DayZ Patch 1.7.3

  • DayZ Patch 1.7.3 (Community Edition)


    Rocket hat heute Mittag einen neuen Patch angekündigt. v.1.7.3.


    Der Patch soll HEUTE noch erscheinen! (29.10.12)


    [hr]



    Update:


    v1.7.3 wurde so eben veröffentlicht!


    Finaler Changelog:


    Client:


      [li][NEW] Tents can no longer be placed on concrete.[/li]
      [li][FIXED] Building checks for tent placement (No longer place tents in buildings).[/li]
      [li][FIXED] Tents now are one click place.[/li]
      [li][FIXED] Fixed function for checking if in buildings.[/li]
      [li][UPDATED] Vehicle repair menus now all replaced.[/li]
      [li][NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.[/li]
      [li][NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.[/li]
      [li][FIXED] Vehicle Damage is now fully working.[/li]
      [li][FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.[/li]
      [li][FIXED] Tents Now add and remove from db.[/li]
      [li][FIXED] Food can no longer be consumed if the player does not have in inventory.[/li]
      [li][FIXED] water can no longer be consumed if the player does not have in inventory.[/li]
      [li][UPDATED] Updated UI control bug.[/li]
      [li][NEW] Toolbox is now needed for all repairs.[/li]
      [li][NEW] Alt-f4 is now locked and will only open your status menu.[/li]
      [li][Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.[/li]
      [li][FIXED] No longer possible to create axes out of thin air if you already have one[/li]
      [li][FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo[/li]
      [li][FIXED] Duping no longer possible through zombie corpses/etc[/li]
      [li][FIXED] It should now be impossible for a new players spawns to spawn unconscious.[/li]
      [li][FIXED] You can no longer cook infinite free meat from camp fires[/li]
      [li][FIXED] Survivors should no longer pickup a single item at the same time and both receive it.[/li]
      [li][FIXED] You can no longer generate multiple tents while packing up a deployed tent.[/li]
      [li][FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle[/li]
      [li][UPDATED] ItemWire reduced from 0.06 to 0.01[/li]
      [li][UPDATED] PartEngine updated from 0.01 to 0.06[/li]
      [li][UPDATED] Version info is now displayed correct[/li]
      [li][NEW] New Combat System If you fire a weapon, then you go into combat. During combat, "ABORT" is disabled. (Need to look at the effects with high player counts)[/li]
      [li][NEW] Combat 30 sec timer on all combat actions.[/li]
      [li][FIXED] Zombie death animation is delayed (now it plays instantly)[/li]


    Server:


      [li][NEW] HiveEXT.dll now replaced with our new version.[/li]
      [li][NEW] Official Hive login is now hard coded into the .dll[/li]
      [li][NEW] New Hive can now set ingame time to custom, local(local server time), static[/li]
      [li][FIXED] Object Gear syncs happen based on radius not just on menu.[/li]
      [li][FIXED] Vehicle Position is now updated with client position.[/li]
      [li][FIXED] Vehicles save fuel properly[/li]


    [size=20pt]DOWNLOAD[/size]

    K1Hzda5.png

    Einmal editiert, zuletzt von MrLiNk ()

  • Ein paar gute Sachen dabei:


    Zitat

    * [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.


    Zitat

    * [NEW] combat 30 sec timer.


    Finde den Ansatz gut aber mal sehen, ob da nicht welche ausversehen bei draufgehen, weil sie nicht 30 sek. nach dem letzten (evtl. unbeabsichtigten Schuss) gewartet haben ;)


    Und wichtig ^^:

    Zitat

    * [NEW] Toolbox is now needed for all repairs.

  • Bugfixes



    Was gibt es neues in der Version 1.7.3


  • Zitat

    * [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.


    Yeah! Gerechtigkeit siegt! ;D

    FRIENDLY!

  • Ein paar sinnvolle änderungen sind dabei.


    Endlich hat die Toolbox einen sinn.


    Nur was ist wenn ich mich im Kampf befinde und Arma krascht,sterbe ich dann?
    Und was ist wenn ein Teammate ne Waffe abfeuert,bin ich dann auch im Kampfmodus?


    Anstatt so einen quatsch zu machen,sollte er lieber Tiere in den Wäldern einbauen(Wölfe,Wildhunde,Bären usw) und für mehr und stärkere Zombies sorgen damit,er dem PVP\Campen mal entgegen wirkt.


  • Anstatt so einen quatsch zu machen,sollte er lieber Tiere in den Wäldern einbauen(Wölfe,Wildhunde,Bären usw) und für mehr und stärkere Zombies sorgen damit,er dem PVP\Campen mal entgegen wirkt.


    Klingt nach nem Sinnvollen Ansatz! Mehr möglichkeiten bzw mehr Bedrohungen schaffen um das Teamplay zu Stärken und das PvP zu senken. Dafür!!


  • Es gibt keine Teammates in DayZ. Das ist ja auch nicht geplant, wenn du dich mit einem zusammen tust, ist das für dich ein Teammate aber eigentlich ist das nur ein weiterer Spieler in deiner nähle. Und das Arma krascht, hatte ich bisher nie.