ARK: Survival Evolved

  • Die Entwickler machen ganz schön Tempo^^ (y)

    [GB] Willkommen im Zombieland, vom Paradies verbannt, mehr tot als wahr, dem Tod so nah...

    [GB] Willkommen im Zombieland, Generation abgebrannt, die Zukunft aberkannt, mehr tot als wahr...

  • v186.1


    * You can place the Preserving Bin again :)
    * Allied Dinos are now immune to your Gas Traps
    * Made Eggs about 200% more likely to be found, and they now last for 8 days in regular inventory, rather than 2 -- store them in a Fridge to keep them nearly forever ;)
    * Rebalanced some taming speeds: Raw Prime Meat is 70% as fast as it was originally, and appropriate Kibble is now as fast as Raw Prime Meat originally was. (non-Prime meats are the same speed as originally, as is the non-nutritious Cooked Prime Meat)
    * Fixed a server inventory-related crash with the Multi-Grill
    * Disallowed engrams/items are now automatically destroyed on primitive servers (or any server which uses a custom item list), retroactively. Primitive Servers online again.
    * Updated & posted new Server Game.ini for Primitive Servers to correspond to new Engram layout. In the future, we will change this to name-based list rather than indexed list, so it will not become outdated again.


    v186.0


    * Missed This: Raw Prime Meat is now 1/3rd as fast as it was previously to tame (it's equivalent to Raw Meat) -- but same Affinity. Kibble is 1/2 as fast as Raw Prime Meat was previously to tame. We will be adjusting these back to more-or-less their previous speeds in our next major Update.


    * Fixed the Enchanted Lake Of Wonders... well, the lake that was missing water physics, more specifically ;)


    https://www.youtube.com/watch?v=UjKjnxcg-Bo


    * You can now equip the Spyglass while riding on a dino. Note that doing so will always zoom-in with it (since we don't want to steal the Right Mouse Button input); simply unequip it to stop zooming.
    * Hopeful fix for players/dinos after load falling thru floors
    * Server Hosts can now configure per-DinoClass Wild & Tamed Health and Damage Multipliers in their INI (nerf those flyers in Primitive!), and these apply dynamically
    * Fixed water tank water not saving properly
    * Fixed tamed dino level bonuses not holding when taming across save games, and speed getting messed up, and Auto XP not applying
    * Fixed an infinite-oxygen-underwater exploit.
    * Fixed a case where by swimming at a certain angle you could almost completely avoid losing stamina
    * Attacking when in water while riding no longer causes a movement de-sync
    * Fixed amphibious stamina recovery while in water, now it's very fast as intended.
    * Dino Stats are now retained properly when uploading/downloading across maps
    * Fixed a bug where Wild Dinos were not naturally recovering their Torpor over time
    * Max Level increased by 4 for Players and Dinos
    * Configurable Low/Medium/Far Targeting & Wander Range for Pets
    * Omni Electric Lamp
    * Reinforced Ceiling-Door and Reinforced Window-Door
    * Industrial Multi-Grill!
    * Two new tripwire traps:audio alarm and gas bomb!
    * Audio-Alarm Away & Offline raiding notifications, Phase 1!
    * Eggs for all animals and circle-of-life 'Taming Efficiency' boosting per-dino Egg-Kibbles!
    * Customizable Bandwidth setting for players to choose a bandwidth appropriate to their own connection. Can further improve structure-streaming speed, if you have sufficient bandwidth to handle it as a client. (Can also eliminate any remaining DC's if you reduce it and you're on a lower bandwidth connection.)
    * Improved AMD Shadow flickering fix
    * Destroying a Behemoth Gate Frame will now also destroy the Behemoth Gate within it
    * Current Day # & Time is now displayed on the Spawn/Character Creation UI

    Einmal editiert, zuletzt von Adebar ()

  • v186.3


    * Fixed a server-side Inventory crash -- thank you for the help, players of Official PvE 36!


