Hallo, German DayZ community.
Ich bitte erfahrene Admins uns zu helfen, wir sind nun von Hoster zu Hoster gewechselt.
Schließlich sind wir auf einem Dedizierten Server von Server4you.de geswitcht.
Doch wir bekommen das problem mit denn ServerSideFPS nicht in denn griff.
Scripts die auf unserem Server laufen.
Tow-and-lift
Wai
take clohtes
radiogroup Manager
selfbloodbag
snappro
deploybike
custom debug
repair Station
welcome massage
plotpole Manager
custom gui
infistar
map addtions
infistar savezone
Unser Dedizierter Server:
CPU :Intel® Xeon® E3-1225v3 (Quad-Core, 4x 3,6 GHz)
RAM :32 GB DDR3 ECC
SSD:2x512GB
SSD: Windows und Datenbank
SSD2: Läuft der Arma 2 Server
Wir haben die Datenbank bereits aufgeräumt, Wicked AI abgestellt doch es scheint nicht an denn Scripts zu liegen.
Was wir noch versucht haben sind verschiedene Start Parameter -noCB -cpucount -maxMEM usw.
Also alles was man eigentlich zum Thema Server FPS findet.
Doch trotz all dem, bei 16 Spielern sind unsere Server Side FPS bei 7-8.
Vielen Dank für eure Hilfe (Max Spieler anzahl die wir erreichen wollen 35-40)
hostName = "[PLeS][DE/EN]DayZ Epoch Chernarus |1.0.5.1|1.63.125548|High FPS|";
password = "";
passwordAdmin = "******";
maxPlayers = 30;
steamPort = 2300;
steamQueryPort = 2301;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 1;
reportingIP = "arma2oapc.master.gamespy.com";
timeStampFormat = "short";
motd[] = {
"Welcome on PLeS!",
"Visit us on,",
"http://ples-gaming.de/dayz/",
"Have nice Dayz"
};
motdInterval = 1;
vonCodecQuality = 10;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 103718;
requiredSecureId = 0;
class Missions
{
class Mission1
{
template = "DayZ_Epoch_11.Chernarus";
difficulty="regular";
};
// STEAM SETTINGS
steamPort = 2300;
steamQueryPort = 2301;
};
Windowed=0;
language="English";
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
// These options are important for performance tuning
MinBandwidth = 1924000; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072
MaxBandwidth = 10000000000; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.
MaxMsgSend = 1024; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512
MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256
MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001
MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01
MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect.
class sockets
{
maxPacketSize=2047;
};
dayz_antihack = 0;
dayz_REsec = 0;
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio true;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
DZE_selfTransfuse = true; //Neu Selftransfusion de/ aktivieren
DZE_selfTransfuse_Values = [12000, 15, 150];
DZE_requireplot = 1; //Neu 0 = Aus 1 = An Plotpole
MaxVehicleLimit = 200; // Default = 50
MaxDynamicDebris = 0; // Default = 100
MaxMineVeins = 0; // Max Ore Veins
dayz_MapArea = 11000; // Default = 10000
dayz_maxLocalZombies = 15; // Default = 30
dayz_zedsAttackVehicles = false;
//-----------------------------Startgear start-----------------------------
DefaultMagazines = ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemMorphine","FoodSteakCooked","ItemWaterBottle","NVGoggles"];
DefaultWeapons = ["M9SD","ItemMap","ItemGps","ItemToolbox","ItemRadio"];
DefaultBackpack = "DZ_ALICE_Pack_EP1";
DefaultBackpackWeapon = "";
//-----------------------------Startgear Ende-----------------------------
dayz_paraSpawn = false;
dayz_minpos = -1;
dayz_maxpos = 16000;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 0; // Default: 8
dayz_tameDogs = false;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = false; // Default: False
DZE_BuildingLimit = 500;
DZE_snapExtraRange = 7;
DZE_StaticConstructionCount = 3;
DZE_GodModeBase = true;
//EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = false;
//Load in compiled functions
call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
DZE_maintainClasses = DZE_maintainClasses + ["ItemSandbag","Hedgehog_DZ", "Sandbag1_DZ"]; // Sandsäcke nicht mehr abbaubar *test
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
endLoadingScreen;
if (!isDedicated) then {
// service_point
execVM "scripts\service_point\service_point.sqf";
[] execVM "scripts\infobox.sqf";
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "playerspawn.sqf";}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_nul = [] execVM "playerspawn.sqf";
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//----Tommy Custom Monitor----
[] execVM "scripts\debug\custom_monitor.sqf";
};
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
//-------------------------------------------------------Scripts----------------------------------------------------
//----Welcome Message Mauri----
//[] execVM "scripts\infobox.sqf";
//----Safe Zone Traders-----
[] execVM 'SafeZone.sqf';
//----Tow&Lift----
[] execVM "R3F_ARTY_AND_LOG\init.sqf";
//----Kill_meassge----
execVM "scripts\kill_msg.sqf";
//----Radio Script-----
execVM "RC\init.sqf";
endLoadingScreen;
Arma2oarpt.log, zeigt ab und zu Fehler an diese sind aber "normal" laut diversen Foren.
Server Object not Found usw.
BTW. Für erfolgreiche hilfe per Teamviewer würde ich auch ne Pizza spendieren