Eine sehr schöne map
DayZ Namalsk
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Ok diese Map ist einfach nur geil freu mich schon total drauf!!!
Auch das es mal irgendwie anders ist freut mich -
Neue Version ist raus. Jetzt 0.60.
New: You can see infected now roaming in the forest areas, this has been done to enhance player's cautious while travelling or hiding in the forests on NamalskNew:Necessary steps has been done to make sniper rifles more rare including the experimental gauss rifle
Added: CfgBuildingLoot changed to CfgBuildingLootNamalsk, this class now contains not only the custom loot tables and loot spots, but also redefined Chernarus buildings, used by Namalsk
Added: 'building_spawnLoot.sqf', 'building_spawnZombies.sqf', 'zombie_generate.sqf' and 'player_spawnCheck.sqf' moved to nst\ns_dayz\code\compile to support the CfgBuildingLoot -> CfgBuildingLootNamalsk change
Added: 'gather_meat.sqf' to nst\ns_dayz\code\actions to support the animal change
Added: 'player_animalCheck.sqf' to nst\ns_dayz\code\compile to support the animal change
Added: Small addition to the mission file to prevent players with any older version of DayZ: Namalsk to connect on 0.60 servers
Added: 'player_monitor.fsm', 'player_monitor.sqf' added and modified so the clients are able to receive version info of DayZ: Namalsk from the server and compare it with their own (+ string added, in case of the wrong version)
Improved: Roaming infected script now spawns on the predefined position/s (hangPos[] in CfgBuildingLoot), if this position is not defined, it spawns infected on the default model position (dayz default behaviour)
Improved: Roaming infected should find a bit more possible locations for walking than before
Changed: nst\ns_dayz\code\init\variables.sqf to support the CfgBuildingLoot -> CfgBuildingLootNamalsk changes
Changed: ALL CHERNARUS BUILDINGS WERE MOVED UNDER CUSTOM NAMALSK LOOT TABLES (hospital, supermarket, offices, deerstands,..) => I have now 100% control of the loot tables of Namalsk
Changed: used sqf files in ns_dayz.pbo from dayz_code.pbo were updated for DayZ 1.7.3 code version
Changed: Animal spawn made a bit higher (more low & mid class animals), but the yield loweredChanged: Disabled infected spawn on 'Land_most_blok'
Changed: 'Land_mi8_crashed' (only helicrash loot type object on Namalsk - with custom loot table HeliCrashNamalsk) now contains only 2 lootspots (previously 4)
Changed: 'Land_st_vez' relooted due to possible broken loot spot coordinates
Changed: 'Land_molovabud1' was relooted (broken z coordinate of loot spots) and changed its count of the loot spots to 9
Changed: 'Land_ind_expedice_1' was relooted due to broken lootspot coordinates and changed its count of the loot spots to 13
Fixed: Wrong loot positions on Land_ind_quarry, Land_ind_sawmill and Land_psi_bouda
Fixed: Player, wearing warm clothes, blocked access to the vehicle for the people without warm clothes (the player, wearing warm clothes was on different side)
Tried: To improve behaviour after model change, to prevent swimming in the ground or on the objects (probably not 100% fix)
Added: Loot type 'medicalNamalsk', based on 'medical'
Added: Added spawn and spawn chance of 'ItemAntibiotic'
Added: Loot type 'hospitalNamalsk', based on 'hospital'
Changed: Higher chance for spawn of 'ItemAntibiotic'
Added: Loot type 'militaryNamalsk', based on 'military'
Changed: lowered chances for the spawning of mid class ammo (STANAG, AK,..)
