Stable Update 1.24

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    https://dayz.com/article/game-update/DayZ-Update-1-24

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    PC Stable 1.24 Update 1 - Version 1.24.156448 (Release on 20.02.2024)

    NOTES

    • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    • Consider de-fragmenting your HDD after downloading large updates.
    • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

    GAME

    ADDED

    • Vikhr rifle
    • 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles
    • Camouflage variants of the ballistic helmet
    • Updated book shelves with the winning entries of our #DayZBookZ contest
    • Sounds for crafting improvised clothing from rags
    • Sounds for crafting base-building kits
    • Sounds for crafting a bone knife
    • Sounds for wringing out clothing
    • Sounds for splitting firewood
    • Sounds for breaking down bushes with hands
    • Animations for cleaning hands with the cooking pot and gasoline canister
    • Server browser filter for 1st and 3rd person servers
    • Control hints for the in-game map

    FIXED

    CHANGED

    • Changed the collision checks for weapon raising for better accuracy
    • Reconfigured the calculation of weapon lengths for more accurate collision detection
    • Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals
    • Bandaging is now a continuous action when treating multiple cuts
    • Removed outdated server browser filters
    • Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400)
    • Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots
    • Gave basic chemical protection to the OKZK cap
    • The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch
    • Pulling a body from a vehicle is now done by simply pressing F instead of holding
    • Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705)
    • Re-balanced the weight of tools and melee weapons
    • Reduced the weight of shovels (https://feedback.bistudio.com/T176615)
    • Reduced the weight of plant material (https://feedback.bistudio.com/T175196)
    • It is no longer possible to split plant material
    • Adjusted the recoil of several automatic firearms
    • Reduced the fire rate of the Vaiga and slightly lowered its recoil
    • Reduced area in which infected will be alerted by bullet impacts
    • Reduced the alert level impact on infected by suppressed shots
    • Slightly increased the silencing effect of the pistol suppressor
    • Regular infected will keep their alert state for slightly longer periods
    • Tweaked the overheating particles of firearms
    • Updated sounds of the SK 59/66 rifle
    • Updated the game credits

    LIVONIA

    • Updated the Lukov Airfield

    SERVER

    • Added: Linux server files (Documentation)
    • Added: PlayerSpawnEditor now has (?) next to values to tell you more about them
    • Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0
    • Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked
    • Added: Player spawn point editor now has options for the debug shapes being drawn
    • Added: Player Spawn Points can now avoid triggers
    • Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation)
    • Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular>
    • Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275)
    • Fixed: Linux: Json files loaded through script had capitalization (https://feedback.bistudio.com/T165620)
    • Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270)
    • Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group
    • Changed: PlayerSpawnEditor now saves documentation when saving xml
    • Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation)

    LAUNCHER

    • Added: The password window now allows to view the password
    • Fixed: The Direct Connect window could not connect to LAN servers
    • Fixed: The command line parameter could not be removed in the favorites tab
    • Changed: Made the Direct Connect button red for better visibility
    • Removed: Outdated server browser filters

    MODDING

    • Added: terrainNormalPower parameter into world config
    • Added: Exposed STANCEIDX_RAISED in DayZPlayerConstants
    • Added: SurfaceInfo script API
    • Added: 'WeaponLiftCheckVerticalOffset'
    • Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak)
    • Fixed: 'CGame.AddActionJuncture' wouldn't setup the replication relationship between the player and the item
    • Fixed: Crash with using the DayZPhysics bullet library functions and passing in a skeleton based object as the ignore entity (i.e. static HouseNoDestruct, static ItemBase)
    • Fixed: Inventory Commands were dependent on distance checks from a player which would fail when an object still existed on the client but was outside of it's network bubble
    • Fixed: Script function overload compiler bug when a class has more than 100 supers (https://feedback.bistudio.com/T176938)
    • Fixed: Script function overload compiler bug when using 'null' as 'in' parameter more than once (https://feedback.bistudio.com/T176938)
    • Changed: PlayerIdentity can now be sent over an RPC as a serializable parameter, sent as 4 bytes
    • Changed: The steam ID can now be accessed on the client for all identities via 'PlayerIdentity.GetPlainId' directly now, replacing scripted 'SyncPlayer'
    • Changed: Moved m_dT and GetDeltaT from PlayerBase to DayZPlayerImplement
    • Changed: Security: Removed 'ScriptModule.LoadScript' on Retail Client. No change to Retail Server and Diag
    • Changed: File injecting now exposed to DayZDiag executable, which is file patching a file that doesn't exist in pbo such as config.cpp
    • Tweaked: JSONFileLoader: better handling of file errors + throwing those to VME or log; new API + old one deprecated (with warning messages)
    • Tweaked: JSONFileLoader is passing all the errors to the caller in new API; displaying is not part of the API anymore
    • Tweaked: JSONFileLoader: Commented out ifdef added to show future intentions with old API
    • Tweaked: JSONFileLoader: Removed the extra logging from old API

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

    Einmal editiert, zuletzt von Moe ()

  • PC Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024)

    GAME

    FIXED

    Changed

    TOOLS

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

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    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

  • BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

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    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

  • PC Stable 1.24 Update 4 - Version 1.24.157828 (Release on 11.04.2024)


    GAME

    FIXED

    Fixed a known exploit related to inventory interactions (https://feedback.bistudio.com/T180294, https://feedback.bistudio.com/T180282, https://feedback.bistudio.com/T180283, https://feedback.bistudio.com/T180278 - private)

    Fixed a server crash primarily happening on community servers


    KNOWN ISSUES

    Traps might desynchronize between players and server, a client restart should resolve most inconsistencies - a fix is being worked on for the next game update