DayZ Patch 1.8

  • Changelog zum kommenden DayZ Update
    DayZ Patch 1.8


    Update 16.09:


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    Deutsche Übersetzung:


    Neuerungen:


      [li]Komplett überarbeitetes Inventar-System[/li]
      [li]Spawn Auswahl (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Funktion kann Serverseitig deaktiviert werden[/li]
      [li]Das Equipment von bewusstlosen Spielern kann nun eingesehen werden[/li]
      [li]Medbox 1 kann nun im Krankenhaus gefunden werden[/li]
      [li]Mehr Kontrolle bei der Ausrichtung von Zelten, Tarnnetzen, Panzerfallen usw.[/li]
      [li]Tarnetze werden 24 Stunden nach dem Tod des Besitzers entfernt[/li]
      [li]Neue Loot-Stellen (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)[/li]
      [li]Hotkey Funktion zum Waffenwechsel (1= Primär Waffe, 2= Sekundär Waffe, 3= Nahkampf)[/li]
      [li]Neues Antihack Pflanzenmodell[/li]
      [li]Neue Death-Screen-Funktion bei der die Spieler nach 5 Sekunden automatisch zur Lobby zurückkehren[/li]
      [li]Fahrzeug UH1H_DZ2 mit Desert Skin[/li]
      [li]Crafting-System hinzugefügt[/li]
      [li]Angeln wurde hinzugefügt[/li]
      [li]Ein neues Nahrungsmittel, eine neue Nahkampfwaffe und neues Fisch Modell wurde hinzugefügt Waffen können nun kombiniert werden u.a. Baseballschläger mit Nägeln, Chloroform Rag uvm.[/li]


    Fixes und Updates:


      [li]Bärenfalle wurde wieder in die Loot Table eingefügt[/li]
      [li]Zombie Bewegungs-System aktualisiert[/li]
      [li]Neuer Ladebildschirm für Spieler welche Army of the Czech Republic besitzen[/li]
      [li]Essen und Trinken in Fahrzeugen ist nun möglich[/li]
      [li]Leichnam von Spielern verschwindet nicht mehr, wenn dieser sich zu schnell ausloggt[/li]
      [li]BattleFieldClearance Antihack[/li]
      [li]Krankenhaus Wallhack wurde gefixt[/li]
      [li]Antihack wurde verbessert[/li]
      [li]Bank im Eingangsbereich der Barracke am NWAF wurde entfernt[/li]
      [li]Medizinische Versorgung nun auch in Fahrzeugen möglich[/li]
      [li]BIS_Effects AirDestruction bug beseitigt der die Welt in Feuer setzte[/li]
      [li]Quick Switch nun im Action Menü[/li]
      [li]PV-Optimierung[/li]
      [li]Tschechisch, Deutsch, Spanisch, Französisch und Russisch stringtable[/li]
      [li]Mission File wurde deutlich verkleinert[/li]
      [li]Combatrolle wurde durch Shacktac Bunny Hop ersetzt[/li]
      [li]Einige Sicherheitsupdates wurden hinzugefügt[/li]
      [li]Krankenhaus Loot wurde geupdatet[/li]
      [li]Infektions Chance wurde geupdatet[/li]
      [li]Alle Trash Items wurden aus dem Gebäude Loot Table entfernt[/li]
      [li]Reichweite der Rauchgranate wurde auf 50 gestellt[/li]
      [li]Loot Spawn Radius wurde von 120 auf 70 heruntergesetzt[/li]
      [li]Spawn Verzögerung von 300 auf 150 herabgesetzt[/li]
      [li]Humanity erhöht sich bei Banditen nach geraumer Zeit[/li]
      [li]Spieler können nun anderen auch Antibiotika verabreichen[/li]
      [li]SD Magazine wurden von nicht SD Waffen entfernt und umgekehrt[/li]
      [li]ArmA 2 Squad Command Menü wurde entfernt[/li]


    Orginaler Changelog:


