Moin!
Folgendes problem: Die mutanten spawnen bis auf 3 nicht!. Mittlerweile hab ich keinen dunst mehr, worans liegt.
Ich pack mal hier alles rein. Evtl sieht jemand den fehler - Ich find nixmehr und hab auch keine Ahnung mehr worans liegt. modentwickler ist leider auch nicht zu erreichen.
Code
<territory color="2164195328">
<zone name="InfectedAthena1_1" smin="1" smax="1" dmin="0" dmax="0" x="11897.6" z="12505.9" r="50"/>
<zone name="InfectedAthena1_2" smin="1" smax="1" dmin="0" dmax="0" x="2606.74" z="1298.15" r="50"/>
<zone name="InfectedSkat12" smin="1" smax="1" dmin="0" dmax="0" x="2511.38" y="193.609" z="5076.58" r="50"/>
Nur diese 3 Spawnen. Ich will aber nicht das die static immer da sind sondern nur wenn spieler da sind.
Ich bin mittlerweile alle spawns abgelaufen - jedoch spawnen sie nur auf den 3 Punkten...
C:\Users\Administrator\Desktop\servers\servers\GcAModded\profiles\gfv_ZmbSpawn:
Code
{
"o_UpdateInterval": 1,
"m_ZmbSpawns": [
{
"m_Name": "Soldier at submarine",
"m_Pos": [
11897.599609375,
140.01199340820313,
12505.900390625
],
"m_TimeUntilSpawn": 0,
"m_TimeRespawn": 240,
"m_IsSpawned": 0
},
{
"m_Name": "Scientist in control room (disabled)",
"m_Pos": [
2606.739990234375,
21.8218994140625,
1298.1500244140626
],
"m_TimeUntilSpawn": -18,
"m_TimeRespawn": 240,
"m_IsSpawned": 0
},
{
"m_Name": "Scientist in control side room",
"m_Pos": [
2511.3798828125,
193.60899353027345,
5076.580078125
],
"m_TimeUntilSpawn": 0,
"m_TimeRespawn": 240,
"m_IsSpawned": 0
},
{
"m_Name": "Soldier in armory",
"m_Pos": [
4549.7900390625,
317.9989929199219,
8347.51953125
],
"m_TimeUntilSpawn": 0,
"m_TimeRespawn": 240,
"m_IsSpawned": 0
},
{
"m_Name": "Soldier lower tunnel",
"m_Pos": [
4618.35986328125,
339.0,
9594.58984375
],
"m_TimeUntilSpawn": 0,
"m_TimeRespawn": 240,
"m_IsSpawned": 0
},
{
"m_Name": "Scientist in server room",
"m_Pos": [
4046.429931640625,
369.8689880371094,
11633.099609375
],
"m_TimeUntilSpawn": 0,
"m_TimeRespawn": 240,
"m_IsSpawned": 0
},
{
"m_Name": "Scientist institute",
"m_Pos": [
332.2919921875,
294.9840087890625,
9361.98046875
],
"m_TimeUntilSpawn": 0,
"m_TimeRespawn": 240,
"m_IsSpawned": 0
},
{
"m_Name": "Scientist in crater",
"m_Pos": [
7993.14990234375,
339.20599365234377,
14642.7998046875
],
"m_TimeUntilSpawn": 0,
"m_TimeRespawn": 240,
"m_IsSpawned": 0
},
{
"m_Name": "Soldier in crater",
"m_Pos": [
1653.18994140625,
451.74200439453127,
14197.900390625
],
"m_TimeUntilSpawn": 0,
"m_TimeRespawn": 240,
"m_IsSpawned": 0
}
]
}
Alles anzeigen
C:\Users\Administrator\Desktop\servers\servers\GcAModded\mpmissions\dayzOffline.chernarusplus\env\zombie_territories
Code
<!-- Mutant Spawn -->
<territory color="2164195328">
<zone name="InfectedAthena1_1" smin="1" smax="1" dmin="0" dmax="0" x="11897.6" z="12505.9" r="50"/>
<zone name="InfectedAthena1_2" smin="1" smax="1" dmin="0" dmax="0" x="2606.74" z="1298.15" r="50"/>
<zone name="InfectedSkat12" smin="1" smax="1" dmin="0" dmax="0" x="2511.38" y="193.609" z="5076.58" r="50"/>
<zone name="InfectedAthena2_1" smin="1" smax="1" dmin="1" dmax="1" x="4549.79" y="317.999" z="8347.52" r="50"/>
<zone name="InfectedAthena2_2" smin="1" smax="1" dmin="1" dmax="1" x="4618.36" z="9594.59" r="50"/>
<zone name="InfectedAthena2_3" smin="1" smax="1" dmin="1" dmax="1" x="4046.43" z="11633.1" r="50"/>
<zone name="InfectedAthena2_4" smin="1" smax="1" dmin="1" dmax="1" x="332.292" z="9361.98" r="50"/>
<zone name="InfectedAthenaResearch1" smin="1" smax="1" dmin="1" dmax="1" x="7993.15" z="14642.8" r="50"/>
<zone name="InfectedAthenaResearch2" smin="1" smax="1" dmin="1" dmax="1" x="1653.19" z="14197.9" r="50"/>
<!-- submarine -->
<!-- soldier -->
<!-- <11939.041992, 2.236833, 12026.279297> -->
<zone name="DS_Mutant_Soldier1" smin="1" smax="1" dmin="1" dmax="1" x="11897.6" z="12505.9" r="50"/>
<!-- <zone name="InfectedMedic" smin="1" smax="1" dmin="1" dmax="1" x="11939.041992" z="12026.279297" r="0"/> -->
<!-- athena 2 -->
<!-- SCIENTIST in control room -->
<!-- this might not be needed -->
<!-- <4977.215820, 32.270702, 6624.996582> -->
<zone name="DS_Mutant_Scientist" smin="1" smax="1" dmin="1" dmax="1" x="7993.15" z="14642.8" r="50"/>
<!-- <zone name="InfectedMedic" smin="1" smax="1" dmin="1" dmax="1" x="4977.215820" z="6624.996582" r="0"/> -->
<!-- Control room side -->
<!-- Scientsis -->
<!-- <4988.42, 32.1717, 6620.69> -->
<zone name="DS_Mutant_Scientist" smin="1" smax="1" dmin="1" dmax="1" x="2606.74" z="1298.15" r="50"/>
<!-- <zone name="InfectedMedic" smin="1" smax="1" dmin="1" dmax="1" x="4988.42" z="6620.69" r="0"/> -->
<!-- Soldier, armory -->
<!-- <4965.27, 28.4785, 6625.34> -->