Changed: added spawn and spawn chance of 'ItemWaterbottleUnfilled'
Added: Loot table HospitalNamalsk
Changed: 'hospital' loot type to 'hospitalNamalsk' loot type
Changed: Lowered chance for finding the 'MedBox0'
Added: Loot table SuperMarketNamalsk
Changed: 'generic' loot type to 'genericNamalsk' loot type
Changed: 'food' loot type to 'foodNamalsk' loot type
Loot table FarmNamalsk
Added: loot chance and spawn of 'ItemMatchbox' (box of matches)
Changed: Increased a bit chance for getting 'foodNamalsk'
Loot table ResidentialNamalsk
Changed: loot type 'military' changed to 'militaryNamalsk'
Loot table IndustrialNamalsk
Changed: loot type 'military' changed to 'militaryNamalsk'
Loot table HeliCrashNamalsk
Changed: loot type 'military' changed to 'militaryNamalsk'
Changed: loot type 'medical' changed to 'medicalNamalsk'
Changed: lowered chance for looting 'M107_DZ', 'BAF_AS50_scoped' and 'DMR'
Changed: increased chance for looting 'FN_FAL', 'FN_FAL_ANPVS4' and 'BAF_L85A2_UGL_ACOG'
Loot table MilitaryNamalsk
Changed: loot type 'military' changed to 'militaryNamalsk'
Removed: Spawn and spawn chance for looting 'M24' and 'DMR'
Loot table MilitaryNamalskWinter
Changed: loot type 'military' changed to 'militaryNamalsk'
Removed: Spawn and spawn chance for looting 'M24' and 'DMR'
Loot table MilitarySpecialNamalsk
Changed: loot type 'military' changed to 'militaryNamalsk'
Changed: loot type 'medical' changed to 'medicalNamalsk'
Removed: Spawn and spawn chance for looting 'DMR', 'M24', 'M107_DZ' and 'SVD_CAMO'
Loot table MilitarySpecialNamalskWinter
Changed: loot type 'military' changed to 'militaryNamalsk'
Changed: loot type 'medical' changed to 'medicalNamalsk'
Changed: lowered chance for looting 'DMR'
Loot table MilitarySpecialNAC
Changed: loot type 'military' changed to 'militaryNamalsk'
Changed: lowered chance for looting 'DMR'
Removed: Spawn and spawn chance of the experimental gauss rifle - 'nsw_er7s', 'nsw_er7a' (ammo for it stays)
Added: Loot table MilitarySpecialNACER7, derived from MilitarySpecialNAC (please note, that there are 2 objects on the map, which does have assigned this loot table, they have lootChance 25% and 1 lootspot)
Added: Spawn and spawn chance of the experimental gauss rifle - 'nsw_er7s', 'nsw_er7a'
Changed: lowered chance for looting 'DMR'
Temperature system changes
New: Wearing the ghillie suit now gives you a partial ability against the cold environment
Changed: More balancing has been done in the temperature script - some positive and negative factors changed, affecting the player's temperature
Changed: Heat pack item can now add 5 degrees to the current player's temperature
Changed: With DayZ 1.7.3 isinbuilding function got fixed and so the detection and building factor is working correctly
(few highlights of the new temp script changes)
Make sure you move enough
Do not try to swim
Buildings are good, but you are not 100% cover at nights (half efect of the negative night factor while in buildings)
Heatpacks are now better
Wearing ghillie suit will help you a bit, but it does not have effect like warm clothes have
Server-side changes
Added: Care package event - server spawns small package of the medical supplies with higher chance for getting antibiotics
Added: DayZ: Namalsk version check, server now knows about the used version of DayZ: Namalsk and it sends this version to all clients for comparing
TL;DR:
ZitatNew: You can see infected now roaming in the forest areas, this has been done to enhance player's cautious while travelling or hiding in the forests on Namalsk
New: Necessary steps has been done to make sniper rifles more rare including the experimental gauss rifle
Changed: Animal spawn made a bit higher (more low & mid class animals), but the yield lowered
New: Wearing the ghillie suit now gives you a partial ability against the cold environment
Changed: More balancing has been done in the temperature script - some positive and negative factors changed, affecting the player's temperature
Changed: Heat pack item can now add 5 degrees to the current player's temperature
Edit: Format
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Neue Version ist raus. Jetzt 0.60.
New: You can see infected now roaming in the forest areas, this has been done to enhance player's cautious while travelling or hiding in the forests on NamalskNew:Necessary steps has been done to make sniper rifles more rare including the experimental gauss rifle
Added: CfgBuildingLoot changed to CfgBuildingLootNamalsk, this class now contains not only the custom loot tables and loot spots, but also redefined Chernarus buildings, used by Namalsk
Added: 'building_spawnLoot.sqf', 'building_spawnZombies.sqf', 'zombie_generate.sqf' and 'player_spawnCheck.sqf' moved to nst\ns_dayz\code\compile to support the CfgBuildingLoot -> CfgBuildingLootNamalsk change
Added: 'gather_meat.sqf' to nst\ns_dayz\code\actions to support the animal change
Added: 'player_animalCheck.sqf' to nst\ns_dayz\code\compile to support the animal change
Added: Small addition to the mission file to prevent players with any older version of DayZ: Namalsk to connect on 0.60 servers
Added: 'player_monitor.fsm', 'player_monitor.sqf' added and modified so the clients are able to receive version info of DayZ: Namalsk from the server and compare it with their own (+ string added, in case of the wrong version)
Improved: Roaming infected script now spawns on the predefined position/s (hangPos[] in CfgBuildingLoot), if this position is not defined, it spawns infected on the default model position (dayz default behaviour)
Improved: Roaming infected should find a bit more possible locations for walking than before
Changed: nst\ns_dayz\code\init\variables.sqf to support the CfgBuildingLoot -> CfgBuildingLootNamalsk changes
Changed: ALL CHERNARUS BUILDINGS WERE MOVED UNDER CUSTOM NAMALSK LOOT TABLES (hospital, supermarket, offices, deerstands,..) => I have now 100% control of the loot tables of Namalsk
Changed: used sqf files in ns_dayz.pbo from dayz_code.pbo were updated for DayZ 1.7.3 code version
Changed: Animal spawn made a bit higher (more low & mid class animals), but the yield loweredChanged: Disabled infected spawn on 'Land_most_blok'
Changed: 'Land_mi8_crashed' (only helicrash loot type object on Namalsk - with custom loot table HeliCrashNamalsk) now contains only 2 lootspots (previously 4)
Changed: 'Land_st_vez' relooted due to possible broken loot spot coordinates
Changed: 'Land_molovabud1' was relooted (broken z coordinate of loot spots) and changed its count of the loot spots to 9
Changed: 'Land_ind_expedice_1' was relooted due to broken lootspot coordinates and changed its count of the loot spots to 13
Fixed: Wrong loot positions on Land_ind_quarry, Land_ind_sawmill and Land_psi_bouda
Fixed: Player, wearing warm clothes, blocked access to the vehicle for the people without warm clothes (the player, wearing warm clothes was on different side)
Tried: To improve behaviour after model change, to prevent swimming in the ground or on the objects (probably not 100% fix)
Added: Loot type 'medicalNamalsk', based on 'medical'
Added: Added spawn and spawn chance of 'ItemAntibiotic'
Added: Loot type 'hospitalNamalsk', based on 'hospital'
Changed: Higher chance for spawn of 'ItemAntibiotic'
Added: Loot type 'militaryNamalsk', based on 'military'
Changed: lowered chances for the spawning of mid class ammo (STANAG, AK,..)
