Beiträge von Urs

    DayZ Epoch Private Server 1.0.2.2


    http://board.germandayz.de/ind…ownloads;sa=view;down=159



    CHANGE LOG 1.0.2.2



      [li][UPDATED] Takistan traders/cities. Added "Black Market" vendor. Moved traders around in Garm. Moved Hero Vendor in Kush.[/li]
      [li][UPDATED] Improved Lighting System by Axeman http://dayzepoch.com/wiki/index.php/Lighting_System[/li]
      [li][UPDATED] Changed workbench textures to use same texture assets as all other lumber/plywood.[/li]
      [li][UPDATED] Crafting system updated, now supports crafting weapons and with weapons.[/li]
      [li][ADDED] Epoch Event: Supply drops with building supplies.[/li]
      [li][ADDED] Modular base building wreck models by Paul Tomany. You can remove these to obtain a small amount of materials back.[/li]
      [li][ADDED] Sledgehammer toolbelt/melee weapon Paul Tomany (ItemSledge) that can be crafted from a handle (farm spawn) and hammer head (worker zombie).[/li]
      [li][ADDED] Metal floor metal_floor_kit > MetalFloor_DZ Recipe: bulk_empty x 1 + ItemCorrugated x 2 + ItemPole x 4 + ItemTankTrap x 2 requiretools: ItemToolbox, ItemCrowbar, ItemSledge[/li]
      [li][ADDED] New optional version of Chernarus trader citys by Axle. To use copy mission.sqf, mission.sqm, and server_traders.sqf from DayZ_Epoch_17.Chernarus to DayZ_Epoch_11.Chernarus[/li]
      [li][ADDED] Model and icon for kilo of hemp by Paul Tomany.[/li]
      [li][ADDED] Updated rbull and orange sherbet soda cans by Paul Tomany[/li]
      [li][ADDED] Smaller cinder block doorway/door (cinder_door_kit = CinderWallSmallDoorway_DZ) recipe: CinderBlocks x 4 + MortarBucket + ItemTankTrap[/li]
      [li][ADDED] cinder_door_kit CinderWallSmallDoorway_DZ upgrades with ItemPole + ItemTankTrap to CinderWallDoorSmall_DZ then upgraded to CinderWallDoorSmallLocked_DZ with a combination lock.[/li]
      [li][ADDED] st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files[/li]
      [li][ADDED] Building count limit default is 150 and can be changed with DZE_BuildingLimit = 150; in the init.sqf[/li]
      [li][ADDED] Weights for the itemkeykit and itemsledge meleesledge to Rf3 realism.[/li]
      [li][ADDED] Added missing trader items: Skin_SurvivorW3_DZ, 4 missing backpack types, bulk crate of scrap metal.[/li]
      [li][FIXED] Crafting now displays that item was crafted before going to next loop.[/li]
      [li][FIXED] All Tents should now pack properly.[/li]
      [li][FIXED] Fixed improper item output with new auto crafting from 1.0.2.1[/li]
      [li][FIXED] Changed destruction type on wood walls to prevent vehicles from running them over with little to no damage.[/li]
      [li][CHANGED] Removed DMR spawn and replaced with M4SPR.[/li]
      [li][CHANGED] Reduced default zombie counts by half was 30 now 15 per player. Also reduced global zed count increase per player within 400m from 10 to 5.[/li]
      [li][CHANGED] Cinder Block walls armor reduced from 1600 to 1000.[/li]
      [li][CHANGED] If a plot pole is used only the owner and tagged friends can upgrade in-place.[/li]
      [li][CHANGED] Tents now have a lower chance to spawn one of the three tent types.[/li]
      [li][CHANGED] Lowered construction count on tank traps to 1 was 3.[/li]
      [li][CHANGED] Server config.cfg now uses reportingIP = "arma2oapc.master.gamespy.com"; by default.[/li]
      [li][CHANGED] All missions description.ext changed to allow side chat by default.[/li]
      [li][CHANGED] Increased chance to find a lockbox on business suit zombie.[/li]
      [li][REMOVED] old dayz combat roll in favor of st_bunnyhop. [/li]

    Das DayZ Update 1.8 liegt seit heute auf dem offizellen DayZMod.com Space und kann von jeden gedownloadet werden.


    Den Download könnt Ihr jetzt auch bei GermanDayZ.de finden:


    Client-DOWNLOAD
    Server-DOWNLOAD


    Beachtet aber, dass die Server erst auf die neue Version geupdatet werden müssen. Das kann je nach Serversystem noch bis zu 1 Woche Zeit in Anspruch nehmen.

