Origins Mod / DayZ Origins 1.7.9.5
Beiträge von Urs
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Origins Mod 1.7.9.5
[img width=700 height=350]http://fs2.directupload.net/images/user/150112/n89j3j22.jpg[/img]
FIXED:
Humanity system revised. When player dies the following number of humanity is deducted from them:
[li]Hero level 1 -200[/li]
[li]Hero level 2 -500[/li]
[li]Hero level 3 -800[/li]
[li]Hero level 4 -800[/li]
If your humanity as a hero exceeds 35000, 1800 humanity will be deducted from you when you die.
[li]Bandit level 1 +300[/li]
[li]Bandit level 2 +600[/li]
[li]Bandit level 3 +600[/li]
[li]Bandit level 4 +800[/li]
If your humanity as a bandit exceeds -35000, 1800 humanity will be added to you when you die.Humanity not being updated after killing a certain amount of zombies issue resolved.
Base building fence models optimized to improve performance.
Distribution of humanity when killing players fixed.
Distribution of humanity when killing zombies:
[li]Hero level 1 - for killing 15 zombies +225 humanity.[/li]
[li]Hero level 2 - for killing 15 zombies +120 humanity.[/li]
[li]Hero level 3 - for killing 15 zombies +45 humanity.[/li]
[li]Hero level 4 - for killing 15 zombies 0 humanity.[/li]
[li]Bandit level 1 - for killing 15 zombies +75 humanity.[/li]
[li]Bandit level 2 - for killing 15 zombies +75 humanity.[/li]
[li]Bandit level 3 - for killing 15 zombies +75 humanity.[/li]
[li]Bandit level 4 - for killing 15 zombies 0 humanity.[/li]
SUV Special capacity changed to 100/10/5
Changed spawn positions of Sector B Urals
Quest bug fixes:
In the “Danger in the mountain” quest issue with sniper not appearing immediately issue resolved.
In the “Novi Bot siege” quest the bot from the restaurant has been moved inside the restaurant.
In the “Helicrash” quest the lighthouse issue has been resolved. The bot and crate now appear in the windmill.
Other minor bug fixes.ADDED:
[li]Ability to transport vehicles on land.[/li]
[li]Ability to transport vehicles on sea.[/li]
[li]New house: Mansion (Level 4).[/li]
[li]New Level 4 hero/bandit class.[/li]
[li]Ability to reinforce base building gates.[/li]
[li]2 new loading screens.[/li]
[li]7 new level 4 skins added.[/li]
[li]Weight added to the description of objects.[/li]
[li]Quest descriptions localised to Russian and German.[/li]
[li]16 new weapons with custom sounds:[/li]
[li]AEK-971[/li]
[li]AEK-971 assault rifle.[/li]
[li]AEK-971 assault rifle with GP-34 grenade launcher.[/li]
[li]AEK-971 assault rifle with 1P78 scope.[/li]
[li]AEK-971 assault rifle with 1P63 collimator sight.[/li]
[li]AEK-971 assault rifle with GP-34 grenade launcher and 1P63 collimator sight.[/li]
[li]AEK-971 assault rifle with 1PN100 day\night scope.[/li]
[li]AEK-971 assault rifle with TGP-A suppressor and ZLN-1K IR laser aiming device.[/li][li]AEK-973[/li]
[li]AEK-973s assault rifle.[/li]
[li]AEK-973s assault rifle with GP-34 grenade launcher.[/li]
[li]AEK-973s assault rifle with 1P78 scope.[/li]
[li]AEK-973s assault rifle with 1P63 collimator sight.[/li]
[li]AEK-973s assault rifle with GP-34 grenade launcher and 1P63 collimator sight.[/li]
[li]AEK-973s assault rifle with 1PN100 day\night scope.[/li][li]Desert Eagle[/li]
[li]Desert Eagle Silver[/li]
[li]Desert Eagle Gold[/li]
[li]7 new vehicles:[/li]
[li]ZAZ968M[/li]
[li]Taviander[/li]
[li]Buhanka[/li]
[li]Bimmer M3[/li]
[li]Maniac Truck[/li]
[li]Beast[/li]
[li]Scrap Ferry[/li]
[li]36 new stencils[/li][li]Inventory size of new vehicles:[/li]
[li]Magazines/Weapons/backpacks[/li]
[li]ZAZ968M 50/5/3[/li]
[li]Taviander 75/5/5[/li]
[li]Buhanka 100/10/10[/li]
[li]Bimmer M3 50/5/3[/li]
[li]Maniac Truck 150/15/10[/li]
[li]Beast 100/15/5[/li]
[li]Scrap Ferry 120/15/5[/li]DOWNLOAD 1.7.9.5 FULL
http://board.germandayz.de/downloads/dayz…ns-mod-1795/291[img width=700 height=393]http://fs1.directupload.net/images/user/150112/s95tjqf7.jpg[/img]
[img width=700 height=393]http://fs1.directupload.net/images/user/150112/ef86dkpf.jpg[/img]
[img width=700 height=393]http://fs2.directupload.net/images/user/150112/gatrjuit.jpg[/img]
[img width=700 height=393]http://fs1.directupload.net/images/user/150112/kexzy23m.jpg[/img]
[img width=700 height=393]http://fs1.directupload.net/images/user/150112/goykwne6.jpg[/img]
[img width=700 height=393]http://fs2.directupload.net/images/user/150112/niniqc2y.jpg[/img]
[img width=700 height=393]http://fs2.directupload.net/images/user/150112/5o73j3m8.jpg[/img]
[img width=700 height=393]http://fs2.directupload.net/images/user/150112/42ajsz87.jpg[/img]
Quelle: originsmod.info
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Painting over DayZ
[img width=700 height=393]http://i.imgur.com/avZgXvs.jpg?1[/img]
[img width=700 height=393]http://i.imgur.com/L4R32AV.jpg?1[/img]
Großartig!
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Heiße Frauen, die wissen, was sie wollen

[img width=700 height=393]https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa…9b1b41a468b4f2c[/img]
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Was mich interessiert würde, ist wie die Admins ohne Hacks wissen wollen, wer ein "Roleplayer" ist und wer sich an die "Regeln" hält?
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Pump Action: FN Trombone im nächsten Update

[img width=700 height=393]http://i.imgur.com/HPYM1bv.jpg[/img]
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Haha genau ... NICHT! Ich mit meine paar DayZ Ingame Std

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Anfragen mit der Whitelist?
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Vertraue niemandem ...außer deinem Teddy!
[img width=700 height=393]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap…126014907_o.jpg[/img]
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DayZ Standalone Chernarus Map/Karte (very large / mit Loot)
Version 0.51 (mit Wege/Straßen/Loot )
19200x19200 Pixel - 158MB - HighRes
Download HighRes:
http://board.germandayz.de/downloads/dayz…-update-051/288[img width=700 height=701]http://fs1.directupload.net/images/user/150106/tn6q3b4z.jpg[/img]
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DayZ Standalone Chernarus Map/Karte (very large) - Update 0.51
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Wo steht denn was von 5 fps? Nein, es ist nicht von mir und ja, mein Urlaub war schön und vorallen entspannend

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Viele holen sich ihren Server ja nur zum ausprobieren... 1-2 Monate und das wars dann meistens. Wenn ich dann auf einem solchen private Server spiele ist mein Char im Nirvana, wenn der Server offline geht...Deshalb spielt man ja auch auf unseren Server ...
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Gametracker nicht vorhanden