Beiträge von TG Django

    Die Entwicklung hätte meiner Meinung so aussehn müssen:


    das Game lauf fähig machen (Perform.,Stabilität,Karte optimieren u.s.w.)
    dann die Items einfügen (Nahrung,Tiere ,Klamoten u.s.w)
    dann das Spawn des Loots in griff kriegen
    danach das Craftingsystem einfügen und verbessern
    dann die Z (Ki,Wegfindung u.s.w.)
    wenn das alles funktioniert kann man sone Schönheits OPs wie Sachen besprühen machen

    Ja ist richtig gut jetzt mit den Z noch ein bischen an der KI und Wegfindung gefeielt und dann passt das erstmal.
    Die einzigen die das nicht so gut finden sind sicher die "kleinen Jungs" mit ihren "dicken Wummen "
    die jetzt 2 mal überlegen einen umzulegen,da es ja ganz schnell passiert das die geliebte Knarre wech ist
    ;(

    Ja ist ja alles nett aber bevor sie mit den ganzen Schusswaffen angefangen haben hätten sie lieber erst mal so alternativ Waffen ein bauen sollen nach dem Motto:


    Stock+Seil(oder Klebe Band)+Messer=Speer oder
    Stock +Angelschnur =Bogen


    halt solche Sachen die man auch findet in Häusern.
    (Stock,Messer,Klebe Band sind halt auch schon vorhanden im Game)

    Hm also ick glaube nicht das das am Patch liegt der 0.42.xxxx lief wunderbar auf den exp. Servern bis vorgestern wo die exp Server für 24h off waren seit dem nur Probleme.

    Change Log - 0.42.116181
    19 MARCH - HICKS_206
    Known Issues:
    Physics: Item throwing physics is currently disabled
    Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")


    New:
    Actions: Vomiting have associated sound effects
    Actions: Ballistic helmet variants can be painted to black and green color with spraycan
    Actions: Can check pulse on unconscious players
    Actions: Searching for berries will now add berries to your inventory
    Actions: Eat All now supported for consumables
    Actions: You can catch rain into canteen and water-bottle from inventory
    Animations: New Ruger 10/22 reload animations
    Animations: New Ruger MKII Reload animations.
    Animations: Player now can sit with gun/weapon
    Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
    Crafting: SKS painting recipe
    Crafting: You can paint firefighter axe black and green
    Crafting: Blaze 95 painting recipe
    Environment: New rock textures
    Food: Sambucus berry item added
    Food: Canina berry item added
    Gear: added black and UN ballistic helmet variants
    Gear: Sickle added into loot spawns
    Gear: 1911 engraved version configure added to loot spawns
    Gear: Can opener can be used as melee weapon
    Gear: Box of 10 bucks shots added configured and added to loot spawns
    Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
    Gear: Green and black variant of SKS
    Gear: Green and black variant of firefighter axe added
    Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
    Gear: Rabbit leg, boar steak and chicken breasts added
    Gear: Fresh and rotten tomato configured and spawning on the server
    Gear: Fresh and rotten potato configured and spawning on the server
    Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
    Gear: Canned Peaches configured and spawning on the server
    Gear: Tactical bacon configured and spawning on the server
    Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
    Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
    Gear: Wool Coats and Flat Caps added to spawns
    Gear: Farming hoe configured and spawns
    Gear: Long wooden ash stick
    Gear: M4 attachment green variants added
    Graphics: Adding lights to currently rendered scene changed
    Graphics: Lighting from objects now is rendered during daytime also
    Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
    Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
    Map: Olsha has been updated
    Map: Khelm has been updated
    Map: New rock formations outside Svetlo have been created
    Map: New Orthodox Chapel has been created
    Map: Police Stations & Medical Centers have been placed across the map
    Map: Village pub configured for spawning loot
    Map: New villages surrounding Svetlo
    Map: Chernaya Polana town + surroundings added
    Map: Signs for "Chernaya Polana" added
    Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
    Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
    Weather: Rain now causes items and player to become wet
    Zombies: Simple respawn mechanic implemented for zombies, pending more robust method


    Fixed:
    Actions: Added 'inUseItem' back to action on target function
    Actions: Proper nutritional value will be added when eating near empty food
    Actions: Berry picking script messages to player improved.
    Actions: Removed duplicate option for crafting splint in action menu
    Actions: Fixed force drink message for action with waterbottle
    Actions: Eat all rice animation length modified
    Actions: Force feeding action now depletes right amount of food/drinks
    Actions: Water Bottle stays in hands after force drinking
    Actions: Eating cereals won't leave you with 0% box in your inventory anymore
    Actions: Fluids deplete properly after force drinking action
    Actions: Removed force feed action for disinfectant and alcohol tincture
    Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
    Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
    Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
    Actions: Edited player messages in force drink action and fixing broken limbs
    Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
    Actions: Player message for drinking from well
    Animations: Bandage and eating pills animation glitch fixed.
    Animations: Holding animations of various weapon magazines correctly linked
    Animations: Player can now be properly knocked out while in water.
    Animations: New M4A1 reload animations.
    Animations: Various glitches when moving / changing stances fixed.
    Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
    Animations: Evade animations in prone (Q and E) are faster now.
    Audio: Subsonic projectiles no longer emit supersonic crack
    Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
    Gear: Added color variants of ballistic helmets into loot spawns
    Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
    Gear: Painted SKS chambering
    Gear: Even lower chance of backpacks spawning on construction sites
    Gear: Changed inventory view of pitchfork
    Gear: Removed quantity value from burlap sack tooltip
    Gear: Display name for t-shirts with stripes
    Graphics: SSAO in options saved
    Graphics: Rain effect settings changed
    Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
    Graphics: Spot light culling fixed
    Graphics: Fix of terrain intersections
    Graphics: Fix of geometry trace for flares
    Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
    Login: Failure during new character creation could cause player to get stuck as unconscious
    Map: Optimizations for Svetlo performance
    Map: Forests surrounding Svetlo bugfixes
    Medical: Would never actually die from zero health or blood due to medical conditions
    Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
    Medical: Defibrillator used for restarting the heart of players who have a heart attack
    Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
    Medical: Melee damage application system changed to better balance
    Medical: Chance of bleeding from fists reduced significantly
    Medical: Arm and leg ache messages fixed
    Medical: Disconnected players avatars did not take shock or blood damage
    Medical: Falling from height while sprinting did not kill player when it should have
    Medical: Player could vault with broken legs
    Network: Dropped items appeared only after a delay (now instant)
    Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
    Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
    Structures: Changed inheritance of barrier structures (due to errors in logs)
    Structures: Item disappearing when dropped from inventory on stairs or near walls
    Weapons: Long-range scope reticle properly centered
    Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

    Man das ist ein völliges durcheinander habe gestern Abend noch ein ca.65mb kleines Update gekriegt und bin jetzt bei Version Nr. 0.42.116181 die Server zeigen das auch an aber wenn man drauf Spawn will
    zeigt er Ver.0.42.116177 dann kommt "please wait "(hängt wie in einer endlos schleife) und das wars dann

    Hm wuste nicht das man die suchen muss,die Idioten mit "friendly wennse dir in die Augen schaun und danach in den Rücken schiessen "gibs doch überall setz dich irgentwo hin und warte da kommt schon einer vorbei und sagt f.... ;)