Zeigt uns eure Client-Crash-Logs / Debugging

  • uns ist was vorgestern ganz komisch passiert.. freund hat base tür aufgemacht, wollte mich reinlassen. Er wollte raus, ich rein - wir trafen uns genau zwischen die Eingangstür und haben wir uns paar Sekunde gepusht. Dann er geht zurück, ich gehe rein. Er wollte dir tür zu machen, ging nicht mehr da das codelock nicht mehr da war. es war plötzlich in meine Rucksack..... ich habe nichts angeklickt, keine Tastatur Buchstabe oder anderes...

    Ich denke so was war einmalig, habe wir nicht noch mal versucht ob es ein bug war.

  • 22.05 2021 21:39:03

    [wpnfsm] ValidateAndRepair Attempting to repair: AKM:04225 - MagazineRepair - RBF_CLO_BU1_MA1<14ef3090> - state: true != weapon: false

    Class: 'WeaponFSM'

    Function: 'Error'

    Stack trace:

    scripts/1_Core/proto\endebug.c:44

    scripts/4_World/entities\firearms\weaponfsm.c:257

    scripts/4_World/entities\firearms\weaponfsm.c:225

    scripts/4_World/entities\firearms\weaponfsm.c:203

    scripts/4_World/entities\firearms\weapon_base.c:495

    scripts/4_World/entities\manbase\playerbase.c:1787

    PVEZ/4_World/entities\manbase\playerbase.c:26

    StaminaSettings\scripts\4_World/entities\manbase\playerbase.c:25

    scripts/3_Game/dayzgame.c:2418

  • DeerIsle crashes sind wild

    24.05 2021 21:19:41

    NULL pointer to instance

    Class: 'MainMenu'

    Function: 'OnMouseEnter'

    Stack trace:

    scripts/5_Mission/gui\newui\mainmenu\mainmenu.c:242


    [wpnfsm] ValidateAndRepair Attempting to repair: MassPpskn:050672 - MagazineRepair - RBL_CLO_BU1_MA1<fc4812f0> - state: true != weapon: false

    Class: 'WeaponFSM'

    Function: 'Error'

    Stack trace:

    scripts/1_Core/proto\endebug.c:44

    scripts/4_World/entities\firearms\weaponfsm.c:257

    scripts/4_World/entities\firearms\weaponfsm.c:225

    scripts/4_World/entities\firearms\weaponfsm.c:203

    scripts/4_World/entities\firearms\weapon_base.c:495

    scripts/4_World/entities\manbase\playerbase.c:1787

    PVEZ/4_World/entities\manbase\playerbase.c:26

    StaminaSettings\scripts\4_World/entities\manbase\playerbase.c:25

    scripts/3_Game/dayzgame.c:2418

  • Er wollte dir tür zu machen, ging nicht mehr da das codelock nicht mehr da war.

    Offene Tür, Codelock anschauen und Aktionstaste drücken und schon ist es in der Tasche, wenn du was in der Hand hast. Das ist passiert.

    Aktion wird vom Client angefragt und auf dem Server nur überprüft ob das geht. Wenn dem so ist, dann sendet der Server dem Client zu was passiert.

    Das Spiel, spielt sich nicht selbst, trozdem gibt es bei Lags immer einen Quotienten von dublizierten Eingaben. Hatte früher beim Autofahren und nem Lag bei einer Kurve einem das Leben gekostet ;)

    2 Mal editiert, zuletzt von HToneill (25. Mai 2021 um 02:11)

  • 25.05 2021 16:07:15

    NULL pointer to instance

    Class: 'NoWallHackOnConnection_Panel'

    Function: 'EnableBlackScreen'

    Stack trace:

    NoWallHack/Scripts/5_Mission/no_wallhack_5_mission\no_wallhack_on_connection_panel.c:37

    scripts/3_Game/dayzgame.c:2418

    25.05 2021 16:07:36

    NULL pointer to instance

    Class: 'NoWallHackOnConnection_Panel'

    Function: 'EnableBlackScreen'

    Stack trace:

    NoWallHack/Scripts/5_Mission/no_wallhack_5_mission\no_wallhack_on_connection_panel.c:37

