Der Hintergrund, der Änderung war ja der, dass weniger Situationen
mit dem direkten ableben enden sollten. (One Shot = RIP )
https://dayz.com/article/developer-updates/DayZ-in-2021
"We would also like to look into differentiating more individual firearms, as well as increasing the chances of PVP encounters ending in an unconscious state (rather than instant death)."
https://dayz.com/article/game-update/DayZ-Update-1-13
Now let’s talk about the changes to player vs player combat. We’ve changed the way the unconscious state works during firearm combat, making its length dependent on which caliber is used to knock down a target.
https://dayz.com/article/game-update/DayZ-Update-1-12
The diversification of firearms also affects ammunition properties, which means we paid attention to damage to health, as well as shock differences between individual ammo types. This was also coupled with a major buff to protective gear with ballistic properties (selected helmets and vests), which now protects players a lot more from incoming damage to health and allows for more firefights to end in an unconscious state rather than instant death.
natürlich, braucht das ganze etwas Zeit, um die "goldene Mitte" zu treffen..
im Grunde, finde ich den Gedanken aber vollkommen richtig und gut.
denn es bietet nochmal viel mehr Möglichkeiten für Interaktionen,
wie die Leute fesseln und überfallen...