    v186.2


    * Fixed an issue with server auto-save/auto-backup periods greater than 60 minutes, phew
    * After being successfully Tamed, Tamed Dinos will now bias towards consuming the least-nutritious food in their inventory (that is still edible by them). Thus for example a carnivore will eat all inferior Raw Meats before eating Prime Meat within its Inventory, making it more viable to store high quality food on your Dinos over lengthier periods of time for the long haul.
    * Put all meats taming speeds/values exactly where they originally were. Made Kibbles 40% faster for Taming than Raw Meat ever was, and it's got SUPER AFFINITY (if you use the right kind of Kibble for your Dino -- for example Raw Prime Meat may net you a 70% effective tame now, whereas using the right Kibble can get you close to 100%!). May continue to buff Kibble, but let's take it one step at a time with seeing how useful it is now :)
    * Fixed an issue replicating network data on Structures (Sign strings, etc)
    * Fixed a general issue placing structures (mortar and pestle, crop plot, etc)
    * Metal Water Tank is now buildable again ;-P
    * Fixed a client connection Timeout case
    * Fixed edge case where players weren't quite recovering enough Oxygen when popping head above water at lower server FPS

    Einmal editiert, zuletzt von Adebar ()

  • v187.1


    v187-187.1: fixed a rare server-side Inventory crash
    Note: for custom Primitive Servers, there is a new Game.ini here: http://pastebin.com/cA9rMxz2
    Also going forward have changed the format to be future-proofed and will post a future-proofed INI later, and this will be the last time the Game.ini has to be updated :)
    * Titanomyrmas: designed to ruin your sunday picnics!
    * Dimorphodons: designed to harass other dino riders!
    * Crossbow: use underwater to ping sharks from a distance!
    * Machined Shotgun: less powerful than primtiive, but more shots before reload and tighter spread!
    * Redesigned the look of the Stone Tier to look much nicer
    * Double the number of dyes. You want Pink? You got Pink!
    * You can no longer level up sleeping allies (so mean)
    * Approximate +25% Dedicated Server performance gain... PHYSX rewrite!!!!! >:-P -- and nice client performance gain in dense cities as well!
    * Keypads now work in densely packed bases (was a "too-many-overlaps" issue)
    * Fix for Server memory leak
    * Fixed case of "invisible until you move" Structures on Client
    * Fixed losing Oxygen when swimming at water surface
    * You can unwire and rewrire placed traps -- while leaving them placed and remembering what they were wired to -- making it easier to leave your own base after setting traps up (we don't want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps)
    * Scorpions/Carrion eaters will now prefer to eat spoiled meat rather than raw meat after being Tamed
    * The massive spam of "item removed etc" notification texts when viewing a dino's inventory is now fixed
    * Stimberry consumption now reduces Food on Tamed dinos
    * You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team (helps sieges play out more naturally)
    * There's now an "attack that" whistle which will send all dinos in a nearby radius to attack the specific target you're pointing at -- this works very nicely with the Spyglass :)


    * In PvP, structures within caves/cave-entrances now take 6x damage (server modifiable setting)
    (steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Game.ini)
    PvPZoneStructureDamageMultiplier=6.0


    * Auto Turrets track about 3x as fast, to be more effective
    * Only Female Dinos lay eggs now -- it had to happen ;)
    * Fixed Saber gender bits -- heh, "fixed"
    * Industrial Grill now consumes gas properly, and has more-final model
    * You can now drink by pressing E when just standing in water, if there's nothing else to activate. You don't have to be immersed anymore.
    * You can now light standing torches in shallow water
    * The approximate area of Spawn regions are now indicated when select a character spawn region
    * Increased max tripwire connection distance by 50%
    * Completely revamped stone structure visuals, for the better ;)


    * Custom servers can now specify whether they want downloadable individually: characters, items, dinos
    ?PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false


    * Grenade damage is reduced by 33% generally and an additional 33% vs dinos (so about -45% in total vs dinos)
    * New Game.ini options:
    [/script/shootergame.shootergamemode]
    bOnlyAllowSpecifiedEngrams=true/false


    Defaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden. Useful for maintaining primitive servers even as we add new Engrams in Updates.


