ARK: Survival Evolved

  • Mal kurz von der Seite hier reinspringen: ;D


    Da ja schon einige von hier drauf spielen und wir ansonsten auch so ganz guten, netten und erwachsenen Spaß mit deutschen und österreichischen Kollegen haben, hier fix unsere Server:


    70 Slot PvP
    [img width=560 height=95]http://arkservers.net/banner/149.202.110.124:27015/banner.png[/img]


    70 Slot PvE
    [img width=560 height=95]http://arkservers.net/banner/176.9.23.248:7777/banner.png[/img]


    PvE ist frisch, auf dem PvP im Schnitt zw. 5-15 Spieler - also noch sehr angenehm und familiär.
    Update sobald sich anbietet (zum Restart) oder wenn neuer Serverside patch draußen ist, prinzipiell aber mehrfach am Tag.
    Wer also noch Lust hat, gern vorbei schauen :D

  • Was gibts in den Höhlen so? ::)


    Und hat dich der Kroko verspeist? ;D

    [GB] Willkommen im Zombieland, vom Paradies verbannt, mehr tot als wahr, dem Tod so nah...

    [GB] Willkommen im Zombieland, Generation abgebrannt, die Zukunft aberkannt, mehr tot als wahr...

  • In den Höhlen findet man die Artefakte für die Arc und nein habe den Kroko mit Betäubungspfeilen schlafen gelegt ;D


    Und als zusatz Tipp,lasst die Dinos aushungern bis etwa 2-3 und die Bewusstlosigkeit mit Narkobeeren hochhalten während dessen,so Zähmt man die Saurier schneller

    Einmal editiert, zuletzt von Adebar ()

  • Ja, das mit den Narcobeeren haben wir auch erst herausfinden müssen.
    Vorher hab ich sie geschlagen :D


    Aber durchs Inland geht nicht ne... musste am Freitag bis jetzt weg, wollte noch einmal kurz reinschauen und sah,
    wie plötzlich 4 Raptoren aus dem Nichts kamen und unsere Dinos zerfetzten ._.


    War doof, vor allem weil dort bisher keine Raptoren waren ~.~



    Habt ihr denn schöne Locations zum bauen?


    Wir sind in dem versteckten Tal des Trailers, da rennt zu Anfang der Trex durchs Tor:


  • Starfish: Du hast die Schweizer vergessen! ;)


    Zu den Servern: Ist sehr angenehm mit den FXE-Jungs zusammen zu spielen. Sie helfen auch gerne aus wenn es mal an was fehlt (beim spontanen Flugsaurier zähmen wäre mir beinahe das Fleisch ausgegangen :o ).


    Jetzt warte ich Mal ob wo ihr eure Base nun wirklich aufbaut. Vielleicht komme ich dann auch nochmal nach, auch wenn meine Strandvilla mittlerweile doch echt was hermacht ;D

    Intel Core i7-4790K mit 4.00GHz / 16 GB DDR3 1600MHZ / NVIDIA GeForce GTX 970 / 16GB RAM / 250 GB SATA 3 SSD / 2.0 TB SATA 3 HDD


  • - falls der ein oder andere seine eigene Berghütte bauen mag.


    Berghütte? Ich habe den Umzug bereits geplant und habe momentan genug Foundations und Wände an Lager um ne Behausung zu bauen in der sich ein T-Rex und ein Bronto beim versteck-spielen nicht finden würden ;)

    Intel Core i7-4790K mit 4.00GHz / 16 GB DDR3 1600MHZ / NVIDIA GeForce GTX 970 / 16GB RAM / 250 GB SATA 3 SSD / 2.0 TB SATA 3 HDD

  • Beim gestrigen daddeln ein paar Lektionen gelernt. ::)


