[size=16pt]DayZ Origins 1.7.7[/size]
Das größte Update was Origins je gesehen hat.
http://www.youtube.com/watch?f…embedded&v=bhfhhQMMW4g#ws
Neben etlichen neuen Features wird es neue Fahrzeuge geben sowie Waffen. Eins der neuen und hoffentlich wesentlichen Aspekte wird das Ori-Buildingsscript sein. Welches nach und nach erweitert werden soll. Erstmalig wird es möglich sein seine Häuser oder Strongholds bauen von Verteidigungsanlagen wie z.b Erdwälle oder Türme zu schützen.
Unterstützt werdet ihr von richtiger Man Power aka Bernd der Baggerfahrer.
Richtig, es wird einen Bagger in Origins geben. Dieser kann nicht nur bauen sondern auch Zombies killen und Zelte zerstören. Allerdings benötigt ihr dazu jeweils einen fähigen Fahrer und einen Operator.
(Einer fährt - Der andere steuert die Schaufel).
Wo und wie oft dieser spawnt ist unklar.
Die fliegende Festung
Neben Dr.Ivan der aktuell sporadisch sein Unwesen treibt, wird es im neuen Patch einen Kontrahenten geben.
[img width=684 height=394]http://www.gamersplatoon.net/images/177/ff.jpg[/img][br]
Say hello to Professor Vlad
Dieser zeigt euch direkt was er auf dem Kasten hat und bietet euch sein erstes Meisterwerk an.
Die fliegende Festung! Bestehend aus div. Teilen flugunfähiger Maschinen.
Die Festung ist ausgelegt tagelang in der Luft zu bleiben und euch dank des riesigen Stauraums mit Essen und Trinken zu versorgen. Es soll sogar möglich sein Fahrzeuge damit zu transportieren.
Auch habt ihr die Möglichkeit Angriffe damit abzuwehren - Dank der Bewaffnung.
Allerdings benötigt diese Raffinesse mehr Wartung als so manch Origins Fahrzeug.
Solltet ihr durch einen Angriff Schaden erleiden wird dies durch einen Alarm mitgeteilt.
Dann solltet ihr umgehend landen und den Schaden beheben!
Survival Interaction
Es möglich sein sich zu ergeben. D.h ihr legt eure Waffe automatisch ab. Und ergebt euch!
Dein Gegner hat zumal die Möglichkeit dich zu Fesseln.
Solltet ihr als Gefangener über ein Messer verfügen, könnt ihr natürlich versuchen zu entkommen.
Dies bringt ein neues Item ins Spiel.
Das Seil!
[img width=700 height=502]http://www.gamersplatoon.net/images/177/interactions.jpg[/img][br]
Waffen
VH20 Armbrust Gewehr sowie die Mini VH.
Beide Waffen benötigen Bolzen zum verschießen.
Diese bekommt ihr in drei Variationen
[li]Steel Bolts (leise Zombies töten)[/li]
[li]Tranquilizer Bolts (Schießt eure Gegner damit bewusstlos)[/li]
[li]Epi Bolts (damit könnt ihr eure Gefangen wecken)[/li]
[img width=700 height=483]http://www.gamersplatoon.net/images/01Origins177.jpg[/img][br]
OriShotGun
Moar Power - Dies Pumpe hilft euch im Kampf gegen Zombies oder im Close Combat Areas
[img width=512 height=256]http://www.gamersplatoon.net/images/177/icons/Shotgun.png[/img][br]
Armor piercing Kalashnikov
Gepimpte Version der Ak47 - passend mit Grip zum besseren händeln der Waffe.
[img width=512 height=256]http://www.gamersplatoon.net/images/177/icons/CamoAK.png[/img][br]
Stronghold Update
Leider keine nützliche Erweiterung doch ein "nettes" Feature
Eure Guilde/Corp/Clan hat jetzt die Auswahl zwischen 6 verschiedene Outfits
5 männliche Outfits und 1 weiblichen neuen Skin. More coming soon.
