DayZ Standalone Patch 0.42.116002 (Experimental)

  • DayZ Standalone Patch 0.42.116002 (Experimental)


    Dies ist nicht der finale Changelog, dieser kann und wird ständig erweitert werden.


    Nochmal für alle:
    Patch 0.37 wird nicht für die normalen Server (stable) erscheinen.


    Die Entwickler haben zuviele Bugs gefunden, stattdessen wurden die Testserver auf 0.42 erweitert.
    Wann dieser Patch für alle kommt ist nicht bekannt.


    Rocket hat zu diesen Thema auch einen neuen BlogEintrag geschrieben: Smashing Bugs for 0.37


    Alles was bis jetzt neu in 0.42 gegenüber 0.37 hinzu gekommen ist, wurde rot markiert.


    CHANGELOG:


    ETA to Experimental: Currently deployed
    ETA to Stable: No current ETA, dependent on testing results

    Known Issues:


      [li]Physics: Item throwing physics is currently disabled[/li]
      [li]Melee: Gestures currently do not work from two-handed melee[/li]
      [li]Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")[/li]
      [li]Network: Issues in some cases of zombies, or players potentially being invisible. / In einigen Fällen können Spieler oder Zombies unsichtbar werden[/li]


    New:


      [li]Actions: Vomiting have associated sound effects[/li]
      [li]Actions: Ballistic helmet variants can be painted to black and green color with spraycan[/li]
      [li]Actions: Can check pulse on unconscious players[/li]
      [li]Actions: Searching for berries will now add berries to your inventory[/li]
      [li]Actions: Eat All now supported for consumables[/li]
      [li]Actions: You can catch rain into canteen and water-bottle from inventory[/li]
      [li]Animations: New Ruger 10/22 reload animations[/li]
      [li]Animations: New Ruger MKII Reload animations. / Animation: Neue Ruger MKII Nachladeanimation[/li]
      [li]Animations: Player now can sit with gun/weapon[/li]
      [li]Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. [/li]
      [li]Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.[/li]
      [li]Crafting: SKS paint recipe / SKS kann besprüht werden[/li]
      [li]Crafting: Firefighter Axe paint recipe / Feuerwehraxt kann besprüht werden[/li]
      [li]Crafting: B95 paint recipe / Blaze 95 kann besprüht werden[/li]
      [li]Environment: New rock textures[/li]
      [li]Food: Sambucus berry item added[/li]
      [li]Food: Canina berry item added[/li]
      [li]Gear: added black and UN ballistic helmet variants[/li]
      [li]Gear: Wool Coat red/black/brown/blue/green/grey/check variants added / Wollmäntel in vielen Variationen hinzugefügt[/li]
      [li]Gear: can opener can be used as melee weapon[/li]
      [li]Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks[/li]
      [li]Gear: Farming hoe configured and spawns[/li]
      [li]Gear: M4 attachment green variants added[/li]
      [li]Gear: Green and black variant of firefighter axe added / grüne & schwarze Varianten der Feuerwehraxt hinzugefügt[/li]
      [li]Gear: Rabbit leg, boar steak and chicken breasts added / Kaninchenschenkel, Wildscheinsteak & Hühnerbrust hinzugefügt[/li]
      [li]Gear: Flat Cap red/black/brown/blue/green/grey/check variants added / Flat Cap (Mütze) in vielen Variationen hinzugefügt[/li]
      [li]Gear: Green and black variant of SKS / grüne & schwarze Varianten der SKS hinzugefügt[/li]
      [li]Gear: Green and black variant of B95 / grüne & schwarze Varianten der Blaze 95 hinzugefügt[/li]
      [li]Gear: Long wooden ash stick / Krückstock (??) hinzugefügt[/li]
      [li]Graphics: Adding lights to currently rendered scene changed[/li]
      [li]Graphics: Lighting from objects now is rendered during daytime also[/li]
      [li]Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)[/li]
      [li]Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly[/li]
      [li]Map: Olsha has been updated[/li]
      [li]Map: Khelm has been updated[/li]
      [li]Map: New rock formations outside Svetlo have been created[/li]
      [li]Map: New Orthodox Chapel has been created[/li]
      [li]Map: Police Stations & Medical Centers have been placed across the map[/li]
      [li]Map: New villages surrounding Svetlo[/li]
      [li]Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)[/li]
      [li]Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns / Sporter 22, CR75, Amphibia S, 1911 & Magazine/Munition hinzugefügt[/li]
      [li]Spawns: Wool Coats and Flat Caps added to spawns / Wollmantel & Krückstöcke hinzugefügt[/li]
      [li]Weather: Rain, Clouds, Wind, calculated on server and distributed to clients[/li]
      [li]Weather: Rain now causes items and player to become wet[/li]
      [li]Zombies: Simple respawn mechanic implemented for zombies, pending more robust method[/li]