<zone name="DS_Mutant_Soldier4" smin="1" smax="1" dmin="1" dmax="1" x="5281.34" z="9804.31" r="50"/>
<!-- <zone name="InfectedArmy" smin="1" smax="1" dmin="1" dmax="1" x="4965.27" z="6625.34" r="0"/> -->
<!-- Soldier, tunnel -->
<!-- <4967.330078, 22.965855, 6633.080078> -->
<zone name="DS_Mutant_Soldier5" smin="1" smax="1" dmin="1" dmax="1" x="4549.79" z="8347.52" r="50"/>
<!-- <zone name="InfectedArmy" smin="1" smax="1" dmin="1" dmax="1" x="4967.330078" z="6633.080078" r="0"/> -->
<!-- SCIENTIST in server room -->
<!-- <4977.757324, 37.264416, 6626.480957> -->
<zone name="DS_Mutant_Scientist" smin="1" smax="1" dmin="1" dmax="1" x="4618.36" z="9594.59" r="50"/>
<!-- <zone name="InfectedMedic" smin="1" smax="1" dmin="1" dmax="1" x="4977.757324" z="6626.480957" r="0"/> -->
<!-- athena institute (basement) -->
<!-- scientsis -->
<!-- <4301.259766, 72.654167, 8076.698730> -->
<zone name="DS_Mutant_Scientist" smin="1" smax="1" dmin="1" dmax="1" x="4046.43" z="11633.1" r="50"/>
<!-- <zone name="InfectedMedic" smin="1" smax="1" dmin="1" dmax="1" x="4301.259766" z="8076.698730" r="0"/> -->
<!-- athena 1 (crater) -->
<!-- scientist -->
<!-- <3771.598633, 150.564178, 8230.769531> -->
<zone name="DS_Mutant_Scientist" smin="1" smax="1" dmin="1" dmax="1" x="332.292" z="9361.98" r="50"/>
<!-- <zone name="InfectedMedic" smin="1" smax="1" dmin="1" dmax="1" x="3771.598633" z="8230.769531" r="0"/> -->
<!-- soldier -->
<!-- <3774.247070, 150.638763, 8259.948242> -->
<zone name="DS_Mutant_Soldier2" smin="1" smax="1" dmin="1" dmax="1" x="1653.19" z="14197.9" r="50"/>
<!-- <zone name="InfectedArmy" smin="1" smax="1" dmin="1" dmax="1" x="3774.247070" z="8259.948242" r="0"/> -->
</territory>
Alles anzeigen
Spawnabletypes:
Code
<!-- DS_Mutant_Soldier_Base -->
<type name="DS_Mutant_Soldier_Base">
<cargo chance="1.00">
<item name="CombatKnife" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="GasMask" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="BandageDressing" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Rangefinder" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Flashlight" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Battery9V" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Battery9V" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Battery9V" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Handcuffs" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Canteen" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Rice" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="PersonalRadio" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="AmmoBox_556x45_20Rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="AmmoBox_556x45_20Rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="NVGHeadstrap" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="NVGoggles" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="M4_RISHndgrd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="M4_CQBBttstck" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="M9A1_Bayonet" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="M4_Suppressor" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="ACOGOptic" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="M4A1" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Mag_STANAG_30Rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Mag_STANAG_30Rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Mag_STANAG_30Rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Mag_STANAG_30Rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="FNX45" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Mag_FNX45_15Rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Mag_FNX45_15Rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Mag_FNX45_15Rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="AmmoBox_45ACP_25rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="AmmoBox_45ACP_25rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="WeaponCleaningKit" chance="1" />
</cargo>
</type>
<!-- DS_Mutant_Scientist_Base -->
<type name="DS_Mutant_Scientist_Base">
<cargo chance="1.00">
