ARK: Survival Evolved

  • 180.3
    * +25% GPU Perf gains. Yes, we had the GPU's idling about 20-25% of the time due to a driver bug. You're gonna enjoy this :)


    180.2
    - You can now properly attach C4 to enemy structures again (and build tripwires nearby, etc)
    - Eliminated the last edge cases with inability to melee attack structures from certain angles. Was caused by fixes to not allow you to melee-hit players or structures through walls :)


    - Supply crates will no longer get stuck on Trees
    - Fixed case where Flyers will fall out of the air if saved in flying state
    - In PvE you can no longer steal food from strangers' crop plots (Tribe/Owner check)
    - Fixed floating hands outside of your dino after mounting :)

    Einmal editiert, zuletzt von Adebar ()

  • 180.4


    * Stone Water Tank is now crafted by hand, not at the Smithy
    * Fixed an issue where various animations werent' updating out of view on clients (they were pausing)
    * Claiming a Dino now properly sets its new Personal Owner data
    * Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly)
    * Fixed issue where pillars were sometimes not being considered "foundations". (any pillars that have this "no nearby foundation" issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation)
    * Fixed massive stall (4-8 seconds) associated with periodic garbage collection
    * Added custom saddles for Argentavis and Carbonemys
    * Spike blockades can no longer hurt you through walls
    * Made wild Megalodons charge speed slower
    * Reduced the length of the Ptero's grab animation
    * Fixed a case where you could get killed riding your flyer on certain slopes
    * Added a lot of missing environmental Ambient Sounds
    * HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work
    * More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue
    * Fixed harvesting impact decals that weren't appearing
    * Exposed most current server settings to the Host Game UI
    * You can't mount dinos thru walls anymore
    * Building Walls can now be embedded in geometry more, providing more ways to place them

    Einmal editiert, zuletzt von Adebar ()

  • So hab das Game denn auch mal erworben.


    werds morgen früh mal antesten.

  • Sooooo,


    Spiel angetestet.


    Fazit: Ca. 10 Min Ladezeit und dann bei Low einstellungen nur ca. 2 FPS.
    Ergo, das ist das erste Spiel, welches meinen Laptop in die Knie zwingt.


    Werde noch bissl mit den einstellungen spielen um es evtl. zu einem späteren Zeitpunkt lauffähig zu bekommen.


    Aber ich habe ja gelesen, dass es derzeit ein Resourcenfresser sein soll, evtl gibts ja in paar Wochen da schon verbesserungen.

  • Werde mich morgen früh mal mit deinen Einstellungen rantasten.


    Habe auch irgendwo im Netz die einzutragenen Startparameter gesehen, werd mir die auch nochmal raussuchen und denn wird das schon.


    Wenn nich anders, konfesziere ich den PC meiner Tochter und begründe das als erzieherische Maßnahme ;D

  • 180.41
    * Freshly-installed Singleplayers no longer have zeroed-out Local/Host gameplay settings, and added "Reset To Defaults" for Local/Host gameplay settings.


    Upcoming Version: 181.0 (ETA: Monday Midnight EST)


    * NEW DINO: Plesiosaurus (with custom saddle!)
    * NEW DINO: Ichthyosaurus (with custom saddle!)
    * NEW STRUCTURE: Poison Gas Trap
    * NEW FEATURE: Emote Wheel!
    * Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)
    * AFK kick Timer at spawn/respawn screen: server configurable, default 30 minutes
    * Structure Paint effect looks much better and fully covers the surfaces
    * Preparation for tomorrow's Mac & Linux game releases :)
    * doubled smithy and fabricator weight limits
    * configurable server auto save interval
    * pipes/cables are no longer considered "enemy" foundations that prevent building nearby
    * Obelisk terminals no longer get an auto-demolish timer
    * Sabertooth level-up damage scaling ramp reduced by 50%
    * Use of sleeping bags now triggers cooldown to all your sleeping bags nearby.
    * Taming with Higher Taming Affinity now increases base level of dino, improving its base statistics (previously wasn't doing much, was only generally increasing their damage)
    * Added missing mammoth dossier
    * Using spyglass now shows Floating HUD of Dinos that you point out, for long range reconnaissance
    * C4 can now be placed & detonated underwater
    * Buff timers no longer 'appear' to reset when you relogin
    * Mod makers can now override the minimap and spawn regions
    * Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :P )
    * Various minor bug fixes