    Also:
    OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AlarmTrap_C",EngramHidden=true,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)


    For example. Lets you specify an Engram by classname so that it's guaranteed to work even if Engram indices change in the future -- is guaranteed to be permanent. You can get all the classnames from the ARK Dev Kit.

    Einmal editiert, zuletzt von Adebar ()

  • v187.22
    * Uploading/Downloading Items to ARK Tribute Inventory now works in singleplayer


    v187.21
    * Tribe/Player names with emoji strings in them will no longer cause parsing-spam in the chat text
    * Splitting/Merging stacks of items within your Inventory no longer causes "Removed/Added" Item notifications


    v187.2
    * Turrets random aim spread reduced by 85%
    * Turrets will no longer target carried/dragged characters if they're being carried/dragged by your team
    * Ants (Titanomyrma) damage reduced by 25% and health reduced by 35%/40% (soldier/drone)
    * Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life (now have 15 minute timeout)
    * Improved look of Grill and Stone structures slightly (not finished)

    Einmal editiert, zuletzt von Adebar ()

  • v188.0
    Note: For ARK Server Admins, v188 will upon first launch overwrite your server's "ARK\ShooterGame\Saved\Config\LinuxOrWindowsServer\GameUserSettings.ini". This was an unintended side effect of modifying the Default INI that it derives from, but sadly we can't revert the change. So you can restore your server's previous GameUserSettings INI values after updating if you wish. We'll make sure that this INI overwrite doesn't happen again, however. Thank you very much ARK Server admins!


    * New Structure: "Single Panel Flag" which is a simple flag that has one solid panel canvas, handy for custom painting onto.
    * Massive performance improvement to structural integrity calculation (namely, less lag/stalls on the server when destroying/replacing pieces of large connected structures)
    * Bronto now likes a certain Kibble ;)
    * Eggs are about 50% more common to find
    * Eggs now last for 30 min on ground (prev was 20 min)
    * Ant (Titanomyrma) will not follow you into Water anymore. Land insects don't like water ;)
    * Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000
    * Swimming backwards on a dino no longer desyncs with the server
    * Tamed Scorp shouldn't drown anymore. In fact various tamed dinos that were not swimming to the surface should now try to stay on the surface when not being ridden.
    * Fixed pop-in of underwater cave meshes
    * Per-Pixel Sign painting, with real-time multiplayer simultaneous painting: please don't draw offensive things! <3
    Like so:


    Luv u Garry! <3
    Von der Community erstelltes Artwork zu ARK: Survival Evolved
    Von: Drake
    Real-time simultaneous per-pixel painting in ARK ;)


    * Electronic Animal Trackers: track your dinos, track wild dinos, track enemy dinos (or players), put on one yourself and don't lose your corpse!! <ShamWow!>
    * Throwable Torches

  • v188.1


    * Reduced Ant (Titanomyrma) aggro radius by 30%
    * Turrets no longer will target you through corpses, and they no longer have any friendly fire
    * Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace).
    * Crop plots can now be placed on very uneven ground
    * Phiomia can now poop
    * Mate-boosted Tamed Dinos now have 2x chance of producing eggs
    * Eliminated remaining server-side memory leak


    * ~70% faster loading speed option. Choose "Experiment Fast Load Cache" launch option (use add "-usecache" to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it'll always be fast even first-time, and we'll do this for all the maps as well.


    * Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly! For the moment to Host online, you need to open ports 27015-27030 and 7777 to your computer (not necessary on LAN) -- but soon tomorrow, that will be automatic using Steam NAT traversal. If you're looking to join such a session, you'll find these sessions listed in the "Non-Dedicated Session" filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it's a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer :) . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it's primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory.


    * Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them. Note this will only work properly on NEWLY placed objects (newly placed boxes, beds, signs, etc). Objects placed before v188.1 will still be destroyed when the underlying structure is replaced.
    * Vaults once again properly drop if the floor underneath them is destroyed
    * Fortitude stat now has 1.5x the insulating effect as previously
    * Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos
    * There is now a repair-cost tooltip when you hover over the "Repair Structure" option, indicating the material cost to fully repair the structure
    * Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon)
    * Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty)
    * PvP Cave damage multiplier (default 6x) now functions in underwater caves as well

    Einmal editiert, zuletzt von Adebar ()

  • v188.2


    * Dinos that are pushed into world geomtry (moved inside stones etc) are now killed after a period of time. Don't try to hide dinos there, it's not legit ;)
    * Removed the unnecessary word "Quantity" from the "Craft All" button
    * Transponders no longer disappear if your body is destroyed and you have a loot bag so that u can find your bag -- they then attach to your loot bag. (if that's destroyed, however, then bye bye transponder)
    * "Stay All" Whistle ("U" by default) now only affects things following YOU or the Dino that you're riding. (so if you have a team with other dinos following other team members, it won't stop those other dinos)
    * Defaulted the loading speed improvements, shipped the prebuilt load cache, and made it used by default. Loading & streaming speed gains of 70-80% on PrimalGameData... still have to do the maps though :)
    * Turrets require power again ;)
    * Fixed turret shooting logic bug that was causing incorrect turret fire rate (or was causing them to not fire at all), and fixed aiming logic to not fire if it doesn't have a clean shot -- turrets should be pretty badass killing machines now, shouldn't have any direct exploits remaining.

    Einmal editiert, zuletzt von Adebar ()

  • v188.22


    * You can now properly see the Non-Dedicated Multiplayer Sessions within the "Non-Dedicated Multiplayer Session" filter type ;)
    * Non-Dedicated Multiplayer Session Hosts no longer require opening ports! It now uses automatic Steam NAT Traversal! Note that you will not be able to see Non-Dedicated Multiplayer Sessions from prior to v188.21, so please update to this version if you want to play a Non-Dedicated Multiplayer Session with your friends.

    Einmal editiert, zuletzt von Adebar ()

  • v189.0


    * New Creature: Meganeura (Dragonfly)
    * New Structure: Dino Feeding Trough!
    * More loading speed improvements: 60%+ on the maps and in-game streaming speed (this involved reformatting how much of the game-content data was packed, hence the ~2GB update!)
    * Server Admins now have a command "ServerChatToPlayer" to send direct chat messages to playername, rather than steamid (use "ServerChatTo" to send to steamid)
    * Custom servers INI can now scale globally the spoiling times of perishables, as well as scale the global decomposition time of items and bodies on the ground, respectively.
    * Custom servers INI can now scale on a per-resource type basis the amount of resources harvested.
    * Custom servers INI can now override the Max XP cap of players & dino characters, respectively.
    * Bonus Items are now properly given upon respawn again (a bug was causing them to only be given when you examined an Obelisk Terminal Inventory).
    * Fixed a bug with the Flying Titanomyrma that was causing them to be very difficult to hit
    * Linux Dedi Server should now be able to load Mods without crashing :)
    * Dimorphodons don't lay Pteranodon eggs anymore
    * Non-Dedi Multiplayer Sessions always has player list visible in Pause menu
    * Non-Dedi Multiplayer Sessions always displays Player Join & Leave messages
    * Turret now uses correct weak-metal structure damgetype (was using wood structure type by accident)

    Einmal editiert, zuletzt von Adebar ()

  • v189.1


    * Fixed Meganeura (Dragonfly) Dossier Icon
    * Eliminated Non-Dedicated Session Passwords. They're not properly supported by Steam,
    so instead we've added an option for "Private" sessions, which don't appear on the public Session List, and your friends can simply join those directly via the Steam Overlay (Invite or "Join Game").
    * Fixed a crash when loading certain Mods
    * Fixed Mac/Linux clients to not attempt reinstalling Mods over again upon each launch.

