Beiträge von Nitrostar666

Der Patch zur 1.29 kommt am 27.11. Alle unser Server werden gewiped!

    Hallo zusammen,

    wie kann ich die Raiding Einstellungen von Expantion für Vanilla einstellen?

    über die Settings bekomme ich es nicht hin:

    Ich möchte nur C4 aber ich kann auch mit Granaten sprengen


    {

    "ExplosionTime": 30.0,

    "ExplosiveDamageWhitelist": [

    "Expansion_C4_Explosion"

    ],

    "EnableExplosiveWhitelist": 1,

    "ExplosionDamageMultiplier": 0,

    "ProjectileDamageMultiplier": 0,

    "CanRaidSafes": 1,

    "SafeExplosionDamageMultiplier": 17.0,

    "SafeProjectileDamageMultiplier": 1.0,

    "BaseBuildingRaidMode": 1

    }

    Moin zusammen,

    die nacht dunkler zu stellen habe ich überall gegooglet und durchsucht... antwort war immer :

    Serverkonfig (ServerDZ.cfg) und such die Zeile

    lightingConfig=0

    Und ändere den Wert zu "1"

    0=helle Nächte

    1=dunkle Nächte

    aber es wird nicht Dunkler :( gibt es einen anderen weg?

    Hat einer eine Saubere Einstellung für das wetter? das es ab uns zu mal kurz wechselt... ?

    Weather weather = g_Game.GetWeather();

    weather.MissionWeather(true); // false = use weather controller from Weather.c

    weather.GetOvercast().SetLimits(0.0, 0.0);

    weather.GetRain().SetLimits(0.0, 0.0);

    weather.GetFog().SetLimits(0.0, 0.0);

    weather.GetOvercast().SetForecastChangeLimits(0.2, 0.5);

    weather.GetRain().SetForecastChangeLimits(0.2, 0.5);

    weather.GetFog().SetForecastChangeLimits(0.15, 0.45);

    weather.GetOvercast().SetForecastTimeLimits(1800, 1800);

    weather.GetRain().SetForecastTimeLimits(600, 600);

    weather.GetFog().SetForecastTimeLimits(1800, 1800);

    weather.GetOvercast().Set(Math.RandomFloatInclusive(0.5, 1.0), 0, 0);

    weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.2), 0, 0);

    weather.GetFog().Set(Math.RandomFloatInclusive(0.0, 0.1), 0, 0);

    weather.SetWindMaximumSpeed(0);

    weather.SetWindFunctionParams(15, 40, 50);

    }

    WIN-IGNM1A9FTBM, 11.10 2020 13:06:51

    [desync] HandleInputData man=SurvivorM_Lewis:020 CANNOT move cmd=SYNC_MOVE src={ type=ATTACHMENT item=CodeLock:011211 parent=BBP_T1_Door:026483 slot=-1288214684 } dst={ type=CARGO item=CodeLock:011211 parent=MVS_Heavy_Pouch_Multicam_Tropic:05763 idx=0 row=0 col=0 f=false }

    Class: 'DayZPlayerInventory'

    Function: 'Error'

    Stack trace:

    scripts/1_Core/proto\endebug.c:44

    scripts/4_World/systems\inventory\dayzplayerinventory.c:549

    scripts/4_World/systems\inventory\dayzplayerinventory.c:863

    scripts/4_World/systems\inventory\dayzplayerinventory.c:454

    Runtime mode

    CLI params: config config\server.cfg cfg config\basic.cfg profiles config cpuCount 1 mod @CF;@Community-Online-Tools;@VPPAdminTools;@Airdrop-Upgraded;@BaseBuildingPlus;@Chiemsee;@ChiemseeRecipes;@CJ187-BMW-Expansion;@Ear-Plugs;@GoreZ;@IRP-Land-Rover-Defender-110;@MedicalAttention;@Mercedes_G65_AMG;@Modular_Vest_System;@MuchStuffPack;@MunghardsItempack;@SchanaModGlobalChat;@SIX-DayZ-Auto-Run;@ToxicZone;@[CrSk]_BMW_525i_E34;@CodeLock;@[Remastered]_Arma_Weapon_Pack;@Next_Days;@OpaNoobTV2.0 ip 176.57.140.112 port 2402 servermod @CFDZPlugin;@CFDZAddIn-CodeLock;@Ai_bots_Server_Files loadMissionToMemory enableHT

    Hallo,

    ich habe folgendes Problem:

    Class: 'LandMineTrap'

    Entity id:844770

    Function: 'OnItemLocationChanged'

    Stack trace:

    scripts/4_World/entities\itembase\trapbase.c:565

    scripts/4_World/entities\itembase\trapbase\trap_landmine.c:67

    scripts/3_Game/entities\entityai.c:510

    scripts/4_World/entities\itembase.c:800

    SCRIPT : [wpnfsm] Warning! OnStoreLoad - cannot load curent weapon state, id=0

    SCRIPT : [wpnfsm] Warning! OnStoreLoad - cannot load curent weapon state, id=0

    SCRIPT : string slot_name = 'GasMaskFilter'

    SCRIPT : string slot_name = 'GasMaskFilter'

    SCRIPT : [wpnfsm] Warning! OnStoreLoad - cannot load curent weapon state, id=0

    SCRIPT (E): NULL pointer to instance

    Class: 'LandMineTrap'

    Entity id:850668

    kann ich Landminen vom Server verschwinden lassen? langt es wenn ich sie auf 0 lifetime stelle?


    Grüße

    Simon

    //DATE RESET AFTER ECONOMY INIT-------------------------

    int year, month, day, hour, minute;

    int reset_month = 9, reset_day = 20;

    GetGame().GetWorld().GetDate(year, month, day, hour, minute);

    if ((month == reset_month) && (day < reset_day))

    {

    GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);

    }

    else

    {

    if ((month == reset_month + 1) && (day > reset_day))

    {

    GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);

    }

    else

    {

    if ((month < reset_month) || (month > reset_month + 1))

    {

    GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);

    }

    }

    //PUT WEATHER HERE =)

    Weather weather = g_Game.GetWeather();

    weather.MissionWeather(true); // false = use weather controller from Weather.c

    weather.GetOvercast().SetLimits(0.0, 0.0);

    weather.GetRain().SetLimits(0.0, 0.0);

    weather.GetFog().SetLimits(0.0, 0.0);

    weather.GetOvercast().SetForecastChangeLimits(0.2, 0.5);

    weather.GetRain().SetForecastChangeLimits(0.2, 0.5);

    weather.GetFog().SetForecastChangeLimits(0.15, 0.45);

    weather.GetOvercast().SetForecastTimeLimits(1800, 1800);

    weather.GetRain().SetForecastTimeLimits(600, 600);

    weather.GetFog().SetForecastTimeLimits(1800, 1800);

    weather.GetOvercast().Set(Math.RandomFloatInclusive(0.5, 1.0), 0, 0);

    weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.2), 0, 0);

    weather.GetFog().Set(Math.RandomFloatInclusive(0.0, 0.1), 0, 0);

    weather.SetWindMaximumSpeed(0);

    weather.SetWindFunctionParams(15, 40, 50);

    }