Beiträge von TG Django
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Nett, wenn jetzt noch Windrichtung und Windgeschwindigkeit eine rolle spielen ist es ok.
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Die Entwicklung hätte meiner Meinung so aussehn müssen:
das Game lauf fähig machen (Perform.,Stabilität,Karte optimieren u.s.w.)
dann die Items einfügen (Nahrung,Tiere ,Klamoten u.s.w)
dann das Spawn des Loots in griff kriegen
danach das Craftingsystem einfügen und verbessern
dann die Z (Ki,Wegfindung u.s.w.)
wenn das alles funktioniert kann man sone Schönheits OPs wie Sachen besprühen machen -
Wo für steht FFM ?
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Ja ist richtig gut jetzt mit den Z noch ein bischen an der KI und Wegfindung gefeielt und dann passt das erstmal.
Die einzigen die das nicht so gut finden sind sicher die "kleinen Jungs" mit ihren "dicken Wummen "
die jetzt 2 mal überlegen einen umzulegen,da es ja ganz schnell passiert das die geliebte Knarre wech ist
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Ja ist ja alles nett aber bevor sie mit den ganzen Schusswaffen angefangen haben hätten sie lieber erst mal so alternativ Waffen ein bauen sollen nach dem Motto:
Stock+Seil(oder Klebe Band)+Messer=Speer oder
Stock +Angelschnur =Bogenhalt solche Sachen die man auch findet in Häusern.
(Stock,Messer,Klebe Band sind halt auch schon vorhanden im Game) -
gab schon wieder son mini Update 20mb
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ist exp 0.43.116212 der wurde gestern Abend noch aufgespielt
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1.zur frage nein man wird nicht krank
2.mal ein wenig im Forum suchen und du hättest deine Antwort -
Sind die Aktuell für 0.43.xxxx habe da nur sage und schreibe 2 Server DE 0-1 und SE 0-1
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Hm also ick glaube nicht das das am Patch liegt der 0.42.xxxx lief wunderbar auf den exp. Servern bis vorgestern wo die exp Server für 24h off waren seit dem nur Probleme.
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Jagen kann man noch nicht gibt nur den über Hasen, zur Zeit zu dem rohen Fleisch kann ich nicht beantworten habe nie was gefunden auf dem exp Server.
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Im Exp. funktionierte es noch nicht mit dem erkälten
und der blöde lade Sound beim Spawnen ist auch wieder da -
Change Log - 0.42.116181
19 MARCH - HICKS_206
Known Issues:
Physics: Item throwing physics is currently disabled
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS painting recipe
Crafting: You can paint firefighter axe black and green
Crafting: Blaze 95 painting recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Sickle added into loot spawns
Gear: 1911 engraved version configure added to loot spawns
Gear: Can opener can be used as melee weapon
Gear: Box of 10 bucks shots added configured and added to loot spawns
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of firefighter axe added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Fresh and rotten tomato configured and spawning on the server
Gear: Fresh and rotten potato configured and spawning on the server
Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
Gear: Canned Peaches configured and spawning on the server
Gear: Tactical bacon configured and spawning on the server
Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Gear: Wool Coats and Flat Caps added to spawns
Gear: Farming hoe configured and spawns
Gear: Long wooden ash stick
Gear: M4 attachment green variants added
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: Village pub configured for spawning loot
Map: New villages surrounding Svetlo
Map: Chernaya Polana town + surroundings added
Map: Signs for "Chernaya Polana" added
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust methodFixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Removed duplicate option for crafting splint in action menu
Actions: Fixed force drink message for action with waterbottle
Actions: Eat all rice animation length modified
Actions: Force feeding action now depletes right amount of food/drinks
Actions: Water Bottle stays in hands after force drinking
Actions: Eating cereals won't leave you with 0% box in your inventory anymore
Actions: Fluids deplete properly after force drinking action
Actions: Removed force feed action for disinfectant and alcohol tincture
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Actions: Player message for drinking from well
Animations: Bandage and eating pills animation glitch fixed.
Animations: Holding animations of various weapon magazines correctly linked
Animations: Player can now be properly knocked out while in water.
Animations: New M4A1 reload animations.
Animations: Various glitches when moving / changing stances fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Evade animations in prone (Q and E) are faster now.
Audio: Subsonic projectiles no longer emit supersonic crack
Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Painted SKS chambering
Gear: Even lower chance of backpacks spawning on construction sites
Gear: Changed inventory view of pitchfork
Gear: Removed quantity value from burlap sack tooltip
Gear: Display name for t-shirts with stripes
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Arm and leg ache messages fixed
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Item disappearing when dropped from inventory on stairs or near walls
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) -
Ja der 0.42.116181 kommt laut twitter
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Guter Vorschlag aber es ist leider kein Stable vorhanden scheinen gerade ihr update zubekommen auf 0.42.116181
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Man das ist ein völliges durcheinander habe gestern Abend noch ein ca.65mb kleines Update gekriegt und bin jetzt bei Version Nr. 0.42.116181 die Server zeigen das auch an aber wenn man drauf Spawn will
zeigt er Ver.0.42.116177 dann kommt "please wait "(hängt wie in einer endlos schleife) und das wars dann -
Hm wuste nicht das man die suchen muss,die Idioten mit "friendly wennse dir in die Augen schaun und danach in den Rücken schiessen "gibs doch überall setz dich irgentwo hin und warte da kommt schon einer vorbei und sagt f....