• Du kannst den Damage Effekt in der CfgEffectArea.json abstellen, dazu musst du diesen Part hier ändern:

    Code
    {     "AreaName": "Ship-SW",
    "Type": "ContaminatedArea_Static",
    "TriggerType": "ContaminatedTrigger", <-------- HIER ÄNDERN!
    "Data": {


    Änderst einfach in "EffectTrigger" um.

    Code
    {     "AreaName": "Ship-SW",
    "Type": "ContaminatedArea_Static",
    "TriggerType": "EffectTrigger",
    "Data": {



    Weitere Trigger:

    Spoiler anzeigen

    BarbedwireTrigger

    ContaminatedTrigger <--- For dealing damage when inside the radius of the Contaminated Zone

    CylinderTrigger

    EffectTrigger <--- Deals no damage when inside radius, but the effects still trigger for "PlayerData"

    ManTrigger

    SphereTrigger

    SpookyTrigger <--- Used for Halloween event for mist

    TrapTrigger

    Trigger

    TriggerEffectmanager

    TriggerEvents

    Mehr Effekte wenn man die Zone betritt:

    Spoiler anzeigen

    PPERequester_InventoryBlur

    PPERequester_ControllerDisconnectBlur

    PPERequester_GlassesSportBlack

    PPERequester_GlassesSportBlue

    PPERequester_GlassesSportGreen

    PPERequester_GlassesSportOrange

    PPERequester_GlassesAviator

    PPERequester_GlassesDesignerBlack

    PPERequester_TacticalGoggles

    PPERequester_MotoHelmetBlack

    PPERequester_WeldingMask

    PPERequester_CameraNV

    PPERequester_CameraADS

    PPERequester_BloodLoss

    PPERequester_DeathDarkening

    PPERequester_UnconEffects

    PPERequester_TunnelVisionEffects

    PPERequester_BurlapSackEffects

    PPERequester_IntroChromAbb

    PPERequester_FeverEffects

    PPERequester_FlashbangEffects

    PPERequester_ShockHitReaction

    PPERequester_HealthHitReaction

    PPERequester_MenuEffects

    PPERequester_ControlsBlur

    PPERequester_ServerBrowserBlur

    PPERequester_TutorialMenu

    PPERequester_ContaminatedAr

    Weitere Partikel Effekte:

    Spoiler anzeigen

    _test_no_material

    _test_orientation

    _test_orientation_02

    _test_weapon_shot

    blood_bleeding_01

    blood_bleeding_02

    blood_surface_chunks

    blood_surface_drops

    breath_vapour_heavy

    breath_vapour_light

    breath_vapour_medium

    character_vomit_01

    character_vomit_puddle

    character_vomitblood_01

    contaminated_area_gas_around

    contaminated_area_gas_around_tiny

    contaminated_area_gas_bigass

    contaminated_area_gas_ground

    contaminated_area_gas_shell

    cooking_baking_done

    cooking_baking_start

    cooking_boiling_done

    cooking_boiling_empty

    cooking_boiling_start

    cooking_burning_done

    cooking_drying_done

    cooking_drying_start

    debug_dot

    default_01

    digging_ground

    easter_egg_activate

    electro_shortc2

    env_fly_swarm_01

    explosion_landmine_01

    explosion_m67_01

    explosion_m84_01

    explosion_placeholder

    explosion_rgd5_01

    fire_bonfire

    fire_extinguish_wind

    fire_medium_barrel_01

    fire_medium_camp_01

    fire_medium_house_01

    fire_medium_oven_01

    fire_small_barrel_01

    fire_small_barrel_01_end

    fire_small_barrel_01_start

    fire_small_camp_01

    fire_small_camp_01_end

    fire_small_camp_01_start

    fire_small_flare_blue_01

    fire_small_flare_green_01

    fire_small_flare_red_01

    fire_small_flare_yellow_01

    fire_small_house_01

    fire_small_house_01_end

    fire_small_house_01_start

    fire_small_oven_01

    fire_small_oven_01_start

    fire_small_ovenl_01_end

    fire_small_roadflare_red_01

    fire_small_roadflare_red_02

    fire_small_roadflare_red_03

    fire_small_roadflare_red_04

    fire_small_stove_01

    fire_small_stove_01_end

    fire_small_stove_01_start

    fire_small_torch_01

    fire_small_torch_02

    fire_small_torch_03

    fire_small_torch_yellow_01

    hatchback_coolant_overheated

    hatchback_coolant_overheating

    hatchback_engine_failing

    hatchback_engine_failure

    hatchback_exhaust

    menu_engine_fire

    menu_evaporation

    smoke_bonfire

    smoke_generic_wreck

    smoke_heli_wreck_01

    smoke_m18_green_01

    smoke_m18_green_02

    smoke_m18_green_03

    smoke_m18_purple_01

    smoke_m18_purple_02

    smoke_m18_purple_03

    smoke_m18_red_01

    smoke_m18_red_02

    smoke_m18_red_03

    smoke_m18_white_01

    smoke_m18_white_02

    smoke_m18_white_03

    smoke_m18_yellow_01

    smoke_m18_yellow_02

    smoke_m18_yellow_03

    smoke_m7a2_white_01

    smoke_m7a2_white_02

    smoke_m7a2_white_03

    smoke_medium_barrel_01

    smoke_medium_camp_01

    smoke_medium_house_01

    smoke_rdg2_black_01

    smoke_rdg2_black_02

    smoke_rdg2_black_03

    smoke_rdg2_test_02

    smoke_rdg2_white_01

    smoke_rdg2_white_02

    smoke_rdg2_white_03

    smoke_small_barrel_01

    smoke_small_camp_01

    smoke_small_generator_01

    smoke_small_house_01

    smoking_barrel

    smoking_barrel_heavy

    smoking_barrel_small

    smoking_barrel_steam

    smoking_barrel_steam_small

    spooky_mist

    steam_medium_camp_2end

    steam_medium_house_2end

    toxic_cloud

    weapon_shot_ak101_01

    weapon_shot_ak74_01

    weapon_shot_akm_01

    weapon_shot_akm_02

    weapon_shot_chamber_smoke

    weapon_shot_chamber_smoke_raise

    weapon_shot_chamber_spark

    weapon_shot_cz527_01

    weapon_shot_cz61_01

    weapon_shot_cz75_01

    weapon_shot_flame_3d

    weapon_shot_flame_3d_4star

    weapon_shot_fnx_01

    weapon_shot_fnx_02

    weapon_shot_izh18_01

    weapon_shot_izh18_02

    weapon_shot_m4a1_01

    weapon_shot_magnum_01

    weapon_shot_makarov_01

    weapon_shot_mosin_compensator_01

    weapon_shot_mosin9130_01

    weapon_shot_mp133_01

    weapon_shot_mp5k_01

    weapon_shot_mp5k_02

    weapon_shot_mp5k_02_boris

    weapon_shot_pellets

    weapon_shot_sks_01

    weapon_shot_ump45_01

    weapon_shot_vss_01

    weapon_shot_winch70_01

    weapon_shot_winded_smoke

    weapon_shot_winded_smoke_small


    Leider weiß ich nicht mehr in welcher PBO Datei diese Effekte und Partikel sitzen.
    Ich hoffe ich konnte Dir trotzdem etwas weiter helfen.


    Ich habe damit ein riesen Lagerfeuer erstellt, quasi eine Flamme die ewig brennt.
    Für das Memorial für Jen bei Bor....Jen we miss you so much...

    Spoiler anzeigen

    LT0kMbA.jpg
    ZCr3tYP.jpg
    FiinD8g.jpg


    Jen aka Poisonantler, † 8th March 2018
    Twitch: https://l.facebook.com/l.php?u=https%…yO8G67qWm4UHc1A
    Twitter: https://l.facebook.com/l.php?u=https%…yO8G67qWm4UHc1A


    We will meet again at the cosmic "Respawn Point".

    May You Rest in Peace.

    I Give You Gum.

    3 Mal editiert, zuletzt von Delicious Ace (26. Januar 2022 um 12:33)

  • wenn ich den spooky mit vpp nutze ist der grün.... aber vielen dank.....werd es so ausprobieren

    Hast Du auch die richtige Zeile angepasst?


    "graphics/particles/contaminated_area_gas_bigass" <------- Viel zu gut :D

    I Give You Gum.