Wo ist denn die neue Basis jetzt gr.
Also die sollte jetzt etwas weiter östlich ca. Auf der höhe von der Mine liegen. Würde sagen ca 500m sozusagen einfach etwas nach Osten verschoben.
Mag Kenny
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Wo ist denn die neue Basis jetzt gr.
Also die sollte jetzt etwas weiter östlich ca. Auf der höhe von der Mine liegen. Würde sagen ca 500m sozusagen einfach etwas nach Osten verschoben.
Mag Kenny
Hallo zusammen
mir ist aufgefallen das seit dem 0.50 Stable die Neue verfallene Militärbasis:
Koordinaten: http://dayzdb.com/map#7.071.007
ersetzt worden ist durch:
[img width=700 height=393]http://i.imgur.com/uYclEIa.jpg[/img]
[img width=700 height=393]http://i.imgur.com/KrPOef1.jpg[/img]
[img width=700 height=393]http://i.imgur.com/rc6PGif.jpg[/img]
[img width=700 height=393]http://i.imgur.com/jGuGYZ7.jpg[/img]
Außerdem ist die Performance um einiges besser geworden, die Grafik musste vor dem Patch auf fast minimal gesetzt werden (zumindest bei mir) und seit dem Patch kann ich diese auf Hoch stellen ohne Fps einbrüche (y) hat sich das warten doch gut gelohnt
Nur die Brunnen gehen wohl momentan nicht.
mfg Kenny
Jeden Mittwoch sind die Server für ein paar (oder auch mehr) Stunden offline wegen der Wartungsarbeiten.
Heute gegen Abend sollten sie wieder da sein,normaleweise auch etwas früher wenn nicht gerade ein Fehler oder Patch anliegt.
mfg Kenny
Hier ist aktuell auch ein ähnliches Thema:
http://board.germandayz.de/day…ssionen/dayz-unspielbar!/
Hier kannst du mal die Tipps von Reddit ausprobieren, hat bei mir Sehr Geholfen.
mfg Twmkenny
Edit: Hab es korrigiert Danke r4hDex
Evtl. kannst du jetzt auch versuchen die Grafik langsam Stück für Stück hoch zu schrauben und dir die Schritte merken, so kannst du rausfinden an welcher Option es liegt das es starke "lags" gibt.
Hallöchen zusammen,
Also ich habe vor geraumer zeit auch extreme Lags bei Dayz Sa gehabt , und mit allen möglichen Varianten wo man findet rumgebastelt , bis ich auf diesen Super Post aufmerksam wurde. Dieser hilft bei mir richtig weiter von 1-10 Fps Ruckler zu ca. 40~ Fps durchgehend natürlich hier und da ein paar mini ruckler aber so lässt sich das ganze spielen und Testen.
http://www.reddit.com/r/dayz/c…ation_launch_options_fov/
This is a quick-start/optimization guide as well as a general reference for DayZ SA settings in its current state (~.45).
It will cover:
1. Launch Parameters,
2. In Game Settings,
3. Config File Tweaks,
4. FOV Calculation,
5. CPU and GPU (NVidia/ATI) Optimization
tweaks or corrections users share in this thread will be added.
It will not cover:
CrossFire/SLI Setup
CPU Core Parking
Memory Allocators
TrackIR
Optimization for Potatoes
How to make Friends in DayZ,
although it will provide further reading.
***INSTALL ON AN SSD IF YOU HAVE ONE***
1. Launch Parameters
DayZ is currently a 32-bit application; some of these setting may make more of an impact if/when it is made into a 64-bit application.
-Right click DayZ in steam and go to properties
-Click the 'Set launch Options' button
-window - launches in windowed mode.
see "Config File Tweaks" for resolution settings.
-noborder - borderless windowed mode.
-nosplash - disables the splash on startup.
-skipintro - disables the intro on startup.
-noPause - keeps the game running while not focused (could be useful for streaming)
-world= *empty, ChernarusPlus
*empty will keep ChernarusPlus from loading at startup, which results in faster load times to the main menu. However, there will be a longer delay between connecting to a server and being able to move, which could mean ***LIFE OR DEATH***
-winxp - *May help with problems using older drivers on multi-GPU systems.
may cause even more problems. Use at your own risk. *HDR Quality needs to be set to "Very Low"
-maxMem= 256-*2047mb
256mb is hard-coded minimum; 2047mb is hard-coded maximum (May change with a 64-bit version)
-maxVRAM= 128-*2047mb+
128mb is hard-coded minimum; 2047mb is soft-coded maximum, any value over 2GB may help or hurt performance or "result into unforseen consequences!"
-cpuCount= Defines number of CPUs/cores. 2,4,6,8.
-exThreads= Defines the amount of extra threads. 0,1,3,5,7. This will override auto detection (which uses 3 for dualcore and 7 for quadcore)
source
Original thread can be viewed here, credit to /u/NakedCanadian
2. In Game Settings
These settings are intended to boost your framerate without sacrificing all the pretties, and are a good starting point for users to customize:
Open DayZ and head to Configure>Video settings.
Quality:
- Objects - Low (Normal with good GPU)
- Terrain - Very Low
- Clouds - Normal (Disabled if you're getting random FPS drops)
- Shadows - Normal (High or Very High with good GPU)
Textures:
- Video Memory - Auto
- Texture Detail - Normal
- Texture Filtering - High
Rendering:
- AntiAliasing - Low
- Alpha to Coverage - Disabled
- Edge Smoothing - FXAA Low
- HDR Quality - Low
- Ambient Occlusion - Disabled
- Postprocess Quality-Disabled
when you are finished, close DayZ.
credit: McGuyver
3. Config File Tweaks
There are two files to be changed, located in My Documents>DayZ Open with notepad:
DayZ.cfg
Resolution_W: 2560,1920,1650, etc.
