Origins Mod 1.7.9.5

  • Origins Mod 1.7.9.5


    [img width=700 height=350]http://fs2.directupload.net/images/user/150112/n89j3j22.jpg[/img]


    FIXED:


    Humanity system revised. When player dies the following number of humanity is deducted from them:


      [li]Hero level 1 -200[/li]
      [li]Hero level 2 -500[/li]
      [li]Hero level 3 -800[/li]
      [li]Hero level 4 -800[/li]


    If your humanity as a hero exceeds 35000, 1800 humanity will be deducted from you when you die.


      [li]Bandit level 1 +300[/li]
      [li]Bandit level 2 +600[/li]
      [li]Bandit level 3 +600[/li]
      [li]Bandit level 4 +800[/li]


    If your humanity as a bandit exceeds -35000, 1800 humanity will be added to you when you die.


    Humanity not being updated after killing a certain amount of zombies issue resolved.
    Base building fence models optimized to improve performance.
    Distribution of humanity when killing players fixed.
    Distribution of humanity when killing zombies:



      [li]Hero level 1 - for killing 15 zombies +225 humanity.[/li]
      [li]Hero level 2 - for killing 15 zombies +120 humanity.[/li]
      [li]Hero level 3 - for killing 15 zombies +45 humanity.[/li]
      [li]Hero level 4 - for killing 15 zombies 0 humanity.[/li]



      [li]Bandit level 1 - for killing 15 zombies +75 humanity.[/li]
      [li]Bandit level 2 - for killing 15 zombies +75 humanity.[/li]
      [li]Bandit level 3 - for killing 15 zombies +75 humanity.[/li]
      [li]Bandit level 4 - for killing 15 zombies 0 humanity.[/li]


    SUV Special capacity changed to 100/10/5
    Changed spawn positions of Sector B Urals
    Quest bug fixes:
    In the “Danger in the mountain” quest issue with sniper not appearing immediately issue resolved.
    In the “Novi Bot siege” quest the bot from the restaurant has been moved inside the restaurant.
    In the “Helicrash” quest the lighthouse issue has been resolved. The bot and crate now appear in the windmill.
    Other minor bug fixes.


    ADDED:


      [li]Ability to transport vehicles on land.[/li]
      [li]Ability to transport vehicles on sea.[/li]
      [li]New house: Mansion (Level 4).[/li]
      [li]New Level 4 hero/bandit class.[/li]
      [li]Ability to reinforce base building gates.[/li]
      [li]2 new loading screens.[/li]
      [li]7 new level 4 skins added.[/li]
      [li]Weight added to the description of objects.[/li]
      [li]Quest descriptions localised to Russian and German.[/li]
      [li]16 new weapons with custom sounds:[/li]


        [li]AEK-971[/li]
        [li]AEK-971 assault rifle.[/li]
        [li]AEK-971 assault rifle with GP-34 grenade launcher.[/li]
        [li]AEK-971 assault rifle with 1P78 scope.[/li]
        [li]AEK-971 assault rifle with 1P63 collimator sight.[/li]
        [li]AEK-971 assault rifle with GP-34 grenade launcher and 1P63 collimator sight.[/li]
        [li]AEK-971 assault rifle with 1PN100 day\night scope.[/li]
        [li]AEK-971 assault rifle with TGP-A suppressor and ZLN-1K IR laser aiming device.[/li]


        [li]AEK-973[/li]
        [li]AEK-973s assault rifle.[/li]
        [li]AEK-973s assault rifle with GP-34 grenade launcher.[/li]
        [li]AEK-973s assault rifle with 1P78 scope.[/li]
        [li]AEK-973s assault rifle with 1P63 collimator sight.[/li]
        [li]AEK-973s assault rifle with GP-34 grenade launcher and 1P63 collimator sight.[/li]
        [li]AEK-973s assault rifle with 1PN100 day\night scope.[/li]


        [li]Desert Eagle[/li]
        [li]Desert Eagle Silver[/li]
        [li]Desert Eagle Gold[/li]


      [li]7 new vehicles:[/li]


        [li]ZAZ968M[/li]
        [li]Taviander[/li]
        [li]Buhanka[/li]
        [li]Bimmer M3[/li]
        [li]Maniac Truck[/li]
        [li]Beast[/li]
        [li]Scrap Ferry[/li]


      [li]36 new stencils[/li]


      [li]Inventory size of new vehicles:[/li]


