DayZ Epoch 1.0.6.1
Version 1.0.6.1 wurde heute veröffentlicht. Den Download findet ihr auf der Epoch Website und in den nächsten Tagen auch bei uns im Downloadbereich.
Client Download: DayZ_Epoch_Client_1.0.6.1_Release.7z
Server Download: DayZ_Epoch_Server_1.0.6.1_Release.7z
NEW:
[li]Added config variable DZE_HaloSpawnHeight. @ebayShopper[/li]
[li]Added config variable DZE_ServerLogHits for logging source damage, weapon, ammo and distance to server RPT.[/li]
[li]Added M4SPR_DZE and VSS_vintorez_DZE which spawn with larger magazines by default. #1823 #1890 @AirwavesMan[/li]
[li]Building upgrades now source parts from the player's backpack and main inventory. @icomrade[/li]
[li]Server owners can configure nutrition system effects with DZE_NutritionDivisor in configVariables.sqf @icomrade[/li]
[li]Added back DZE_doorManagementHarderPenalty config variable. Required wait between incorrect entries of manual door codes is multiplied by two each time, starting at five seconds. #1847 @oiad[/li]
[li]Added server logging of failed unlock attempts on doors, safes and lockboxes. Also added server logging of all door locking and unlocking. #1853 @oiad[/li]
[li]Added loot positions for some more Sahrani and Tavi buildings[/li]
[li]Added military flashlight attachments[/li]
[li]Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) @icomrade[/li]
[li]Added setting to easily disable base takeover and configure which items are removable without ownership or access. See DZE_restrictRemoval in configVariables.sqf. #1886 @AirwavesMan @oiad[/li]
[li]Map markers are now automatically tagged with the name of the player who placed them. This can be easily removed or customized by admins. #1871 @looter809[/li]
[li]Added block in keyboard.sqf for sprint and prone through locked doors glitch. @LunaCB[/li]
CHANGED:
[li]Turbo and HoldBreath keybindings are now allowed again. @icomrade[/li]
[li]Commented drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. #1816[/li]
[li]Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. #1816[/li]
[li]Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.[/li]
[li]Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel[/li]
[li]Reverted lobby and player list background colors to A2OA default instead of dark grey[/li]
[li]Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray[/li]
[li]The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816[/li]
[li]AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816[/li]
[li]Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816[/li]
[li]Group icons have been moved to a separate slower loop which only runs when in a group, and the group system is disabled by default. See configVariables.sqf to enable. #1816[/li]
[li]Flies now spawn ten minutes after death instead of right away. Flies are also disabled by default due to negative FPS impact. See init.sqf to enable. #1816[/li]
[li]SpawnCheck for loot and zombies has been lowered to 200m and switched to nearObjects instead of nearestObjects (same as 1051) for better client FPS. #1816[/li]
[li]Increased head shot damage for normal hits (non-zombie and non-melee)[/li]
[li]Slightly increased damage from vehicle run over[/li]
[li]Moved study body back to fn_selfActions for easy admin customization.[/li]
[li]Players can now lock and unlock a vehicle when the key is in their backpack. This can be changed in epoch_tempKeys. #1897 @oiad[/li]
[li]The vanilla building PVEHs have been commented out because we don't support or use the vanilla base objects currently.[/li]
FIXED:
[li]Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper[/li]
[li]Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper[/li]
[li]Issue where Arma cheats could still be entered under certain conditions without pressing LeftShift at the same time as NumPadMinus. @ebayShopper[/li]
[li]Tag friendly still showing after player accepts and related issue with BackpackAntiTheft. #1807 @oiad[/li]
[li]Undefined variable dayz_clientPreload error on main menu during intro.sqs. #1810 @ndavalos @ebayShopper[/li]
[li]Giving pain killers to another player no longer removes pain from the player giving the pain killers.[/li]
[li]Occasional undefined error for text color attribute when repairing and salvaging vehicles. @ebayShopper[/li]
[li]M24 ammo prices are now 1/4 of DMR ammo prices, so no profit can be made by combining M24 rounds. @looter809 @ebayShopper[/li]
[li]Full cinderblock walls now work properly with vector building #1813. @DeVloek @icomrade[/li]
[li]Death message showing incorrectly when players suicide under certain conditions. @oiad @ebayShopper[/li]
[li]Death message sometimes showing incorrectly due to spawn delay. #1833 @schwanzkopfhegel @ebayShopper[/li]
[li]Corpses occasionally being deleted right away due to delay between PVS and bodyName setVariable. #1825 @ebayShopper[/li]
[li]WoodenArrow and other WeaponHolderBase inherited objects catching fire when destroyed due to destrType. #1815 @DeVloek @ebayShopper[/li]
[li]Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper[/li]
[li]Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper[/li]