    Einmal editiert, zuletzt von Adebar ()

  • 181.0[/b](CURRENTLY DEPLOYING TO ARK OFFICIAL SERVER NETWORK)


    * Re-enabled Official ARK Server item uploads to Steam Inventory: had disabled it due to a dupe bug which is now fixed ;)
    * Official Servers are now upgraded to the equivalent of "2.0" difficulty, rather than 1.0
    * Added two more player and dino levels, to get more engrams for the new goodies
    * Shader Model 4 (DX9, DX10) mode now looks a TON better, with proper light intensities, shadows and night lighting and dynamic lighting
    * NEW DINO: Plesiosaurus (with custom saddle!)
    * NEW DINO: Ichthyosaurus (with custom saddle!)
    * Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.
    * AFK kick Timer at spawn/respawn screen: server configurable, default 40 minutes
    * Structure Paint effect looks much better and fully covers the surfaces
    * Preparation for tomorrow's Mac & Linux game releases :)
    * Removed Weight limits on Smithy, Fabricator, and any other Structures which accidentally still had them
    * configurable server auto save interval
    * pipes/cables are no longer considered "enemy" foundations that prevent building nearby
    * Obelisk terminals no longer get an auto-demolish timer
    * Sabertooth level-up damage scaling ramp reduced by 50%
    * In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.
    * Taming with Higher Taming Affinity now increases base level of dino up to 50% if 100% effectiveness, improving its base statistics (previously wasn't doing much, was only generally increasing their damage)
    * Added missing mammoth dossier
    * Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are _directly pointing at_, for long range reconnaissance
    * C4 can now be placed & detonated underwater
    * Buff timers no longer 'appear' to reset when you relogin
    * Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :P )
    * Various minor bug fixes
    * Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)

    Einmal editiert, zuletzt von Adebar ()

  • 181.2
    * Fixed another server crash


    181.1
    * Fixed bug where amphibious dinosaurs were losing stamina in water (darn Mac/Linux compiler syntax issue)
    * Fixed only getting 1 Engram Point for Levels 65 & 66 (this is not retroactive, but we'll be implementing a respec option soon).
    * Fixed a server crash
    * Increase absolute player Max Inventory Weight to 2x your Max Weight stat, rather than 1.2x

    Einmal editiert, zuletzt von Adebar ()

  • 182.0


    * Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)
    * Full Stone Structure Tier!
    * Major client loading speed improvements
    * Environment foliage rendering performance improvement


    * New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more :)


    * Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)


    * Fixed issue with flying dinos losing Oxygen when they got "near" the water surface
    * Auto-Turrets damage vs dinos increased by 3x
    * Ichthyosaurus can now fit thru dino gates
    * Crop plot yields increased 50% and max # of crop items on them increased by 300%
    * You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.
    * Turret aim against big dinos (i.e. Rex) is now fixed
    * You can no longer "respawn" in Hardcore by reconnecting to server


    * HarvestHealthMultiplier should finally work on your custom servers :)
    * Linux client: fullscreen at non-native resolutions now scales properly


    * Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"
    * Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.
    * Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down :)
    * Fixed mod maps not automatically downloading when connecting to a server hosting a mod

    Einmal editiert, zuletzt von Adebar ()

  • 182.1

    * Fixed Stone wall collisions/height protruding through bases
    * Added Missing Stone tier icons
    * Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant.
    * Increased resolution in stone tier textures
    * Stone dino gate is now colorizable

    Einmal editiert, zuletzt von Adebar ()

