Aus dem DeerIsle Discord von JohnMacLane: https://discord.com/channels/5…97184/1224326497125404733
Also I'm reaching out to share an update on DEERISLE's development, focusing on the endgame content that's key to the map's "finale." I value transparency and want to discuss openly where things currently stand.
At the moment, I’m experiencing a bit of a creative block and some technical issues getting the planned scripts working. Although I have a detailed vision for the endgame, realizing this vision has been more complex than expected.
It's important to me that the endgame content is not rushed or carelessly put together. I aim for it to be a highlight, offering a meaningful and memorable conclusion to the adventure.
Implementing this vision while maintaining the quality and integrity of the experience is my top priority. This process requires careful thought and time, and I’m fully committed to overcoming these challenges to deliver endgame content that genuinely enriches DEERISLE.
Additionally, there are several bug fixes and tuning adjustments on the agenda to further refine the gameplay experience. For instance, the formidable STAG Zombies have turned out to be a bit too challenging, exceeding our intended difficulty level. We plan to nerf them slightly to better align with the game's balance.
I appreciate your patience and support as I work through these final details. The endgame is meant to be the culmination of your journey on DEERISLE, and I’m dedicated to making it a satisfying and impactful experience.
Stay tuned for more updates, and thank you for your understanding and continued enthusiasm for DEERISLE.