<item name="PainkillerTablets" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="PainkillerTablets" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Morphine" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Morphine" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Epinephrine" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Epinephrine" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="BandageDressing" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="BandageDressing" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="VitaminBottle" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="CharcoalTablets" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="TetracyclineAntibiotics" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="TetracyclineAntibiotics" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Wrench" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Hammer" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="dzn_apsi" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="Screwdriver" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="ElectronicRepairKit" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="EpoxyPutty" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="WaterBottle" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="TacticalBaconCan" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="MakarovIJ70" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="AmmoBox_380_35rnd" chance="1" />
</cargo>
<cargo chance="1.00">
<item name="DuctTape" chance="1" />
</cargo>
</type>
Alles anzeigen
Events:
Code
<!-- Mutant Spawn -->
<event name="InfectedAthena1_1">
<waves>0</waves>
<nominal>0</nominal>
<min>1</min>
<max>5</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="0" type="DS_Mutant_Scientist"/>
</children>
</event>
<event name="InfectedAthena1_2">
<waves>0</waves>
<nominal>0</nominal>
<min>1</min>
<max>5</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="0" type="DS_Mutant_Soldier1"/>
</children>
</event>
<event name="InfectedSkat12">
<waves>0</waves>
<nominal>0</nominal>
<min>1</min>
<max>5</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="0" type="DS_Mutant_Soldier1"/>
</children>
</event>
<event name="InfectedAthena2_1">
<waves>0</waves>
<nominal>0</nominal>
<min>1</min>
<max>5</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="0" type="DS_Mutant_Scientist"/>
</children>
</event>
<event name="InfectedAthena2_2">
<waves>0</waves>
<nominal>0</nominal>
<min>1</min>
<max>1</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="0" type="DS_Mutant_Scientist"/>
</children>
</event>
<event name="InfectedAthena2_3">
<waves>0</waves>
<nominal>0</nominal>
<min>1</min>
<max>5</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="0" type="DS_Mutant_Soldier3"/>
</children>
</event>
<event name="InfectedAthena2_4">
<waves>0</waves>
<nominal>0</nominal>
<min>1</min>
<max>5</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="0" type="DS_Mutant_Soldier4"/>
</children>
</event>
<event name="InfectedAthenaResearch1">
<waves>0</waves>
<nominal>0</nominal>
<min>1</min>
<max>5</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="0" type="DS_Mutant_Soldier6"/>
</children>
</event>
<event name="InfectedAthenaResearch2">
<waves>0</waves>
<nominal>0</nominal>
<min>1</min>
<max>5</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="0" type="DS_Mutant_Scientist"/>
</children>
</event>
Alles anzeigen
Types:
Code
!-- Mutants -->
<type name="DS_Mutant_Soldier1">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="DS_Mutant_Soldier2">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="DS_Mutant_Soldier3">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="DS_Mutant_Soldier4">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="DS_Mutant_Soldier5">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="DS_Mutant_Soldier6">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="DS_Mutant_Scientist">
<nominal>0</nominal>
<lifetime>3600</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<!-- Mutant Heads -->
<type name="DS_Soldier1_Head">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Soldier2_Head">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Soldier3_Head">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Soldier4_Head">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Soldier5_Head">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Soldier6_Head">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Scientist_Head">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<!-- Mutant Masks -->
<type name="DS_Soldier1_Mask">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Soldier2_Mask">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Soldier3_Mask">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Soldier4_Mask">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Soldier5_Mask">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Soldier6_Mask">
<lifetime>28800</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>
<type name="DS_Mutant_Steak">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="food"/>
</type>
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