Weitere Screens:
[img width=700 height=503]http://s7.directupload.net/images/131013/wlarhcfu.jpg[/img]
[img width=700 height=525]http://www.gamersplatoon.net/images/legendnovi.jpg[/img]
[img width=700 height=483]http://www.gamersplatoon.net/images/salvationarmy.jpg[/img]
Added / New:
[li]Survivors Camp: Home of professor Vlad[/li]
[li]Hidden locations / 1800 new loot spawn points[/li]
[li]Dynamic Rare loot spawns – Rare loot now dynamically spawns in random locations[/li]
[li]Abandoned old Bunkers now spawn rare loots items. – 50 % chances using the new Dynamic rare loot system.[/li]
[li]New Republic of Novistrana. ( Read release notes for more info )[/li]
[li]Added Tons of new enterable buildings. ( Read release notes for more info )[/li]
[li]Added/New functionality Radios. ( Read release notes for more info )[/li]
[li]Added OriActions : New Player interactions module ( Read release notes for more info )[/li]
[li]Added OriConstructions 0.7 – New building mechanic for new elements[/li]
[li]Added Construction excavator vehicle.[/li]
[li]Added NDE’s (Near Death Experience) effects -( Read release notes for more info )[/li]
[li]Added Professor Vlad Mega machine invention. ( Read release notes for more info )[/li]
[li]Updated S.A.S.F 4.2 – Sector B ( Read release notes for more info )[/li]
[li]Updated OriZombie 1.2[/li]
[li]Added : VH20/25 Crossbow ( Read release notes for more info )[/li]
[li]Added : MiniVH Crossbow – Multiple Bolts types. ( Read release notes for more info )[/li]
[li]New loot spawn positions / New loot spawn positions on roofs added.[/li]
[li]Added 48 slot Explorer backpack.[/li]
[li]Added civilian handbags and backpacks. ( different slot sizes )[/li]
[li]Added female handbags and backpacks.( different slot sizes )[/li]
[li]Added Adventurer backpack added (56 slots).[/li]
[li]Burning Smoke and destroyed rotors on helicopters when damaged.[/li]
[li]Improved turning in the scrap bus.[/li]
[li]New Female zombie sounds added.[/li]
[li]New Mutated creatures added- attacks both Zombies and Humans.[/li]
[li]New : Ability to construct 3 types of fences.[/li]
[li]New : Buildable watchtower added.[/li]
[li]Ability to switch between pilot, passenger and gunner in helicopters whilst flying.[/li]
[li]New ZX76 shotgun added.[/li]
[li]New Armor piercing camouflaged Kalashnikov added.[/li]
[li]Changed Spawn locations for Helicopters / Boats to more remote locations.[/li]
Fixes:
[li]GPS not working on map Fixed.[/li]
[li]Fixed map coordinates.[/li]
[li]Shiny roads issue on Taviana Island Fixed.[/li]
[li]Blurry segments of roads on Taviana Fixed.[/li]
[li]Appearing inside tent/house after sleeping inside and re-logging-in to the server issue fixed.[/li]
[li]Khrushchevka block houses textures improved.[/li]
[li]Female ghillie suit backpacks removed.[/li]
[li]Cannot see gun sights in female ghillie suit issue Fixed.[/li]
[li]Road light reflector poly count reduced by 50% to improve performance.[/li]
[li]Misplaced objects in Lyepestok police station Fixed.[/li]
[li]Capri 69, windshield appearing with side window when in 1st person view issue Fixed.[/li]
[li]Capri 69 issue where 7th passenger appears under the vehicle Fixed.[/li]
[li]Capri 69 cannot cross bridge issue Fixed.[/li]
[li]Scrap Bus sounds fixed.[/li]
[li]Scrap Bus repaired wheels fixed.[/li]
[li]Missing textures on shop in Martin Fixed.[/li]
[li]Missing geometry on shop in Martin Fixed.[/li]
[li]Not being able to land helicopter on roof of Martin shop issue Fixed.[/li]
[li]Geometry issues in Houses that could be walked through in Seven area fixed.[/li]
[li]Ability to walk through the wall in the race track seat stand fixed.[/li]
[li]Bridges damaging vehicle wheels in Sabina issue Fixed.[/li]
[li]Police station windows could not be shot through issue Fixed.[/li]
[li]Ability to hide inside advertising column on streets issue Fixed.[/li]
[li]Not being able to fire tough bar building windows issue Fixed.[/li]
[li]Not being able to shoot trough school windows issue Fixed.[/li]
[li]Not being able to land helicopter on ships issue Fixed.[/li]
[li]Ability to walk through bus depot walls in Lyepestok Fixed.[/li]
[li]Ability to tip over road barricade and hide inside issue Fixed.[/li]
[li]Ability to crawl in to hospital walls issue Fixed.[/li]
[li]Car wrecks have been optimised to improve performance.[/li]
[li]Various performance tweaks.[/li]
[li]Trash on Lada 2105 roof disappearing in distance issue Fixed.[/li]
[li]Bandit Level 3 house garage not appearing in every different settings issue Fixed.[/li]
[li]Houses flashing black issue Fixed.[/li]
[li]Reinforcement material standing bad and too flat issue Fixed.[/li]
[li]Tower removed on the Titanic to allow for better mobility.[/li]
[li]Zombies not able to walk through concrete in Branibor issue fixed.[/li]
[li]Loot items spawning badly rotated and out of place issue Fixed.[/li]
[li]convex component .rpt error messages in oil rigs issue Fixed.[/li]
[li]convex component .rpt error messages in Martin shopping centre issue Fixed.[/li]
[li]Not being able to destroy wheels on scrap bus issue Fixed.[/li]
[li]Scrap Bus issues and blances Fixed.[/li]
[li]House names too long, preventing amount of space in inventory from being seen Fixed.[/li]
[li]Stronghold name too long, preventing amount of space in inventory from being seen Fixed.[/li]
[li]Some Vehicle names too long, preventing amount of space in inventory from being seen Fixed.[/li]
[li]Helicopter jumping when landing on shop in Martin issue Fixed.[/li]
[li]Backpacks removed from female ghillie suits to reduce visibility.[/li]
[li]Female skins improved to reduce visibility. (Will be continually improved in future patches).[/li]
[li]Inventory GUI improved to make items easier to see.[/li]
[li]Backpack inventory background improved to improve visibility of items and slots.[/li]
http://www.youtube.com/watch?v=3MKnPrE9Vnc#ws
[size=16pt][size=20pt]DOWNLOAD[/size]
DayZ Origins 1.7.7[/size]