      [li][NEW] - Completely reworked inventory design.[/li]
      [li][NEW] - Spawnselection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (DEFAULT: ENABLED)[/li]
      [li][NEW] - You may now access another player's gear if they are unconscious.[/li]
      [li][NEW] - Medbox1 and foodbox1 found at infected camps.[/li]
      [li][NEW] - Medbox1 added to hospital[/li]
      [li][NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)[/li]
      [li][NEW] - Added item Camonet. (Helicrash, Military)[/li]
      [li][NEW] - Camo nets will be removed within 24 hours of owners death.[/li]
      [li][NEW] - Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)[/li]
      [li][NEW] - Log Suspicious weapons, kills with localvehicles and one shoot kills.[/li]
      [li][NEW] - Hold/carry functionality to gear.[/li]
      [li][NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)[/li]
      [li][NEW] - Added plants model antihack.[/li]
      [li][NEW] - Deathscreen function. (Player will be moved to lobby after a 5 second timeout.)[/li]
      [li][NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.[/li]
      [li][NEW] - Vehicle - UH1H_DZ2 with Desert Skin.[/li]
      [li][NEW] - Crafting system implemented (All recipes must be discovered by crafting).[/li]
      [li][NEW] - Fishing has now been added.[/li]
      [li][NEW] - 1 new food item, 1 New melee weapon, New fish models.[/li]
      [li][NEW] - Crafted Traps. (Punji Trap, Tripwire (Cans), Tripwire (Decoy), Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Grenade), Bear Trap (Flare), Bear Trap (Smoke))[/li]
      [li][NEW] - Crafted Medical. (Makeshift Bandage, Makeshift Splint (Wood), Makeshift Splint (Metal), Bloodbag (Transfusion Ready))[/li]
      [li][NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat, Sledge Bat, Batchete, Chloroform Rag, Makeshift Machete, Makeshift Sledgehammer)[/li]




      [li][FIXED] - Zed direction issue when under chase condition. (should stop them keep turning)[/li]
      [li][FIXED] - Issue where you'd get stuck after the tackle animation.[/li]
      [li][FIXED] - Infection divide by zero error.[/li]
      [li][FIXED] - Updated all zed movement systems to fall in line with the readded LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)[/li]
      [li][FIXED] - Balanced Zed damage Normal returned to .7 Viral kept at 50% higer rate. (Both types can still knock players unconscious)[/li]
      [li][FIXED] - Viral's base damage updated to be Normal's highest damage output.[/li]
      [li][FIXED] - Major dupe, reconnect dupe and body dupe.[/li]
      [li][FIXED] - DayZ Loadingscreen if people use ACR.[/li]
      [li][FIXED] - Eating and drinking in vehicles.[/li]
      [li][FIXED] - Infection will now be properly removed at tents after logout[/li]
      [li][FIXED] - Readded Beartrap to loot tables.[/li]
      [li][FIXED] - Death body doesn't disappear anymore if the player disconnected too fast.[/li]
      [li][FIXED] - BattleFieldClearance antihack.[/li]
      [li][FIXED] - Hospital wallhack.[/li]
      [li][FIXED] - Antihack.[/li]
      [li][FIXED] - Removed benches in the middle of the NWAF barracks entrance.[/li]
      [li][FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)[/li]
      [li][FIXED] - Medical actions performed in vehicles now work properly.[/li]
      [li][FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.[/li]



      [li][UPDATED] - Quick switch now has action menu swapping.[/li]
      [li][UPDATED] - PV optimization. (should remove some unwanted traffic)[/li]
      [li][UPDATED] - Czech, German, Spanish, French and Russian stringtable.[/li]
      [li][UPDATED] - Missionfile is now much smaller.[/li]
      [li][UPDATED] - Replaced combat roll with Shacktac Bunny Hop.[/li]
      [li][UPDATED] - Removed attack call from FSM due to latency. Playing who spawned the zed may not be the player the zed is attacking.[/li]
      [li][UPDATED] - Security updates.[/li]
      [li][UPDATED] - Updated hospital loot.[/li]
      [li][UPDATED] - Increased angle of attack.[/li]
      [li][UPDATED] - Infection base chance.[/li]
      [li][UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation) [/li]
      [li][UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)[/li]
      [li][UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot) [/li]
      [li][UPDATED] - Max smoke target range to 50.[/li]
      [li][UPDATED] - Loot spawning radius reduced from 120 to 70.[/li]
      [li][UPDATED] - Spawn delay reduced from 300 to 150.[/li]
      [li][UPDATED] - Humanity gain over time for bandits.[/li]
      [li][UPDATED] - Auto continue when mission loads for first time.[/li]
      [li][UPDATED] - Antiwallhack.[/li]
      [li][UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6[/li]
      [li][UPDATED] - Players may now administer antibiotics to other players[/li]
      [li][UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).[/li]
      [li][UPDATED] - Removed non SD mags from SD weapons, Removed SD mags from non SD weapons. (weapon configs)[/li]



