Hallo zusammen,
ich bin am verzweifeln und habe die Hoffnung, hier einen Pro zu finden.
Ich habe diverse Kleidungsstücke neu Texturiert und entsprechend einer Anleitung bearbeitet. Alle Kleidungsstücke, bis auf die Plate Carrier, werden Fehlerfrei texturiert ins Spiel geladen. Den Fehler bei der Plate Carrier finde ich einfach nicht. Die Plate Carrier wird geladen (ist spawnbar) besitzt aber die original DayZ Textur und nicht meine eigene.
Meine config.cpp sieht wie folgt aus
Code
class CfgPatches
{
class WoodlandClothing
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Characters",
"DZ_Characters_Tops",
"DZ_Characters_Headgear",
"DZ_Data"
};
};
};
class cfgVehicles
{
class Clothing;
class CargoPants_ColorBase;
class CargoPants_Woodland: CargoPants_ColorBase
{
scope=2;
displayName="Woodland Pants";
descriptionShort="designed by Joker";
visibilityModifier=0.94999999;
hiddenSelectionsTextures[]=
{
"WoodlandClothing\data\Woodland\cargoPants_woodland.paa",
"WoodlandClothing\data\Woodland\cargoPants_woodland.paa",
"WoodlandClothing\data\Woodland\cargoPants_woodland.paa"
};
};
class MilitaryBoots_ColorBase;
class MilitaryBoots_Woodland: MilitaryBoots_ColorBase
{
scope=2;
displayName="Woodland Boots";
descriptionShort="designed by Joker";
visibilityModifier=0.94999999;
hiddenSelectionsTextures[]=
{
"WoodlandClothing\data\Woodland\MilitaryBoots_woodland.paa",
"WoodlandClothing\data\Woodland\MilitaryBoots_woodland.paa",
"WoodlandClothing\data\Woodland\MilitaryBoots_woodland.paa"
};
};
class PlateCarrierVest;
class PlateCarrierVest_Woodland: PlateCarrierVest
{
scope=2;
displayName="Woodland Plate Carrier";
descriptionShort="designed by Joker";
visibilityModifier=0.94999999;
hiddenSelectionsTextures[]=
{
"WoodlandClothing\data\Woodland\plate_ballisticvest_woodland.paa",
"WoodlandClothing\data\Woodland\plate_ballisticvest_woodland.paa",
"WoodlandClothing\data\Woodland\plate_ballisticvest_woodland.paa"
};
};
class PoliceVest;
class PoliceVest_Woodland: PoliceVest
{
scope=2;
displayName="Woodland Police Vest";
descriptionShort="designed by Joker";
visibilityModifier=0.94999999;
hiddenSelectionsTextures[]=
{
"WoodlandClothing\data\Woodland\police_stab_vest_woodland.paa",
"WoodlandClothing\data\Woodland\police_stab_vest_woodland.paa",
"WoodlandClothing\data\Woodland\police_stab_vest_woodland.paa"
};
};
class PressVest_ColorBase;
class PressVest_Woodland: PressVest_ColorBase
{
scope=2;
displayName="Woodland Press Vest";
descriptionShort="designed by Joker";
visibilityModifier=0.94999999;
hiddenSelectionsTextures[]=
{
"WoodlandClothing\data\Woodland\pressvest_woodland.paa",
"WoodlandClothing\data\Woodland\pressvest_woodland.paa",
"WoodlandClothing\data\Woodland\pressvest_woodland.paa"
};
};
class HelmetBase;
class Mich2001Helmet;
class TacticalHelmet_Woodland: Mich2001Helmet
{
scope=2;
displayName="Woodland Tactical Helmet";
descriptionShort="designed by Joker";
visibilityModifier=0.94999999;
hiddenSelectionsTextures[]=
{
"WoodlandClothing\data\Woodland\tacticalHelmet_woodland.paa",
"WoodlandClothing\data\Woodland\tacticalHelmet_woodland.paa",
"WoodlandClothing\data\Woodland\tacticalHelmet_woodland.paa"
};
};
class tacticalshirt_colorbase;
class tacticalshirt_Woodland: tacticalshirt_colorbase
{
scope=2;
displayName="Woodland Tactical Shirt";
descriptionShort="designed by Joker";
visibilityModifier=0.94999999;
hiddenSelectionsTextures[]=
{
"WoodlandClothing\data\Woodland\tacticalShirt_woodland.paa",
"WoodlandClothing\data\Woodland\tacticalShirt_woodland.paa",
"WoodlandClothing\data\Woodland\tacticalShirt_woodland.paa"
};
};
class TacticalGloves_ColorBase;
class tacticalgloves_Woodland: TacticalGloves_ColorBase
{
scope=2;
displayName="Woodland Tactical Gloves";
descriptionShort="designed by Joker";
visibilityModifier=0.94999999;
hiddenSelectionsTextures[]=
{
"WoodlandClothing\data\Woodland\tacticalGloves_woodland.paa",
"WoodlandClothing\data\Woodland\tacticalGloves_woodland.paa",
"WoodlandClothing\data\Woodland\tacticalGloves_woodland.paa"
};
};
};
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