PC Experimental 1.21 Update 2 - Version 1.21.156117 (Released on 02.05.2023)
GAME
ADDED
- Sound indicator when dying of thirst
FIXED
- Fixed server crashes related to crossbow bolts
- The collision of improvised shelters was conflicting with the player character in crouch (https://feedback.bistudio.com/T169400, https://feedback.bistudio.com/T171455)
- Loading screen texts were cropped in specific resolutions
- Certain weapon attachments could not be damaged
- Light sources were not shining if they were not attached to an entity (impacting fireworks)
- It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private)
- Grenade explosions sounded unnaturally
- Medieval boots and the chainmail had a bad holding animation
- Bolts would not get stuck in specific objects
- Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private)
- M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065)
- It was not possible to remove batteries from head torches previously worn by infected
- Interrupting the unpacking action by jumping would spawn unlimited amounts of paper
- Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681)
- The crossbow could clip with the player when taken from the right shoulder
- Certain loading screen hints would only appear once
- Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809)
- It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736)
CHANGED
- Pants did not take damage by falling from more than 5 meters
- Updated the falling animation for medium heights
- The red UI flash effect does not show up any more when falling from minor heights
- Reduced the chances of pristine weapons getting jammed when chambering a bullet
- It was possible to see under the map while driving with vehicles in 3rd person
- Reduced the view obstruction of the great helm
- Adjusted the view obstruction of the norse helm
- Crossbow recoil has been adjusted
- Bolts will now penetrate through some objects (mainly some wooden doors - depends on thickness)
- Bolts are more likely to deflect off of hard surfaces
- Increased the time bolts are simulated in the air
- Hunting Bolts deal slightly more shock
- Adjusted the sizes of several dialogue boxes to better fit their texts
- Items will now be placed to the side of vehicles when dropped
CHERNARUS
- Reduced spawning of medieval gear on Skalisty Island
SERVER
- Fixed: Objects could not be spawned by the Object spawner if the Central economy was disabled
MODDING
- Added: Workbench: Defines: There is now a duplication check which will prevent the same define being present multiple times
- Added: Workbench: Defines: "Combo" defines are now visible in defines window
KNOWN ISSUES
- Arrows are incorrectly attached to characters or objects after getting hit
- Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble
- The ability to pick up bolts after impacting is currently inconsistent