      [li][REMOVED] - Vehicle damage spam log.[/li]
      [li][REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)[/li]
      [li][REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)[/li]
      [li][REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)[/li]


    [img width=700 height=393]http://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/1003670_505340379537025_525837519_n.jpg[/img]


    [img width=700 height=393]http://se1.dayz.nu/latest/Images/687474703a2f2f692e696d6775722e636f6d2f45714b57446c622e6a7067.jpeg[/img]


    Shacktac Bunny Hop:
    http://www.youtube.com/watch?v=v5jeQz6szRw#ws


    Update:



      [li][NEW] - 1 new food item (Twinkie - a rare find only at the supermarket).[/li]
      [li][NEW] - Crafting system implemented (All recipes must be discovered for crafting, Blueprints do not exist.).[/li]
      [li][NEW] - Access unconscious player's gear. (no humanity loss for knocking players unconscious)[/li]



      [li][FIXED] - Removed benches in the middle of the NWAF barracks entrance.[/li]
      [li][FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile of loot)[/li]

    K1Hzda5.png

    Einmal editiert, zuletzt von Urs ()

  • Zitat

    * [REMOVED] - Removed Collision sys (-> für Zelte etc.)


    Holt die Taucherausrüstung Jungs, endlich wieder Zelte in Stauseen ;D

    For longer than I can remember, I've been looking for someone like you.

    Someone with a head like yours, and a torso too.

    Birds sing, and YOU'RE GONNA PAY,

    THE END!

  • * [FIXED] - Major duplication fix.


    Na hoffentlich hat das Bugusen damit endlich ein Ende !

    " Wenn es blutet , können wir es töten ! "

  • Langsam glaube ich das die DEVS Inkompetente Vollpfosten sind,wenn ich sowas schon Lese wie:


    - [REMOVED] - Removed Collision sys
    Wenn ich sowas Lese weis ich aufanhieb das es wieder tausende Zelte in Seen,Steine,Häuser usw rein gebaut werden.


    - Medbox1 & foodbox1 found at infected camps.
    Sowas unnötiges,wozu Essens und Medicalkiste,hallo bei den Zombies allein findet man schon genug Essen und Trinken,da braucht man nicht noch extra Essenskisten.


    -[UPDATED] - Added 1 guaranteed loot spawn in every building.
    LOL ist das deren ernst?In 1.7.7.1 hat der Kuhstall allein von vorher 6 lootspawns nun 10-12 und dann soll mit den nächsten patch 1 lootspawn zu jeden Gebäude dazu kommen.


    Anstatt,dass sie einmal einen Patch richtig manchen,machen sie seit 1.7.6 nur scheiße und testen die Patches wahrscheinlich nicht mal,bestes beispiel 1.7.6 Essen und Trinken das dich kickt nur damit 1-2 tage später 1.7.6.1 raus kam.

    Einmal editiert, zuletzt von Adebar ()


  • Haha Adebar... Du spielt das Spiel der Tschechen noch nicht lang genug, um zu wissen, dass diese Vorgehensweise schon seit 2001 so praktiziert wird... :))


    Leider doch ;( da ich vor 12Jahren OPF gezockt,seit 3 Jahren Arma2+AO und seit nun über einen Jahr DayZ,da hätte ich die Hoffnung das die MOD version besser gepatchet wird,nur leider wurde sie zerstört da jedes DayZ update-BattlEye update immer wieder neue fehler mit sichbringt.


