Complete list of Answers
-Over the next month there will be an increase in performance and optimization of the server
-Expanded crafting system to be able to combine multiple items at once using tools
-GSPs are limited because of the rapidly changing nature of Early Access
-Civilian Air control Station and hangar, as well as other unique objects coming to NEAF
-New functionality such as blocking will be added to melee system
-New bandaging to each limb separately
-Renderer is a large task and the programmer in charge of it, works on it everyday. ETA Q1 2015
-New tent model will be bigger and have more options
-Construction will include smaller makeshift shelters
-V3S will be the test vehicle for the vehicle attachment system (much like the M4 and the weapon attachments)
-Base V3S model is nearly done; All the various parts need to be finished in the next month. Animations, -sounds and configuration will occur after all parts are modeled
-Some parts will be necessary while others will be visual changes and optional
-Tents now spawn in a different building class in current .49 version
-Sounds will be released in large groups
-Phantom sounds are being investigated and they have a good idea on where they might be coming from
-Improvised camouflage on tents will be possible in the future
-New renderer will allow for spray painting on the fly by allowing materials to act as a module and applying shaders to the item based on the color of paint (Procedural color change)
-Balota military camp was relocated to Myshkino, other buildings in balota airfield will become destroyed models due to it being a primary evacuation point
-DayZ will never have a full lore story, the devs are setting up the canvas but our lore is whatever we want it to be
-Loot economy will be constantly changing
-Player spawns will change more as the map changes (goal is to minimize suiciding)
-Features are a priority for the development team, currently vehicles are the focus
-Dragging will be both dead bodies and injured players (similar to the ‘rescue pull’ from the mod)
-Ammo crafting such as shell reloading isn’t planned but could be easily possible after 1.0
-Non-perishable goods should be much more rare in the future
-Improvised grenades and I.E.D are awaiting for a more robust crafting system
-World containers are waiting for a polished world economy, as well as more stable persistence
-Ghillie suit was created by taking the grass model and pasting it over a green shirt. There will be a burlap hood to be headwear. Will not be able to wear a backpack with the ghillie suit.
Items inside wet clothes can get wet themselves (waterproof backpack already modeled)
-Current design is one gun on back and any item in your hand (“If you choose to carry a second gun than good for you.” – Peter Nespesny)
-Steam workshop modding is a commitment from the DayZ team and BI
-0.50 will likely be a hotfix for server crashing, map design, and adding in some extra items that have been finished
-Survivor GameZ will make a return to DayZ standalone in the future
-Brian is looking forward to server performance and increased player count
-Chris is looking forward to teamwork features, repairing vehicles and base building
-Peter wants to see the vehicles in game soon and barricading/locking doors
-New zombie AI is currently being worked on but is several months away (new sensing of player, stealthing from zombies, audio changes etc.)
-Growing a crop once horticulture is implemented will be based on average playtime and the amount of time before a server resets
-Missions and quests will not be added… never ever (unless modders do it)
-Events will be dynamic meaning that they will not require a server reset
-The next month or two will see an increased focus on security
-BE Anti-cheat detection will be far improved
-Stable hive purge destroyed ALL unlimited magazines
-Private shards on route to be deployed
-Next week should have a great status report (vehicle images hint hint)
http://www.twitch.tv/dayz/b/570100057
Quelle: http://www.dayztv.com/showcase…-replay-qa-transcription/