  • 183.1
    * Fixed servers and clients not being able to load into the world without existing savedata present
    * Fixed clients not seeing correct item counts on the Repair Cost tooltip when items are in a remote inventory


    v183
    Unversioned Hotfix:
    * Fixed a server-side crash


    * Fixed case of clients unable to spawn in the online game / getting booted. Temporary solution before v183 until this new version is to TOTALLY delete your game directory and redownload the game (the issue is due to having some extra old map files in your Maps dir that need to be cleared out). v183 will ignore these however. Mega props to Steam User "crua9" for helping us to track this down!
    * Fixed some collision gaps in stone tier (dinos could hit thru them, etc)
    * Fixed a case where you could unprone into people's bases.
    * Added "Independence Fireworks" Skin for Flare Gun. Find it dropped from a variety of high-level dinos, and skin your Flares with this, to light up the night sky with a blazing fireworks display. Will only drop this weekend, so better stock up!
    * New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more :)
    Server Admins can now explicitly remove items from the Supply Crate drops, to facilitate these primitive servers (a little later will expose the full loot tables for editing)
    We'll be providing the INI's used to setup these servers so that players can easily host their own Primitive-Era servers as they may wish.
    * Emote Wheel! 10 emotes for now Male and Female, along with two Emote Hotkey bindings.
    * Mod makers can now override the minimap and spawn regions
    * Fixed Ichthyosaurus losing taming affinity too fast and not being feedable quickly enough
    * Fixed issue where swimming dinos were attempting to beach themselves to eat corpses :P
    * Made dinos able to properly damage structures again, in many cases a trace check was failing causing them to not do damage
    * Dinos can no longer push you through structures ;)
    * Made high level supply crates more likely to give high-level items
    * Improved server perf Phase 1
    * Hopeful fix for dinos appearing through floors when re-entering a zone or reloading a server
    * Added key for "Proximity Text Chat", to say something in text chat only within a short audible range (has a unique text chat color)
    * Improved visual look/materials of Stone Structures
    * Likely fix for case where Tribe data could be lost when reloading a server
    * Fixed a case where "Take All From Inventory" could lose items if it would make your own Inventory greater than 2x overweight. Now it'll stop if it reaches that.

    Einmal editiert, zuletzt von Adebar ()

  • 183.33


    * Fixed a client-side issue with building in caves (wasn't letting clients do it in legit areas)


    183.32


    * Fixed a bug where some legit cave structures were getting destroyed via the new underground-exploit prevention logic (will go live on ARK Official Server Network tonight)
    * In PvE, Tamed Dinos will no longer attack other players' corpses/dino-corposes which they can not consume


    183.31


    * Fixed a client-side Crash with structure placing
    * Eliminated some false-positives with underground-structure exploit detection (Behemoth Gates, etc)


    183.3


    * You can no longer build underneath terrain except in caves, and all structures beneath terrain except in caves is automatically destroyed (Pillars are exempt from this rule). Thank you for the reports :)
    * Water Dinos no longer die when surfacing in underwater caves, yay!
    * Fixed an issue where dino attacks were not actually hitting various structure pieces to which they had valid line-of-sight.
    * In PvE, lit campfires no longer hurt other tribes' players/dinos.
    * Fixed a crash in in singleplayer mode caves
    * You can now properly close ceiling doors when on a ladder, just look up and press the Use key :)


    183.2


    * You can never beach-kill your water dinos anymore. Seriously, $200 to the first person who shows us beaching a tamed water dino on a v183.2 server (video ideally, with pause screen at some point to indicate server version -- our servers are still v183.0 :) )
    * Fixed a case where Flyers could spontaneously die and kill their rider :P
    * You can now replace ceilings that have stuff placed on them without the "Obstruction" message
    * Fixed a slight edge case with stone walls where attacks could still get thru them
    * Minor client GPU perf gain

    Einmal editiert, zuletzt von Adebar ()