  • -[UPDATED] - Added 1 guaranteed loot spawn in every building.
    LOL ist das deren ernst?In 1.7.7.1 hat der Kuhstall allein von vorher 6 lootspawns nun 10-12 und dann soll mit den nächsten patch 1 lootspawn zu jeden Gebäude dazu kommen.


    also wort wörtlich übersetzt kommt datt so:
    "hinzugefügt 1 garantierter beute hervorbringen in jedem haus"
    oder auf neudeutsch
    "in jedem haus wurde 1 garantierter lootspawn/beutefund hinzugefügt"
    was ich dann wiederum so verstehe
    "du findest in jedem haus wenigstens 1 dose müll" ;D
    ---
    ich denke nicht das es noch mehr lootplätze sind, dann hättense nicht "garantiert" geschrieben,
    es wird eher eine reaktion auf die "immer leeren" städte elektro und cherno sein...


    errare humanum est :)

  • Changelog UPDATE:


    NEU 12.08.:


    * [UPDATED] - Gear menu carry slot now active to quick switch to/from melee weapons.
    * [UPDATED] - Quick switch now has action menu swapping.


    * [NEW] - Spawnselection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random)


    * [FIXED] - Fixed eating and drinking in vehicles.
    * [UPDATED] - Mission file is now much smaller.
    * [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.


    [img width=700]http://se1.dayz.nu/latest/Images/687474703a2f2f692e696d6775722e636f6d2f45714b57446c622e6a7067.jpeg[/img]

  • 1. Post aktualisiert


    Die Entwicker haben den aktuellesten Changlog zusammengefasst:


    Current Full Changelog.



      [li][NEW] - Completely reworked inventory design.[/li]
      [li][NEW] - Spawnselection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (DEFAULT: ENABLED)[/li]
      [li][NEW] - You may now access another player's gear if they are unconscious.[/li]
      [li][NEW] - Medbox1 and foodbox1 found at infected camps.[/li]
      [li][NEW] - Medbox1 added to hospital[/li]
      [li][NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)[/li]
      [li][NEW] - Added item Camonet. (Helicrash, Military)[/li]
      [li][NEW] - Camo nets will be removed within 24 hours of owners death.[/li]
      [li][NEW] - Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)[/li]
      [li][NEW] - Log Suspicious weapons, kills with localvehicles and one shoot kills.[/li]
      [li][NEW] - Hold/carry functionality to gear.[/li]
      [li][NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)[/li]
      [li][NEW] - Added plants model antihack.[/li]
      [li][NEW] - Deathscreen function. (Player will be moved to lobby after a 5 second timeout.)[/li]
      [li][NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.[/li]



      [li][FIXED] - Zed direction issue when under chase condition. (should stop them keep turning)[/li]
      [li][FIXED] - Issue where you'd get stuck after the tackle animation.[/li]
      [li][FIXED] - Infection divide by zero error.[/li]
      [li][FIXED] - Updated all zed movement systems to fall in line with the readded LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)[/li]
      [li][FIXED] - Balanced Zed damage Normal returned to .7 Viral kept at 50% higer rate. (Both types can still knock players unconscious)[/li]
      [li][FIXED] - Viral's base damage updated to be Normal's highest damage output.[/li]
      [li][FIXED] - Major dupe, reconnect dupe and body dupe.[/li]
      [li][FIXED] - DayZ Loadingscreen if people use ACR.[/li]
      [li][FIXED] - Eating and drinking in vehicles.[/li]
      [li][FIXED] - Infection will now be properly removed at tents after logout[/li]
      [li][FIXED] - Readded Beartrap to loot tables.[/li]
      [li][FIXED] - Death body doesn't disappear anymore if the player disconnected too fast.[/li]
      [li][FIXED] - BattleFieldClearance antihack.[/li]
      [li][FIXED] - Hospital wallhack.[/li]
      [li][FIXED] - Antihack.[/li]



      [li][UPDATED] - Quick switch now has action menu swapping.[/li]
      [li][UPDATED] - PV optimization. (should remove some unwanted traffic)[/li]
      [li][UPDATED] - Czech, German, Spanish, French and Russian stringtable.[/li]
      [li][UPDATED] - Missionfile is now much smaller.[/li]
      [li][UPDATED] - Replaced combat roll with Shacktac Bunny Hop.[/li]
      [li][UPDATED] - Removed attack call from FSM due to latency. Playing who spawned the zed may not be the player the zed is attacking.[/li]
      [li][UPDATED] - Security updates.[/li]
      [li][UPDATED] - Updated hospital loot.[/li]
      [li][UPDATED] - Increased angle of attack.[/li]
      [li][UPDATED] - Infection base chance.[/li]
      [li][UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation) [/li]
      [li][UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)[/li]
      [li][UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot) [/li]
      [li][UPDATED] - Max smoke target range to 50.[/li]
      [li][UPDATED] - Loot spawning radius reduced from 120 to 70.[/li]
      [li][UPDATED] - Spawn delay reduced from 300 to 150.[/li]
      [li][UPDATED] - Humanity gain over time for bandits.[/li]
      [li][UPDATED] - Auto continue when mission loads for first time.[/li]
      [li][UPDATED] - Antiwallhack.[/li]