[li]No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper[/li]
[li]Added back missing call to Epoch player_antiWall function for preventing base glitching. #1817 @ndavalos @ebayShopper[/li]
[li]HALO fresh spawns stuck swimming in air on Napf and failing to start correctly sometimes. #1809 @oiad @ebayShopper[/li]
[li]Self actions sometimes duplicating when changing clothes and looking at a safe. @jOoPs @ebayShopper[/li]
[li]Wrong bleeding icon on vanilla status UI. @jOoPs[/li]
[li]It is no longer possible to autoRun under ponds on Chernarus, Namalsk and Napf. #1827 @schwanzkopfhegel[/li]
[li]Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper[/li]
[li]Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel[/li]
[li]Fire barrel kit can be crafted with partially full matchboxes now. #1830 @AirwavesMan[/li]
[li]Viral zeds stuck and not moving from their spawn location due to wrong init event handler. #1819 @DeVloek[/li]
[li]Handling of boiled water bottles < 10 oz #1838 (Also removed the requirement to have an empty tin can to boil water) @icomrade @schwanzkopfhegel[/li]
[li]Generator inventory not saving #1831 @icomrade @schwanzkopfhegel[/li]
[li]Filling fuel barrels takes the correct amount from fuel tanks now (210 instead of 40 litres). #1834 @schwanzkopfhegel @oiad[/li]
[li]Unable to sell some launchers like Javelin and Stinger which have the same classname for ammo and weapon. #1844 @ndavalos[/li]
[li]Long search delay when filling water bottles, drinking from hands and drinking from empty cans is fixed on Chernarus, Namalsk and Napf. #1835 @schwanzkopfhegel[/li]
[li]Players can not purchase a negative number of items anymore.[/li]
[li]Switching weapons properly interrupts autorun now. #1850 @DeVloek[/li]
[li]Duplicate matchbox or knife error when lighting a fire or gutting with multiple matchboxes or knives on toolbelt. #1849 @DeVloek[/li]
[li]RU crates having zero cargo capacity and wrong classname DZ_ExplosivesBoxRU in loot table. #1852 @oiad[/li]
[li]Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags via the method described in #1848. @DeVloek[/li]
[li]Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions. #1857 @TheZog[/li]
[li]Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad[/li]
[li]Unable to remove LightPole_DZ, DeerStand_DZ, MetalGate_DZ and StickFence_DZ. #1859 @TheZog[/li]
[li]Unconscious locked input when running #1860 @icomrade @DeVloek [/li]
[li]Running corpses when the dead player has no primary weapon @icomrade[/li]
[li]"AI" text localized on wrong client in death messages #1867 @LunaCB[/li]
[li]Trader menu server RPT logs partially localized on clients @oiad[/li]
[li]Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel[/li]
[li]Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel[/li]
[li]Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek[/li]
[li]If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809[/li]
[li]Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam.[/li]
[li]Players can no longer pack a tent while sleeping.[/li]
[li]Players can no longer walk under water at Topolka Dam. @Bruce-LXXVI[/li]
[li]server_PublishVehicle3 will no longer dupe a vehicle if it fails to read the vehicle back from the database. @oiad[/li]
[li]Panic sounds will no longer overlap when the player is attacked by zombies. #1861 @DeVloek[/li]
[li]Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.[/li]
[li]Updated to Sa-Matra's latest Core Patch BIS Effects which fix the fire in the sky bug again. #1883 @oiad @icomrade[/li]
[li]Mark body now marks all of your bodies instead of just one. @oiad[/li]
[li]Group and body markers correctly update on the GPS mini map now.[/li]
[li]Vehicle lock and unlock actions are now refreshed correctly without needing to look away and back again. @oiad[/li]
[li]A potential undefined error on bear trap trigger. @oiad[/li]
[li]A few floating loot positions in firestation.[/li]
[li]Blocked a duping method involving changing clothes. Thanks to Sercan for reporting. @oiad[/li]
[li]Buildables now properly apply godmode if enabled during the restart window. @oiad[/li]
[li]G36C ACOG attachment[/li]
[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
[li]Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade[/li]
[li]Error with object publishing when snap building is disabled. @ebayShopper[/li]
[li]Error handling upgraded 1051 databases that resulted in a <null> value for "rh_factor" and array for "bloodtype" in character_data medical field. @ebayShopper[/li]
[li]Error in server_playerSetup that resulted in a <null> value for dayz_onBack in character_data inventory if player had no weapon on back. @ebayShopper [/li]
[li]Doors and plots not getting cleaned up properly. See new MaintenanceObjects variable and explanation in HiveExt.ini. @icomrade[/li]
REMOVED:
[li]Antiwall glitch blocks for vanilla hospitals since Epoch uses DayZero hospitals. @jOoPs[/li]
[li]"Take ownership" on plot pole due to it being unnecessary and causing base objects to duplicate. #1811 @BNG-Lance @Clanwarfare[/li]