    Einmal editiert, zuletzt von Adebar ()

  • v190.0, DEPLOYING!


    * Increased Max Player level to 74, and Max Dino level to 50
    * Added new music to character creation UI
    * Fixed some missing FPV melee animation hit notifications, fixed damage type on slingshot melee (was applying too much torpor)
    * Raised minimum wooden bow damage for shortest-pulled arrows to 50%, up from 25%
    * Added Dino Hurt-Damage Blood overlay (various dinos get bloodier as they take more damage to help visually indicate their health)
    * Tribes have a new governance option as to whether only Admins can Unclaim Tribe Dinos
    * Tribe name uniqueness on a server is now enforced (going forwards)
    * +75% stone harvesting from stone sources
    * Compound Bow & Armor-and-Hide Piercing Metal Arrows
    * Linux Controller Support (Mac coming soon!): for your Steam Controllers! What's that you say? You don't have a Steam Controller yet?! Oh ok, it'll also work with regular controllers ;)
    * Increase to 4.0 Difficulty on Official Server Network (and increase of difficulty cap to 4.0)
    * Fixed Dinos (Scorp, Anky, etc) getting stuck on Server when swimming and attacking (rubber banding)
    * Finally bonus items on respawn ;)
    * Fixed some minor exploits
    * Added Mate-Boosted icon


    * Stackable Mod support! This allows multiple mods to be used together and combine their changes -- works with existing mods too! and you can use Mods on custom maps now. To Use Stackable Mods from the in-game menu, simply goto the "Host Game" menu and then select a map, and a list of mods to stack. The top mod will take priority (i.e. is most likely to fully work), and any secondary mods will attempt to add items and other overrides, they may or may not work depending on what those mods actually do (most mods that add items will work as secondary mods... whereas you'll likely want to use any major rebalancing mod as your "base" mod :). We'll continue to add more functionality for what Stacked Mods can do, so stay tuned!


    To specify stacked mods for dedicated server commandline, you first need to manually install the Mods by copying over the Mod files, then specify Steam Published File ID's in your Server's GameUserSettings.ini like so (and just load the map via commandline):
    ActiveMods=487516323,485734065


    Or use a Commandline to launch it like this:
    ShooterGameServer.exe /Game/Mods/485317707/halo?listen?GameModIds=222SomeMod222,333Shield333
    (the left-most ID is the top mod)


    (where "halo", for example, is the map included with Mod:


    The Silent Cartographer
    Ein Workshop-Objekt für ARK: Survival Evolved
    Von: Spartan464748
    http://steamcommunity.com/shar…filedetails/?id=485317707
    Go back to this awsome island from Halo to fight people or/and dinosaurs to conquer the map room! -Put textures to epic to see detail textures from the island 3d model! -Improvements will come!


    Also one neato thing: the clients don't need to have ANY of the mods installed when they connect to the server. They'll actually dynamically automatically download them all, one-by-one, install them, and then finishing connecting! :)


    * ARK Dev Kit: Better mod features to add engrams to structures and remap items

    Einmal editiert, zuletzt von Adebar ()

  • Also vom neuen Compount Bow bin ich mega enttäuscht :(


    Wir dachten, bei den feinen Zutaten käme auch ein anständiger Damage bei raus... aber nööööö.


    Nach 20 Pfeilchen hat das Teil nur noch eine Lebensdauer von 2/3eln, ganz schön happig.
    Und den Mordsschaden machen die Metallpfeile auch nicht, glaub das schafft die Armbrust auch... zumindest gefühlt.

