20180120: MAP Design - Stary Sobor Militär
In Stary Sobor Militärbase hinzugefügt.
Im ersten Post gibt es den [glow=Blue,2,300]Changelog Server[/glow] zum nachlesen der Änderungen auf dem Server.
Gruß,
Halfmoon
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Neues Benutzerkonto erstellen20180120: MAP Design - Stary Sobor Militär
In Stary Sobor Militärbase hinzugefügt.
Im ersten Post gibt es den [glow=Blue,2,300]Changelog Server[/glow] zum nachlesen der Änderungen auf dem Server.
Gruß,
Halfmoon
20180208: MAP Design - Stary Sobor Militär / Anomalien hinzugefügt.
In Stary Sobor wurde an der Militärzone an den Texturen gearbeitet. Zusätzlich wurden 2 Anomalien auf die Karte gesetzt.
Im ersten Post gibt es den [glow=Blue,2,300]Changelog Server[/glow] zum nachlesen der Änderungen auf dem Server.
Gruß,
Halfmoon
20180219: MAP Design / Tishina
Wie es sich für eine Zombie- Apokalypse gehört, gibt es ein Dorf wo "Frieden" herrscht.
Somit möchte ich Euch "Tishina" vorstellen...
20180216: MAP Design / Nebelspitze und Anomalie
Auf die Nebelspitze wurde eine Burg gebaut. Weiterhin wurde eine Anomalie zur Burg
hinzugefügt. Viel Spaß beim erkunden.
Im ersten Post gibt es den [glow=Blue,2,300]Changelog Server[/glow] zum nachlesen der Änderungen auf dem Server.
Gruß,
Halfmoon
20180226: Server hat neue IP
Die IP des Servers wurde gewechselt. Neue Adresse des Servers: IP: 109.73.50.196 Port:2302
Im ersten Post gibt es den [glow=Blue,2,300]Changelog Server[/glow] zum nachlesen der Änderungen auf dem Server.
Gruß,
Halfmoon
Hallo Zusammen,
für den GermanDayZ.de - DesolationREDUX Server gibt es ein Karten update. Die ChernarusRdux Map wurde heute aktualisiert. Hier das Changelog vom Workshop auf Steam:
Changelog ChernarusRedux Map:
ZitatAlles anzeigen
Added DS Houses in to Mod (DS Houses will no longer be required)
Added map wide missing trees in forests/mountains
Added Kozlovka Redux
Added Shavhovka Redux
Added Guglovo Redux
Added Staroye Redux
Added Novy Sobor Redux
Added Mogilevka Redux
Added Bor Redux
Added Msta Redux
Added Dolina Redux
Added Kamenka Cliffs Rework
Added Chernogorsk Elektro tunnel Rework
Added Kamenka River Rework
Added Car Park to Altar Bunker
Added darkness effect inside Altar Bunker (initial implementation)
Added New Models (some still WIP)
Hand-held Flash-light "CHR_FlashLight" (works in Altar)
Lamp Posts
Lamp Posts (Bent)
Arma2 Wrecks
Arma2 Vehicle Parts
Ivy/Vines
Barricade Boards
Trash Clutter
Paper Cutter
Brick Clutter
Added New Decals (some still WIP)
Bullet Casings
Glass Shards
Papers
Road Cracks
Patches
Pot Holes
Added Custom Sound
Sound Loops: Day Meadow
Sound Loops: Day Forest
Sound Loops: Night Meadow
Sound Loops: Night Forest
Animals: Birds
Animals: Crickets
Environment: Rain (Weak)
Environment: Rain (Strong)
Environment: Rain (Near Some Tents)
Environment: Rain (Near Some Buildings)
Environment: Wind
Environment: Cave
Environment: Water Drops (In Sewers)
Pastebin
Replace all building classnames in your server config (CfgBuildings_Chernarus.h) - Pastebin.com
Updated map internal structure to new layout
Updated pond objects to address screen darkening as a workaround
Updated around Chernogorsk Helicopter Extraction Point
Reverted Elektro back to Arma2 original to prepare for Rebuild
Optimization for Altar Hill Bunker Build
Optimization for Underground Train Station Build
Optimization for Pobeda Dam Build
Optimization for Fake Land Models
Optimization for Ivy Models
Optimization for Sewer Models
Optimization for DS Houses
Fix for certain tents not spawning loot (Potential)
Fix for boats acting weird on water (Potential)
Fixed where sometimes sewer objects topple over when player dies on top
Fixed several missing class names
Fixed floating military tower