    1. Schildkröten sind laaange nachtragend.
    2. Greif nie ne Schildkröte an, wenn weitere in der Nähe sind.
    3. Spring nicht ins Wasser, wenn du kurz vorher durch ne Schildkröte (oder anderem Getier) verletzt wurdest. Der nächste Piranha is nich weit^^
    4. Spring selbst beim verdursten nie in nen Gewässer, wenn du es nicht vorher nach Krokos abgesucht hast.
    5. Ein Bronto schlägt hart zu. Ist aber wenigstens nich ganz so lange nachtragend wie ne Schildkröte^^
    6. Bau nie nen Haus offensichtlich und leg dich darin schlafen (log out).
    Es soll Spieler geben, die einem die Wand einschlagen, dich raustragen und in nen eigens für dich gebautes Quadrat legen. Inventar cleanen se logischerweise auch.
    Man kann dann entweder warten bis man verhungert oder versuchen die Wand einzuschlagen.
    Beides endet tödlich^^


    ;D ;D ::) [popkorn]



    An den Spieler, welcher mir Lektion 6 nahe gebracht hat:
    1. Ich hab deinen Namen zwar wieder vergessen, wenn ich ihn aber mal wieder lese, fällt mir die Lektion wieder ein!
    2. Man triffts sich ingame meist mehrmals.


    :P >:D

    [GB] Willkommen im Zombieland, vom Paradies verbannt, mehr tot als wahr, dem Tod so nah...

    [GB] Willkommen im Zombieland, Generation abgebrannt, die Zukunft aberkannt, mehr tot als wahr...

  • Zitat

    An den Spieler, welcher mir Lektion 6 nahe gebracht hat:
    1. Ich hab deinen Namen zwar wieder vergessen, wenn ich ihn aber mal wieder lese, fällt mir die Lektion wieder ein!
    2. Man triffts sich ingame meist mehrmals.


    Damit du meinen Namen immerhin hast. Jo, das war ich. Die Haustür von deinem Haus stand die ganze Zeit offen und wir mussten deine Hütte entfernen, da sie unseren Hausbau blockierte. Wollten dich nicht direkt umbringen und dachten mit einem kleinen Gefängnis gibt es immerhin eine kleine Chance *Saw Puppe beiseite stell* Also wenn du nun Startprobleme haben solltest,können wir dir gerne Helfen in Form von Baumaterial oder Essen.

  • hehe. Ach du warst das? Und das, obwohl ich dir so nen freundliches Schild aus mühsam gesammelten Ress gecraftet hab... ;D



    Gebaut wurde mein Gefängnis aber von wem anders. :))



    Haustür stand offen? :o ???
    Hätte gedaht, dass ich die dicht gemacht hatte. Aber wohl doch nich.. ::)


    Hab mich an der Wand totgeboxt und woanders ne gestartet^^

    [GB] Willkommen im Zombieland, vom Paradies verbannt, mehr tot als wahr, dem Tod so nah...

    [GB] Willkommen im Zombieland, Generation abgebrannt, die Zukunft aberkannt, mehr tot als wahr...

  • Patch Notes- v177.1 & Upcoming Notes


    - New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier)
    - Fix for Engrams not appearing on characters in some cass
    - Notes can now be written at any time not just upon crafting
    - "All Passive" whistle
    - Vault now will drop rather than be destroyed if its floor is destroyed
    - You can now hurt your own unconsciously-taming Dinos in PvE
    - Compass Crafting Requirement moved to level 15
    - Fixed case of invisible campfires
    - Toggle key for Running
    - Cosmetics now all weigh 0 KG
    - Admin can now kick/ban/list players by SteamID
    - Major memory reduction on dedi server (multi-GB reduced)
    - Player-Hosted Server control of day-cycle length, and relative lengths of Day & Night respectively! Who wants a 24h real-time RP server? ME!!!!!!!

    Dino-Taming-Times Cheatsheet


    Allerdings steigt die Zeit je höher das Level eines Dino ist,wir brauchten zum Beispiel für das Tamen einen Level 90 Stegosaurus 7.5 Std.


