DayZ - 1.22 Experimental Release

  • Heyho,

    Wie der ein oder andere schon mitbekommen hat,
    ist die Tage die 1,22 Experimental Version erschienen.

    https://dayz.com/article/game-…1-22-Experimental-Release

    https://forums.dayz.com/topic/…122-experimental-release/


  • Vielen Dank für das Thema, Hansdieter und die Infos, Urs.


    Dann bekommen wir auf Vanilla ja nun auch mal Bauchtaschen, wie es scheint :D
    Schade nur, dass sie die Weiterentwicklung der "Zombie-Intelligenz" erstmal aufs neue Jahr verschoben haben. Das war ja fürs Jahresende geplant, aber scheint nun doch eine größere Sache zu sein. Naja, abwarten.


    Ich wollte hier auch schon ein Thema zur neuen Version aufmachen: DayZ Experimental Version - Changelog, wo alle anderen Ankündigungen und Changelogs sind, aber in dem Forum konnte ich kein Thema erstellen. Hatte vermutlich nicht die nötigen Rechte. ^^'
    Könnte das jemand von den Menschen in Grün vielleicht verschieben, damit es leichter gefunden wird? ( Wuestenfuchs zum Beispiel) ;) Danke!

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    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

  • PC Experimental 1.22 Update 2 - Version 1.22.156502 (Released on 08.08.2023)

    NOTES

    • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    • Consider de-fragmenting your HDD after downloading large updates.
    • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

    GAME

    FIXED

    • Fixed a server crash related to network behavior
    • Fixed a Linux server crash (https://feedback.bistudio.com/T174328)
    • White fingerless wool gloves were missing their damaged textures
    • Dead animals would keep their collisions after being skinned
    • The cursor could get stuck on the screen in certain cases (https://feedback.bistudio.com/T166474)
    • Bolts were instantly ruined on impact
    • The player could desync when changing seat or leaving a vehicle and falling down unconscious
    • The character position in the water did not change with the water level
    • Player corpses did not always float in water
    • Fixed certain exploits to look through walls (https://feedback.bistudio.com/T172611 - private)
    • Loading a weapon with an integrated magazine was not loading all bullets
    • It was possible to throw two-handed weapons through walls if standing too close to them
    • The Sling Bag was carried badly
    • Sounds of certain explosions were not reflected correctly in the 3D environment
    • Animals would shift their position on the ground after being killed while standing still
    • The flare gun was reflecting wrongly in the UI that it was loaded with an empty shell after firing
    • Holding shift while moving in throwing stance would consume stamina
    • Gun shot tail sounds were not present when using a suppressor
    • Players could leave ghosts for remotes at the edge of the network bubble

    CHANGED

    MODDING

    • Added: 'ScriptCaller.Equals' and 'ScriptCaller.IsValid' methods

    KNOWN ISSUES

    • Watchtower's roof widget blocks other wall widgets - a fix is in internal testing
    • Vehicles will keep driving after the driver is killed - a fix is in internal testing

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

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  • PC Experimental 1.22 Update 3 - Version 1.22.156540 (Released on 17.08.2023)

    NOTES

    • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    • Consider de-fragmenting your HDD after downloading large updates.
    • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

    GAME

    ADDED

    • DLC section in the main menu

    FIXED

    • Some ambient sounds were missing in the amusement parks (https://feedback.bistudio.com/T169241)
    • It was possible to skip the staggering animation triggered by a heavy attack (https://feedback.bistudio.com/T173573 - private)
    • Unconscious players did not receive falling damage
    • Crafted baseball bats did not have knockback
    • When joining the game without a microphone plugged in, it was not possible hear other players' voice chat
    • When joining the game without a microphone plugged in, proximity chat messages were not received
    • Changing voice level would not function as intended if no microphone was enabled/connected
    • It was not possible to arm improvised explosives on the first attempt (https://feedback.bistudio.com/T166879)

    CHANGED

    • Infected can spawn with head torches again
    • Experimental: It was possible to escape from the melee arena map
    • Reduced the amount of shock damage dealt by hands.
    • Reduced the chance for infected to cause bleeding wounds
    • All heavy attacks across the board now cause knockback

    MODDING

    KNOWN ISSUES

    • Watchtower's roof widget blocks other wall widgets - will be fixed in the following update 1.23
    • Vehicles will keep driving after the driver is killed - will be fixed in the following update 1.23


    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

  • Urs

    Hat das Thema freigeschaltet.