      [li][REMOVED] - Vehicle damage spam log.[/li]
      [li][REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)[/li]
      [li][REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)[/li]

  • Jo liest sich doch recht nett.
    Bin aber mal gespannt,was dieses mal für bock mist verzapfen werden.

  • Update:



      [li][NEW] - 1 new food item (Twinkie - a rare find only at the supermarket).[/li]
      [li][NEW] - Crafting system implemented (All recipes must be discovered for crafting, Blueprints do not exist.).[/li]
      [li][NEW] - Access unconscious player's gear. (no humanity loss for knocking players unconscious)[/li]



      [li][FIXED] - Removed benches in the middle of the NWAF barracks entrance.[/li]
      [li][FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile of loot)[/li]


  • Update:



      [li][NEW] - 1 new food item (Twinkie - a rare find only at the supermarket).[/li]


    Wooohooo ;D


    Geile Reminiszenz :)

  • Vollständiger Changelog zum kommenden Patch wurde veröffentlicht.
    Es handelt sich mittlerweile um die Versionsnummer 1.8


    Veröffentlichungsdatum wird 07/09/2013 - 14/09/2013 angegeben!
    Morgen folgt ein Blogeintrag mit deutscher Überstetzung dazu.


    Neu zu dem bisherigen Changelog sind folgende Punkte:



      [li][NEW] - Vehicle - UH1H_DZ2 with Desert Skin.[/li]
      [li][NEW] - Crafting system implemented (All recipes must be discovered by crafting).[/li]
      [li][NEW] - Fishing has now been added.[/li]
      [li][NEW] - 1 new food item, 1 New melee weapon, New fish models.[/li]
      [li][NEW] - Crafted Traps. (Punji Trap, Tripwire (Cans), Tripwire (Decoy), Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Grenade), Bear Trap (Flare), Bear Trap (Smoke))[/li]
      [li][NEW] - Crafted Medical. (Makeshift Bandage, Makeshift Splint (Wood), Makeshift Splint (Metal), Bloodbag (Transfusion Ready))[/li]
      [li][NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat, Sledge Bat, Batchete, Chloroform Rag, Makeshift Machete, Makeshift Sledgehammer)[/li]



      [li][FIXED] - Removed benches in the middle of the NWAF barracks entrance.[/li]
      [li][FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)[/li]
      [li][FIXED] - Medical actions performed in vehicles now work properly.[/li]
      [li][FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.[/li]



      [li][UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6[/li]
      [li][UPDATED] - Players may now administer antibiotics to other players[/li]
      [li][UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).[/li]
      [li][UPDATED] - Removed non SD mags from SD weapons, Removed SD mags from non SD weapons. (weapon configs)[/li]



      [li][REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)[/li]

  • [NEW] - Fishing has now been added.


    Auch sehr genial, kommt meiner Spielweise sehr entgegen :)

  • [NEW] - Vehicle - UH1H_DZ2 with Desert Skin.


    LOL dazu sage ich mal nichts besser nichts.


    Das Crafting ist endlich drinne und man kann Fallen Bauen,wie geil ist das denn >:D


    (Punji Trap, Tripwire (Cans), Tripwire (Decoy), Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Grenade), Bear Trap (Flare), Bear Trap (Smoke)


    [NEW] - 1 new food item (Twinkie - a rare find only at the supermarket).


    da muss ich immer an Zombieland denken.


    [NEW] - Fishing has now been added.


    Endlich mal gechillt die Angel ins Meer halten,wurde auch mal Zeit kenne es schon seit Epoch.

  • AAAAHHH der neue Patch muss kommen :) kanns nicht abwarten zu angeln :D


    Aber jetzt mal ernsthaft..so langsam kann die Vollversion einpacken...die Mod bietet im Mom viel zu viel geile Sachen und ist wohl im Mom. auch stabiler :D


    MFG