Changed: added spawn and spawn chance of 'ItemWaterbottleUnfilled'
Added: Loot table HospitalNamalsk
Changed: 'hospital' loot type to 'hospitalNamalsk' loot type
Changed: Lowered chance for finding the 'MedBox0'
Added: Loot table SuperMarketNamalsk
Changed: 'generic' loot type to 'genericNamalsk' loot type
Changed: 'food' loot type to 'foodNamalsk' loot type
Loot table FarmNamalsk
Added: loot chance and spawn of 'ItemMatchbox' (box of matches)
Changed: Increased a bit chance for getting 'foodNamalsk'
Loot table ResidentialNamalsk
Changed: loot type 'military' changed to 'militaryNamalsk'
Loot table IndustrialNamalsk
Changed: loot type 'military' changed to 'militaryNamalsk'
Loot table HeliCrashNamalsk
Changed: loot type 'military' changed to 'militaryNamalsk'
Changed: loot type 'medical' changed to 'medicalNamalsk'
Changed: lowered chance for looting 'M107_DZ', 'BAF_AS50_scoped' and 'DMR'
Changed: increased chance for looting 'FN_FAL', 'FN_FAL_ANPVS4' and 'BAF_L85A2_UGL_ACOG'
Loot table MilitaryNamalsk
Changed: loot type 'military' changed to 'militaryNamalsk'
Removed: Spawn and spawn chance for looting 'M24' and 'DMR'
Loot table MilitaryNamalskWinter
Changed: loot type 'military' changed to 'militaryNamalsk'
Removed: Spawn and spawn chance for looting 'M24' and 'DMR'
Loot table MilitarySpecialNamalsk
Changed: loot type 'military' changed to 'militaryNamalsk'
Changed: loot type 'medical' changed to 'medicalNamalsk'
Removed: Spawn and spawn chance for looting 'DMR', 'M24', 'M107_DZ' and 'SVD_CAMO'
Loot table MilitarySpecialNamalskWinter
Changed: loot type 'military' changed to 'militaryNamalsk'
Changed: loot type 'medical' changed to 'medicalNamalsk'
Changed: lowered chance for looting 'DMR'
Loot table MilitarySpecialNAC
Changed: loot type 'military' changed to 'militaryNamalsk'
Changed: lowered chance for looting 'DMR'
Removed: Spawn and spawn chance of the experimental gauss rifle - 'nsw_er7s', 'nsw_er7a' (ammo for it stays)
Added: Loot table MilitarySpecialNACER7, derived from MilitarySpecialNAC (please note, that there are 2 objects on the map, which does have assigned this loot table, they have lootChance 25% and 1 lootspot)
Added: Spawn and spawn chance of the experimental gauss rifle - 'nsw_er7s', 'nsw_er7a'
Changed: lowered chance for looting 'DMR'
Temperature system changes
New: Wearing the ghillie suit now gives you a partial ability against the cold environment
Changed: More balancing has been done in the temperature script - some positive and negative factors changed, affecting the player's temperature
Changed: Heat pack item can now add 5 degrees to the current player's temperature
Changed: With DayZ 1.7.3 isinbuilding function got fixed and so the detection and building factor is working correctly
(few highlights of the new temp script changes)
Make sure you move enough
Do not try to swim
Buildings are good, but you are not 100% cover at nights (half efect of the negative night factor while in buildings)
Heatpacks are now better
Wearing ghillie suit will help you a bit, but it does not have effect like warm clothes have
Server-side changes
Added: Care package event - server spawns small package of the medical supplies with higher chance for getting antibiotics
Added: DayZ: Namalsk version check, server now knows about the used version of DayZ: Namalsk and it sends this version to all clients for comparing
TL;DR:
Edit: Format
sollte schon auf unserem Server laufen