    Einfach wird es der Server nicht haben Spieler zu finden, nicht ohne Grund gibt es so einen Server noch nicht in der DayZ-Szene. Ich wünsche dir das deine Spieler-Zusagen auch wirklich das halten was sie gesagt haben.


    Meine Unterstützung hast du.


    PS. Die meisten haben (noch) keine fette haarige Eier, also fallen die schon mal raus...

    DayZ Epoch Changelogs


    Epoch DOWNLOADS:
    http://board.germandayz.de/downloads/?cat=20


    UPDATE: 1.0.5 wurde veröffentlicht!


    DOWNLOAD CLIENT 1.0.5: http://board.germandayz.de/dow…-epoch/dayz-epoch-105/260
    DOWNLOAD SERVER 1.0.5: http://board.germandayz.de/dow…poch-105-server-files/261



    Changelog zum nächsten DayZ Epoch Update 1.0.4.2 wurde veröffentlicht:


    CHANGE LOG 1.0.4.2


    ADDED:


      [li]BTR90 HQ ride in back option. Fank[/li]
      [li]Version check for dayz.pbo. @Skaronator[/li]
      [li]Updated dayZ Lighting by Axeman disabled by default, uncomment line in init.sqf to enable. @andgregor[/li]
      [li]Added upgrade in place option for stairs with railings. @Sequisha @vbawol[/li]


    FIXED:


      [li]Fix server startup issues when using "CA folder fix" on some A2 and A2 free installs. @icomrade[/li]
      [li]Geomety of wood walls changed to fix players phasing though the wood walls. @Sequisha[/li]
      [li]Completed trade counter was incorrectly returning output count instead of actual number of trades. @vbawol[/li]
      [li]Incremental water bottle had a typo in the picture path. fixes: https://github.com/vbawol/DayZ-Epoch/issues/1084 @vbawol[/li]
      [li]second attempt at fixing <NULL> kill messages from vehicles. @icomrade[/li]
      [li]remove setdamage 0 on godmode/indestructible base objects so they can be maintained. @vbawol[/li]
      [li]Fixed error in expression when removing buildings. Fank[/li]
      [li]Was possible to fill a mixed gas with an empty jerry can. Fank[/li]
      [li]Fixed undefined variables s_player_tamedog and dayz_myLiftVehicle. Fank @vbawol[/li]
      [li]Typo in server_traders.sqf for Napf, Sauerland, and panthera. @vbawol[/li]


    REMOVED:


      [li]Old Towngenerator Config. @Skaronator[/li]


    INFO:


      [li]Models/textures by Paul Tomany. @Sequisha.[/li]
      [li]Special thanks to http://verthosting.com for hosting our development server. [/li]


    CHANGE LOG 1.0.4.1



    CHANGE LOG 1.0.4


    Deutsch:



    Englisch:



    CHANGE LOG 1.0.3.1



    CHANGE LOG 1.0.3


    Englisch:




    Deutsch:


    Zu einen max. Schutz vor Hackern haben wollen (und dann sich beschweren wenn doch einer eine Lücke gefunden hat)
    Aber sich dann aufregen wenn (theoretisch) für DayZ unwichtige Funktionen geblockt werden :P

    DayZ Civilian 2.0


    http://board.germandayz.de/ind…ownloads;sa=view;down=156



    DayZ Civilian 2.0 Changelog


    [NEW] Hk417 now customize-able with ASC
    [NEW] HK416 now customize-able with ASC
    [NEW] Asval not customize-able with ASC
    [NEW] Mosin Nagant now customize-able with ASC
    [NEW] Tar-21 now customize-able with ASC
    [NEW] ACR Black now coustomize-able with ASC
    [NEW] Masada Black now customize-able with ASC


    [NEW] Ak-74 texture (applys to all variants)
    [NEW]M4a1 SBR texture (applys to all variants)
    [NEW] M4a1 magpul texture (applys to all variants)
    [NEW] M14/DMR Texture (applys to all variants)


    [REMOVED] Removed vilas weapon packs, was not satisfied


    [REMOVED] Removed Sa russian architecture (buildings were really glitchy)
    [REMOVED] Rh_SMG no use yet for it.
    [NEW] Rk95 now compatabile with ASC
    [NEW] West and East vilas weapon pack
    [FIXED] Reduced loading times quite a lot


    [NEW] Mk12 texture (applys to all variants)
    [NEW] Crossbow texture
    [NEW] Hatchet texture


