Experimental Update 1.20

  • PC Experimental 1.20 Update 1 - Version 1.20.155659 (Released on 19.01.2023)

    NOTES

    • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    • Consider de-fragmenting your HDD after downloading large updates.
    • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

    GAME

    ADDED

    • Mime masks
    • Carnival masks
    • Warning icons for the connection stability and server performance

    FIXED

    CHANGED

    • Vehicles can spawn without wheels again
    • Wheels can again be damaged
    • Reworked item weight calculation (fixing several bugged item weights)
    • Item wetness now influences their weight again
    • Weight of the carried gear now impacts player movement inertia
    • Increased the time needed to refill the car radiator
    • Checking a player's pulse is now a continuous action
    • Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole
    • The stairs of the concrete silos are now usable to access the roof
    • Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles
    • Improved the surface detection for throwing impact sounds
    • Optimized the character update to environmental exposure
    • Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private)
    • Positional wind and tree creaks are more audible now
    • Tweaked the 3rd person camera collisions to reduce possibilities of exploits
    • The 3rd person camera zooms in when an obstacle is in front of the camera
    • Disconnect due to a server restart will no longer kill restrained players
    • Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844)
    • You can now stealth-kill with the Cleaver
    • Replaced outdated dirt pile model
    • Updated textures on static pipes
    • Updated sounds for the different stages of cooking for more variety
    • Slightly increased the volume of the stealth kill
    • Improved the sun reflection on water and changed its color in quarries

    CHERNARUS

    • Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947)
    • Tweaked: Increased chance for random positional bird, insect and tree creak sound to play
    • Tweaked: Increased audibility of the positional bird sounds during windy weather
    • Changed: Adjusted player spawn points for more even distribution

    SERVER

    • Added: Server config parameters for connectivity warnings (Documentation - will be updated shortly)
    • Added: Gameplay JSON version mismatch and default value handling
    • Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation - will be updated shortly)
    • Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation - will be updated shortly)
    • Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation - will be updated shortly)
    • Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter
    • Added: Warning when DE spawns an entity with no Types entry
    • Fixed: Sawedoff18 was missing from types
    • Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other
    • Changed: Improved error messages and error handling regarding storage location
    • Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player

    MODDING

    • Added: DiagMenu script API
    • Added: Variety of new debug settings within the script section of the DiagMenu
    • Added: ScriptCaller, a stricter ScriptInvoker which is expected to hold one func
    • Added: DayZPlayer.GetKickOffReason to get the reason why a player was kicked off
    • Added: 'EntityAI.IsSimpleHiddenSelectionVisible'
    • Added: Common script class 'DayZCreatureAIInputController' to control Animals and Infected movement and behaviour states
    • Added: Script method 'InventoryItem::ForceFarBubble' to allow items to temporarily be visible from further distances
    • Added: Added physics function 'dGetInteractionLayer' to check if two 'PhxInteractionLayers' can interact
    • Added: Collision overlap testing methods to DayZPhysics
    • Added: "$storage:" prefix can now be used to access storage through script
    • Added: Common script class 'DayZCreatureAIInputController' to control Animals and Infected movement and behaviour states (https://feedback.bistudio.com/T158984)
    • Added: Launch parameter for diag exe to allow window resizing '-resizeable'
    • Added: weightPerQuantityUnit config parameter that defines a weight of one quantity unit
    • Fixed: Docs: string.Split bad usage example (https://feedback.bistudio.com/T154855)
    • Fixed: Docs: string.ToAscii bad script declaration and typo in example (https://feedback.bistudio.com/T160003)
    • Fixed: Function string.LastIndexOf was not linked (https://feedback.bistudio.com/T155602)
    • Fixed: Object::SetHealth could not be called on local objects (https://feedback.bistudio.com/T168604)
    • Fixed: Crash in TextListboxWidget::GetItemData (https://feedback.bistudio.com/T154626)
    • Fixed: ScriptCallQueue.GetRemainingTime(...) methods
    • Fixed: HumanInputController.OverrideAimChangeY was incorrectly using values from HumanInputController.OverrideAimChangeX (https://feedback.bistudio.com/T151736)
    • Fixed: DayZPhysics.RayCastBullet and DayZPhysics.SphereCastBullet would not pass the 'hitObject' (https://feedback.bistudio.com/T150488)
    • Fixed: ScriptCallQueue stopped working correctly after 4-5 hours of uptime (https://feedback.bistudio.com/T156746, https://feedback.bistudio.com/T151279)
    • Fixed: Scripted command method 'PrePhys_IsTag' would not work in the intended way (https://feedback.bistudio.com/T165933)
    • Changed: Moved and renamed certain RPCs relating to Diags to prevent conflicts and usage outside of Diag
    • Changed: ScriptInvoker now has additional flags and documentation
    • Changed: New compile errors will be displayed as Warnings outside of Diag/Workbench to minimize impact on existing mods
    • Changed: New compile Errors being displayed as Warnings will contain the text "FIX-ME" to signal the importance of fixing these
    • Changed: Improved func reliability and error messages
    • Changed: "Overriding function but not marked as override" has been changed from being a "Workbench-only warning" to an error in Workbench/Diag and Warning in regular exe
    • Changed: Weapon chamber and internal magazine changes now also trigger EntityAI.EEAmmoChanged
    • Changed: Weapon and magazine textures now contain the bullet for better optimization
    • Tweaked: Widget::GetRotation exposed
    • Removed: Incorrect usage of 'func' by NotificationSystem as it is only meant to be paired with proto functions, will unfortunately break compatibility with mods using the removed Bind and Unbind functions
    • Removed: Calling of super of Engine events (https://feedback.bistudio.com/T164047)

