Habe mir einen Server bei G-Portal geholt ,spielt alles vanilla ohne mods. Bei mir Spawnt in militär bereich Zivil Sachen Kleider/Schuhe/ Auto teile wenig militär keine Waffen und muntition . Hab den server auch werkseinstellung gesetzt .
![]()
Um schreiben oder kommentieren zu können, benötigen Sie ein Benutzerkonto.
Sie haben schon ein Benutzerkonto? Melden Sie sich hier an.
Jetzt anmeldenHier können Sie ein neues Benutzerkonto erstellen.
Neues Benutzerkonto erstellenHabe mir einen Server bei G-Portal geholt ,spielt alles vanilla ohne mods. Bei mir Spawnt in militär bereich Zivil Sachen Kleider/Schuhe/ Auto teile wenig militär keine Waffen und muntition . Hab den server auch werkseinstellung gesetzt .
![]()
suche eine fertige init.c mit als download für mein server .
die ich dan mach meine intresse umgestallten kann .
ich probiers wie in video ok bis später
Habe die init.C von namaslk wollte kleidungen und rucksack hinzufügen . Dosen essen und trinkflasche ins backpack rein tun
siehe bild das hab ich ihn zu gefügt
void main()
{
/*
[Namalsk] CE init (offline)
*/
CreateHive();
GetHive().InitOffline();
/*
[Namalsk] Weather init
Warning: DO NOT ALTER following values as they are interconnected with other Namalsk-specific systems!
To ensure correct functionality, it is necessary to include weaher init AFTER the hive init.
*/
Weather weather = GetGame().GetWeather();
weather.MissionWeather( true );
weather.GetOvercast().SetLimits( 0.30, 0.30 );
weather.GetRain().SetLimits( 1, 1 );
weather.GetFog().SetLimits( 0.5, 0.5 );
weather.GetOvercast().SetForecastChangeLimits( 0.1, 0.3 );
weather.GetOvercast().SetForecastTimeLimits( 1600, 2100 );
weather.GetOvercast().Set( Math.RandomFloatInclusive( 0.1, 0.2 ), 0, 0 );
weather.GetRain().Set( 0.5, 0, 0.5 );
weather.GetFog().Set( 0.5, 1.0, 0.5 );
weather.SetWindMaximumSpeed( 30 );
weather.SetWindFunctionParams( 0.5, 1.0, 42 );
weather.SetRainThresholds( 0.5, 1.0, 0.5 );
/*
[Namalsk] Mission time init
after CE init to determine if storage mission type is outside of the required time-frame
currently recommended time-frame is:
12/1 -> 12/31
keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period!
while using:
day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL)
night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL)
*/
int year, month, day, hour, minute;
GetGame().GetWorld().GetDate( year, month, day, hour, minute );
if ( month < 12 )
{
year = 2011;
month = 12;
day = 1;
GetGame().GetWorld().SetDate( year, month, day, hour, minute );
}
};
class CustomMission: MissionServer
{
override void OnInit()
{
super.OnInit();
// this piece of code is recommended otherwise event system is switched on automatically and runs from default values
// comment this whole block if NOT using Namalsk Survival
if ( m_EventManagerServer )
{
// enable/disable event system, min time between events, max time between events
m_EventManagerServer.OnInitServer( true, 600, 800 );
// Register possible events along with their probability (0..1)
// any custom events MUST inherit from EventBase, otherwise they will fail to load!
