DayZ Standalone Patch 0.34.115106
ETA to Experimental:
2 builds likely, one Thursday 6 Feb, another on Friday 7 Feb. Possibly another on Monday 10 Feb.
ETA to Stable:
We will most likely do an update to stable on Wednesday 12 February during the scheduled maintenance period.
An important feature of this update is logic changes to how the player character is processed on connection and disconnection. Some serious errors were identified by the new penalty timeout system relating to how the character is processed when they are not in control of their character. This included a serious bug with the respawn button on an unconscious player. Additionally, more bugfixing is included in this update.
New:
[li]Animations: Ruger 10/22 hand pose[/li]
[li]Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)[/li]
[li]Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)[/li]
[li]Gear: Configured sewing kit and its recipes[/li]
[li]Gear: Added configuration for durable riders jacket[/li]
[li]Gear: Added Cowboy hats to the loot spawns (multiple colors)[/li]
[li]Gestures: Thumbs Up gesture added with default F7 key binding[/li]
[li]Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)[/li]
[li]Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)[/li]
Fixed:
[li]Actions: Could not cover another players head with a burlap sack[/li]
[li]Actions: No longer spawns clones of sack after Remove Head Cover action[/li]
[li]Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore[/li]
[li]Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone[/li]
[li]Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.[/li]
[li]Animations: Pointing and clapping now works even when initiated from aimed states[/li]
[li]Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload[/li]
[li]Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns[/li]
[li]Crafting: Cannot combine ruined stacked objects (such as ammo, rags)[/li]
[li]Crafting: Cannot chamber/load magazine with ruined ammunition[/li]
[li]Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet[/li]
[li]Crash: Game Crash when using FLUSH command[/li]
[li]Systems: Healing system was double processing for blood regeneration[/li]
[li]Systems: Notifier messages were not being cleared/reset on within-state changes[/li]
[li]Systems: Players position was not saving on disconnect[/li]
[li]Systems: Players could get continually stuck in a dead character during load from central server[/li]
[li]Systems: Players would not receive any falling damage[/li]
[li]Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)[/li]
Update:
Der Finale Patch 0.34.115106 (stable) ist nun für alle verfügbar. Dieser enthält noch einige Änderungen zum Beta-Patch (experimental)
New:
[li]Gear: Added Sewing kit to the loot spawns[/li]
[li]Gear: Added B95 and 762 speedloader to loot spawns[/li]
[li]Gear: Added configuration for durable riders jacket[/li]
[li]Gear: Added durable leather jacket to loot spawns[/li]
Fixed:
[li]Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.[/li]
[li]Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.[/li]
[li]Crash: Out of bounds crash when no sounds defined[/li]
[li]Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos[/li]
[li]Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds[/li]
[li]Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined[/li]
[li]Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)[/li]
[li]Spawns: Lowered probability of Weapon cleaning kit spawns[/li]
[li]Systems: Disconnecting dead player would delete the body after ~30 seconds[/li]
[li]Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)[/li]
[li]Systems: Notifier gets stuck on "stuffed"[/li]
Quelle: dayzgame.com