    KNOWN ISSUES

    • Due to a navmesh issue causing infected to run through closed doors, official PC Livonia Experimental servers will only be available from next week
    • Bleeding effect reappears on screen after dying while bleeding
    • Player cannot get bleeding from punching with empty hands into objects
    • Bleeding effects remain on the screen after player respawn, with helmets equipped
    • User can not hear other players, when joins the server without a microphone plugged in
  • PC Experimental 1.20 Update 2 - Version 1.20.155700 (Released on 26.01.2023)

    GAME

    FIXED

    • Stealth-killing infected with rifle bayonets could result in a glitch
    • Carnival masks could not get wet while equipped
    • Carnival masks did not make sounds when thrown
    • Player corpses had collisions after committing suicide
    • Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862)
    • The player collision was conflicting with vehicles while sitting in them
    • It was not possible to pull corpses from vehicles
    • Players could not get bleeding sources from punching objects with bare hands

    LIVONIA

    • Added: Artwork of the winner of the GraffitiZ contest
    • Added: New props to the Dambog ammunition storage
    • Fixed: The Brena Health Care Center was not spawning paramedic infected (https://feedback.bistudio.com/T168337)
    • Fixed: Infected were running through closed doors
    • Police cars were not spawning loot

    MODDING

    • Added: 'Human.PhysicsEnableGravity' for enabling/disabling gravity
    • Added: 'dBodyIsSolid' (and 'Human.PhysicsIsSolid') for checking if the entity has collision enabled
    • Added: 'dBodySetSolid (and 'Human.PhysicsSetSolid') for enabling/disabling the collision checking of an entity
    • Fixed: Character influences the wheel simulation of a vehicle (https://feedback.bistudio.com/T168870)
    • Fixed: On Diag exe, when one player's hands got bloody, all nearby player's hands would as well
    • Fixed: Conflicting synchronization of entity hierarchy with 'IEntity.AddChild' and 'Human.LinkToLocalSpaceOf'

    KNOWN ISSUES

    • Bleeding effect reappears on screen after dying while bleeding
    • Bleeding effects remain on the screen after player respawn, with helmets equipped
    • Users can not hear other players, when they join a server without a microphone plugged in

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

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  • PC Experimental 1.20 Update 3 - Version 1.20.155743 (Released on 02.02.2023)

    GAME

    FIXED

    LAUNCHER

    • Fixed: Incorrectly formatted servers could result in a launcher crash
    • Fixed: The launcher could display duplicated servers with the same IP/Port

    MODDING

    • Added: Command line parameter '-scrDef' to enable modding defines in script in Workbench/Diag executables
    • Added: Command Line option '-newErrorsAreWarnings=1' to Diag/Workbench executables
    • Fixed: Buldozer crashing after selecting an object which was deleted and restored (https://feedback.bistudio.com/T169650)
    • Fixed: Base game script defines weren't available in 'engine' and 'gameLib' script modules (https://feedback.bistudio.com/T169907)

    KNOWN ISSUES

    • Users can not hear other players, when they join a server without a microphone plugged in

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.