Resolution_H: 1440, 1080, 1050, etc.
*Set to your monitors native resolution
WinW: Custom
WinH: Custom
winDefW: Custom
winDefH: Custom
*Windowed Resolution, borderless option & guide
refresh: 60, 120, 144, etc.
*your monitor's refresh rate
Render_W: 2560, 1920, 1650, etc
Render_H: 1440, 1080, 1050, etc
*GPU scaling - can be set in game
FSAA: 1 (from game settings)
postFX: 0 (from game settings)
GPU_MaxFramesAhead: 1
GPU_DetectedFramesAhead: 1
HDRPrecision: 16 (from game settings)
vsync: 0
AToC: 0 (from game settings)
Setting this to 6 disables AA on grass, which gives you a massive performance boost. (AMD)
PipQuality: 3
PPAA: 4
PPAA=1; enables a very light, basic FXAA, which puts AA back on the grass, and finishes off other details in-game. (AMD)
Windowed: 0
ssaoEnabled: 0
credit: anon
<profilename>.DayZProfile
"Towards the bottom there are a couple lines you'll need to edit"
SceneComplexity: 600000* this changes distant object detail, set between 50000-1000000 10000000 is optimal
"makes buildings, trees, etc, look like clay models if you set it lower"
TileSize: 12.5* this changes the quality of the rendered textures, set between 50-3.125, smaller numbers = higher quality
ShadowZDistance: 100* this changes the distance shadows appear in game, set between 50-250
"the ShadowZDistance is the distance away that you'll render shadows, I'm pretty sure"
viewDistance: 1800* this sets the maximum distance you can see in game. set between 1000-3000
"with my view distance at 1800m, and a scene complexity of 600k, I don't get any clay models in small towns, I haven't tried looking into Cherno or elektro yet - the human eye can't make out objects beyond 1250m, without zooming somehow, so even if you have a long range scope, you'll never need to see beyond 1800m"
credit: McGuyver
preferredObjectViewDistance: 1000* this sets the maximum distance player/npc models appear. set between 800-2500. Keep this number smaller than viewDistance
4. FOV Calculation Guide
Original thread can be viewed here, credit to /u/wildcard__
Within the <profilename>.DayZProfile find "fovTop=" and "fovLeft=" These are the values that are dependent on your monitor.
[Default FOV](https://i.imgur.com/aALT7.jpg) 1920x1080 - [Zoom](https://i.imgur.com/7LQq6.jpg)
fovTop=0.75;
fovLeft=1.3333334;
[90 FOV](https://i.imgur.com/ug5Gn.jpg) @ 1920x1080 - [Zoom](https://i.imgur.com/UwQgk.jpg)
fovTop=1.03;
fovLeft=1.83;
^credit: ^/u/Reutertu3
**-Cheat Sheet-**
80 FoV for 16:9 screens.
fovTop=0.89;
fovLeft=1.58;
80 FoV for 16:10 screens.
fovTop=1.0;
fovLeft=1.59;
85 FoV for 16:9 screens.
fovTop=0.96;
fovLeft=1.71;
85 FoV for 16:10 screens.
fovTop=1.06;
fovLeft=1.70;
90 FoV for 16:9 screens.
fovTop=1.03;
fovLeft=1.83;
90 FoV for 16:10 screens.
fovTop=1.13;
fovLeft=1.82;
90 FOV for 21:9 screens
fovTop - 0.8
fovLeft - 1.87
- **Custom FOV Calculations**
- *Enter your screen resolution/aspect ratio and desired FOV into this [Calculator](http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php)*
- *Use [Google](https://www.google.com/search?…in+radians&gws_rd=ssl) to convert to radians, then round it off at the hundredths. This is your fovTop.*
- *Using a calculator, divide your new fovTop by the second number in your aspect ratio - in my case, 9 (16:9). Then multiply it by the first number, in my case 16. This is your new fovLeft, round it to the nearest hundredth.*
5. CPU, GPU (NVidia/AMD) Optimization
This section needs work, if someone with an NVidia card could post their settings that would help me out a lot
For an AMD card, using CCC:
AA - Override application settings, 8xEQ, Standard, Multisampling, On.
Texture Filtering - Override aplication settings, 2c, High quality, Off.
For an AMD card, using RadeonPro:
For an NVidia GPU:
Anisotropic - 2x, AA - FXX - Force On, Gamma correction (application controlled), AA - Setting 8x CSAA is what I use, Multi-display/Mixed GPU - Single Display performance, Texture Filtering - Anisotropic sample - OFF, Texture - negative LOD Bias - CLAMP, Texture Filtering Quality - Quality, Trilinear opt - ON, Threaded Opt - Auto
credit: McGuyver
CPU Core Parking in Windows Power Options - SLI GUIDE - TrackIR - FreeTrackNoIR - Realistic FOV Calculator - Fred41's Memory Allocator - Custom Memory Allocator Wiki
-DOWNLOAD LINKS-
(Win7,8) A simple registry entry that adds "Set and unset as Read-only" Context Menu (right click>Read-only File Attributes>Set/UnSet Read-only) - link
shiieet spent all day on this damn post. Ah well
hope this helps..
~Trip
Hoffe das dies bei euch auch hilft
mfg Twmkenny