A17.1 b9
Added
- Entityclasses AIPathCostScale (min/max) and set a variety of values for different AI entities
- Sleeper 20% bonus to AIPathCostScale
- Vehicle manager saves when vehicles are added or removed
- Added Cigars to trader wares
- Added old cash to laundry and nightstands
- AI will do destroy area 60% on a fall after unreachable side path
- Traders now sell glue
- When the PLY option is checked in the F3 debug screen, the cvar window with a new search box will be displayed on your right hand side. Ideal for searching xp related cvars.
Changed
- Optimized catwalk rail metal corner, catwalk rail single, catwalk wedge rail, chair, coffee table
- Separated pathing distance cost from break/jump cost and added per path scaling to allow path variations
- Increased trader rewards
- AI JumpMaxDistance to a random range, set zombie ranges and made heavier zombies jump shorter
- Updated several buff descriptions and journal entries to reflect changes
- Added a beaker to medical quest loot
- Return of the ghosted block preview from A16
- Added acid to lab equipment loot
- Water and food to show the value of current water and food plus the consumed water and food amounts to be applied
- Adjusted max water amounts in progression to reflect the food amounts
- Updated chrysanthemum seed icon.
- Show the water/food as actual value instead of percent.
- Increased dog and wolf health
- Death penalty cannot stack on repeated deaths
- Increased block upgrade speed of nail gun and claw hammer
- A wood pole can be crafted without the table saw
- Updated vehicleWheels icon.
- Increased amount of old cash found in containers and zombie loot.
- ModMeleeStructuralBrace can be installed on bows and has fewer stacking issues
- Increased size of snake colliders
- Increased harvesting / upgrade XP
- Increased AI range to attempt a gap jump
- General Strength Perks have their own category.
- Perks concerning harvesting, looting or carrying things require lower attribute scores to unlock
- Increased the amount of food you can overeat to 50.
- Increased stack count of buff magazines
- Increased stack number of cash
- Allowed 45° rotations on wood/iron bars
- Added support for lumberjacks. Wood now sells for a reasonable amount at traders
- Player sellback rate improved so selling items to traders is more profitable
- Increased drop % of armor mods in loot
- Vehicles can be assembled from parts without a perk
- Glue requires only 1 bone now instead of 2.
- Reduced price of glue it was more expensive than duct tape
- Terrain in prefabs is now integrated into the height map and saved into a temporary file dtm_processed.raw on server side
- Optimized the way imposter prefab are calculated (less network traffic)
Fixed
- Stat Current life does not reset upon death.
- Craft timers not being loaded from saved data correctly
- AI climb flag not set when temp move
- LCB icon is still shown when LCB has been destroyed by another player.
- Bedroll compass/map icon was still showing when destroyed by another player when out of chunk.
- Crafting timer doesn’t advance properly when the chunk is unloaded
- Fuel burn timer showing huge negative value in MP
- Silencer does not actually silence all weapons
- Tuned water message closer to actual in game effect
- Increased quality of items for quest rewards
- Vehicle out of world check using different positions for chunk and terrain tests, so vehicles could get killed and removed Kill
- Zombies prefer to not path glass blocks
- Player backpack can be pushed under the world
- Dupe anything in a container.
- If a server is restarted shortly after placing a vehicle, the vehicle will disappear
- Fixed mismatched reinforced padding icon.
- Any block that can be picked up, can be picked up in a lcb protected area.
- Relogging on activate marker.
- Quests sometimes require moving to corner/center of POI to show Rally Marker.
- Wellness achievement updated to use fortitude
- Relogging on fresh quest will break trigger area.
- Tier5 does not give you a complete quest after requirements are met.
- When blocks are placed where sleepers would spawn, they can turn yellow
- Replaced cntmrandomloothelper in house_old_mansard with random store crate
- Allow harvested decor plants to be scrapped
- Weapon bags do not fall when POI’s fall
- Clothing change can cause major lag spike/fps drop
- Updated mining journal entry
- Tree duping issue when hit by vehicles in LCB
- Holding F is not mentioned on relevant item descriptions
- Open\Close toggle issues with some hatches.
- Strong zombies dropped less cash than weak zombies
- Item is lost if left on the mouse when closing a container.
- Toolbelt items being stuck after use.
- Bleeding buff carries over to respawn
- Sidewalk terrain will not allow placing blocks on it
- Self medicated perk magazine is still in game
- Command smoothworldall only working for 4k maps
- Corrected more burn times
- XBOX controller has not designated button/switch for making air vehicle point down (added controller action 2 to hop)
- Fixed distant water not being flat as a client
- Wrong stats displayed on some armor mods
- Grandpa’s Awesome Sauce is too awesome
- Water is not wet enough. Swimming / rain will now cool you down.
- GunToolNailgun can use trigger group mods
- ModArmorWaterPurifier collides with modArmorHelmetLight
- Terrain decoration like trees and resource rocks would sometimes not be placed
Known Issues
- Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality
- Some tier 5 dungeons may not complete the clear quests
- In some scenarios double swing may still occur
- Tool damage localization is different than actual value
- RWG: Floating POIs (Minimal occurrence now)
- Trader Jen has a deep voice
- Trader Rekt is nicer than usual
- Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
- Scrapping items in crafting queue while re-logging may go lost
- Re-logging when crafting usable items are in the crafting queue may have negative side effects
- Crafting speed bonus and mod slots do not properly apply to workstations after being closed
- Clipping into blocks to see through terrain
- Vultures play their fly animation when dead for clients
- Shotgun driver loses sound on 4×4 after a while
- Workstation tools do not refresh the recipe list when the tools are installed
- Can use torch and flaming arrows as light underwater
- Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.
- RWG preview tool localization
- Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
- Mining helmet light doesn’t show for other players
- Client molotovs thrown down from an edge not working as good as Host
- Hatches don’t always open on the first try
- Player model jumps forward of the player camera when accessing an auto turret inventory
- Turrets will not target self when set to do so
- Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
- Flames don’t move with zombie ragdolls
- Resolution does not always save when >1080p options are available
- Burning shaft mod flame effect can transfer to other items on the toolbelt
- Healing other players with RMB doesn’t work
- Self medicated is not working properly. Not being able to purchase perk is intended.
- Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/…n-Mac&p=914106#post914106
- If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
- White lines may occur on imposter POIs
- Some Linux users experience problems
- When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
- Loot abundance setting needs another look
- Placing a new landclaim may cause the icon to disappear
- Some dupes/exploits we are looking into