  • 184.0


    * Finally fixed the last erroneous "No Nearby Foundation" issue when trying to build walls etc. Thanks PhysX :P
    * Metal Spike Walls now have correct structure damage type (weak metal rather than "wood"), and have correct scaled destruction mesh
    * The absolute max inventory limit of 200 items has been raised to 300, and is now respected to avoid losing items when transferring between inventories
    * Blueprints can no longer stack (wasn't intended to). any that are currently stacked will still be stacked, you won't lose any, but you can't re-stack them.
    * Players can now choose to display chat as "[CharacterName][TribeName]:Chat" (the new default) or [SteamName[CharacterName]:Chat"
    * Improved the look of Stone Materials underground, improved metal Materials
    * Added "Craft All" button that will craft-queue as many instances of a blueprint/engram as the inventory has resources for.
    * Minor client GPU performance improvement
    * 40second cooldown on bloodpack usage, 30 minute spoiling time time (in a fridge it's 100x of course)
    * Gates are now considered "core" structures and thus you can't build next to "enemy" gates anymore
    * You can, ahem, no longer pickup the Broodmother with flyers ;)

    Einmal editiert, zuletzt von Adebar ()

  • 185.0


    Note: You can now run Primitive Server using a "Mod" rather than an INI change. Details here:


    http://steamcommunity.com/shar…filedetails/?id=478227612


    Except more Mods soon, from us and user Mod creators!


    Unversioned Hotfix: Fixed a client-side Foliage crash


    * RCON for Server Admins
    add these to your server commandline
    ?RCONEnabled=True?RCONPort=32330?ServerAdminPassword=123
    (only need to specify a server admin password if you're not already doing so)


    Then you can run any console commands that you see in the in-game ShowMyAdminManager, some useful ones include for example:


    listplayers
    banplayer PlayerName
    unbanplayer PlayerName
    exit
    broadcast messageWhateverItIs


    Note we don't currently send all chat back out through RCON, but we should so you can expect that shortly.


    * Server Administration UI:
    To use this, use the console commands in-game:
    enablecheats AdminPassword
    then
    ShowMyAdminManager


    In there you'll see all of the server settings, stats, connected players, whitelist and ban list management, message of the day, and all of the executable console commands that you can run through the GUI (which are also runnable via RCON so it's a good way to learn the RCON commands!).


    * Removed caps for Play Local menu: you can now enter any values you like into the various options' text fields and they'll be saved/used properly.
    * Doubled the # of inventory slots in the fridge
    * Opening the In-Game Pause Menu in Singleplayer Mode now actually fully Pauses the game :)
    * Fixed collision on Stone Foundation/Ceiling so that you can properly fit through the Stone doorway in between them.
    * Fixed case where in-ground Pillars were not being considered "Foundations"
    * Air Conditioning units are 100% more powerful insulation and 100% more range
    * Fixed a bug with dinos that were in-taming process becoming super slow if tame process was finished after a reload
    * Now takes approx 3 grenades to bring down a spike wall, fixed the explosion damage multiplier on 'em to be consistent with all other metal structures
    * Ceiling replacement no longer becomes obstructed by objects on the ceiling
    * Reduced OP cat-tail foliage resource giving
    * ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core "gamedata" of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers. You don't even need to make a new map, you can just override all values/content on the existing ARK Island!
    * Mod makers can now override the minimap and spawn regions
    * Mods can now force the player to spawn-in rather than displaying the respawn map
    * Dev Kit has been updated with a "GenericMod" example that gives you a Primitive-Only ARK achieved through Modding rather than through INI -- which is way more powerful because then you can totally rebalance and change ANYTHING.

    Einmal editiert, zuletzt von Adebar ()

  • 185.3


    * Fixed various mods crashing -- any which used custom Materials, such as Apako Island:
    http://steamcommunity.com/shar…filedetails/?id=469987622


    Apako Islands v0.751 Alpha


    Ein Workshop-Objekt für ARK: Survival Evolved
    Von: Kimmykix
    The Apako Islands is a 65 Square Kilometer map mod mainly focused around islands, as opposed to one big mainland. There are many different biomes around the map, but its generally a more temperate area then most...


