ThcMonkee — gestern um 23:45 Uhr
This are the patch notes for tomorrow
Esseker Patch 0.52 - Yes we can of beans.
*Zombies will no longer pass through doors. Everyone thank John Mclane for the heads-up about the fix. That's Deer Isle dev, not Bruce Willis. No one thank Bruce Willis.
*loot now spawns in caves, basements and all the nifty little spots to promote exploration. Zoo has more military loot to promote murder.
*Reworked one military base and added a bunch of small locations to make traveling south more eventful. More to come.
*Added bushes that give long sticks in forests that lacked those. Not everyone noticed this issue but those who did were very passionate about it. Contact Seni, the head of our forestation department, for any inquiries.
*Reworked some of the roads and leveled some of the mountains because we hate Mondays.
*Zoo now has military loot in the west and east sides of it to spread out the action, but diverse loot is also added to the ground level of the main observation center
*Custom loot spots are scattered around the map where you would expect it to be and most of the loot is not military. Most of the loot spots serve simply to sweeten the deal of exploration and to maybe provide a much-needed can of beans. If you find any spots that would really be cool to have some loot but just-gosh-darnit doesn't, let us know and we'll see what we can do.
*Military blockade in the road in center south, since it looked to be a road less traveled.
*Military base above Esseker is redesigned for more unique gunfights and more eye candy.
*Optimized the flooded part of Esseker. Do report if you notice changes to your FPS.
*Cheekely removed a well from the refugee camp. Realized things are a little too well.
*Fixed all-ish bugs reported in our Discord server. It was a lot, not gonna lie.
*Pekkourino's is open for buisness
*Get well Seni.
The next patch will come with at least one more spawn village and a rework of the airfield-side of the main river in preparation for expanding the map south and maybe the redesign of Novi Grad, possibly, it's on the to-do list. The first location in that direction will be the end-game underground base Plava Vrana.