DayZ Civilian 2.0

  • DayZ Civilian 2.0


    http://board.germandayz.de/ind…ownloads;sa=view;down=156



    DayZ Civilian 2.0 Changelog


    [NEW] Hk417 now customize-able with ASC
    [NEW] HK416 now customize-able with ASC
    [NEW] Asval not customize-able with ASC
    [NEW] Mosin Nagant now customize-able with ASC
    [NEW] Tar-21 now customize-able with ASC
    [NEW] ACR Black now coustomize-able with ASC
    [NEW] Masada Black now customize-able with ASC


    [NEW] Ak-74 texture (applys to all variants)
    [NEW]M4a1 SBR texture (applys to all variants)
    [NEW] M4a1 magpul texture (applys to all variants)
    [NEW] M14/DMR Texture (applys to all variants)


    [REMOVED] Removed vilas weapon packs, was not satisfied


    [REMOVED] Removed Sa russian architecture (buildings were really glitchy)
    [REMOVED] Rh_SMG no use yet for it.
    [NEW] Rk95 now compatabile with ASC
    [NEW] West and East vilas weapon pack
    [FIXED] Reduced loading times quite a lot


    [NEW] Mk12 texture (applys to all variants)
    [NEW] Crossbow texture
    [NEW] Hatchet texture


    [NEW] R700 Texture
    [NEW] M16 Texture (applys to all variants)
    [NEW M4 Texture (applys to all variants)
    [NEW] Ak47 texture (applys to all variants)
    [NEW] Colt 1911 Texture
    [NEW] Kimber 1911 SD Texture
    [NEW] Kimber 1911 Texture
    [NEW] Colt Python Texture


    [NEW] New textures for zombies (Doctor Dentist made them all)
    [NEW]Added Epoch female skins (vbawol said it was okay)
    [NEW] First person only (excluding air vehicles)


    [NEW] M24 and R700 has new sounds - Credits to JSRS
    [NEW] New Enviroment sounds to immerse the player more. - Credits to JSRS
    [NEW] New military base on the hill right next to NEAF.
    [NEW] NEAF is now a civilian airfield. (Yes it does look like a civilian airfield and not what the NWAF used to look like. No screenshot, only for you to find out :3)


    (These were all modified by me, the mosin belongs to shinkicker and vila, I added the scope. The M24 and R700 are owned by BIS, I modified the m24 to be an R700)
    All these weapons will be modifiable via ASC


    [NEW] Mosin Nagant Sniper
    [NEW]M24 Sniper SD
    [NEW]M24 Acog SD
    [NEW]M24 Acog
    [NEW] M24 Iron Sights SD
    [NEW] M24 Iron Sight
    [NEW]R700 Sniper SD
    [NEW]R700 Sniper
    [NEW]R700 Aim SD
    [NEW]R700 Aim
    [NEW]R700 Acog SD
    [NEW]R700 Acog


    [NEW] R700 (Using Bohemia's sample models :3)


    [img width=700 height=525]http://i.imgur.com/SS6AoNa.png[/img][br]


    [NEW] 2 New batman backpacks :) I'm starting to like texturing :D


    [NEW] New sounds for Lamber Over Under and Browning Maxus
    [NEW] Added a lootable for paintbal arena (north of NWAF)
    [NEW] Parachutes now steerable
    [NEW] JTD Fire (Dynamic fire e.g. crash a plane into a tree and forest lites on fire
    [NEW] 4 New textures for coyote backpacks (We made a black coyote, white Coyote, Hello Kitty Coyote, and Urban Czech backpack)


    [img width=700 height=399]http://i.imgur.com/H5zs2le.jpg[/img][br]


    [NEW] Added Lennard's backpacks,
    [NEW] I will be retexturing some backpacks to look more civilian and less military


    [NEW]Added Gazelle's
    [NEW]Added some new Kamaz (fuel truck included :3)
    [NEW]Added Paintball skins
    [NEW]Added MBG Island buildings (will make NEAF look like a civilian aiport :D)
    [FIXED] I believe I have finally fixed the broken bone glitch when changing skins... We have to find out
    [FIXED] Huge body dupe
    [WIP] I'm trying to open up an arma 1 interior, just need to texture it and add collision geometry.