    * Improved speed of background loading core game data while at main menu
    * Fixed a Chatbox crash
    * Eliminated some Snapshot_16 "permanent" hangs if banned or missing communication from server during connection
    * Server Passwords now appear as Asteriks' in Admin Managment UI (soon you'll be able to change this dynamically via the UI), and "message-of-the-day changing in the UI" crash is fixed


    185.2
    Server-side vaults that are lowered due to destroyed foundations now retain their pin-code/lock settings.


    185.1
    Fixed C4 ammo problem. We recommend server admins upgrade their servers to v185.1 as soon as possible. Very sorry about that!

    Einmal editiert, zuletzt von Adebar ()

  • Upcoming This-Week Patch Notes:
    - MASSIVE GPU Perf Gain for NVIDIA cards, about 10 Miliseconds per frame (this can be up to a 20-40% gain depending on your FPS). Coming as soon as NVIDIA will let us get new these beta drivers out.
    - Industrial Multi-Grill
    - Two new tripwire traps:audio alarm and gas bomb
    - Audio-Alarm Away & Offline raiding notifications, Phase 1!
    - Eggs for all animals and circle-of-life 'Taming Efficiency' boosting per-dino Egg-Kibbles
    - Approximate +20% Dedicated Server performance gain... PHYSX!!!!! >:-P
    - Random GPU Driver crash fix: TrueSky
    - Machined Shotgun


    Next week:
    Sign painting
    Electronic Animal Trackers
    Collidable Saddle Platform & Build-on-Saddles
    Non-Dedicated Host Session
    Titanomyrmas
    Dimorphodons
    [MORE NOTES TO COME]


    185.5


    Unversioned Hotfix: Fixed a Client startup crash, Fixed LinusServer startup crash
    - Official Servers Upgraded to Difficulty 3.0 :)
    - About +30% server performance gain
    - Fixed the fix: Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you :)


    185.4


    - Approximate 10% Dedicated Server Performance gain
    - Approximate 80% faster savegame load speed :D
    - Fix for AMD GPU shadow flickering (partial... can still flicker but far less frequently. full fix is coming this weekend)
    - Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag)
    - Reduced client hitching around large structures
    - Improved client physx performance onto large structures
    - Mods will now load properly on clients launched with commandlines (such as -nomansky)
    - Mods will now download dynamically upon connection even if you connect to a server directly thru the Steam Client
    - Fixed some more Admin UI crashes ;)
    - Chat can now be retrieved in RCON -- you just have to use the RCON command "getchat" to return the latest chat buffer. You can use the "serverchat blah blah" or "broadcast blah blah" commands to send chat/popup messages out via RCON.
    - Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you :) http://steamcommunity.com/app/…ons/0/530646715642581647/

    Einmal editiert, zuletzt von Adebar ()

  • Upcoming Version: 186.0, Sunday night EST


    * Industrial Multi-Grill!
    * Two new tripwire traps:audio alarm and gas bomb!
    * Audio-Alarm Away & Offline raiding notifications, Phase 1!
    * Eggs for all animals and circle-of-life 'Taming Efficiency' boosting per-dino Egg-Kibbles!
    * Customizable Bandwidth setting for players to choose a bandwidth appropriate to their own connection. Can further improve structure-streaming speed, if you have sufficient bandwidth to handle it as a client. (Can also eliminate any remaining DC's if you reduce it and you're on a lower bandwidth connection.)
    * Various Bug fixes and balancing improvements and misc functional improvements, details to come!
    * Improved AMD Shadow flickering fix


    Current Version: 185.62


    * Increased timeout on clients to reduce DC's from server
    * Fixed an issue with server saving that could cause mass DC's
    * Made client movement on structures much better in sync with the server (requires server update), and fixed wrong-rotation of characters when walking on certain structures
    * Fixed duplicate lines of chat returned in RCON "getchat" command

    Einmal editiert, zuletzt von Adebar ()