Fixed town name not showing on map with correct weight in Balota
Fixed random tree on road in Balota
Fixed car clipping through terrain at south west road block
Fixed stop gate misaligned at south west road block
Fixed camo tents missing poles at south west road block
Fixed several roads not socializing across map
Fixed road not flat near Topolka Dam
Fixed weird gleaming texture near Kamenka
Fixed Dam near Kamenka has no name
Fixed Dam water near Kamenka
Fixed boat kind of floating in Kamenka
Fixed hanging man misaligned (yet again) at Kamenka Port
Fixed road miss placed in Chernogorsk
Fixed road missing in Chernogorsk
Fixed road uneven in Chernogorsk
Fixed road class weight in Chernogorsk
Fixed height of ladder in Chernogorsk
Fixed ground object having gap in Chernogorsk
Fixed floating plank in Chernogorsk
Fixed Bus clipping in to building in Chernogorsk
Fixed industrial pipe looking weirdly placed at Chernogorsk Industrial
Fixed misaligned bridge south of Vybor
Fixed trees growing from road in Balota
Fixed tree and Hay Bail clipping and such near Gorka
Fixed floating bush inside Underground Train Station Cave
Fixed warping grass on Underground Train Station
Fixed misaligned rail road at Underground Train Station
Fixed field tent missing poles at NWAF
Fixed several side walk not making sense in NWAF
Fixed unevenly placed side walk in NWAF
Fixed building clipping through wall in NWAF
Fixed bush on road near Krutoy Cap
Fixed trees on road near Krutoy Cap
Fixed unused power line towers north of Elektro
Fixed road not even west of Elektro
Fixed sign in middle of road north of Elektro
Fixed tree in the middle of road in the middle of nowhere
Fixed random house existing in the middle of field for no good reason
Fixed somewhere north west, road suddenly downgrading class
Fixed weird alignment of wreck object in field
Fixed tree growing through building object somewhere north east
Fixed sewers where object flips when someone dies on top of it
Fixed random tree growing from road near Pusta
Fixed tree growing through house just because in middle of nowhere
Fixed shack sunk on port on east coast
Fixed Log pile floating in Gvozdno
Fixed random container placed in middle of field in NEAF
Fixed not being able to get out of certain area in NEAF quarantine
Fixed road bump north of Orlovets
Fixed Road height weird in Duboravka
Fixed lamp post going through bus stop in Duboravka
Fixed missing trees near Duboravka
Fixed terrain level being weird in Myshkino
Quelle: https://steamcommunity.com/sha…ails/changelog/1128256978
Bilder: toDo (folgen)
Gruß,
HalfMoon
Hallo Ihr DesolationReduxer,
am Fr. den 16.03.2018 werden wir auf einen neuen Server umziehen. Die Koffer sind soweit gepackt und Eure Sachen kommen mit auf den neuen Server. Eine Änderung wird es aber dennoch geben. Wer auf den neuen Server spielen möchte, wird einen weitere MOD benötigen. Wir haben auf dem neuen Server eine kleine Auswahl der Survivals Fox Cars eingebunden.
Ab Fr. den 16.3.2018 neue IP- Adresse: 185.142.140.4
Bis dahin wünschen wir Euch weiterhin viel Spass auf dem 'GermanDayZ - DesolationRedux' Server. Ach, bevor ich mich es noch vergesse, hier die schönen fast neuen Autos:
Gruss,
HalfMoon
[moon]
20180318: Update Chernarusredux MAP
Es gab ein paar kleinere fixes der MAP. Die MAP sowie die dazu benötigte "CBA_A3" MOD wurden auf unserem Server installiert.
Im ersten Post gibt es den Changelog Server zum nachlesen der Änderungen auf dem Server.
Gruß,
Halfmoon
20180325: MAP Change - Military Camp (Myshkino)
Die Myshkino Military Base wurde heut auf den Server geladen.
by @mosin
Im ersten Post gibt es den [glow=Blue,2,300]Changelog Server[/glow] zum nachlesen der Änderungen auf dem Server.
