WTF
DayZ Expansion - Was die Entwickler nicht können müssen die Modder erledigen #Helicopter
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Wir der Bus umgeparkt ?
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Habe ein RHIB Boot in Balota gesichtet War das ei nVersehen wegen dem Update oder bleiben die jetzt dauerhaft ?
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Expansion Update 1.4.1075
Added:
- Added color grading and viginette in the ingame client settings.
- Added client settings to toggle 2D map and 3D world markers visibilities.
- Added a new soundtrack for the main menu
- Added a server side setting to disable/enable the display of the custom deathscreen. "UseDeathScreen" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
- Added a server side setting to disable/enable the display of the player statistics shown on the death screen. "UseDeathScreenStatistics" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
- Added a server side setting to disable/enable the display of the Expansion News-Feed in the in-game menu. "UseNewsFeedInGameMenu" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
- Added a server side setting to disable/enable the Party Side Chat. "EnablePartyChat in the GeneralSettings.json (0 = Disabled | 1 = Enabled (Default))
- Added a server side setting to disable/enable the Transport Side Chat. "EnableTransportChat" in the GeneralSettings.json (0 = Disabled | 1 = Enabled (Default))
- Added a server side setting to show the name of all server markers. "ShowNameOnServerMarkers" in the MapSettings.json (0 = Disabled | 1 = Enabled (Default))
- Added a server side setting to show the distance of all server markers. "ShowDistanceOnServerMarkers" in the MapSettings.json (0 = Disabled | 1 = Enabled (Default))
- (DayZ 1.09 Dependency) Added a server side setting to have the territory flag auto deploy upon being placed. "EnableSimpleFlagBuilding" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))
- (DayZ 1.09 Dependency) Added a server side setting to have the territory flag require a flag item, if enabled you can't remove the item spawned in the flag. "AddFlagItem" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))
- (DayZ 1.09 Dependency) Added a server side setting to have the territory flag have a flag menu. "EnableFlagMenu" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))Tweaked:
- Keyboard and Mouse can be used with Freelook now for the Helicopters
- Increased the UH1H lift force and decreased the UH1h anti-torque coefficients
- Increased the MH6 lift force
- Increased the Gyrocopter lift force
- Lowered the effect the chain reaction for car wheel suspension simulation will have on helicopters by adjusting the maths for producing lift and friction on the helicopter
- Increased the engine RPM and engine torque the UAZ
- Lowered the gearbox ratios for the Transit Bus - Lowered the engine torque for the Tractor
- Reworked the Vodnik suspension, engine and gearbox
- Changed the chat visibilityFixed:
- Fixed an issue where the map got closed when you entered a marker name in the marker edit window.
- Fixed an issue where the chat was not hiding when the fadeout setting was set to 0 or when there was a corrupt client setting file
- Fixed the "Gyrocopter", you can now start the engine.
- Fixed the "Vodnik", you can now drive the car.
- Fixed the Little Bird rotor using the wrong texture
- Fixed missing View Geometry for the Little Bird and Uh1h
- Fixed the server setting in MapSettings.json "CanCreateMarker", was not working as intended
- Fixed the server setting in MapSettings.json "ShowPlayerPosition", was not working as intended
- Fixed the server setting in MapSettings.json "CanCreatePartyMarkers", was not working as intended
- Fixed the server setting in MapSettings.json "CanCreate3DMarker", was not working as intended
- Fixed the server setting in MapSettings.json "ShowPartyMembersMapMarkers", was not working as intended
- Fixed the server setting in MapSettings.json "ShowServerMarkers", was not working as intended
- Fixed the server setting in PartySettings.json "ShowPartyMembers3DMarkers", was not working as intended
- Fixed the server setting in PartySettings.json "EnableQuickMarker", was not working as intended
- Fixed the server setting in PartySettings.json "ShowDistanceUnderQuickMarkers", was not working as intended
- Fixed the server setting in PartySettings.json "ShowNameOnQuickMarkers", was not working as intended
- Fixed the server setting in GeneralSettings.json "BuildingInteriors", was not working as intended
- Fixed the server setting in GeneralSettings.json "BuildingIvys", was not working as intended
- Fixed a bug allowing the player to see his own party member marker
- Fixed Chat not fading out
- Fixed an issue where you could not click the territory map markers in the COT Territory manager menu to bring up the territrory details.
- Fixed the UAZ interior
- Fixed inventory view for KAR Scope
- Fixed animations/hand positions for various itemsServer Owners:
- Territory Flags will get automatically replaced when your server updates to 1.09. The territory information will be copied to the new flag.Please Note:
- You do need to regenerate your GeneralSettings.json in your server settings.
- You can download the Expansion missions at: https://github.com/ExpansionMo…pansion-Missions/releases
- Documentations for Expansion are available at: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
- With DayZ 1.09 we will remove our Flag poles from the game and make use of the new Flag from the 1.09 update. All existing Flags will get replaced with a new Flag on the first startup of a server in 1.09 (make sure you do a backup of your storage before you load into your mission for the first time in 1.09). After your server has been booted up completly into and the initialisation is done you will need to restart the server again so the conversion of the flags and territories can be completed.
Known issues:
- Skins do not persist through logins/server restarts
- You may get teleported to the client if walking on that vehicle is enabled, this is only a client issue and relogging will fix this
- Markers don't show on the GPS
- Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.
quelle: https://www.reddit.com/r/Expan…41075_update_is_now_live/
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Urs
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