        [li]Magazines/Weapons/backpacks[/li]
        [li]ZAZ968M 50/5/3[/li]
        [li]Taviander 75/5/5[/li]
        [li]Buhanka 100/10/10[/li]
        [li]Bimmer M3 50/5/3[/li]
        [li]Maniac Truck 150/15/10[/li]
        [li]Beast 100/15/5[/li]
        [li]Scrap Ferry 120/15/5[/li]


    DOWNLOAD 1.7.9.5 FULL
    http://board.germandayz.de/dow…gins/origins-mod-1795/291


    [img width=700 height=393]http://fs1.directupload.net/images/user/150112/s95tjqf7.jpg[/img]


    [img width=700 height=393]http://fs1.directupload.net/images/user/150112/ef86dkpf.jpg[/img]


    [img width=700 height=393]http://fs2.directupload.net/images/user/150112/gatrjuit.jpg[/img]


    [img width=700 height=393]http://fs1.directupload.net/images/user/150112/kexzy23m.jpg[/img]


    [img width=700 height=393]http://fs1.directupload.net/images/user/150112/goykwne6.jpg[/img]


    [img width=700 height=393]http://fs2.directupload.net/images/user/150112/niniqc2y.jpg[/img]


    [img width=700 height=393]http://fs2.directupload.net/images/user/150112/5o73j3m8.jpg[/img]


    [img width=700 height=393]http://fs2.directupload.net/images/user/150112/42ajsz87.jpg[/img]


    Quelle: originsmod.info

    K1Hzda5.png

    Einmal editiert, zuletzt von Urs ()

  • Hallo Zusammen,
    für alle die die neuen Autos im Origins Mod 1.7.9.5 nicht suchen möchten, anbei die ersten Koordinaten:
    Auto – Koordinaten – Stadt - Lootplätze (Items/Weapons/Backpack):
    BEAST - 057-105 - Grushnoye Industrie - 100/15/5
    BEAST - 130-122 - Etanovsk Industrie - 100/15/5
    BIMMER M3 - 021-180 - Mitrovice-Racetrack - 50/5/3
    BIMMER M3 - 013-077 - Vladimir Supermarkt - 50/5/3
    BIMMER M3 - 161-097 - Sevastopol - 50/5/3
    BIMMER M3 - 042-070 - Kryvozhopol - 50/5/3
    TAVIANDER - 021-180 - Mitrovice-Racetrack - 75/5/5
    TAVIANDER - 147-142 - Sabina/Novy Bor Militär - 75/5/5
    TAVIANDER - 170-122 - Molotovsk Stadt - 75/5/5
    MANIAC TRUCK - 103-082 - Lybol - 150/15/10
    MANIAC TRUCK - 148-132 - Novy Bor Burg - 150/15/10
    ZAZ 968M - 093-171 - Krasnoznamen`sk - 50/5/3
    UAZ452 - 085-045 – Kameni - 100/10/10
    UAZ452 - 103-082 - Lybol - 100/10/10
    UAZ452 - 174-208 - Taviana Zoo - 100/10/10
    UAZ452 - 076-212 - Branibor - 100/10/10
    SCRAP FERRY - 174-121 - Molotovsk Hafen - 120/15/5


    Gruss & Viel Spass
    Agent_Mr.T


    Unser aktueller Origins Server: 37.187.144.40:3779
    TS3: 62.104.20.199: 10125

    Einmal editiert, zuletzt von Agent_MrT ()

  • Origins Mod 1.7.9.5 Hot Fix (Players do not need to download anything):


      [li]Added Mansion BluePrint (4-lvl house) to mayor on Sector B.[/li]
      [li]Added Desert Eagle to mayor on Sector B.[/li]
      [li]Increased spawn chance of AEK-971, AEK-973 with all modifications on Sector B and Missions.[/li]
      [li]Increased spawn chance of Stencils on Sector B and Missions.[/li]
      [li]Increased spawn chance of Desert Eagle in Helicrashes.[/li]


      [li]Add weight for AEK-971, AEK-973 with all modifications.[/li]
      [li]Add weight for Desert Eagle with all modifications.[/li]


      [li]Fixed bug with incorrect distribution of Humanity.[/li]


      [li]Fixed bug building houses (other players is near error).[/li]
      [li]Fixed bug building garages.[/li]
      [li]Heroes and Bandits 4-lvl can build 3-lvl houses and big garages.[/li]
      [li]Added ability to upgrade gate.[/li]
      [li]Fixed bug with adding player to Stronghold and remove from it.[/li]


      [li]Fixed bug with unwearable Ghillie suits on 4-lvl heroes, bandits and clan skins.[/li]


    All changes apply at server after server restart.