• Neue Version ist raus. Jetzt 0.60.

    Change Log


    New: You can see infected now roaming in the forest areas, this has been done to enhance player's cautious while travelling or hiding in the forests on Namalsk

    New:Necessary steps has been done to make sniper rifles more rare including the experimental gauss rifle

    Added: CfgBuildingLoot changed to CfgBuildingLootNamalsk, this class now contains not only the custom loot tables and loot spots, but also redefined Chernarus buildings, used by Namalsk

    Added: 'building_spawnLoot.sqf', 'building_spawnZombies.sqf', 'zombie_generate.sqf' and 'player_spawnCheck.sqf' moved to nst\ns_dayz\code\compile to support the CfgBuildingLoot -> CfgBuildingLootNamalsk change

    Added: 'gather_meat.sqf' to nst\ns_dayz\code\actions to support the animal change

    Added: 'player_animalCheck.sqf' to nst\ns_dayz\code\compile to support the animal change

    Added: Small addition to the mission file to prevent players with any older version of DayZ: Namalsk to connect on 0.60 servers

    Added: 'player_monitor.fsm', 'player_monitor.sqf' added and modified so the clients are able to receive version info of DayZ: Namalsk from the server and compare it with their own (+ string added, in case of the wrong version)

    Improved: Roaming infected script now spawns on the predefined position/s (hangPos[] in CfgBuildingLoot), if this position is not defined, it spawns infected on the default model position (dayz default behaviour)

    Improved: Roaming infected should find a bit more possible locations for walking than before

    Changed: nst\ns_dayz\code\init\variables.sqf to support the CfgBuildingLoot -> CfgBuildingLootNamalsk changes

    Changed: ALL CHERNARUS BUILDINGS WERE MOVED UNDER CUSTOM NAMALSK LOOT TABLES (hospital, supermarket, offices, deerstands,..) => I have now 100% control of the loot tables of Namalsk

    Changed: used sqf files in ns_dayz.pbo from dayz_code.pbo were updated for DayZ 1.7.3 code version

    Changed: Animal spawn made a bit higher (more low & mid class animals), but the yield lowered

    Changed: Disabled infected spawn on 'Land_most_blok'

    Changed: 'Land_mi8_crashed' (only helicrash loot type object on Namalsk - with custom loot table HeliCrashNamalsk) now contains only 2 lootspots (previously 4)

    Changed: 'Land_st_vez' relooted due to possible broken loot spot coordinates

    Changed: 'Land_molovabud1' was relooted (broken z coordinate of loot spots) and changed its count of the loot spots to 9

    Changed: 'Land_ind_expedice_1' was relooted due to broken lootspot coordinates and changed its count of the loot spots to 13

    Fixed: Wrong loot positions on Land_ind_quarry, Land_ind_sawmill and Land_psi_bouda

    Fixed: Player, wearing warm clothes, blocked access to the vehicle for the people without warm clothes (the player, wearing warm clothes was on different side)

    Tried: To improve behaviour after model change, to prevent swimming in the ground or on the objects (probably not 100% fix)

    Added: Loot type 'medicalNamalsk', based on 'medical'

    Added: Added spawn and spawn chance of 'ItemAntibiotic'

    Added: Loot type 'hospitalNamalsk', based on 'hospital'

    Changed: Higher chance for spawn of 'ItemAntibiotic'

    Added: Loot type 'militaryNamalsk', based on 'military'

    Changed: lowered chances for the spawning of mid class ammo (STANAG, AK,..)

    Changed: added spawn and spawn chance of 'ItemWaterbottleUnfilled'

    Added: Loot table HospitalNamalsk

    Changed: 'hospital' loot type to 'hospitalNamalsk' loot type

    Changed: Lowered chance for finding the 'MedBox0'

    Added: Loot table SuperMarketNamalsk

    Changed: 'generic' loot type to 'genericNamalsk' loot type

    Changed: 'food' loot type to 'foodNamalsk' loot type

    Loot table FarmNamalsk

    Added: loot chance and spawn of 'ItemMatchbox' (box of matches)

    Changed: Increased a bit chance for getting 'foodNamalsk'

    Loot table ResidentialNamalsk

    Changed: loot type 'military' changed to 'militaryNamalsk'

    Loot table IndustrialNamalsk

    Changed: loot type 'military' changed to 'militaryNamalsk'

    Loot table HeliCrashNamalsk

    Changed: loot type 'military' changed to 'militaryNamalsk'

    Changed: loot type 'medical' changed to 'medicalNamalsk'

    Changed: lowered chance for looting 'M107_DZ', 'BAF_AS50_scoped' and 'DMR'

    Changed: increased chance for looting 'FN_FAL', 'FN_FAL_ANPVS4' and 'BAF_L85A2_UGL_ACOG'

    Loot table MilitaryNamalsk

    Changed: loot type 'military' changed to 'militaryNamalsk'

    Removed: Spawn and spawn chance for looting 'M24' and 'DMR'

    Loot table MilitaryNamalskWinter

    Changed: loot type 'military' changed to 'militaryNamalsk'

    Removed: Spawn and spawn chance for looting 'M24' and 'DMR'

    Loot table MilitarySpecialNamalsk

    Changed: loot type 'military' changed to 'militaryNamalsk'

    Changed: loot type 'medical' changed to 'medicalNamalsk'

    Removed: Spawn and spawn chance for looting 'DMR', 'M24', 'M107_DZ' and 'SVD_CAMO'

    Loot table MilitarySpecialNamalskWinter

    Changed: loot type 'military' changed to 'militaryNamalsk'

    Changed: loot type 'medical' changed to 'medicalNamalsk'

    Changed: lowered chance for looting 'DMR'

    Loot table MilitarySpecialNAC

    Changed: loot type 'military' changed to 'militaryNamalsk'

    Changed: lowered chance for looting 'DMR'

    Removed: Spawn and spawn chance of the experimental gauss rifle - 'nsw_er7s', 'nsw_er7a' (ammo for it stays)

    Added: Loot table MilitarySpecialNACER7, derived from MilitarySpecialNAC (please note, that there are 2 objects on the map, which does have assigned this loot table, they have lootChance 25% and 1 lootspot)

    Added: Spawn and spawn chance of the experimental gauss rifle - 'nsw_er7s', 'nsw_er7a'

    Changed: lowered chance for looting 'DMR'

    Temperature system changes

    New: Wearing the ghillie suit now gives you a partial ability against the cold environment

    Changed: More balancing has been done in the temperature script - some positive and negative factors changed, affecting the player's temperature

    Changed: Heat pack item can now add 5 degrees to the current player's temperature

    Changed: With DayZ 1.7.3 isinbuilding function got fixed and so the detection and building factor is working correctly

    (few highlights of the new temp script changes)

    Make sure you move enough

    Do not try to swim

    Buildings are good, but you are not 100% cover at nights (half efect of the negative night factor while in buildings)

    Heatpacks are now better

    Wearing ghillie suit will help you a bit, but it does not have effect like warm clothes have

    Server-side changes

    Added: Care package event - server spawns small package of the medical supplies with higher chance for getting antibiotics

    Added: DayZ: Namalsk version check, server now knows about the used version of DayZ: Namalsk and it sends this version to all clients for comparing

    TL;DR:

    Edit: Format

  • sollte schon auf unserem Server laufen :)

    [gdz]