PC Experimental 1.19 Update 3 - Version 1.19.155361 (Released on 06.10.2022)
GAME
FIXED
- The character could easily get stuck on objects while moving
- The character could get stuck in falling animation when moving over an edge very narrowly
- Specific collisions could catapult the player into the air
- Falling unconscious in tight spaces could push characters through walls
- Inertia remained active while jogging after sprinting (https://feedback.bistudio.com/T167630)
- When falling in prone position, in certain cases the wrong landing animation would be played
- A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195)
- It was possible to "walk down" ladders
- It was possible to bury stashes in several places where it shouldn't have been possible
- Vehicles did not deal damage to players while reversing (https://feedback.bistudio.com/T167751)
- Vehicles did not produce smoke consistently when driving with a radiator with insufficient water (https://feedback.bistudio.com/T161793)
- It was possible to drive vehicles with an active hand brake (https://feedback.bistudio.com/T167608)
- Attempting to roll while lying on your back would consume stamina
- The trunk struts on the M1025 would not animate properly
- The M1025 wouldn't properly reflect its ruined state
- The widget to drink water at wells did not always show up properly
- It was not possible to ignite a fireplace under a roof higher than 5 meters, if it was raining
- Inventory items could overlap in certain cases (https://feedback.bistudio.com/T167874, https://feedback.bistudio.com/T167855)
- The vicinity tab of the inventory could disappear in certain cases
- Inspecting an item assigned to the quick-bar would make the quick-bar disappear (https://feedback.bistudio.com/T167628)
- Some items would play wrong sounds when thrown
- Certain parts of police situations were de-spawning too early
- Launching the game with 6 monitors would result in a game crash (https://feedback.bistudio.com/T167813)
- Fixed several minor terrain issues
- Fixed several game crashes
CHANGED
- Changed vehicle horn sounds for better audibility
- The common cold should appear less frequently when the character is cold
- All optics apart from night-vision scopes can be repaired using the electronics repair kit
- Increased the brake strength of the hand brake
- Reduced water required to extinguish a fire when using the canister
- Moved various hunting rifles into higher tiers and re-balanced their numbers
- Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)
- Increased the number of available BK-12 in the world
- Added a warning red line to the cooling water temperature in the vehicle HUD
LIVONIA DLC
- Added: A work-in-progress variant of "POX2" storage hangar
- Added: New variants of the static wooden ammo boxes within the ammo storage hangars (POX and two opened variants)
- Added: An additional hint towards the danger of the deeper underground levels
- Fixed: Walking in deforested areas did not produce footstep sounds (https://feedback.bistudio.com/T167653)
- Fixed: It was possible to catch animals with the snare trap in the underground area
- Fixed: It was possible to clip through a section of the underground
- Fixed: Various object placement fixes
- Fixed: Inner doors of the main underground entrance had wrong sounds (metal instead of wood)
- Fixed: It was not possible to bury stashes over the Dambog ammunition storage
- Fixed: The punched card would clip with specific building floors
- Changed: Various placement of the ammo boxes within the ammo storage hangars
- Changed: Moved various hunting rifles into higher tiers and re-balanced their numbers
- Changed: Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)
- Changed: Spawning of loot within Dambog ammo storage (dynamic ammo boxes were replaced by static ammo boxes with selected items spawned inside through dispatch spawner)
- Changed: Updated the in-game Livonia tourist maps (portable and static)
- Changed: Improved the transition of sounds when entering the underground
- Tweaked: Increased the number of available BK-12 in the world
- Tweaked: AmmoBox moved to dynamic events once again
- Tweaked: Further adjustments of Livonia area flag map (military and hunting areas)
- Tweaked: Town of Sitnik is now Tier 1
- Removed: Special types of AmmoBox entity
- Removed: Cleanup of mapgroupcluster05.xml as it is currently not used (Livonia contains much less cluster groups than in the last update)
- Fixed: A crash caused by exiting the game while having active server details in the server browser
SERVER
- Added: globals.xml entry "LootSpawnAvoidance" (int in meters) to control how far away a player should be from a loot group for loot to spawn inside of it (used to be hardcoded 50)
- Fixed: Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly (https://feedback.bistudio.com/T166191)
- Fixed: Setting 0.0 in the CE item damage made it ignore the value (https://feedback.bistudio.com/T167857)
- Fixed: Dispatch Player avoidance
- Fixed: Loot spawn player avoidance now takes group radius into account
MODDING
- Added: Support for "-=" operator for arrays in the config
- Added: Player avoidance information is now displayed in on-screen debug of "Game > Central Economy > Setup Vis"
- Fixed: It was not possible to teleport using the DayZDiag_x64.exe in Multiplayer
- Changed: Updated CfgConvert in the tools