Alpha 17.1 Is Out!

  • A17.1 b9

    Added

    • Entityclasses AIPathCostScale (min/max) and set a variety of values for different AI entities
    • Sleeper 20% bonus to AIPathCostScale
    • Vehicle manager saves when vehicles are added or removed
    • Added Cigars to trader wares
    • Added old cash to laundry and nightstands
    • AI will do destroy area 60% on a fall after unreachable side path
    • Traders now sell glue
    • When the PLY option is checked in the F3 debug screen, the cvar window with a new search box will be displayed on your right hand side. Ideal for searching xp related cvars.

    Changed

    • Optimized catwalk rail metal corner, catwalk rail single, catwalk wedge rail, chair, coffee table
    • Separated pathing distance cost from break/jump cost and added per path scaling to allow path variations
    • Increased trader rewards
    • AI JumpMaxDistance to a random range, set zombie ranges and made heavier zombies jump shorter
    • Updated several buff descriptions and journal entries to reflect changes
    • Added a beaker to medical quest loot
    • Return of the ghosted block preview from A16
    • Added acid to lab equipment loot
    • Water and food to show the value of current water and food plus the consumed water and food amounts to be applied
    • Adjusted max water amounts in progression to reflect the food amounts
    • Updated chrysanthemum seed icon.
    • Show the water/food as actual value instead of percent.
    • Increased dog and wolf health
    • Death penalty cannot stack on repeated deaths
    • Increased block upgrade speed of nail gun and claw hammer
    • A wood pole can be crafted without the table saw
    • Updated vehicleWheels icon.
    • Increased amount of old cash found in containers and zombie loot.
    • ModMeleeStructuralBrace can be installed on bows and has fewer stacking issues
    • Increased size of snake colliders
    • Increased harvesting / upgrade XP
    • Increased AI range to attempt a gap jump
    • General Strength Perks have their own category.
    • Perks concerning harvesting, looting or carrying things require lower attribute scores to unlock
    • Increased the amount of food you can overeat to 50.
    • Increased stack count of buff magazines
    • Increased stack number of cash
    • Allowed 45° rotations on wood/iron bars
    • Added support for lumberjacks. Wood now sells for a reasonable amount at traders
    • Player sellback rate improved so selling items to traders is more profitable
    • Increased drop % of armor mods in loot
    • Vehicles can be assembled from parts without a perk
    • Glue requires only 1 bone now instead of 2.
    • Reduced price of glue it was more expensive than duct tape
    • Terrain in prefabs is now integrated into the height map and saved into a temporary file dtm_processed.raw on server side
    • Optimized the way imposter prefab are calculated (less network traffic)

    Fixed

    • Stat Current life does not reset upon death.
    • Craft timers not being loaded from saved data correctly
    • AI climb flag not set when temp move
    • LCB icon is still shown when LCB has been destroyed by another player.
    • Bedroll compass/map icon was still showing when destroyed by another player when out of chunk.
    • Crafting timer doesn’t advance properly when the chunk is unloaded
    • Fuel burn timer showing huge negative value in MP
    • Silencer does not actually silence all weapons
    • Tuned water message closer to actual in game effect
    • Increased quality of items for quest rewards
    • Vehicle out of world check using different positions for chunk and terrain tests, so vehicles could get killed and removed Kill
    • Zombies prefer to not path glass blocks
    • Player backpack can be pushed under the world
    • Dupe anything in a container.
    • If a server is restarted shortly after placing a vehicle, the vehicle will disappear
    • Fixed mismatched reinforced padding icon.
    • Any block that can be picked up, can be picked up in a lcb protected area.
    • Relogging on activate marker.
    • Quests sometimes require moving to corner/center of POI to show Rally Marker.
    • Wellness achievement updated to use fortitude
    • Relogging on fresh quest will break trigger area.
    • Tier5 does not give you a complete quest after requirements are met.
    • When blocks are placed where sleepers would spawn, they can turn yellow
    • Replaced cntmrandomloothelper in house_old_mansard with random store crate
    • Allow harvested decor plants to be scrapped
    • Weapon bags do not fall when POI’s fall
    • Clothing change can cause major lag spike/fps drop
    • Updated mining journal entry
    • Tree duping issue when hit by vehicles in LCB
    • Holding F is not mentioned on relevant item descriptions
    • Open\Close toggle issues with some hatches.
    • Strong zombies dropped less cash than weak zombies
    • Item is lost if left on the mouse when closing a container.
    • Toolbelt items being stuck after use.
    • Bleeding buff carries over to respawn
    • Sidewalk terrain will not allow placing blocks on it
    • Self medicated perk magazine is still in game
    • Command smoothworldall only working for 4k maps
    • Corrected more burn times
    • XBOX controller has not designated button/switch for making air vehicle point down (added controller action 2 to hop)
    • Fixed distant water not being flat as a client
    • Wrong stats displayed on some armor mods
    • Grandpa’s Awesome Sauce is too awesome
    • Water is not wet enough. Swimming / rain will now cool you down.
    • GunToolNailgun can use trigger group mods
    • ModArmorWaterPurifier collides with modArmorHelmetLight
    • Terrain decoration like trees and resource rocks would sometimes not be placed

    Known Issues

    • Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality
    • Some tier 5 dungeons may not complete the clear quests
    • In some scenarios double swing may still occur
    • Tool damage localization is different than actual value
    • RWG: Floating POIs (Minimal occurrence now)
    • Trader Jen has a deep voice
    • Trader Rekt is nicer than usual
    • Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
    • Scrapping items in crafting queue while re-logging may go lost
    • Re-logging when crafting usable items are in the crafting queue may have negative side effects
    • Crafting speed bonus and mod slots do not properly apply to workstations after being closed
    • Clipping into blocks to see through terrain
    • Vultures play their fly animation when dead for clients
    • Shotgun driver loses sound on 4×4 after a while
    • Workstation tools do not refresh the recipe list when the tools are installed
    • Can use torch and flaming arrows as light underwater
    • Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.
    • RWG preview tool localization
    • Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
    • Mining helmet light doesn’t show for other players
    • Client molotovs thrown down from an edge not working as good as Host
    • Hatches don’t always open on the first try
    • Player model jumps forward of the player camera when accessing an auto turret inventory
    • Turrets will not target self when set to do so
    • Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
    • Flames don’t move with zombie ragdolls
    • Resolution does not always save when >1080p options are available
    • Burning shaft mod flame effect can transfer to other items on the toolbelt
    • Healing other players with RMB doesn’t work
    • Self medicated is not working properly. Not being able to purchase perk is intended.
    • Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/…n-Mac&p=914106#post914106
    • If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
    • White lines may occur on imposter POIs
    • Some Linux users experience problems
    • When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
    • Loot abundance setting needs another look
    • Placing a new landclaim may cause the icon to disappear
    • Some dupes/exploits we are looking into

    Quelle: https://7daystodie.com/alpha-17-1-is-out/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.