Gruß,
Halfmoon
[hr]
20180320: Update ChernarusRedux MAP
Die MOD CBA_A3 wird nicht mehr benötigt. (Moved cba to optional folde)
Desweiteren wurde die Taschenlampe für Altar gefixt. (*Night time lighting fix)
[hr]
20180318: Update ChernarusRedux MAP
[li]Fixed DSHouses not able to see objects outside window[/li]
[li]Fixed Weapon Attachment Flash lights comparability with CBA[/li]
[li]Fixed Night Crickets Sounds[/li]
[li]Fixed Sat Map in Elektro[/li]
[li]Fixed Underground Train Station missing a rock[/li]
[li]Fixed Kamenka Caves missing several rocks[/li]
[li]Fixed floating houses in Kozlovka[/li]
[li]Fixed missing construction site building in Chernogorsk[/li]
[li]Fixed log object effecting view brightness in Msta[/li]
[li]Fixed missing building in Gvozdno[/li]
[li]Fixed missing rocks in quarry[/li]
[li]Fixed Floating Industrial building in Elektro[/li]
[li]Fixed Floating Barn in Elektro[/li]
[li]Fixed Dam and several clutter objects floating in Topolka Dam[/li]
[li]Fixed random house missing in the middle of nowhere[/li]
[hr]
20180308: Update ChernarusRedux
Ein Update der Marte ChernarusRedux wurde installiert.
[li]Added map wide missing trees in forests/mountains[/li]
[li]Added Kozlovka Redux[/li]
[li]Added Shavhovka Redux[/li]
[li]Added Guglovo Redux[/li]
[li]Added Staroye Redux[/li]
[li]Added Novy Sobor Redux[/li]
[li]Added Mogilevka Redux[/li]
[li]Added Bor Redux[/li]
[li]Added Msta Redux[/li]
[li]Added Dolina Redux[/li]
[li]Added Kamenka Cliffs Rework[/li]
[li]Added Chernogorsk Elektro tunnel Rework[/li]
[li]Added Kamenka River Rework[/li]
[li]Added Car Park to Altar Bunker[/li]
[li]Added darkness effect inside Altar Bunker (initial implementation)[/li]
[li]Added New Models (some still WIP)[/li]
[li]Hand-held Flash-light "CHR_FlashLight" (works in Altar)[/li]
[li]Lamp Posts[/li]
[li]Lamp Posts (Bent)[/li]
[li]Arma2 Wrecks[/li]
[li]Arma2 Vehicle Parts[/li]
[li]Ivy/Vines[/li]
[li]Barricade Boards[/li]
[li]Trash Clutter[/li]
[li]Paper Cutter[/li]
[li]Brick Clutter[/li]
[li]Added New Decals (some still WIP)[/li]
[li]Bullet Casings[/li]
[li]Glass Shards[/li]
[li]Papers[/li]
[li]Road Cracks[/li]
[li]Patches[/li]
[li]Pot Holes[/li]
[li]Added Custom Sound[/li]
[li]Sound Loops: Day Meadow[/li]
[li]Sound Loops: Day Forest[/li]
[li]Sound Loops: Night Meadow[/li]
[li]Sound Loops: Night Forest[/li]
[li]Animals: Birds[/li]
[li]Animals: Crickets[/li]
[li]Environment: Rain (Weak)[/li]
[li]Environment: Rain (Strong)[/li]
[li]Environment: Rain (Near Some Tents)[/li]
[li]Environment: Rain (Near Some Buildings)[/li]
[li]Environment: Wind[/li]
[li]Environment: Cave[/li]
[li]Environment: Water Drops (In Sewers)[/li]
[li]Updated map internal structure to new layout[/li]
[li]Updated pond objects to address screen darkening as a workaround[/li]
[li]Updated around Chernogorsk Helicopter Extraction Point[/li]
[li]Reverted Elektro back to Arma2 original to prepare for Rebuild[/li]
[li]Optimization for Altar Hill Bunker Build[/li]
[li]Optimization for Underground Train Station Build[/li]
[li]Optimization for Pobeda Dam Build[/li]
[li]Optimization for Fake Land Models[/li]
[li]Optimization for Ivy Models[/li]
[li]Optimization for Sewer Models[/li]
[li]Optimization for DS Houses[/li]
[li]Fix for certain tents not spawning loot (Potential)[/li]
[li]Fix for boats acting weird on water (Potential)[/li]
[li]Fixed where sometimes sewer objects topple over when player dies on top [/li]
[li]Fixed several missing class names[/li]
[li]Fixed floating military tower[/li]
[li]Fixed town name not showing on map with correct weight in Balota[/li]
[li]Fixed random tree on road in Balota[/li]
[li]Fixed car clipping through terrain at south west road block[/li]
[li]Fixed stop gate misaligned at south west road block[/li]
[li]Fixed camo tents missing poles at south west road block[/li]
[li]Fixed several roads not socializing across map[/li]
[li]Fixed road not flat near Topolka Dam[/li]
[li]Fixed weird gleaming texture near Kamenka[/li]