  • v191.0


    * New Creature: Trilobite, your new favorite renewable source of Chitin and Silica
    * New Metal Sickle weapon for harvesting Fiber from seed-plants
    * New Modern Polymer Canteen Item stores up to 300 water and uses 100 per sip. (and is lighter than jars)
    * Max Number of Tamed Dinos on the ARK is now server-customizable value, and bumped up the default by 1000. To adjust this, use the ?MaxTamedDinos=4000 commandline argument, or add MaxTamedDinos=4000 to your ServerSettings in your GameUserSettings.ini!
    * Improved loading speed, RAM usage, and streaming performance
    * Redone painting UI to allow switching colors and re-dying brushes from directly within the painting UI
    * Water Jars can now be used twice, with 100 water restored per sip
    * Fixed exploit that could push characters through walls in edge case
    * PvE can no longer add or demolish transponders on non-ally Tamed Dinos or Players.
    * Lots more Admin UI functionality and commands, you'll find them listed on the updated Admin UI
    * Smoother multiplayer character interpolation, jitters eliminated
    * Mac Gamepad input fixes
    * Compound Bow has 5x more effective durability, less camera shake when pulled
    * Admin Spectator camera (and an extra password you can use for anyone to access spectator mode) + spectator-controls UI
    To use the admin spectator, any admin can just use:
    cheat enablespectator


    stopspectating will always take you out of spectator.
    Note that being a Spectator destroys your own player character, you will respawn when leaving spectator mode.


    To use non-admin spectator, the server must specify a spectator password like so in the GameUserSettings.ini:
    [ServerSettings]
    SpectatorPassword=mypassword


    or via commandline
    ?SpectatorPassword=mypassword


    Then any client can use this console command:
    requestspectator mypassword
    and
    stopspectating


    Note that the game will remember your spectating state even after you restore save data and/or reconnect, so that you can permanently stay in spectator mode on a server if you wish.


    Some spectator controls:
    Ctrl-N to display a list of players to jump to
    Left click to attach to the player in front of you
    Left Click and Right Click to cycle attached player
    Spacebar to detach
    Shift to Fly Fast
    Ctrl to Fly Slow
    Mousewheel to adjust fly speed

    Einmal editiert, zuletzt von Adebar ()

  • v192.0


    * Fixed Function and Middle Mouse Wheel keybindings work again
    * Sickle now yields 3x the amount of Fiber it was previously harvesting per stroke.
    * Various Spectator Camera and control improvements
    * Canteen can now be properly filled up at a Water Tap.
    * Primitive Servers now have the missing engrams: Feeding Trough and Sickle
    * Lots more Dino Damage overlays (almost all of them), and now properly dissolves away
    * Fixed a bug that was causing hitchy startup/loading on Mac/Linux and memory spikes on some dedicated servers
    * Reduced aggressive immediate dino repopulation to avoid server lag spikes
    * Players should not randomly become spectators anymore

    Einmal editiert, zuletzt von Adebar ()

  • v193.0


    * SERVER LAG ("MEGA STALLS") FIX!!
    * New Items: Small and Large Bear Traps, for locking players and dinos in their tracks!
    * New Structure: Stone Behemoth Gate
    * New rare "Alpha" T-Rex can be found that is bigger and meaner than the regular T-Rex with distinct color schema, gives a unique cosmetic (and a ton of XP and resources) if you defeat it. It also buffs the resistance and damage of nearby carnis around it due to its Alpha-pack dominating status. You can't tame it... yet... but we'd like feedback on whether the community would be interested in more of this direction.
    * Tamed Dinos now lay Eggs over time without having to leave them alone i.e. they now do it in real-time and you can watch them... o_O
    * New Door option: "Admin-Only access", which can be combined with PIN coding and Locking. Allows only Admins free access to the door in Tribe-shared environments, everyone else in the Tribe has to either enter PIN code or be locked-out. We recommend combining this with the new "Admin-Only Demolish" Governance option for Shared Structures, otherwise Tribe Members can just Demolish their way into your secret Admin Rooms anyway ;)
    * Admins can now "Demote" other admins from within the Tribe Manager (you can not Demote the Founder, so he/she is the ultimate arbiter of justice!). Please use this power wisely!
    * You can no longer damage Tamed dinos thru Walls/Structures (prevents cheaping out people's dinos from outside their bases)
    * Fixed bug where clients sometimes couldn't see the equipped items/saddles on characters
    * Aquatic dinos swimming against water surface is now perfectly smooth, doesn't result in a hard-stop of your character anymore.
    * Added the rest of the Dino Damage overlays
    * Dealt with the Trilobites' resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that ;), they only yield pearls and oil rarely, and they are significantly less common in the shallows.
    * Misc Spectator mode improvements (alphabetical player list, no longer considered "idle" for kicking, fixed sometimes getting into spectator mode when not desired, etc)
    * Canteens are no longer consumed when making soups
    * New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish
    * You can now properly enter spectator mode after dying without getting stuck at a black screen
    * More dino blood overlays, & option to disable Dino blood overlays
    * Stone harvesting settings are back at +75%. An underlying change with the harvesting system had inadvertently affected them, thanks for the reports :)
    * Fixed various server crashes
    * ARK Tribute (Obelisk) Item Transfer disabled on Official Servers for now, was unbalancing to PvP, needs further design work.


