Habe mir einen Server bei G-Portal geholt ,spielt alles vanilla ohne mods. Bei mir Spawnt in militär bereich Zivil Sachen Kleider/Schuhe/ Auto teile wenig militär keine Waffen und muntition . Hab den server auch werkseinstellung gesetzt .
Beiträge von Flashgordon2000
-
-
-
suche eine fertige init.c mit als download für mein server .
die ich dan mach meine intresse umgestallten kann .
ich probiers wie in video ok bis später
-
Habe die init.C von namaslk wollte kleidungen und rucksack hinzufügen . Dosen essen und trinkflasche ins backpack rein tun
siehe bild das hab ich ihn zu gefügt
Code
Alles anzeigenvoid main() { /* [Namalsk] CE init (offline) */ CreateHive(); GetHive().InitOffline(); /* [Namalsk] Weather init Warning: DO NOT ALTER following values as they are interconnected with other Namalsk-specific systems! To ensure correct functionality, it is necessary to include weaher init AFTER the hive init. */ Weather weather = GetGame().GetWeather(); weather.MissionWeather( true ); weather.GetOvercast().SetLimits( 0.30, 0.30 ); weather.GetRain().SetLimits( 1, 1 ); weather.GetFog().SetLimits( 0.5, 0.5 ); weather.GetOvercast().SetForecastChangeLimits( 0.1, 0.3 ); weather.GetOvercast().SetForecastTimeLimits( 1600, 2100 ); weather.GetOvercast().Set( Math.RandomFloatInclusive( 0.1, 0.2 ), 0, 0 ); weather.GetRain().Set( 0.5, 0, 0.5 ); weather.GetFog().Set( 0.5, 1.0, 0.5 ); weather.SetWindMaximumSpeed( 30 ); weather.SetWindFunctionParams( 0.5, 1.0, 42 ); weather.SetRainThresholds( 0.5, 1.0, 0.5 ); /* [Namalsk] Mission time init after CE init to determine if storage mission type is outside of the required time-frame currently recommended time-frame is: 12/1 -> 12/31 keep in mind that gameplay features are tied to the mission date (stored in the storage) and that it SHOULD remain this period! while using: day accelerated 6 times (serverTimeAcceleration=6), resulting in an average 78 min of day-time (RL) night accelerated 24 times (serverNightTimeAcceleration=4), resulting in an average of 26 min of night-time (RL) */ int year, month, day, hour, minute; GetGame().GetWorld().GetDate( year, month, day, hour, minute ); if ( month < 12 ) { year = 2011; month = 12; day = 1; GetGame().GetWorld().SetDate( year, month, day, hour, minute ); } }; class CustomMission: MissionServer { override void OnInit() { super.OnInit(); // this piece of code is recommended otherwise event system is switched on automatically and runs from default values // comment this whole block if NOT using Namalsk Survival if ( m_EventManagerServer ) { // enable/disable event system, min time between events, max time between events m_EventManagerServer.OnInitServer( true, 600, 800 ); // Register possible events along with their probability (0..1) // any custom events MUST inherit from EventBase, otherwise they will fail to load! m_EventManagerServer.RegisterEvent( Aurora, 1.0 ); m_EventManagerServer.RegisterEvent( Blizzard, 0.5 ); m_EventManagerServer.RegisterEvent( ExtremeCold, 0.4 ); m_EventManagerServer.RegisterEvent( Snowfall, 0.8 ); m_EventManagerServer.RegisterEvent( EVRStorm, 0.25 ); } } void SetRandomHealth(EntityAI itemEnt) { if (itemEnt) { float rndHlt = Math.RandomFloat( 0.50, 0.85 ); itemEnt.SetHealth01( "", "", rndHlt ); } } override void StartingEquipSetup( PlayerBase player, bool clothesChosen ) { EntityAI itemClothing; EntityAI itemEnt; ItemBase itemBs; float rand; // top itemClothing = player.FindAttachmentBySlotName( "Body" ); if ( itemClothing ) { SetRandomHealth( itemClothing ); itemEnt = itemClothing.GetInventory().CreateInInventory( "Rag" ); if ( Class.CastTo( itemBs, itemEnt ) ) itemBs.SetQuantity( 4 ); player.SetQuickBarEntityShortcut( itemEnt, 0 ); SetRandomHealth( itemEnt ); itemEnt = itemClothing.GetInventory().CreateInInventory( "CombatKnife" ); SetRandomHealth( itemEnt ); itemEnt = itemClothing.GetInventory().CreateInInventory( "FirefighterAxe_Green" ); SetRandomHealth( itemEnt ); itemEnt = itemClothing.GetInventory().CreateInInventory( "Chemlight_White" ); SetRandomHealth( itemEnt ); itemEnt = itemClothing.GetInventory().CreateInInventory( "Matchbox" ); SetRandomHealth( itemEnt ); itemEnt = itemClothing.GetInventory().CreateInInventory( "" ); SetRandomHealth( itemEnt ); player.SetQuickBarEntityShortcut( itemEnt, 1 ); } // pants itemClothing = player.FindAttachmentBySlotName( "Legs" ); if ( itemClothing ) { SetRandomHealth( itemClothing ); itemEnt = itemClothing.GetInventory().CreateInInventory( "Heatpack" ); SetRandomHealth( itemEnt ); itemEnt = itemClothing.GetInventory().CreateInInventory( "Heatpack" ); SetRandomHealth( itemEnt ); itemEnt = itemClothing.GetInventory().CreateInInventory( "MountainBag_Blue" ); SetRandomHealth( itemEnt ); itemEnt = itemClothing.GetInventory().CreateInInventory( "" ); SetRandomHealth( itemEnt ); int throwDice = Math.RandomInt( 0, 2 ); if ( throwDice == 0 ) itemEnt = itemClothing.GetInventory().CreateInInventory( "" ); else itemEnt = itemClothing.GetInventory().CreateInInventory( "" ); player.SetQuickBarEntityShortcut( itemEnt, 2 ); } // shoes itemClothing = player.FindAttachmentBySlotName( "Feet" ); if ( itemClothing ) { SetRandomHealth( itemClothing ); } // Backpack itemClothing = player.FindAttachmentBySlotName( "Backpack" ); if ( itemClothing ) { SetRandomHealth( itemClothing ); itemEnt = itemClothing.GetInventory().CreateInInventory( "dzn_SodaCan_Pipsi" ); SetRandomHealth( itemEnt ); itemEnt = itemClothing.GetInventory().CreateInInventory( "dzn_BakedBeansCan" ); SetRandomHealth( itemEnt ); } // bump fresh spawn water and energy values (to compensate for the frozen food and harder-to-get wells) player.GetStatWater().Set( 800 ); player.GetStatEnergy().Set( 800 ); } }; Mission CreateCustomMission(string path) { return new CustomMission(); };
-
danke dir sehr mehrmals für die hilfe es funktioniert.
-
Habe das mod auf server hochgeladen und in die types.xml ganz unten rein kopiert ,sollte der server logisch laufen oder muss ich da was änderes machen ?
hab die Types.xml hochgeladen
https://www.file-upload.net/download-14319382/types.xml.html
-
-
muss ich das auch cfgspawnabletypes.xml auch machen . war nicht fertig
-
Kann als admin die Items in Spiel Spawnen lassesn, ader Spawn in der Welt nicht was ich da immer falsch mach da 2 monate rum und am ende so schwer ist ?!
-
-
-
Code
