Experimental Update 1.29

  • GyJ8P3kXYAAexvq?format=jpg&name=900x900


    Externer Inhalt x.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

    • Experimental 1.29 startet am 14.8..
    • neue Klamotten von Windstride (arbeitet für BI)
    • Terrain-Blending repariert
    • central economy wird auf Cherna geändert
      • Weiterer Stream am 14.8. um 15 Uhr, falls Update gut kommt
    • neue Waffensounds
    • Fuchs und Bärenmütze
    • performance issue repairs werden in Spielsessions mit Dev getestet
    • Änderungen am Sakhal-Bunker mit Jamie (lad, Lads lightning overhaul - arbeitet auch für BI)

    So knapp, falls ich nebenher nix verpasst hab. ;)


    0:00:00 - Stream starts
    0:09:53 - Intro
    0:12:15 - 1.29 gets off to a good start
    0:13:55 - Terrain blending
    0:25:46 - Gulag jacket
    0:27:32 - New pistol audio
    0:29:04 - New Sakhal flag
    0:30:33 - More new pistol audio
    0:35:48 - Pilot jacket
    0:40:55 - Fox headdress
    0:42:47 - Military winter boots
    0:51:30 - Longhorn new audio
    1:01:14 - New Le-Mas audio
    1:03:25 - New KA audio
    1:04:59 - Taking out a bear
    1:09:39 - Bear headdress
    1:11:04 - Military winter coat
    1:16:32 - Jamie arrives
    1:17:35 - M16 new audio
    1:18:22 - Military sweater
    1:21:35 - Jamie explains new bunker extension
    1:25:16 - Jamie crashes the car
    1:32:45 - Server crashes
    1:41:25 - Going into the bunker extension
    1:42:17 - 1.29 Experimental release date and info
    1:42:50 - 1.29 Experimental comes with a full wipe
    1:43:10 - Planned stream with Martin from Design to talk CE changes
    1:43:39 - Planned stream on Friday with Slexify

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

  • PC Experimental 1.29 Update 1 - Version 1.29.160485 (Release on 14.08.2025)

    NOTES

    • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
    • Consider de-fragmenting your HDD after downloading large updates.
    • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
    • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

    FROSTLINE EXPANSION

    ADDED

    • New section of the underground bunker on Burukan island
    • Sakhal flag and armband
    • Pilot jacket
    • Winter Military Coat

    FIXED

    • Bodies on Sakhal could decay and attract flies despite the cold environment


    GENERAL GAME

    ADDED

    • Bear headdress
    • Heavy labor jacket
    • Military sweater
    • Fox headdress
    • Military winter boots
    • Fur boots
    • Long haul backpack
    • New promo carousel implemented for the main menu

    CHANGED

    • Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones
    • Assault rifles gunshot sound reworked
    • Pistol gunshot sounds reworked
    • The Server Browser now opens the "Official" tab by default if the player has no favorite servers; otherwise, it opens the "Favorites" tab

    FIXED

    • Character could glitch and clip through objects when taking vaultable items in hands (T192558, T193315, T193320, T193316)
    • Inventory could be accessed in Surrender pose
    • Issues with displaying items in Vicinity tab and being able to access them through objects
    • Reconnecting removed blinding effect of Burlap sack on head
    • Vehicles twitched when driving on concrete panels (T191309)
    • AIs could clip through closed door of specific garage building
    • Specific boat wreck model became invisible at too short view distance
    • Unpacking a headlight had no audio (T192384)
    • Plums disappeared at too short view distance
    • Aiming with M79 removed night vision (T193230)
    • Part of bear attacking audio sample was incorrect (T192086)
    • Fixed multiple locations allowing to look through structures (T191053)
    • Windows in specific garage building were missing collisions
    • Humvee was Missing Getting In/Out Sound (T167764)
    • AP Items deployed through activate widget were missing sound
    • Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious
    • Various clipping issues
    • Cars could crash without apparent reason due to unexpected collisions with terrain (T191200, T192926)
    • Under unstable or low FPS, the selected gear could be skipped over unintentionally
    • Players could see moving cars and boats glitch after reconnecting
    • Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504)
    • Deployed tripwire was not functional (T193431)
    • Start engine sound is played when player leaves started vehicle
    • Incorrect sound could be played when loading the crossbow (T191119)
    • Incorrect sound could be played when disarming Explosive with a different detonator
    • Items dropped near some specific assets could be inaccessible afterwards (T189382)
    • Certain assets would have incorrect collisions
    • Cars could crash on even roads and launch players into near-death situations (T191200, T192926)
    • Exploit where players were able to duplicate items
    • Exploit allowing players to enter vehicles while holding heavy items
    • RAK now spawns chambered when equipped with a magazine
    • Players could spawn random items in their inventory (T192644, T192643)
    • Players could see dynamic contaminated zones become invisible over time (T192492)
    • Players could launch themselves into the air by going prone on a car roof edge (T192699)
    • Players could freeze the client by some cargo operations (T192460)
    • Players could hit invisible barriers on some fence and wall objects
    • Item swapping functionality wasn't working in some cases


    CHERNARUS

    • Player could see through specific wall by squeezing between it and a container (T191053)
    • Specific trees were floating in air (T190606, T191125)
    • Fallen tree was clipping through other trees (T190606)


    LIVONIA

    • Some items and widgets could be inaccessible in swampy locations with reeds
    • Incorrect sizing of contaminated zones in Pavlovo and Radunin

    SERVER

    • Fixed: Scripts would not compile with '-doScriptLogs=1' CLI on Retail

    LAUNCHER

    • Frostline DLC was not indicated correctly for players not owning the expansion

    TERRAIN BUILDER

    • Version information is now shown in the Terrain Builder’s Help > About dialog
    • Saves objects with a persistent ID into WRP instead of regenerating them every build
    • WPR files, exported with TB version higher than X (lets get the exact version number) require 1.29 binarization executable

    MODDING

    • Fixed: Crash when using SurfaceUnderObjectByBone on some animals
    • Changed: Temporarily increased the maximum size of 'ScriptInputUserData' to accommodate for Network IDs being larger

    KNOWN ISSUES

    • PLAY button in main menu does not show server last played at when hovered over and clicking it does not connect you to the server
    • Indoor shots can sound silenced to the shooter
    • We are currently experiencing freezing issues with community Linux servers on Experimental (PC). We have identified the issues and it will come with the future release of EXP.
    • We are temporarily reducing capacity on official Experimental servers to stress-test full pop performance. This will cause some strain, and stability will be affected, but it’s intentional for data collection.

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.