m_EventManagerServer.RegisterEvent( Aurora, 1.0 );
m_EventManagerServer.RegisterEvent( Blizzard, 0.5 );
m_EventManagerServer.RegisterEvent( ExtremeCold, 0.4 );
m_EventManagerServer.RegisterEvent( Snowfall, 0.8 );
m_EventManagerServer.RegisterEvent( EVRStorm, 0.25 );
}
}
void SetRandomHealth(EntityAI itemEnt)
{
if (itemEnt)
{
float rndHlt = Math.RandomFloat( 0.50, 0.85 );
itemEnt.SetHealth01( "", "", rndHlt );
}
}
override void StartingEquipSetup( PlayerBase player, bool clothesChosen )
{
EntityAI itemClothing;
EntityAI itemEnt;
ItemBase itemBs;
float rand;
// top
itemClothing = player.FindAttachmentBySlotName( "Body" );
if ( itemClothing )
{
SetRandomHealth( itemClothing );
itemEnt = itemClothing.GetInventory().CreateInInventory( "Rag" );
if ( Class.CastTo( itemBs, itemEnt ) )
itemBs.SetQuantity( 4 );
player.SetQuickBarEntityShortcut( itemEnt, 0 );
SetRandomHealth( itemEnt );
itemEnt = itemClothing.GetInventory().CreateInInventory( "CombatKnife" );
SetRandomHealth( itemEnt );
itemEnt = itemClothing.GetInventory().CreateInInventory( "FirefighterAxe_Green" );
SetRandomHealth( itemEnt );
itemEnt = itemClothing.GetInventory().CreateInInventory( "Chemlight_White" );
SetRandomHealth( itemEnt );
itemEnt = itemClothing.GetInventory().CreateInInventory( "Matchbox" );
SetRandomHealth( itemEnt );
itemEnt = itemClothing.GetInventory().CreateInInventory( "" );
SetRandomHealth( itemEnt );
player.SetQuickBarEntityShortcut( itemEnt, 1 );
}
// pants
itemClothing = player.FindAttachmentBySlotName( "Legs" );
if ( itemClothing )
{
SetRandomHealth( itemClothing );
itemEnt = itemClothing.GetInventory().CreateInInventory( "Heatpack" );
SetRandomHealth( itemEnt );
itemEnt = itemClothing.GetInventory().CreateInInventory( "Heatpack" );
SetRandomHealth( itemEnt );
itemEnt = itemClothing.GetInventory().CreateInInventory( "MountainBag_Blue" );
SetRandomHealth( itemEnt );
itemEnt = itemClothing.GetInventory().CreateInInventory( "" );
SetRandomHealth( itemEnt );
int throwDice = Math.RandomInt( 0, 2 );
if ( throwDice == 0 )
itemEnt = itemClothing.GetInventory().CreateInInventory( "" );
else
itemEnt = itemClothing.GetInventory().CreateInInventory( "" );
player.SetQuickBarEntityShortcut( itemEnt, 2 );
}
// shoes
itemClothing = player.FindAttachmentBySlotName( "Feet" );
if ( itemClothing )
{
SetRandomHealth( itemClothing );
}
// Backpack
itemClothing = player.FindAttachmentBySlotName( "Backpack" );
if ( itemClothing )
{
SetRandomHealth( itemClothing );
itemEnt = itemClothing.GetInventory().CreateInInventory( "dzn_SodaCan_Pipsi" );
SetRandomHealth( itemEnt );
itemEnt = itemClothing.GetInventory().CreateInInventory( "dzn_BakedBeansCan" );
SetRandomHealth( itemEnt );
}
// bump fresh spawn water and energy values (to compensate for the frozen food and harder-to-get wells)
player.GetStatWater().Set( 800 );
player.GetStatEnergy().Set( 800 );
}
};
Mission CreateCustomMission(string path)
{
return new CustomMission();
};
Alles anzeigen
danke dir sehr mehrmals für die hilfe es funktioniert. ![]()
Habe das mod auf server hochgeladen und in die types.xml ganz unten rein kopiert ,sollte der server logisch laufen oder muss ich da was änderes machen ?
hab die Types.xml hochgeladen
https://www.file-upload.net/download-14319382/types.xml.html
Ist jetzt Korrigiert types.xml
muss ich das auch cfgspawnabletypes.xml auch machen . war nicht fertig
Kann als admin die Items in Spiel Spawnen lassesn, ader Spawn in der Welt nicht was ich da immer falsch mach da 2 monate rum und am ende so schwer ist ?! ![]()
<!-- WindstridesClothingPack -->
</type name="Blue_Leggings">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Latex_Leggings">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Adidas_Leggings">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Red_Leggings">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Purple_Leggings">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Latex_White_Leggings">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="PMK_5A_Gas_Mask">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Poncho_Red_Checkered">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Poncho_Blue_Checkered">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Poncho_Yellow_Checkered">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Poncho_Brown">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Poncho_Green">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Poncho_White">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Poncho_Red">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Poncho_Black">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Poncho_BlackAndWhite">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Poncho_BlackAndWhite2">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Fingerless_Gloves">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Fingerless_Gloves_Brown">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Fingerless_Gloves_Wool">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Fingerless_Gloves_Wool_Grey">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Military_Sweater">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Hunting"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Military_Sweater_Red">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Hunting"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Military_Sweater_Blue">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Hunting"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Military_Sweater_Green">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Hunting"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Military_Sweater_Black">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Hunting"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Military_Sweater_White">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Hunting"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="High_Knee_Sneakers">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="High_Knee_Sneakers_Black">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Shemagh_Brown">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Shemagh_Green">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Hunting"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Shemagh_Red">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Shemagh_White">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Layered_Shirt_Base">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Layered_Shirt_White">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Layered_Shirt_Cheburashka">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Layered_Shirt_Courage">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Layered_Shirt_Lily">
<nominal>30</nominal>
<lifetime>2700</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Canvas_Backpack_Base">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Canvas_Backpack_Black">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Canvas_Backpack_White">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Canvas_Backpack_Red">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Canvas_Backpack_Blue">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Canvas_Backpack_Purple">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Golden_Winged_Pin">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Button_Pin_Radioactive">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Button_Pin_Daisy">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Sheriff_Badge">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Ragged_Eyepatch">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Kneepads_Jeans_Base">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Kneepads_Jeans_Black">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Winter_Parka_Base">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Winter_Parka_White">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Winter_Parka_Green">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Medium_Sleeves_Shirt">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Medium_Sleeves_Shirt_Red">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Medium_Sleeves_Shirt_Blue">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="FlipFlops_Colorbase">