Alles anzeigen<!-- WindstridesClothingPack --> </type name="Blue_Leggings"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Latex_Leggings"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Adidas_Leggings"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Red_Leggings"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Purple_Leggings"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Latex_White_Leggings"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="PMK_5A_Gas_Mask"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Poncho_Red_Checkered"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Poncho_Blue_Checkered"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Poncho_Yellow_Checkered"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Poncho_Brown"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Poncho_Green"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Poncho_White"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Poncho_Red"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Poncho_Black"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Poncho_BlackAndWhite"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Poncho_BlackAndWhite2"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Fingerless_Gloves"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>4</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Fingerless_Gloves_Brown"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>4</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Fingerless_Gloves_Wool"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>4</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Fingerless_Gloves_Wool_Grey"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>4</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Military_Sweater"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <usage name="Hunting"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Military_Sweater_Red"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <usage name="Hunting"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Military_Sweater_Blue"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <usage name="Hunting"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Military_Sweater_Green"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <usage name="Hunting"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Military_Sweater_Black"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <usage name="Hunting"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Military_Sweater_White"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>30</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <usage name="Hunting"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="High_Knee_Sneakers"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="High_Knee_Sneakers_Black"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Shemagh_Brown"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Shemagh_Green"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <usage name="Hunting"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Shemagh_Red"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Shemagh_White"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Layered_Shirt_Base"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Layered_Shirt_White"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Layered_Shirt_Cheburashka"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Layered_Shirt_Courage"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Layered_Shirt_Lily"> <nominal>30</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Canvas_Backpack_Base"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Canvas_Backpack_Black"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Canvas_Backpack_White"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Canvas_Backpack_Red"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Canvas_Backpack_Blue"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Canvas_Backpack_Purple"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Golden_Winged_Pin"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Button_Pin_Radioactive"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Button_Pin_Daisy"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Sheriff_Badge"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Ragged_Eyepatch"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Kneepads_Jeans_Base"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Kneepads_Jeans_Black"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Winter_Parka_Base"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Winter_Parka_White"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Winter_Parka_Green"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Medium_Sleeves_Shirt"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Medium_Sleeves_Shirt_Red"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="Medium_Sleeves_Shirt_Blue"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="FlipFlops_Colorbase"> <nominal>40</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="HumanSkull"> <nominal>30</nominal> <lifetime>172800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="1" deloot="0" /> <category name="tools" /> </type> <type name="SkullMask"> <nominal>30</nominal> <lifetime>172800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="1" deloot="0" /> <category name="tools" /> </type> <!-- END OF WindstridesClothingPack --> <!-- SVSTPack --> <type name="SVST_TShirt_cherep"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_TShirt_Bear2"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_TShirt_PoD"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_TShirt_Mickey1"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_TShirt_Mickey2"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_TShirt_BOB"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_TShirt_gribochek"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_TShirt_VINO"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_TShirt_Bear"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_TShirt_deva"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_Denim_Jacket_flover"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_BomberJacket_black_Dragon"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_CargoPants_Black_camo"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Industrial"/> <usage name="Farm"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="SVST_CargoPants_Blue_camo"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Industrial"/> <usage name="Farm"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="SVST_Minidress_space"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> </type> <type name="SVST_QuiltedJacket_KTA"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="SVST_QuiltedJacket_Space"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier3"/> </type> <type