    NoWallHack/Scripts/5_Mission/no_wallhack_5_mission\no_wallhack_on_connection_missionbase.c:69

    JM/CF/Scripts/3_Game/communityframework\rpc\rpcmanager.c:252

    scripts/3_Game/dayzgame.c:2460

    PVEZ/3_Game/dayzgame.c:78

    JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:29

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

  • ...interessant ist vllt. der Fakt dass gestern 2 unserer Member sich gegenseitig beim Einloggen auf dem Chernarus-Survival den Gamecrash zugespielt haben. Das geht immer so 4-5 mal...

    Interessant dabei sind für mich folgende Fakten:

    -dieses Gamecrash-trading passiert immer nur bei diesen beiden Spielern

    -sie wohnen im reallife nicht weit voneinander entfernt (!!!)

    -diese Situation trat schon häufig auf

    gestern waren sie ingame ca. 500m voneinander entfernt.

    für weitere Fragen seitens der CrashDetektive (Admins) stehen Euch die beiden bestimmt gern bereit, bzw. haben dies gefälligst auf Anweisung ihres Chefs zu tun:D

  • Sobald jemand raus fliegt wenn der andere einloggt und sich das danach wiederholt, kann einer von beiden direkt den PC Neustarten. Das behebt den Fehler und geht schneller als sich 4 bis 5 mal zu crashen.

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    SCRIPT : Registered 262 temporary action enum(s), UAN==262

    SCRIPT : CF_CreateGame()

    SCRIPT : ... Backlit Effects Enabled

    SCRIPT (W): @"GarbageSearch/Scripts/4_World/actionsearchgarbage.c,94": Missing ';' at the end of line

    SCRIPT (W): @"MunghardsItems/scripts/4_world/entities\itembase\sleepingbag.c,160": Missing ';' at the end of line

    SCRIPT (W): @"MunghardsItems/scripts/4_world/entities\itembase\itembase.c,13": Missing ';' at the end of line

    SCRIPT (W): @"MunghardsItems/scripts/4_world/entities\itembase\itembase.c,22": Missing ';' at the end of line

    SCRIPT (W): @"deerisle/Deerisle_Security_System/scripts/4_World/deerisle-security-system\config\securityconfig.c,49": Missing ';' at the end of line

    SCRIPT (W): @"Food\scripts\4_World/mremains.c,325": Missing ';' at the end of line

    SCRIPT (W): @"Food\scripts\4_World/mremains.c,377": Missing ';' at the end of line

    SCRIPT (W): @"Food\scripts\4_World/mremains.c,427": Missing ';' at the end of line

    SCRIPT (W): @"Food\scripts\4_World/mremains.c,477": Missing ';' at the end of line

    SCRIPT (W): @"MoreItems/Scripts/4_World/cigarettes.c,5": Missing ';' at the end of line

    SCRIPT (W): @"MoreItems/Scripts/4_World/cigarettes.c,9": Missing ';' at the end of line

    SCRIPT (W): @"MunghardsItems/scripts/4_world/entities\itembase\ballgrill.c,349": Unsafe down-casting, use 'Edible_Base.Cast' for safe down-casting

    SCRIPT (W): @"MunghardsItems/scripts/4_world/entities\itembase\ballgrill.c,361": Unsafe down-casting, use 'Edible_Base.Cast' for safe down-casting

    SCRIPT (W): @"MunghardsItems/scripts/4_world/classes\useractionscomponent\actions\continuous\actionbuildmungcabin.c,34": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting

    SCRIPT (W): @"MunghardsItems/scripts/4_world/entities\itembase\kv5.c,49": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting

    SCRIPT (W): @"HT/items/CineSet_HT/scripts/4_world/ёібдяћ*ЩЩѐ.fxy,26": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting

    SCRIPT (W): @"PVEZ/4_World/entities\manbase\playerbase.c,182": No need to use 'Cast' for up-casting

    SCRIPT (W): @"WRDG/Notes/Scripts/4_World/classes\writtennotedata.c,93": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting

    SCRIPT (W): @"ToxicZone/scripts/4_World/entities\grenade\toxicsmokegrenadebase.c,197": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting

    SCRIPT (W): @"GDZ_Scripts/4_World/Car/ёс?й.p3d,77": No need to use 'Cast' for up-casting

    SCRIPT (W): @"GDZ_Scripts/4_World/Car/ёс?й.p3d,93": No need to use 'Cast' for up-casting

    SCRIPT (W): @"GDZ_Scripts/4_World/Car/ёс?й.p3d,94": No need to use 'Cast' for up-casting

    SCRIPT : ::: FIDOvPACK4: Init

    SCRIPT : ::: FIDOVstalker: Init

    SCRIPT (W): @"HT/items/CineSet_HT/scripts/5_mission/д?здліхШ.ogg,226": Unsafe down-casting, use 'Camera.Cast' for safe down-casting

    SCRIPT (W): @"HT/items/CineSet_HT/scripts/5_mission/д?здліхШ.ogg,275": Unsafe down-casting, use 'Cine_Camera_HT.Cast' for safe down-casting

    SCRIPT (W): @"LBmaster_UndergroundLighting/scripts/5_Mission/UndergroundLighting/mission/эѓљ*лњФы.rvmat,295": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting

    SCRIPT (W): @"GDZ_Items3/Headphones/scripts/5_Mission/missiongameplay.c,44": No need to use 'Cast' for up-casting

    SCRIPT (W): @"GDZ_Items3/Headphones/scripts/5_Mission/missiongameplay.c,44": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting

    SCRIPT (W): @"WRDG/Dogtags/Scripts/5_Mission/dogtags\mission\missionserver.c,26": Unsafe down-casting, use 'Dogtag_Base.Cast' for safe down-casting

    SCRIPT (W): @"HT/items/GameSoy/scripts/5_mission/GUI/пы*ў.jpg,60": Unsafe down-casting, use 'ScreeenC1menu.Cast' for safe down-casting

    SCRIPT : Creating Mission: mpmissions\__cur_mp.deerisle\mission.c

    SCRIPT : Creating ModuleManager

    SCRIPT : CF_CreateWorld()

    SCRIPT : Inserted Module (CLIENT): AutorunModule

    SCRIPT : Inserted Module (CLIENT): COTModule

    SCRIPT : Deleted Module: JMWebhookModule

    SCRIPT : Inserted Module (CLIENT): JMPlayerModule

    SCRIPT : Inserted Module (CLIENT): JMObjectSpawnerModule

    SCRIPT : Inserted Module (CLIENT): JMESPModule

    SCRIPT : Inserted Module (CLIENT): JMTeleportModule

    SCRIPT : Inserted Module (CLIENT): JMCameraModule

    SCRIPT : Inserted Module (CLIENT): JMVehicleSpawnerModule

    SCRIPT : Inserted Module (CLIENT): JMItemSetSpawnerModule

    SCRIPT : Inserted Module (CLIENT): JMWeatherOldModule

    SCRIPT : Inserted Module (CLIENT): JMMapModule

    SCRIPT : Inserted Module (CLIENT): JMCommandModule

    SCRIPT : Modules Loaded

    SCRIPT : 0 -> AutorunModule

    SCRIPT : 1 -> COTModule

    SCRIPT : 2 -> JMPlayerModule

    SCRIPT : 3 -> JMObjectSpawnerModule

    SCRIPT : 4 -> JMESPModule

    SCRIPT : 5 -> JMTeleportModule

    SCRIPT : 6 -> JMCameraModule

    SCRIPT : 7 -> JMVehicleSpawnerModule

    SCRIPT : 8 -> JMItemSetSpawnerModule

    SCRIPT : 9 -> JMWeatherOldModule

    SCRIPT : 10 -> JMMapModule

    SCRIPT : 11 -> JMCommandModule

    SCRIPT : SyncEvents -> RegisterEvents

    SCRIPT : World: deerisle

    SCRIPT : Init 17 Panes for World: deerisle

    SCRIPT : [Server_Config_VendingSearch]- Checking For Config Files

    SCRIPT : [Server_Config_VendingSearch]- Found Config Files!

