DayZ Epoch Private Server 1.0.2.1
http://board.germandayz.de/ind…ownloads;sa=view;down=154
CHANGE LOG 1.0.2.1
[li][ADDED] New lighting system by axeman that requires a running generator (disabled by default as we need more testing/feedback). To enable uncomment [] execVM "zaddonsdayz_codecompilelocal_lights_init.sqf"; in the mission files init.sqf.[/li]
[li][ADDED] Cinder block garage doorway crafted with: 1 empty supply crate + 1 mortar bucket + 3 Cinder blocks piles. Can be upgraded in-place to garage door with 3 x itemPole + 3 x ItemTankTrap. Then upgraded to a locked garage door with the ItemComboLock.[/li]
[li][ADDED] Half size Cinder block wall crafted with: 1 empty supply crate + 1 mortar bucket + 3 Cinder blocks piles.[/li]
[li][ADDED] Full size Cinder block wall upgrade half wall in-place with 1 mortar bucket + 4 Cinder block piles.[/li]
[li][ADDED] Cinder blocks and Mortar Bucket (Industrial), lumber (Farm), and plywood (Residential, Office) packs by Paul Tomany.[/li]
[li][ADDED] ItemComboLock as a spawn chance to police officer.[/li]
[li][ADDED] Added one missing tree type for wood harvesting.[/li]
[li][ADDED] Isla Duala traders with city's by DayzGo.com.[/li]
[li][ADDED] Wood walls can now in-place upgrade to a wall with window.[/li]
[li][FIXED] Missing bio meat can model.[/li]
[li][FIXED] Incorrect class returned when crafting stairs with supports.[/li]
[li][FIXED] Fixed worker zombies did not have correct loot table that included ItemComboLock.[/li]
[li][FIXED] Tents not dropping items when packed.[/li]
[li][FIXED] Pushed down some text output that was under the gear menu.[/li]
[li][FIXED] Players no longer get teleported out of moving vehicles. Server admins can also now override the settings of this with DZE_teleport = [1000,2000,500,200,800] in init.sqf.[/li]
[li][FIXED] fixed packed tents floating when packed on top of another object with roadway.[/li]
[li][CHANGED] Lights are now off by default to facilitate axeman's new lighting system.[/li]
[li][CHANGED] Building keys changed: PgUp = raise, PgDn = lower, Q or E = flip 180, and Space-Bar to start building.[/li]
[li][CHANGED] Custom building keys can be set: User15 = raise, User16 = lower, User17 = flip 180, User18 = flip back, and User19 = build.[/li]
[li][CHANGED] Crafting 1/4 wood floor now requires only 3 lumber and 3 plywood.[/li]
[li][CHANGED] Building preview now allows 50 seconds instead of 45.[/li]
[li][CHANGED] Pitching a tent now requires 1 stage to build.[/li]
[li][CHANGED] Most construction times for modular building now takes 3 stages.[/li]
[li][CHANGED] Added back PKILL server log on death.[/li]
[li][CHANGED] Instance 17 Chernarus mission files as they are incomplete used instance 11 files instead.[/li]
[li][CHANGED] Crafting will now process all available items with one click. Move to cancel at any time.[/li]
[li][REMOVED] Building wood gate option from lumber.[/li]