Beiträge von waterscan

    All of our rules are on a four strike basis, first is a warning, second is a kick or slay, third is a timed ban (usually 24hr but subject to situation) and lastly fourth is a perma ban.


    Rules
    No cheating, hacking or glitch using
    No combat logging*
    No callouts**
    No racism
    Stealing from trade cities will only be enforced if an admin is present to witness it. Otherwise seek justice outside of the safe area.
    No killing/pvp/ramming within 150m of MAJOR trade cities. It is marked on the map where the safe zone is.
    Trolling is allowed
    Swearing is allowed
    English only in global/side chats. Please use vehicle or direct chat for other languages
    No voice in side/global chat
    Common sense
    Building in other peoples bases***
    Blocking access to the traders using buildables.
    No safes in the safe zones


    Loss to Desync/Lag
    While we often give back gear and equipment due to glitches and bugs, we won't give back gear if it is lost to lag or desync. Its the nature of Arma and especially DayZ, if you've played for more than a day then you've experienced it so you know what to expect. If your computer crashes, your game crashes or your internet crashes we won't give back your gear if you die this includes vehicles. For the most part the game is relatively stable in these respects so if you happen to lose something for this reason its rare and caused by something user side.


    Road Kills in Trade CIties
    Our safe zones are to stop people shooting you. Inside our trade cities are deterrents and physical objects to stop you from being run over. If you manage to get yourself run over then you didn't pay attention to your surroundings enough. We've done all we can do, the rest is up to you. However, we do frown on this so if we catch someone doing it they will be dealt with but it can be easily prevented by using the provided tools. If someone is actively trying to run you over, call for an admin to come spectate. We suggest you try and do this on the sly as usually if you call out in public it stops them until an admin isn't around.


    All Other Reasons
    For anything not covered, its down to the situation and admin decision. Remember we like to play to, so if there is a solution on your end please use that and try and make it as easy for us to admin as possible, sometimes it might be the longer option but if there is one you can take, we will ask you to use it. Epoch requires a lot of attention and we try our best to help you out often at the cost of our own gameplay! We need to be able to 100% prove what you are saying is true, we can only go on what we see and the sooner you inform us the quicker we can look before 'evidence' starts to disappear or deteriorate. Not everything is in the logs so there will always be situations where we can't help you.


    Q&A
    Q. Why do we allow trolling?
    A. We allow trolling because it means you can set someone up, lead someone into a trap or you can play a certain character.


    Q. Why is swearing allowed?
    A. We allow swearing because you're already playing a mature rated game and we don't think its that big a deal anyway.


    Q. Why only English in the side/global channels?
    A. Moderation. We need to know whats being said at all times as do our players, as such the universal language for our server is English.


    * - Combat logging is the act of disconnecting while under fire, without escaping or winning the situation. This includes disconnecting to get rid of zombies.
    ** - Callouts are shouting out in the public channels where you were killed. Play fairly.
    *** You may build to get inside if they have a poor wall system but not obstruct normal entry via the use of buildables. This doesn't mean you can build to a point where you glitch inside. You must be able to walk/run/jump over normally without it being a glitch. We recommend base builders use double stacked containers as their walls.

    [CHANGED] Removing any base building items or wrecks will now require a crowbar.
    [CHANGED] Removing base building items now have a 10% chance to a break tool every stage of deconstructions.
    [ADDED] New base building item Metal Panel http://dayzepoch.com...Metal_panel_kit
    [CHANGED] All crafting that creates a supply crate now requires an empty supply crate. http://dayzepoch.com....php/Bulk_empty
    [ADDED] Re enabling "force save %1" is now optional DZE_AllowForceSave = true;
    [ADDED] Added cargo check back in can be disabled with DZE_AllowCargoCheck = false;
    [ADDED] Trade metals menu can now trade 12 x 10oz gold bars into a full 100oz briefcase. (Briefcase costs 20oz of gold, your better off finding one.)
    [FIXED] Urban girl texture path was incorrect.
    [CHANGED] Standard helicrash spawn system replaced with epoch events http://dayzepoch.com...hp/Epoch_Events and now spawn with a 50% chance every 30 minutes. Thanks to maca134 for the help. Re-enable old method with OldHeliCrash = true;
    [FIXED] battleye fix remote exec #0 when crashing airplane/heli.
    [CHANGED] Helicopter crashes now have only the "HeliCrash" loot table like before.
    [FIXED] Added missing items some traders and corrected case sensitivity issues for linux.
    [CHANGED] Land_Hangar_2 back to industrial as MilitaryIndustrial was to OP.
    [CHANGED] swapped some military loot with more industrial for MilitaryIndustrial loot table.
    [ADDED] Jetski's by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
    [ADDED] Workbench that can be built anywhere there is no plot pole and allows crafting. http://dayzepoch.com...#Wood_Workbench
    [ADDED] Black market vendor the trader city Stary.
    [ADDED] REsec and air destruction fixes from 177
    [CHANGED] Default construction count lowered from 5 to 3.
    [FIXED] fixed tag friendly system and epoch aura.
    [CHANGED] Some recipes input and construction counts reduced.