    [img width=700 height=510]http://i.imgur.com/AwyNmLW.png[/img]

    Einmal editiert, zuletzt von Adebar ()

  • Upcoming Week Patch Notes:


    - Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers
    - Random GPU Driver crash fix: TrueSky
    - Client side GPU perf improvements: foliage batching rewrite
    - Two new tripwire traps:audio alarm and gas bomb
    - Stone structure tier
    - Plesiosaurus
    - Shastasaurus
    - Competitive "Battle ARK Royale" game type
    - Tons more options for servers to customize their gameplay
    - Major map update: new resources, better visuals, better optimization, and WIP areas completed
    - 2GB+ RAM reduction for servers, ~1GB RAM reduction for clients. Will come tonight with 180. It's coming to be about 2.5 GB saved off most servers -- and ~1GB saved on clients, basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)



    Quelle: http://steamcommunity.com/app/…ons/0/594820656447032287/

    Einmal editiert, zuletzt von Adebar ()

  • v179.4
    - Fixed Spawn Point UI issue, you can now always select spawn points properly :)
    - Fixed some sounds that lacked attenuation (harvest sound, etc)
    - Fixed simplified sky rendering, not all black anymore :)
    - Function Keys (F1-F12 etc) now work when bound to inputs


    179.3
    - Fixed issue where Taming-in-progress dinos had unconscious AI's after being loaded from save data


    179.2
    - Fixed a client and server-side crash involving foliage :)


    179.0
    - Only Wood, Thatch, and Stone required for Stone Walls/StoneFoundation now
    - Fixed problem connecting to various servers, was a silly data networking mismatch
    - Fixed issue with player growing... large... upon falling unconscious from dino such as Turtle (very amusing ;)
    - Spawn Point UI will no longer improperly list buttons for beds that are on cooldown
    - All pipes are now considered "foundation" and will not fall apart if a piece is destroyed
    - Server admins can now adjust the following values:
    * The Amount of overall dinos
    * The damage & resistance of tamed vs untamed dinos respectively
    * The relative weight of each dino species and maximum caps of each dino species per zone
    * The speed of taming
    * The speed of harvesting and a multiplier for how much resources are earned (overall, not per resource yet)
    * The amounts of player and dino stamina draining respectively
    * The amounts of player and dino food draining respectively
    * The amounts of player water draining
    * The speed of player and dino natural health recoveries
    * The time of Structure open-demolish on PvE (soon this will be per-structure class, but currently is global)


    178.2
    - Fixed size of new bookcase model ;)


    178.1
    - Fixed issue with player stats increasing upon rejoining the game (server-side fix).


    178.0
    - Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games):


    ShooterGameServer.exe theisland?listen -ClearOldItems


    - Demolition Item Duplication bug fixed
    - Argentavis HP reduced by 30%
    - Notes now display the first 30 characters of written text as the title of the Note, once something is written on them
    - Plesiosaurus preparation...
    - C4's now attach properly to structures in some cases where they couldn't
    - Reduced probability of Spinosaurus spawns by 30%
    - Explosions now do +200% damage to dinos and +50% damage to players
    - Sarco and Turtle now dive/climb in water at properly quick speeds (making full use of their move speed)
    - Player-hosted servers can now maintain a whitelist of SteamID's who are admin cheat-authorized, and those accounts will automatically be able to use cheats without having to enter enablecheats. When utilizing this feature, no cheat password is utilized.
    - Compass Engram moved to level 10, & no longer requires Smithy (is hand-crafted)
    - There is now a dedicated keybind for accessing the whistle wheel, which will soon be expanded with emote animations
    - Sarco now swims up and down much faster
    - Dino Specs now allow painting all saddle color regions, and the specs look thicker
    - Steel Vault now has 50% more storage slots
    - Rex roar now has a large attenuation range
    - Rockets do about 50% more damage
    - Spinos no longer lay bronto eggs
    - Turtles now regen stamina in water
    - Fixed an exploit with accessing inventories over great distances
    - Spikewalls can no longer be built nearby enemy core structures
    - Fabricators, etc, now show craftable resource counts from their own Inventory even when they are not powered-on
    - "Your thing killed something" messages are now in yellow to avoid scaring you
    - Server perf resolved, finally! (and an overall perf benefit for everyone). Major PhysX system change. Expected gains of >33%+ on Server in some cases.
    - New Structure: Metal Water Tank, stores 500 water and is metal tier.
    - New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier)
    - Fix for Engrams not appearing on characters in some cass
    - Notes can now be written at any time not just upon crafting
    - "All Passive" whistle
    - Vault now will drop rather than be destroyed if its floor is destroyed
    - You can now hurt your own unconsciously-taming Dinos in PvE
    - Fixed case of invisible campfires
    - Toggle key for Running
    - Cosmetics now all weigh 0 KG
    - Admin can now kick/ban/list players by SteamID
    - Major memory reduction on dedi server (multi-GB reduced)
    - Player-Hosted Server control of day-cycle length, and relative lengths of Day & Night respectively! Who wants a 24h real-time RP server? ME!!!!!!!
    - Player-server options for which engrams/blueprints are available on a server, how much they cost, what their level-requirements/pre-reqs are, how much XP is earned & level XP thresholds for players and dinos, and how much damage players & dinos & structures do & their resistances respectively. Your primitive-only worlds are now possible :)
    - Texture Resolution settings no longer affect Terrain geometry quality
    - You can now optionally specify administrators for a server by numeric SteamID, so that only certain specific steam users can have access to the admin commands, and these users do not have to enter an admin password
    - If there are multiple bed/sleeping bag points overlapping on the same area on the respawn UI, upon clicking one you will now get a popup list to choose between them more easily.