[li]Fixed Dam near Kamenka has no name[/li]
[li]Fixed Dam water near Kamenka[/li]
[li]Fixed boat kind of floating in Kamenka [/li]
[li]Fixed hanging man misaligned (yet again) at Kamenka Port[/li]
[li]Fixed road miss placed in Chernogorsk[/li]
[li]Fixed road missing in Chernogorsk[/li]
[li]Fixed road uneven in Chernogorsk[/li]
[li]Fixed road class weight in Chernogorsk[/li]
[li]Fixed height of ladder in Chernogorsk[/li]
[li]Fixed ground object having gap in Chernogorsk[/li]
[li]Fixed floating plank in Chernogorsk[/li]
[li]Fixed Bus clipping in to building in Chernogorsk[/li]
[li]Fixed industrial pipe looking weirdly placed at Chernogorsk Industrial[/li]
[li]Fixed misaligned bridge south of Vybor[/li]
[li]Fixed trees growing from road in Balota[/li]
[li]Fixed tree and Hay Bail clipping and such near Gorka[/li]
[li]Fixed floating bush inside Underground Train Station Cave[/li]
[li]Fixed warping grass on Underground Train Station[/li]
[li]Fixed misaligned rail road at Underground Train Station[/li]
[li]Fixed field tent missing poles at NWAF[/li]
[li]Fixed several side walk not making sense in NWAF[/li]
[li]Fixed unevenly placed side walk in NWAF[/li]
[li]Fixed building clipping through wall in NWAF[/li]
[li]Fixed bush on road near Krutoy Cap[/li]
[li]Fixed trees on road near Krutoy Cap[/li]
[li]Fixed unused power line towers north of Elektro[/li]
[li]Fixed road not even west of Elektro[/li]
[li]Fixed sign in middle of road north of Elektro[/li]
[li]Fixed tree in the middle of road in the middle of nowhere[/li]
[li]Fixed random house existing in the middle of field for no good reason[/li]
[li]Fixed somewhere north west, road suddenly downgrading class[/li]
[li]Fixed weird alignment of wreck object in field[/li]
[li]Fixed tree growing through building object somewhere north east[/li]
[li]Fixed sewers where object flips when someone dies on top of it[/li]
[li]Fixed random tree growing from road near Pusta[/li]
[li]Fixed tree growing through house just because in middle of nowhere[/li]
[li]Fixed shack sunk on port on east coast[/li]
[li]Fixed Log pile floating in Gvozdno[/li]
[li]Fixed random container placed in middle of field in NEAF[/li]
[li]Fixed not being able to get out of certain area in NEAF quarantine[/li]
[li]Fixed road bump north of Orlovets[/li]
[li]Fixed Road height weird in Duboravka[/li]
[li]Fixed lamp post going through bus stop in Duboravka[/li]
[li]Fixed missing trees near Duboravka[/li]
[li]Fixed terrain level being weird in Myshkino[/li]
[hr]
20180219: MAP Design - Tishina
Wie es sich für eine Zombie- Apokalypse gehört, gibt es ein Dorf wo "frieden" herrscht.
Somit möchte ich Euch "Tishina" vorstellen...
by @DagiWeh
[img width=700 height=393]http://up.picr.de/31888513ml.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888514hm.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888516bd.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888517kb.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888518nj.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888503ol.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888506sb.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888507mv.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888509pn.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888511dh.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888512fg.jpg[/img]
[hr]
20180216: MAP Design - Nebelspitze und Anomalie
Auf die Nebelspitze wurde eine Burg gebaut. Weiterhin wurde eine Anomalie zur Burg
hinzugefügt.
by @DagiWeh
[img width=700 height=393]http://up.picr.de/31888390cv.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888385xk.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888386gy.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888387mb.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888388bz.jpg[/img]
[img width=700 height=393]http://up.picr.de/31888391tp.jpg[/img]
[hr]
20180208: MAP Design - Anomalien
In Stary wurde noch an den Texturen gearbeitet.