    [NEW] R700 Texture
    [NEW] M16 Texture (applys to all variants)
    [NEW M4 Texture (applys to all variants)
    [NEW] Ak47 texture (applys to all variants)
    [NEW] Colt 1911 Texture
    [NEW] Kimber 1911 SD Texture
    [NEW] Kimber 1911 Texture
    [NEW] Colt Python Texture


    [NEW] New textures for zombies (Doctor Dentist made them all)
    [NEW]Added Epoch female skins (vbawol said it was okay)
    [NEW] First person only (excluding air vehicles)


    [NEW] M24 and R700 has new sounds - Credits to JSRS
    [NEW] New Enviroment sounds to immerse the player more. - Credits to JSRS
    [NEW] New military base on the hill right next to NEAF.
    [NEW] NEAF is now a civilian airfield. (Yes it does look like a civilian airfield and not what the NWAF used to look like. No screenshot, only for you to find out :3)


    (These were all modified by me, the mosin belongs to shinkicker and vila, I added the scope. The M24 and R700 are owned by BIS, I modified the m24 to be an R700)
    All these weapons will be modifiable via ASC


    [NEW] Mosin Nagant Sniper
    [NEW]M24 Sniper SD
    [NEW]M24 Acog SD
    [NEW]M24 Acog
    [NEW] M24 Iron Sights SD
    [NEW] M24 Iron Sight
    [NEW]R700 Sniper SD
    [NEW]R700 Sniper
    [NEW]R700 Aim SD
    [NEW]R700 Aim
    [NEW]R700 Acog SD
    [NEW]R700 Acog


    [NEW] R700 (Using Bohemia's sample models :3)


    [img width=700 height=525]http://i.imgur.com/SS6AoNa.png[/img][br]


    [NEW] 2 New batman backpacks :) I'm starting to like texturing :D


    [NEW] New sounds for Lamber Over Under and Browning Maxus
    [NEW] Added a lootable for paintbal arena (north of NWAF)
    [NEW] Parachutes now steerable
    [NEW] JTD Fire (Dynamic fire e.g. crash a plane into a tree and forest lites on fire
    [NEW] 4 New textures for coyote backpacks (We made a black coyote, white Coyote, Hello Kitty Coyote, and Urban Czech backpack)


    [img width=700 height=399]http://i.imgur.com/H5zs2le.jpg[/img][br]


    [NEW] Added Lennard's backpacks,
    [NEW] I will be retexturing some backpacks to look more civilian and less military


    [NEW]Added Gazelle's
    [NEW]Added some new Kamaz (fuel truck included :3)
    [NEW]Added Paintball skins
    [NEW]Added MBG Island buildings (will make NEAF look like a civilian aiport :D)
    [FIXED] I believe I have finally fixed the broken bone glitch when changing skins... We have to find out
    [FIXED] Huge body dupe
    [WIP] I'm trying to open up an arma 1 interior, just need to texture it and add collision geometry.


    [NEW] Added ST_Collision, improves CQB combat movement
    [NEW] Removed the annoying evasive move (St_evasive)
    [REMOVED] Removed combat roll, replaced with SMK animation (similar to how you jump over things in bf3)


    [FIXED] Tents can now be placed


    [NEW] Loading Screen
    [NEW] Paintball additions, which also include skins.
    [NEW] The arena near the NWAF is now a paintball park
    [NEW] New movement sound
    [FIXED] Fixed many rpt errors
    [FIXED] Server startups should be much more faster now
    [FIXED] Mk22 and Mk22v should now spawn fine and be able to be customized
    [FIXED] M1911 should spawn fine now and be able to be customized
    [FIXED] Fixed some "empty green bags"
    [REMOVED] DayZero buildings, my apologies, I should of asked. ( All blame on me and not the rest of the Dev team.)
    [REMOVED] Removed Zoidberg zombie sound completely (don't worry zoidberg will make another appearance later on)


    ----------------------------
    2.0 Beta Test
    ----------------------------


    [ADDED] BaseBuilding 1.2 by daimo21 + Improvements 0.1 by kikyou2 (better and editable Keycode, permanent Owner) - sharkking
    [NEW] More weapons for ASC customization
    [NEW] Loot table changes
    [NEW] Bleeding now finally done and ready to be used.