name="SVST_QuiltedJacket_KESHA"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="SVST_Woolcoat_beige_Z"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_Raincoat_Blue_BEAR"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Coast"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="SVST_Raincoat_Orange_zaec"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Coast"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="SVST_Raincoat_Pink_ZAEC"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Coast"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="SVST_Raincoat_red_DEVA"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Coast"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="SVST_Raincoat_yellow_Gribi"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Coast"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="SVST_Sweater_loden_yyy"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="SVST_Sweater_navy_space"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="SVST_Sweater_red_grenade"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="SVST_ShortJeans_black_zaec"> <nominal>30</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_Jeans_space"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_ShortJeans_darkblue_N"> <nominal>30</nominal> <lifetime>1800</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_Gorka_upper_camo"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> </type> <type name="SVST_M65_jacket_camo"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> </type> <type name="SVST_Bag_m53_Blue_camo"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Military"/> </type> <type name="SVST_Drybag_orange_yyy"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Coast"/> <usage name="Hunting"/> </type> <type name="SVST_Drybag_yellow_zaec"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Coast"/> <usage name="Hunting"/> </type> <type name="SVST_Drybag_blue_gribocek"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Coast"/> <usage name="Hunting"/> </type> <type name="SVST_Drybag_black_cherep"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Coast"/> <usage name="Hunting"/> </type> <type name="SVST_Drybag_space"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Coast"/> <usage name="Hunting"/> </type> <type name="SVST_Childs_space"> <nominal>30</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>20</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> <usage name="School"/> </type> <type name="SVST_Tacticalgloves_space"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="SVST_Tacticalgloves_green_camo"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> </type> <type name="SVST_Tacticalgloves_blue_camoo"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> </type> <type name="SVST_Ballerinas_space"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Town"/> <usage name="Village"/> </type> <type name="SVST_Wellies_space"> <nominal>30</nominal> <lifetime>5600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Farm"/> </type> <type name="SVST_CombatBoots_space"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <tag name="floor"/> <usage name="Farm"/> <usage name="Town"/> <usage name="Village"/> </type> <!-- END OF SVST_Pack --> <!-- MoreGuns --> <type name="SniperOptic"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Hunting"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="AWMreal"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Mag_AWMreal_5Rnd"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Kar98real"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>800</restock> <min>105</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Town"/> <usage name="Village"/> <usage name="Hunting"/> <value name="Tier1"/> <value name="Tier2"/> </type> <type name="M1A"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> </type> <type name="Mag_M14_20Rnd"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>800</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Mag_M14_10Rnd"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>800</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Town"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier1"/> </type> <type name="M1A_RailAtt"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="M16"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Mk22"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Police"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier1"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="Mag_Mk22_14Rnd"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Police"/> <usage name="Town"/> <usage name="Village"/> <value name="Tier1"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="MP7"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Police"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Mag_MP7_40Rnd"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Police"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Ammo_46x30"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Police"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Ammobox_46x30_25Rnd"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Police"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="SCAR"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="StechkinAPS"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Town"/> <usage name="Police"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Mag_APS_20Rnd"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Town"/> <usage name="Police"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="APS_Buttstock"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Police"/> <usage name="Town"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="VityazSN"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Police"/> <value name="Tier1"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="Mag_Vityaz_30Rnd"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <usage name="Police"/> <value name="Tier1"/> <value name="Tier2"/> <value name="Tier3"/> </type> <type name="AmmoBox_8mm_15rnd"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Town"/> <usage name="Village"/> <usage name="Hunting"/> <value name="Tier1"/> <value name="Tier2"/> </type> <type name="Ammo_8mm"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>800</restock> <min>0</min> <quantmin>10</quantmin> <quantmax>80</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Town"/> <usage name="Village"/> <usage name="Hunting"/> <value name="Tier1"/> <value name="Tier2"/> </type> <type name="AmmoBox_338_15rnd"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Ammo_338"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>800</restock> <min>0</min> <quantmin>10</quantmin> <quantmax>50</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="M14"> <nominal>30</nominal> <lifetime>10800</lifetime> <restock>800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="Kar98_Bayonet"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Town"/> <usage name="Village"/> <usage name="Hunting"/> <value name="Tier1"/> <value name="Tier2"/> </type> <type name="MoreGuns_ANPEQ15_Red"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="MoreGuns_ANPEQ15_Green"> <nominal>30</nominal> <lifetime>7200</lifetime> <restock>800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <!-- END OF MoreGuns -->