    [NEW] Added ST_Collision, improves CQB combat movement
    [NEW] Removed the annoying evasive move (St_evasive)
    [REMOVED] Removed combat roll, replaced with SMK animation (similar to how you jump over things in bf3)


    [FIXED] Tents can now be placed


    [NEW] Loading Screen
    [NEW] Paintball additions, which also include skins.
    [NEW] The arena near the NWAF is now a paintball park
    [NEW] New movement sound
    [FIXED] Fixed many rpt errors
    [FIXED] Server startups should be much more faster now
    [FIXED] Mk22 and Mk22v should now spawn fine and be able to be customized
    [FIXED] M1911 should spawn fine now and be able to be customized
    [FIXED] Fixed some "empty green bags"
    [REMOVED] DayZero buildings, my apologies, I should of asked. ( All blame on me and not the rest of the Dev team.)
    [REMOVED] Removed Zoidberg zombie sound completely (don't worry zoidberg will make another appearance later on)


    ----------------------------
    2.0 Beta Test
    ----------------------------


    [ADDED] BaseBuilding 1.2 by daimo21 + Improvements 0.1 by kikyou2 (better and editable Keycode, permanent Owner) - sharkking
    [NEW] More weapons for ASC customization
    [NEW] Loot table changes
    [NEW] Bleeding now finally done and ready to be used.


    [NEW] M4 Battlerifle can now be modified via ASC
    [NEW] M4 Magpul can now be modified via ASC


    [FIXED] DMr now has an SD mag so that when the sniper uses a silencer it will not attract zeds.
    [NEW]UMP can now be modified via ASC Not working ATM
    [NEW]MP5 can now be modified via ASC


    [NEW]G3 can now be modified via ASC
    [NEW]USP can now be modified via ASC
    [NEW]Glock 17 can now be modified via ASC
    [NEW] K98 can now be modified via ASC
    [NEW]RH Smg's added (going to try to get them to be able to be modified using ASC)


    [NEW] Map has had a lot of new additions
    [NEW] Ghost town using the Russian Architecture


    [img width=700 height=362]http://i.imgur.com/pv1drTM.jpg[/img][br]


    [REMOVED] Xp and credit system. mmmyum made it and randomly disapeared from InvasionZ and he has not responded to us at all, sadly.


    [NEW] Increased swimming speed


    [NEW]Blood splatter when hurt (Still a WIP)


    [img width=700 height=362]http://i.imgur.com/mYmFmkt.jpg[/img][br]


    [NEW]Graffiti regarding the apocalypse
    [NEW] Streetlights
    [NEW]Randomly spawned infection camps edited to look more apocalyptic


    [NEW] We finally got our act together and scrapped up some money for official dedicated servers, this will feature the pwnz0r build
    [NEW] OFficial Vehicle spawnpoints - Sharkking
    [NEW] Lootspawns for the new buildings
    [NEW] Oilrigs will now spawn loot
    [NEW] Removed IMG_Marine and added a new big boat looking Yacht


    [REMOVED] IMG-Marine


    [NEW] added small and medium bloodbags for selfbloodbag - sharkking
    [NEW] New Enterable Barracks
    [NEW] Destroyed City Apartment
    [NEW] 2 Arma 2 Houses replaced with enterable arma 1 house


    [FIXED] Acr's being invisible
    [FIXED] Civilian weapons will spawn at military places


    [NEW] A2Best has given me permission to use his map of chernarus which is greatly edited and I wil strip parts from it and use it for the next update
    [NEW]LazyInc finally got his amazing military bases and arena done which will be in the next udpate ( they look amazing! )
    [NEW]Some more new textures for the hunting knife, will be editing a few more objects to make them look like they have gone through some shit


    [FIXED] Guitars working perfect as melee weapons
    [NEW] Updated to 1.7.7.1 code
    [NEW] City apartments may be enterable now.. ;)
    [NEW] New Textures for buildings
    [NEW] XP and Credit system (Been working on this with the invasionZ team, which I am apart of) --- Not yet, mmmyum disapeared from InvasionZ and he basically made that system.
    [NEW]Vending machine textures
    [NEW] Can shoot out the back of a pickup truck while it is driving Need to fix a few bugs with it until I release it.
    [NEW] Rich person neighborhood in the middle of the map
    [NEW] New Runway at balota airfield
    [NEW] New sounds for most guns.
    [FIXED] Makarov and PDW disappearing when putting silencer on
    [FIXED] M107 removing backpack
    [REMOVED] Building packages not used
    [REMOVED] Addons not used
    [REMOVED] F1 cars
    [REMOVED] Nissan cars


    [img width=700 height=496]http://i.imgur.com/pGiLOSj.jpg[/img][br]

    K1Hzda5.png

    Einmal editiert, zuletzt von Urs ()