    [NEW] M4 Battlerifle can now be modified via ASC
    [NEW] M4 Magpul can now be modified via ASC


    [FIXED] DMr now has an SD mag so that when the sniper uses a silencer it will not attract zeds.
    [NEW]UMP can now be modified via ASC Not working ATM
    [NEW]MP5 can now be modified via ASC


    [NEW]G3 can now be modified via ASC
    [NEW]USP can now be modified via ASC
    [NEW]Glock 17 can now be modified via ASC
    [NEW] K98 can now be modified via ASC
    [NEW]RH Smg's added (going to try to get them to be able to be modified using ASC)


    [NEW] Map has had a lot of new additions
    [NEW] Ghost town using the Russian Architecture


    [img width=700 height=362]http://i.imgur.com/pv1drTM.jpg[/img][br]


    [REMOVED] Xp and credit system. mmmyum made it and randomly disapeared from InvasionZ and he has not responded to us at all, sadly.


    [NEW] Increased swimming speed


    [NEW]Blood splatter when hurt (Still a WIP)


    [img width=700 height=362]http://i.imgur.com/mYmFmkt.jpg[/img][br]


    [NEW]Graffiti regarding the apocalypse
    [NEW] Streetlights
    [NEW]Randomly spawned infection camps edited to look more apocalyptic


    [NEW] We finally got our act together and scrapped up some money for official dedicated servers, this will feature the pwnz0r build
    [NEW] OFficial Vehicle spawnpoints - Sharkking
    [NEW] Lootspawns for the new buildings
    [NEW] Oilrigs will now spawn loot
    [NEW] Removed IMG_Marine and added a new big boat looking Yacht


    [REMOVED] IMG-Marine


    [NEW] added small and medium bloodbags for selfbloodbag - sharkking
    [NEW] New Enterable Barracks
    [NEW] Destroyed City Apartment
    [NEW] 2 Arma 2 Houses replaced with enterable arma 1 house


    [FIXED] Acr's being invisible
    [FIXED] Civilian weapons will spawn at military places


    [NEW] A2Best has given me permission to use his map of chernarus which is greatly edited and I wil strip parts from it and use it for the next update
    [NEW]LazyInc finally got his amazing military bases and arena done which will be in the next udpate ( they look amazing! )
    [NEW]Some more new textures for the hunting knife, will be editing a few more objects to make them look like they have gone through some shit


    [FIXED] Guitars working perfect as melee weapons
    [NEW] Updated to 1.7.7.1 code
    [NEW] City apartments may be enterable now.. ;)
    [NEW] New Textures for buildings
    [NEW] XP and Credit system (Been working on this with the invasionZ team, which I am apart of) --- Not yet, mmmyum disapeared from InvasionZ and he basically made that system.
    [NEW]Vending machine textures
    [NEW] Can shoot out the back of a pickup truck while it is driving Need to fix a few bugs with it until I release it.
    [NEW] Rich person neighborhood in the middle of the map
    [NEW] New Runway at balota airfield
    [NEW] New sounds for most guns.
    [FIXED] Makarov and PDW disappearing when putting silencer on
    [FIXED] M107 removing backpack
    [REMOVED] Building packages not used
    [REMOVED] Addons not used
    [REMOVED] F1 cars
    [REMOVED] Nissan cars


    [img width=700 height=496]http://i.imgur.com/pGiLOSj.jpg[/img][br]

    DayZ 2017 Namalsk 1.0 Alpha


    http://board.germandayz.de/downloads/?sa=view;down=111


    http://www.youtube.com/watch?v=MEykxdkSm8I#ws


    Features:


    Loot tables massivley changed and 'fixed' in my opinion, lenient to weapons for playability
    No bloodsuckers, EVR or anything un-realistic as they do not fit in with the aim and feel of the mod
    Fully functional buildings with loot spawns etc
    Warm clothing, as freezing is pretty imminent without them
    (Server) Dynamic vehicle spawns, see the other thread for details
    (Server) Better handling of vehicles in general

    DayZ 2017 Namalsk Private Server 1.0


    http://board.germandayz.de/ind…ownloads;sa=view;down=155


    http://www.youtube.com/watch?v=MEykxdkSm8I#ws


    Features:


    Loot tables massivley changed and 'fixed' in my opinion, lenient to weapons for playability
    No bloodsuckers, EVR or anything un-realistic as they do not fit in with the aim and feel of the mod
    Fully functional buildings with loot spawns etc
    Warm clothing, as freezing is pretty imminent without them
    (Server) Dynamic vehicle spawns, see the other thread for details
    (Server) Better handling of vehicles in general

    Das ist der Hauptkritikpunkt den ich an Epoch haben.... Immer diese Regeln, ich spiele doch DayZ weil es keine Regeln gibt, aber auf Epoch muss man auspassen wann man wo was tut ::)