    Server wurde komplett ueberarbeitet......
    Neuer Bau Modus ( mehr gebäude, 4 stelliger Zahlencode, Zahlencode aenderbar uvm)
    Heli Lift
    Dance =)
    lag fixes
    und vieles vieles mehr =)



    moechte jetzt nicht mehr verraten einfach joinen und testen

    Server wurde komplett ueberarbeitet......
    Neuer Bau Modus ( mehr gebäude, 4 stelliger Zahlencode, Zahlencode aenderbar uvm)
    Heli Lift
    Dance =)
    lag fixes
    und vieles vieles mehr =)



    moechte jetzt nicht mehr verraten einfach joinen und testen

    Rules Update 07.07.2013


    1. Die TS3-Daten darfst du an potentielle Mitspieler weiter geben.
    2. Basen, Fahrzeuge, Zelte usw. ausserhalb der Map werden entfernt.
    3. Maximale Teamgröße 11 Spieler. Teambündnisse sind nicht erlaubt.
    4. Teams dürfen insgesamt nur 8 Fahrzeuge besitzen. Stehen mehr in der Base, und es hält sich kein Spieler mehr dort auf, werden die BESTEN oder gar ALLE FAHRZEUGE entfernt.
    5. Combat-Logout, egal ob wegen PvP oder Zombies, ist verboten. Nicht in der Nähe von Zombies ausloggen (250 Meter Radius).



    - Regeldiskussionen, Märchenstunden, Debatten mit Admins führen zum Ignore, Temp-Ban bzw. Perma-Ban.
    - Admins haben jederzeit das Hausrecht. Das nennt sich auch "Admin's Decision".
    - Wer etwas von einem Admin will, der chattet ihn INFORMATIV im TS3 an und wartet.
    - Admin da? Komm in unseren Channel? Kann ich dich etwas fragen? Nein! Das wird ignoriert!
    - Chatte Admins nicht wegen Kleinigkeiten an; Admins sind keine Spielbetreuer.
    - Thema Teambündniss ist im Zweifel Auslegungssache der Admins.
    - Kein Support für Fahrzeuge, verschwundenes Equipment usw. Fangt dahingehend auch keine Diskussionen mit Admins an.
    - Keine Cheats, keine Exploits/Bug-using usw. Dazu zählt auch Dupen. Verstöße haben Bans und Base-Wipes zur Folge.

    Server wurde auf Version 1.0.1.4 gepatcht


    CHANGE LOG :


