SOUND
(SOUND IS SOMETHING THAT WILL BE COMPLETELY REDONE AT A LATER DATE)
Can knock on doors
Gut and redo the zombie sounds (needs to be more terrifying)
Overhaul of weapon sound with bettering echoing
Fly sound not so obtrusive, must be a little closer
Better injury sounds (ie dying or limping away)
More animal sounds
Door opening/closing sounds
Improved movement sounds
Church bells don't ring unless a player rings it
Insects
Better sea sound transition from water areas
Wind
Better ambient noise/events to indicate player/zed activity (think visible birds flying away when alerted)
Sound slider for ambient noises, that way devs don't hear complaints as to whether sounds are too loud or low
Hearing zeds eating survivors
If a player is unconcious you hear their breathing when you get within say a meter
^ Piggy back off of, maybe you get near any player within a meter you hear their breathing
Improvements to the sound of rain....the sound of it should reflect your surroundings
More sounds from my character, to replace the HUD.
Groans for pain, stomach growls for hunger, etc.
Screen feedback/funny walking for other effects like broken bones, trauma, etc.
Ears ringing for explosions/loud noises.
Sticks break underfoot if running in forest
Sound when opening inventory/backpack