Zusätzlich wurden auf der Karte noch 2 Anomalien gesetzt.
by @HalfMoon
[hr]
20180204: MAP Design - NordWest Airfield (NWA ) Militär
Am NWA wurden in der "Zeltstadt" Gebäude errichtet.
by @HalfMoon
[hr]
20180120: MAP Design - Stary Sobor Militär
In Stary Sobor Militärbase hinzugefügt.
by @HalfMoon
[hr]
Bilder DesolationREDUX
[img width=700 height=393]http://up.picr.de/31557792yx.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557793td.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557794sq.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557795ax.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557796yb.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557797vk.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557798wc.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557799wq.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557800go.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557801hh.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557802bj.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557803lx.jpg[/img]
[img width=700 height=393]http://up.picr.de/31557804vq.jpg[/img]
20180416: Offizielles Desolation Redux Update v0.3.0
[li]Added: Pumpkin and Apple icons.[/li]
[li]Added: More edible food.[/li]
[li]Added: Sounds for door breaking.[/li]
[li]Added: Ability for zombies to break down and open doors (Fixes ghosting through buildings).[/li]
[li]Added: Sounds for generator.[/li]
[li]Added: Portable Light Item.[/li]
[li]Added: Hospital Bed object.[/li]
[li]Added: Hospital Sink object.[/li]
[li]Added: Hospital Gourney object.[/li]
[li]Added: Bike Frame, Bike Wheel, Bike Chain as parts for crafting a Bike.[/li]
[li]Added: Action for crafting a Bike.[/li]
[li]Added: Icon for M500 shotgun.[/li]
[li]Added: Action for opening a can.[/li]
[li]Added: Opened can foods.[/li]
[li]Added: cz750, m4_300, and revolver magazine icons.[/li]
[li]Added: Cutting animations for Shears.[/li]
[li]Added: A2 uniform ports now work for players.[/li]
[li]Added: HiddenSelectionTextures to storage crates.[/li]
[li]Added: Level 2 player house Version 2.[/li]
[li]Added: Skeleton model for body decomposing.[/li]
[li]Added: Land_school_01 object.[/li]
[li]Added: UN Billlboard textures.[/li]
[li]Added: Action to cut / remove zip ties.[/li]
20180418: DesolationRedux v0.3.1 (Hotfix)
CHANGELOG: SERVER_FILES
ZitatAlles anzeigenAdded: Animals plugin
Added: AI Markers to AdminTools
Added: "tacs_bacpacks" addon to mission.sqm
Fixed: Wrong operator in MinFuel and MaxFuel setting's, that caused error.
Fixed: Ability to dube items using deconstruct function
Fixed: Ability to lock base walls
Tweaked: Renamed few DS variable's as DB variable's
Removed: Loot configurations from Desolation.cfg
Plugins that were updated:
Addons:
1). ActionSystem
2). AntiCheat
3). DesoDB
4). Desolation
5). PluginManager
6). Mission Files
Config:
1). Desolation
2). (Added Animals.cfg)
3). PluginList (Added: Animals)
Gruß,
HalfMoon
1.5.2018: SARGE AI hinzugefügt.
Nun ist man nicht mehr sicher wenn man auch mit nur 2 Leuten auf den Server unterwegs ist. Habt immer Eure Umgebung im Blick und lasst Eure Fahrzeuge nicht unbewacht irgendwo stehen. Die Banditen sind überall und nirgendwo...
Gruß,
HalfMoon
::)
20180506 - Chernarus Redux 0.65 Update
ZitatAlles anzeigen* Added CHR Official Ambient Soundtrack as module
* Added Pusta Redux (contribution by Thomas)
* Added small survivor camp site somewhere
* Reworked Mask
* Reworked Satmap
* Reworked Road Textures
* Reworked Ground Texture
* Reworked Terrain Clutter
* Reworked Coastline Height*map
* Reworked global tree/bush height values phase 1
* Reverted Ponds (Due to BI Ponds fix)
* Optimized Mogilevka
* Optimized Msta
* Optimized Dolina
* Optimized Shakhovka
* Optimized Staroye
* Potential fix to Mogilevka fps drop
* Fixed Land_ds_HouseV_3I4 ladder action
* Fixed Shopping Cart object collision
* Fixed reducing bird sounds in forest during day
* Fixed Tree growing on road on eastern coastline
* Fixed several ponds able to enter under water
* Fixed bus stop in the middle of the woods
* Fixed tent interior looking weird when observing through window
* Fixed wrongly placed poly*line type road in Staroye
