DayZ Patch 1.8.4 - Der neue Patch

  • DayZ Mod Update 1.8.4


    Der vorläufige Changelog zum kommenden Update. Dieser kann sich noch ändern, ein Veröffentlichungsdatum gibt es noch NICHT.



      [li][New] - New Wooden Gates now added and working.[/li]


      [li][New] - Able to gather Stone from rocks.[/li]


      [li][New] - 2 New Tools (pickaxe, sledgeHammer)[/li]
      [li][New] - 1 New Equip item (Lever) other wise known as a handle.[/li]


      [li][New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage).[/li]


      [li][New] - Accidental Murder - When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb. (Not 100% sure on this but its a community request)[/li]



      [li][Updated] - Loot Tables add tranquilizer darts for the crossbow. (Tranquiliser_Bolt)[/li]


      [li][Updated] - Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt)[/li]


      [li][Updated] - Alice Backpack readded[/li]


      [li][Updated] - Alice backpack updated [1 X weapon, 18X magazines] (Should fill the gap between the Assault pack)[/li]


      [li][Updated] - Global zeds increased to 1k from 300[/li]


      [li][Updated] - Zombie attack radius increased back to 3.6 meters. (attack radius if the player is in this radius you will be damaged.)[/li]
      [li][Updated] - AI damaged lowered. (Risk vs Reward was to great)[/li]
      [li][Updated] - Temperature changes for animation states. (should make your character much colder)[/li]


      [li][Updated] - Spawn radius updated to 300 meters up from 200[/li]


      [li][Updated] - Infected players can now infect other players at 12 meters up from 8.[/li]


      [li][Updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3).[/li]


      [li][Updated] - Made melee hit impact longer.[/li]


      [li][Updated] - Transfusion - Giving bad blood to players no longer refils the blood of the player receiving the blood.[/li]


      [li][Updated] - Rest at tents has been fixed and updated. Read Notes for info.[/li]



      [li][Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3. [/li]


      [li][Fixed] - Oil Barrels Graphic Glitch 1.8.3[/li]


      [li][Fixed] - Duty system updated, Animations should now affect stamina and aiming again. (weapon sway/exhaustion)[/li]


      [li][Fixed] - Watchtower bells ring throughout whole Chernarus![/li]


      [li][Fixed] - Duplicate action menu for fires.[/li]


      [li][Fixed] - Being hit with a vehicle is no longer risk free.[/li]


      [li][Fixed] - Opening a bag on the ground.[/li]


      [li][Fixed] - Take Magazine from ground.[/li]


      [li][Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now[/li]


      [li][Fixed] - Fire Monitor is now active again on fire places.[/li]


      [li][Fixed] - Ai should now be forced into spawning around wrecks.[/li]
      [li][Fixed] - Destroying tents should now have a global fire effect.[/li]


      [li][Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers)[/li]


      [li][Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds[/li]


      [li][Fixed] - destrtype on fireplace this should stop them blowing up when shot.[/li]


    Quelle: dayzgame.com

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    Einmal editiert, zuletzt von Urs ()