    SCRIPT : Theif193.111.198.28

    SCRIPT : [SchanaChat] Requesting settings from server

    SCRIPT : [MoreDoors] MissionGameplay --> Got instance of cfg: MoreDoorConfig<aac67580>

    SCRIPT : [SchanaChat] Receiving settings from server

    SCRIPT (E): NULL pointer to instance

    Class: 'NoWallHackOnConnection_Panel'

    Function: 'EnableBlackScreen'

    Stack trace:

    NoWallHack/Scripts/5_Mission/no_wallhack_5_mission\no_wallhack_on_connection_panel.c:37

    scripts/3_Game/dayzgame.c:2418

    SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".

    SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".

    SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".

    SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".

    SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".

    SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".

    SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".

    SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".

    SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".

    SCRIPT (E): NULL pointer to instance

    Class: 'NoWallHackOnConnection_Panel'

    Function: 'EnableBlackScreen'

    Stack trace:

    NoWallHack/Scripts/5_Mission/no_wallhack_5_mission\no_wallhack_on_connection_panel.c:37

    NoWallHack/Scripts/5_Mission/no_wallhack_5_mission\no_wallhack_on_connection_missionbase.c:69

    JM/CF/Scripts/3_Game/communityframework\rpc\rpcmanager.c:252

    scripts/3_Game/dayzgame.c:2460

    PVEZ/3_Game/dayzgame.c:78

    JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:29

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

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    02.06 2021 20:42:28

    NULL pointer to instance

    Class: 'Land_Leuchtturm'

    Entity id:-9223108152377882296

    Function: 'Rotate'

    Stack trace:

    deerisle/objects/Leuchtturm/scripts/4_World/leuchtturm.c:47

    scripts/3_Game/tools\tools.c:600

    scripts/3_Game/tools\tools.c:289

    scripts/3_Game/tools\tools.c:404

    scripts/3_Game/dayzgame.c:2420

    Spoiler anzeigen

    02.06 2021 20:44:40

    NULL pointer to instance

    Class: 'NoWallHackOnConnection_Panel'

    Function: 'EnableBlackScreen'

    Stack trace:

    NoWallHack/Scripts/5_Mission/no_wallhack_5_mission\no_wallhack_on_connection_panel.c:37

    NoWallHack/Scripts/5_Mission/no_wallhack_5_mission\no_wallhack_on_connection_missionbase.c:69

    JM/CF/Scripts/3_Game/communityframework\rpc\rpcmanager.c:252

    scripts/3_Game/dayzgame.c:2460

    PVEZ/3_Game/dayzgame.c:78

    JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:29

    Spoiler anzeigen

    02.06 2021 21:22:46

    OnEventForRemoteWeapon - entity in hands, but not weapon. item=Ammo_762x39<e849a70>

    Class: 'DayZPlayerInventory'

    Function: 'Error'

    Stack trace:

    scripts/1_Core/proto\endebug.c:44

    scripts/4_World/systems\inventory\dayzplayerinventory.c:1492

    scripts/4_World/entities\dayzplayerimplement.c:598

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    02.06 2021 21:23:19

    NULL pointer to instance

    Class: 'oven_HT'

    Entity id:2226366

    Function: 'ClearCookingPot'

    Stack trace:

    oven_HT\scripts\4_world/oven.c:168

    oven_HT\scripts\4_world/oven.c:531

  • https://steamcommunity.com/sharedfiles/fi…/?id=2290101680

    Umso mehr da schreiben, umso besser ;)

  • "OnEventForRemoteWeapon - entity in hands, but not weapon. item=Ammo_762x39<e849a70> "

    diesen Crash check ich nicht, hatte ich auch schon öfters

  • Urs

    Liven [Autor] Vor 19 Stunden

    notification_icon_flag_light.png?v=1

    @quattrossa, @Kennedy and HalfMoon,

    I’ve just publish an update that should avoid the « Null » messages.

    The weird thing is that some people say it worked yesterday but not today and I changed nothing my side and there were no dayz update.

    If you repacked the mod, update the scripts and tell me if it is ok your side.