DayZ Epoch Private Server 1.0.2.2

  • DayZ Epoch Private Server 1.0.2.2


    http://board.germandayz.de/ind…ownloads;sa=view;down=159



    CHANGE LOG 1.0.2.2



      [li][UPDATED] Takistan traders/cities. Added "Black Market" vendor. Moved traders around in Garm. Moved Hero Vendor in Kush.[/li]
      [li][UPDATED] Improved Lighting System by Axeman http://dayzepoch.com/wiki/index.php/Lighting_System[/li]
      [li][UPDATED] Changed workbench textures to use same texture assets as all other lumber/plywood.[/li]
      [li][UPDATED] Crafting system updated, now supports crafting weapons and with weapons.[/li]
      [li][ADDED] Epoch Event: Supply drops with building supplies.[/li]
      [li][ADDED] Modular base building wreck models by Paul Tomany. You can remove these to obtain a small amount of materials back.[/li]
      [li][ADDED] Sledgehammer toolbelt/melee weapon Paul Tomany (ItemSledge) that can be crafted from a handle (farm spawn) and hammer head (worker zombie).[/li]
      [li][ADDED] Metal floor metal_floor_kit > MetalFloor_DZ Recipe: bulk_empty x 1 + ItemCorrugated x 2 + ItemPole x 4 + ItemTankTrap x 2 requiretools: ItemToolbox, ItemCrowbar, ItemSledge[/li]
      [li][ADDED] New optional version of Chernarus trader citys by Axle. To use copy mission.sqf, mission.sqm, and server_traders.sqf from DayZ_Epoch_17.Chernarus to DayZ_Epoch_11.Chernarus[/li]
      [li][ADDED] Model and icon for kilo of hemp by Paul Tomany.[/li]
      [li][ADDED] Updated rbull and orange sherbet soda cans by Paul Tomany[/li]
      [li][ADDED] Smaller cinder block doorway/door (cinder_door_kit = CinderWallSmallDoorway_DZ) recipe: CinderBlocks x 4 + MortarBucket + ItemTankTrap[/li]
      [li][ADDED] cinder_door_kit CinderWallSmallDoorway_DZ upgrades with ItemPole + ItemTankTrap to CinderWallDoorSmall_DZ then upgraded to CinderWallDoorSmallLocked_DZ with a combination lock.[/li]
      [li][ADDED] st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files[/li]
      [li][ADDED] Building count limit default is 150 and can be changed with DZE_BuildingLimit = 150; in the init.sqf[/li]
      [li][ADDED] Weights for the itemkeykit and itemsledge meleesledge to Rf3 realism.[/li]
      [li][ADDED] Added missing trader items: Skin_SurvivorW3_DZ, 4 missing backpack types, bulk crate of scrap metal.[/li]
      [li][FIXED] Crafting now displays that item was crafted before going to next loop.[/li]
      [li][FIXED] All Tents should now pack properly.[/li]
      [li][FIXED] Fixed improper item output with new auto crafting from 1.0.2.1[/li]
      [li][FIXED] Changed destruction type on wood walls to prevent vehicles from running them over with little to no damage.[/li]
      [li][CHANGED] Removed DMR spawn and replaced with M4SPR.[/li]
      [li][CHANGED] Reduced default zombie counts by half was 30 now 15 per player. Also reduced global zed count increase per player within 400m from 10 to 5.[/li]
      [li][CHANGED] Cinder Block walls armor reduced from 1600 to 1000.[/li]
      [li][CHANGED] If a plot pole is used only the owner and tagged friends can upgrade in-place.[/li]
      [li][CHANGED] Tents now have a lower chance to spawn one of the three tent types.[/li]
      [li][CHANGED] Lowered construction count on tank traps to 1 was 3.[/li]
      [li][CHANGED] Server config.cfg now uses reportingIP = "arma2oapc.master.gamespy.com"; by default.[/li]
      [li][CHANGED] All missions description.ext changed to allow side chat by default.[/li]
      [li][CHANGED] Increased chance to find a lockbox on business suit zombie.[/li]
      [li][REMOVED] old dayz combat roll in favor of st_bunnyhop. [/li]