    Fixed:


      [li]Actions: Added 'inUseItem' back to action on target function[/li]
      [li]Actions: Proper nutritional value will be added when eating near empty food[/li]
      [li]Actions: Berry picking script messages to player improved.[/li]
      [li]Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing [/li][li]bandage[/li]
      [li]Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints[/li]
      [li]Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation[/li]
      [li]Actions: Edited player messages in force drink action and fixing broken limbs[/li]
      [li]Actions: Added collision tests for availability of prone position and vaulting[/li]
      [li]Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action[/li]
      [li]Animations: Bandage and eating pills animation glitch fixed.[/li]
      [li]Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.[/li]
      [li]Animations: Player can now be properly knocked out while in water.[/li]
      [li]Animations: holding animations of various weapon magazines correctly linked[/li]
      [li]Animations: Evade animations in prone (Q and E) are faster now.[/li]
      [li]Gear: Added color variants of ballistic helmets into loot spawns[/li]
      [li]Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.[/li]
      [li]Gear: Even lower chance of backpacks spawning on construction sites[/li]
      [li]Graphics: SSAO in options saved[/li]
      [li]Graphics: Rain effect settings changed[/li]
      [li]Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)[/li]
      [li]Graphics: Spot light culling fixed[/li]
      [li]Graphics: Fix of terrain intersections[/li]
      [li]Graphics: Fix of geometry trace for flares[/li]
      [li]Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings[/li]
      [li]Login: Failure during new character creation could cause player to get stuck as unconscious[/li]
      [li]Map: Optimizations for Svetlo performance[/li]
      [li]Map: Forests surrounding Svetlo bugfixes[/li]
      [li]Medical: Would never actually die from zero health or blood due to medical conditions[/li]
      [li]Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low[/li]
      [li]Medical: Defibrillator used for restarting the heart of players who have a heart attack[/li]
      [li]Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)[/li]
      [li]Medical: Melee damage application system changed to better balance[/li]
      [li]Medical: Chance of bleeding from fists reduced significantly[/li]
      [li]Medical: Disconnected players avatars did not take shock or blood damage[/li]
      [li]Medical: Falling from height while sprinting did not kill player when it should have[/li]
      [li]Medical: Player could vault with broken legs[/li]
      [li]Network: Dropped items appeared only after a delay (now instant)[/li]
      [li]Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)[/li]
      [li]Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server[/li]
      [li]Structures: Changed inheritance of barrier structures (due to errors in logs)[/li]
      [li]Structures: Items disappearing when dropped near stairs or walls[/li]
      [li]Sound: subsonic projectiles no longer emit supersonic crack[/li]
      [li]Weapons: Long-range scope reticle properly centered[/li]
      [li]Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)[/li]


    Quelle: dayzgame.com


    http://www.youtube.com/watch?v=7axNlTjbUQM#ws


    Mehr Bilder/Videos dazu:

    Einmal editiert, zuletzt von Urs ()

  • Einmal editiert, zuletzt von Adebar ()

  • 0.37 wurde aufgestockt auf 0.42 wann der kommt ist noch nicht bekannt


    ETA to Stable: No current ETA, dependent on testing results

    Einmal editiert, zuletzt von Adebar ()

  • +warum Kündigen sie erst 0.37 an und im endefeckt kommt es denn noch nicht.
    Finde ich einwenig dumm und andere spieler scheinbar auch.


    Sie hätten es ruhig Updaten können so müssen wir jetrzt wieder tagelang warten bis sich irgendwas ergibt.



    Vielleicht Sollten die auch mal was gegen die Server machen von wegen wer Joint wird gekickt.
    Die Clans können sich auf ihren Server voll Looten und gehen dann auf andere Server und jagen die Spieler.

  • Weil 0.37 noch buggs hatte,die erst später entdeckt worden sind und glaube kaum das die meisten Spieler es dann so toll gefunden hätten,deswegen haben sie 0.42 für die Experimental Server raus gebracht.


    Zu den Clan Servern,schaue mal hier:


    http://forums.dayzgame.com/ind…g-rules-server-reporting/


    es gibt Regeln für die Stable Server.

    Einmal editiert, zuletzt von Adebar ()