* Fixed several warping metal walls in Staroye
* Fixed road slope north of Chernogorsk
* Fixed floating plant in Chernogorsk
* Fixed floor object gap in Chernogorsk
* Fixed vegetation library left in middle of nowhere
* Fixed decals existing east of Dolina
* Fixed gap in build at Pobeda Dam
* Fixed warping walls in Guglovo
* Fixed shack missing at comms tower in Chernogorsk
* Fixed industrial building missing in Chernogorsk
* Fixed gap in fake land on Kamenka Cliffs
* Fixed rocks missing in Underground Trainstation
* Fixed warping side*walks at Gorka Petrol Station
* Fixed terrain surface uneven at Zub Castle
* Fixed several object clipping in to hangar at Balota AF
* Fixed bush in the middle of road in Dubrovka
* Fixed one dam object higher compared with others in Pobeda Dam
* Fixed bush inside house on coastline of Chernogorsk
* Fixed fallen tree inside house north of Chernogrosk
* Fixed truck clipping in to house in Kamenka
* Fixed bus clipping in to concrete wall in Chernogorsk
Gruß,
HalfMoon
::)
20180516 - Map Update ChernarusRedux
ZitatAlles anzeigen#v0.65 Update
- Added CHR Official Ambient Soundtrack as module
- Added Pusta Redux (contribution by Thomas)
- Added small survivor camp site somewhere
- Reworked Mask
- Reworked Satmap
- Reworked Road Textures
- Reworked Ground Texture
- Reworked Terrain Clutter
- Reworked Coastline Height-map
- Reworked global tree/bush height values phase 1
- Reverted Ponds (Due to BI Ponds fix)
- Optimized Mogilevka
- Optimized Msta
- Optimized Dolina
- Optimized Shakhovka
- Optimized Staroye
- Potential fix to Mogilevka fps drop
- Fixed Land_ds_HouseV_3I4 ladder action
- Fixed Shopping Cart object collision
- Fixed reducing bird sounds in forest during day
- Fixed Tree growing on road on eastern coastline
- Fixed several ponds able to enter under water
- Fixed bus stop in the middle of the woods
- Fixed tent interior looking weird when observing through window
- Fixed wrongly placed poly-line type road in Staroye
- Fixed several warping metal walls in Staroye
- Fixed road slope north of Chernogorsk
- Fixed floating plant in Chernogorsk
- Fixed floor object gap in Chernogorsk
- Fixed vegetation library left in middle of nowhere
- Fixed decals existing east of Dolina
- Fixed gap in build at Pobeda Dam
- Fixed warping walls in Guglovo
- Fixed shack missing at comms tower in Chernogorsk
- Fixed industrial building missing in Chernogorsk
- Fixed gap in fake land on Kamenka Cliffs
- Fixed rocks missing in Underground Trainstation
- Fixed warping side-walks at Gorka Petrol Station
- Fixed terrain surface uneven at Zub Castle
- Fixed several object clipping in to hangar at Balota AF
- Fixed bush in the middle of road in Dubrovka
- Fixed one dam object higher compared with others in Pobeda Dam
- Fixed bush inside house on coastline of Chernogorsk
- Fixed fallen tree inside house north of Chernogrosk
- Fixed truck clipping in to house in Kamenka
- Fixed bus clipping in to concrete wall in Chernogorsk
Gruß,
HalfMoon
::)
20180516 - MOD hinzugefügt
Unlocked Uniforms: https://steamcommunity.com/sha…iledetails/?id=1403257009
Mit diese MOD kann man alle Uniformen in DesolationRedux anziehen, auch die Uniformen der AI's.
Gruß,
HalfMoon
20180719 - LootTable
Neue Items in die LootTable hinzugefügt. Es gibt jetzt Rauchgranaten in mehreren Farben.
Viel Spaß beim ausprobieren.
Gruß,
HalfMoon [PD]
Alter Lügner...und mir sagt er er hat nur die ollen blauen Rauchgranaten reingepackt. Wer will schon blaue, wenn man auch den ganzen Regenbogen haben kann!
Hallo Zusammen,
der Server bekommt eine neue IP Adresse. Dies hat der Support mir grade mitgeteilt.
Sobald er Server wieder online ist gebe ich mit der neuen IP Bescheid.
Gruß,
HalfMoon
Ab sofort ist der Desolation Server unter der IP 91.200.101.190 zu erreichen.
Das ist allerdings nur vorübergehend. wie schon angekündigt wechseln wir in der nächsten Woche aufgrund der schlechten Performance den Anbieter.
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ENGLISH VERSION
As of now the desolation server can be reached via its new IP 91.200.101.190.
However this is only temporary. Due to the bad performance we will change the server provider next week.