<nominal>40</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="HumanSkull">
<nominal>30</nominal>
<lifetime>172800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="1" deloot="0" />
<category name="tools" />
</type>
<type name="SkullMask">
<nominal>30</nominal>
<lifetime>172800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="1" deloot="0" />
<category name="tools" />
</type>
<!-- END OF WindstridesClothingPack -->
<!-- SVSTPack -->
<type name="SVST_TShirt_cherep">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_TShirt_Bear2">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_TShirt_PoD">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_TShirt_Mickey1">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_TShirt_Mickey2">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_TShirt_BOB">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_TShirt_gribochek">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_TShirt_VINO">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_TShirt_Bear">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_TShirt_deva">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_Denim_Jacket_flover">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_BomberJacket_black_Dragon">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_CargoPants_Black_camo">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="SVST_CargoPants_Blue_camo">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="SVST_Minidress_space">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
</type>
<type name="SVST_QuiltedJacket_KTA">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="SVST_QuiltedJacket_Space">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier3"/>
</type>
<type name="SVST_QuiltedJacket_KESHA">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="SVST_Woolcoat_beige_Z">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_Raincoat_Blue_BEAR">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Coast"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="SVST_Raincoat_Orange_zaec">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Coast"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="SVST_Raincoat_Pink_ZAEC">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Coast"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="SVST_Raincoat_red_DEVA">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Coast"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="SVST_Raincoat_yellow_Gribi">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Coast"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="SVST_Sweater_loden_yyy">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="SVST_Sweater_navy_space">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="SVST_Sweater_red_grenade">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="SVST_ShortJeans_black_zaec">
<nominal>30</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_Jeans_space">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_ShortJeans_darkblue_N">
<nominal>30</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_Gorka_upper_camo">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="SVST_M65_jacket_camo">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="SVST_Bag_m53_Blue_camo">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Military"/>
</type>
<type name="SVST_Drybag_orange_yyy">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Coast"/>
<usage name="Hunting"/>
</type>
<type name="SVST_Drybag_yellow_zaec">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Coast"/>
<usage name="Hunting"/>
</type>
<type name="SVST_Drybag_blue_gribocek">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Coast"/>
<usage name="Hunting"/>
</type>
<type name="SVST_Drybag_black_cherep">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Coast"/>
<usage name="Hunting"/>
</type>
<type name="SVST_Drybag_space">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Coast"/>
<usage name="Hunting"/>
</type>
<type name="SVST_Childs_space">
<nominal>30</nominal>
<lifetime>21600</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="School"/>
</type>
<type name="SVST_Tacticalgloves_space">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="SVST_Tacticalgloves_green_camo">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="SVST_Tacticalgloves_blue_camoo">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="SVST_Ballerinas_space">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="SVST_Wellies_space">
<nominal>30</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Farm"/>
</type>
<type name="SVST_CombatBoots_space">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Farm"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<!-- END OF SVST_Pack -->
<!-- MoreGuns -->
<type name="SniperOptic">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Hunting"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="AWMreal">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Mag_AWMreal_5Rnd">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>0</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Kar98real">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>105</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="M1A">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="Mag_M14_20Rnd">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>0</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Mag_M14_10Rnd">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>0</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Town"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier1"/>
</type>
<type name="M1A_RailAtt">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="M16">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Mk22">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="Mag_Mk22_14Rnd">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>0</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Police"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="MP7">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Mag_MP7_40Rnd">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>0</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Ammo_46x30">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>0</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Ammobox_46x30_25Rnd">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>0</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="SCAR">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="StechkinAPS">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Town"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Mag_APS_20Rnd">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>0</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Town"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="APS_Buttstock">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Town"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="VityazSN">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="Mag_Vityaz_30Rnd">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>0</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="AmmoBox_8mm_15rnd">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="Ammo_8mm">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>10</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="AmmoBox_338_15rnd">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Ammo_338">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="M14">
<nominal>30</nominal>
<lifetime>10800</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Kar98_Bayonet">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="MoreGuns_ANPEQ15_Red">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="MoreGuns_ANPEQ15_Green">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<!-- END OF MoreGuns -->
Alles anzeigen