DayZ bekommt eine neue Engine!
Auf Reddit wurde heute ein Interview mit Rocket veröffentlicht. Diese gibt sehr viele Infos zu der Zukunft von DayZ und wie der bisherige Stand der Entwicklung aussieht.
Update: Das komplette Interview findet ihr jetzt hier:
http://board.germandayz.de/day…cket-auf-der-e3-11-06-14/
Wie sieht die Zukunft aus?
DayZ wird eine neue Engine bekommen
[li]Name der Engine: Infusion[/li]
[li]Ermöglicht DirectX 10 & 11[/li]
[li]Ermöglicht dynamische Beleuchtung sowie richtige dynamische Schatten[/li]
[li]Erlaubt noch viel mehr Feature auf die Rocket aber nicht näher eingeht[/li]
Wie genau?
Die komplette Engine wird umgestellt aber es werden auch bestehende Techniken weiter genutzt.
Die Engine wird in Modulen in das Spiel eingebaut. (Stück für Stück)
Wann?
Rocket nennt keine genau Zeit.
Kompletter Auszug des englischen Interviews.
u/twelvecount: Do you see yourselves beefing up your staff to tackle the other aspects of the game like vehicles and base building in the way that you handled the hunting and zombie AI pathing?
Rocket: So that is what we have been doing over the last three months. It is one of the reasons that development had seemed like it had slowed. The studio is now about 160 people we had a team building event last weekend. It is kind of crazy to see everyone in one spot. I guess the big news that we’ve been telling here at E3 is that we’re actually moving to a new engine. It is called infusion. So that is going to allow us to do DirectX 10 and 11. It is going to allow us to do dynamic lighting, which means no more flashlights going through walls, proper dynamic shadows, stuff like that. So it really kind of opens a lot of possibilities for us and I think it is going to allow us to deal will a lot of those issues. We had to decide, did we want to do a lot of little short term fixes or did we want to focus on the architecture. Given the success of the early access we felt like we really had to invest in the future.
Q: With the new engine is it based on your current tech or is it a complete rip out of everything and rewriting it?
Rocket: It is a complete rip out of everything, but we’re definitely leveraging existing tech. So if you look at Bohemia as a studio they actually acquired a great number of other studios, so really were kind of looking around and taking up tech that is available there and mixing it into the engine, rewriting new stuff from scratch that we want to do as well.
Q: When are you looking at getting the new engine into experimental and then pushed out to stable.
Rocket: It will kind of come in a modular fashion over time.
Quelle: Reddit