    [FIXED] Prevent player zombies from getting any default loadouts.
    [FIXED] Bad vehicle type message when using default loadout override and no backpack.
    [FIXED] dayz_zedsAttackVehicles logic was reversed fixed now so that true = attack vehicles.
    [ADDED] Safes now have a keypad GUI. Simply click on the numbers to enter your combo and then press #. https://www.dropbox..../Untitled-1.jpg
    [ADDED] Tons of awesome cars by vilas from http://www.armaholic...ge.php?id=17447
    [FIXED] Models needed extra variable to prevent being sunk into the ground.
    [CHANGED] Bleeding duration reduced to minimum of 30 sec and max of 330 seconds. Before it was min 100 max 500.
    [ADDED] When kneeling bleeding per second is reduced by 50%.
    [ADDED] When crawling bleeding per second is reduced by 75%.
    [ADDED] When changing locations the locations name will display in the bottom right.
    [CHANGED] Replaced m107 with BAF_LRR_scoped.
    [CHANGED] Replaced as50 with AK_107_PSO. TODO
    [FIXED] Lock vehicle no longer shows on killed vehicles.
    [ADDED] Disabled purchased vehicle parachute spawning by default added variable DZE_TRADER_SPAWNMODE = true; to enable. (Default: false)
    [CHANGED] Plot pole has changed to another model a "no entry" sign and can be removed by anyone. When done building take your plot pole with you, if it isn't yours remove it and put it back down again.
    [ADDED] Loot positions on top of some tables.
    [ADDED] Briefcase that can hold up to 10 x 10oz Gold Bars or 100oz.
    [ADDED] Full moon nights as option with dayz_fullMoonNights = true;
    [CHANGED] Can no longer Salvage vehicle parts with 0 damage. Fixes bugged hitpoints and duping.
    [REMOVED] Remove all crates of toolbelt items. This was just to add stock to traders and since most servers are now auto stocking them at the traders its not needed and cumbersome to use.
    [CHANGED] Generator can only be built within 30m of gas stations that say "Needs Power".
    [CHANGED] Moved light bulb to farm loot table as it was to common on trash loots.
    [ADDED] Fuel pump can be built near standard fuel source (i.e. rusty tanks) then powered with a generator to make a refuel station.
    [CHANGED] R3f realism tiredness system no longer uses fade to black, changed to use standard dayz shaking and knockouts.
    [ADDED] Reset tiredness when you take painkillers.
    [ADDED] Reset tiredness when you sleep at a tent.
    [ADDED] added back fixed rbull soda and added new can orange sherbet
    [ADDED] Epoch aura, bandits will now have a red orb attached to wrist and can only be seen if you have line of sight.
    [ADDED] Epoch aura, heros will now have a blue orb attached to wrist and can only be seen if you have line of sight.
    [CHANGED] Tag friendly system now makes orb green.
    [CHANGED] Purchased vehicles now spawn locked
    [FIXED] purchased vehicles from prevent locked vehicles without
    [ADDED] Increased chance to catch fish from a boat, fish should also gets deposited into the vehicle.
    [ADDED] ItemBriefcaseEmpty to new office loot table based on residential.
    [ADDED] Scream when knocked out from being overburdened.
    [CHANGED] Zeds no longer break windows and will not hit you if no windows are broken.
    [UPDATED] batteye scripts
    [ADDED] loot table for extra rare spawn of ItemFuelPump on Land_A_FuelStation_Build, Land_Ind_FuelStation_Build_EP1, Land_ibr_FuelStation_Build, Land_FuelStation_Build_PMC
    [CHANGED]Lower chances of fuel barrels and generators on industrial.
    [ADDED] New loot table for 4 hangar classes (Land_Hangar_2,Land_SS_hangar,Land_Mil_hangar_EP1,land_ibr_hangar) using military as base and added fuel barrel, fuel pump, vrotor
    [CHANGED] Powered refuel now fills 10% capacity each animation.
    [CHANGED] commented out many unneeded diag_logs
    [CHANGED] bandit status is now at -5000 instead of -2000
    [FIXED] Epoch aura orb should be deleted when player enters a vehicle and added back again after player gets out.
    [FIXED] Migration of code into allowed pbos
    [ADDED] Early support for Sahrani with traders, may still need balancing and additional loot positions. Next patch will have more support.
    [UPDATED] All mission files updated with trader tid consolidation, color coding of markers to represent accepted humanity. http://dayzepoch.com...dex.php/Traders
    [UPDATED] dynamic vehicle config changes to add new vehicles.
    [CHANGED] all maps now have bandit/hero traders that deal in high end weapons and armed vehicles.
    [ADDED] Chop wood now creates a pile of wood on the ground with progress counter. Thanks Krazey!
    1.0.1.4

    [FIXED] fixed model and texture paths for desert tent
    [FIXED] fixed weaponholders configs for tents, etc.
    [ADDED] 5+ humanity gain from killing zeds, -10 for gutting and +20 for exchanging zombie parts for biomeat.