    * Dedicated servers can now optionally load custom maps via ModID diectly , rather than having to specify the map name directly, using this syntax:
    ShooterGameServer.exe -MapModID=485317707?GameModIds=487516323,487516324,487516325


    (where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id's of the stacked mods you wish to use, in order)


    v193 NEW ENGRAMS FOR YOUR CUSTOM SERVER GAME.INI's:
    EngramEntry_StoneGateway_Large
    EngramEntry_StoneGateLarge
    EngramEntry_BearTrap_Large
    EngramEntry_BearTrap

    Einmal editiert, zuletzt von Adebar ()

  • v193.1


    * Fixed an issue where clients might sometimes not get the Spawn menu if dying very soon after connecting to an online session. Servers do not need to update to get this fix, is purely a client-side change.

    Einmal editiert, zuletzt von Adebar ()

  • v194.0, Status: Deploying!


    * Moving most servers to new faster host! Better official server framerates, woot!
    * Activating the Flare Gun when riding a Dino will now automatically shoot the Flare upwards
    * Your selected Survivor Spawn Region is now remembered when reconnecting your client
    * Server Admins can now disable Taming on a per-Dino basis via their config
    * PvE server admins can now enable building in Caves via their config
    * Gendered Tamed Dinos will only drop Eggs if Mate-Boosted now, and only Female Dinos lay eggs now ;)
    * Alpha predators now give 4x the regular amount of resources and nothing but prime meat!
    * Added Alpha versions of Carnotaurus and Utahraptor -- they buff less than the Alpha Rex, however.
    * Fix for one last case of possibly erroneously entering Spectator mode
    * Picking up your own Tamed Dinos' eggs no longer aggros Wild Dinos of that species ;)
    * Titanboa now has damage overlay
    * Sarco tail has proper IK again
    * Barricades (Metal and Wooden) can now be painted
    * You can now eat/drink when caught in a Bear Trap
    * Can no longer ride a dino that is snared in a Bear Trap... gotta free it first.
    * You can no longer mount a dino if you're snared in a Bear Trap
    * Harvested resources now properly respawn in singleplayer/non-dedicated host!


    New Server's "GameUserSettings.ini" values:
    //to allow building in caves
    [ServerSettings]
    AllowCaveBuildingPvE=true
    or
    ?AllowCaveBuildingPvE=true


    And in Server's "Game.ini", to prevent Taming of specific Dino's:
    [/script/shootergame.shootergamemode]
    PreventDinoTameClassNames="Argent_Character_BP_C"
    PreventDinoTameClassNames="Ptero_Character_BP_C"
    //etc etc -- all dino classnames are in the ARK Dev Kit, maybe someone can put them on the ARK Wiki ;)

    Einmal editiert, zuletzt von Adebar ()

  • v195.0


    * Fixed the networking of new-character configuration to the server. Alas this required a new Major version update as it is a networking signature change :P

    Einmal editiert, zuletzt von Adebar ()