    Quelle: http://steamcommunity.com/app/…ons/0/594820656447032287/

    Einmal editiert, zuletzt von Adebar ()

  • Upcoming Version: 180.0 (ETA: Wednesday night EST, Current Status: In Testing)


    - Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
    - Massive Server Perf Improvement / PhysX Bug fix: no more super-slow servers
    - 2GB+ RAM reduction for servers, ~1GB RAM reduction for clients. Will come tonight with 180. It's coming to be about 2.5 GB saved off most servers -- and ~1GB saved on clients, basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)
    - Client side GPU perf improvements: foliage batching rewrite
    - New Server gameplay options exposed to the Host Game UI
    - Fixed issue where foliage would sometimes respawn on your base or on your dinos
    - Can no longer damage players through walls with pikes/grenades etc
    - Can no longer strafe while prone
    - Can no longer pull characters through ground with flyers
    - Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
    - Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
    - Can no longer place structures if line of sight is broken by enemy structure
    - Stone wall properly colorizable
    - Crop plot saving issue fixed

  • 180.1


    - Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move
    - Fixed inability to harvest certain resources
    - Fixed inability to find "nearby foundations" when building sometimes
    - Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x
    - Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50%


    Version 180.0


    - Flyers now take approximately 6x damage from bullets and ranged projectiles.
    - Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
    - Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing
    - Particle FX on activated structures now appear correctly after reloading in singleplayer
    - Water Taps connected directly to intakes now work
    - Stone wall is now colorizable
    - Wild AI Targeting Range on Megalodons is reduced by 50%
    - Added the unique Phiomia and Carnotaurus saddles
    - Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
    - Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
    - Fixed hidden player hands when wearing gloves while riding a dino in FPV
    - Explosions no longer damage structures thru walls/obstructions
    - PvE now shows a "Anyone Can Demolish" timer on structures
    - Can no longer... place sleeping bags/structures thru other player's/team's structures
    - Can no longer melee attack people thru walls
    - Can no longer place doors of multiple tiers over each other.
    - Massive async level load/unload hitching reductions
    - Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
    - Four new "PvE Hardcore" servers for North America, Europe, and Oceania -- each.
    - Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
    - Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations


    - 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)


    - PhysX Bug fix: no more super-slow servers


    - Client side GPU perf improvements: foliage batching rewrite
    - New Server gameplay options exposed to the Host Game UI
    - Fixed issue where foliage would sometimes respawn on your base or on your dinos
    - Can no longer damage players through walls with pikes/grenades etc
    - Can no longer strafe while prone
    - Can no longer pull characters through ground with flyers
    - Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
    - Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
    - Can no longer place structures if line of sight is broken by enemy structure
    - Stone wall properly colorizable
    - Crop plot saving issue fixed

    Einmal editiert, zuletzt von Adebar ()