Beiträge von Nitrostar666

    Hallo zusammen,


    wie kann ich die Raiding Einstellungen von Expantion für Vanilla einstellen?


    über die Settings bekomme ich es nicht hin:

    Ich möchte nur C4 aber ich kann auch mit Granaten sprengen



    {

    "ExplosionTime": 30.0,

    "ExplosiveDamageWhitelist": [

    "Expansion_C4_Explosion"

    ],

    "EnableExplosiveWhitelist": 1,

    "ExplosionDamageMultiplier": 0,

    "ProjectileDamageMultiplier": 0,

    "CanRaidSafes": 1,

    "SafeExplosionDamageMultiplier": 17.0,

    "SafeProjectileDamageMultiplier": 1.0,

    "BaseBuildingRaidMode": 1

    }

    Moin zusammen,


    die nacht dunkler zu stellen habe ich überall gegooglet und durchsucht... antwort war immer :

    Serverkonfig (ServerDZ.cfg) und such die Zeile


    lightingConfig=0


    Und ändere den Wert zu "1"


    0=helle Nächte

    1=dunkle Nächte


    aber es wird nicht Dunkler :( gibt es einen anderen weg?

    Hat einer eine Saubere Einstellung für das wetter? das es ab uns zu mal kurz wechselt... ?


    Weather weather = g_Game.GetWeather();

    weather.MissionWeather(true); // false = use weather controller from Weather.c

    weather.GetOvercast().SetLimits(0.0, 0.0);

    weather.GetRain().SetLimits(0.0, 0.0);

    weather.GetFog().SetLimits(0.0, 0.0);


    weather.GetOvercast().SetForecastChangeLimits(0.2, 0.5);

    weather.GetRain().SetForecastChangeLimits(0.2, 0.5);

    weather.GetFog().SetForecastChangeLimits(0.15, 0.45);


    weather.GetOvercast().SetForecastTimeLimits(1800, 1800);

    weather.GetRain().SetForecastTimeLimits(600, 600);

    weather.GetFog().SetForecastTimeLimits(1800, 1800);


    weather.GetOvercast().Set(Math.RandomFloatInclusive(0.5, 1.0), 0, 0);

    weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.2), 0, 0);

    weather.GetFog().Set(Math.RandomFloatInclusive(0.0, 0.1), 0, 0);


    weather.SetWindMaximumSpeed(0);

    weather.SetWindFunctionParams(15, 40, 50);

    }

    WIN-IGNM1A9FTBM, 11.10 2020 13:06:51


    [desync] HandleInputData man=SurvivorM_Lewis:020 CANNOT move cmd=SYNC_MOVE src={ type=ATTACHMENT item=CodeLock:011211 parent=BBP_T1_Door:026483 slot=-1288214684 } dst={ type=CARGO item=CodeLock:011211 parent=MVS_Heavy_Pouch_Multicam_Tropic:05763 idx=0 row=0 col=0 f=false }

    Class: 'DayZPlayerInventory'

    Function: 'Error'

    Stack trace:

    scripts/1_Core/proto\endebug.c:44

    scripts/4_World/systems\inventory\dayzplayerinventory.c:549

    scripts/4_World/systems\inventory\dayzplayerinventory.c:863

    scripts/4_World/systems\inventory\dayzplayerinventory.c:454


    Runtime mode

    CLI params: config config\server.cfg cfg config\basic.cfg profiles config cpuCount 1 mod @CF;@Community-Online-Tools;@VPPAdminTools;@Airdrop-Upgraded;@BaseBuildingPlus;@Chiemsee;@ChiemseeRecipes;@CJ187-BMW-Expansion;@Ear-Plugs;@GoreZ;@IRP-Land-Rover-Defender-110;@MedicalAttention;@Mercedes_G65_AMG;@Modular_Vest_System;@MuchStuffPack;@MunghardsItempack;@SchanaModGlobalChat;@SIX-DayZ-Auto-Run;@ToxicZone;@[CrSk]_BMW_525i_E34;@CodeLock;@[Remastered]_Arma_Weapon_Pack;@Next_Days;@OpaNoobTV2.0 ip 176.57.140.112 port 2402 servermod @CFDZPlugin;@CFDZAddIn-CodeLock;@Ai_bots_Server_Files loadMissionToMemory enableHT

    Hallo,


    ich habe folgendes Problem:


    Class: 'LandMineTrap'

    Entity id:844770


    Function: 'OnItemLocationChanged'

    Stack trace:

    scripts/4_World/entities\itembase\trapbase.c:565

    scripts/4_World/entities\itembase\trapbase\trap_landmine.c:67

    scripts/3_Game/entities\entityai.c:510

    scripts/4_World/entities\itembase.c:800

    SCRIPT : [wpnfsm] Warning! OnStoreLoad - cannot load curent weapon state, id=0

    SCRIPT : [wpnfsm] Warning! OnStoreLoad - cannot load curent weapon state, id=0

    SCRIPT : string slot_name = 'GasMaskFilter'

    SCRIPT : string slot_name = 'GasMaskFilter'

    SCRIPT : [wpnfsm] Warning! OnStoreLoad - cannot load curent weapon state, id=0

    SCRIPT (E): NULL pointer to instance

    Class: 'LandMineTrap'

    Entity id:850668


    kann ich Landminen vom Server verschwinden lassen? langt es wenn ich sie auf 0 lifetime stelle?



    Grüße

    Simon

    //DATE RESET AFTER ECONOMY INIT-------------------------

    int year, month, day, hour, minute;

    int reset_month = 9, reset_day = 20;

    GetGame().GetWorld().GetDate(year, month, day, hour, minute);


    if ((month == reset_month) && (day < reset_day))

    {

    GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);

    }

    else

    {

    if ((month == reset_month + 1) && (day > reset_day))

    {

    GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);

    }

    else

    {

    if ((month < reset_month) || (month > reset_month + 1))

    {

    GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);

    }

    }

    //PUT WEATHER HERE =)

    Weather weather = g_Game.GetWeather();

    weather.MissionWeather(true); // false = use weather controller from Weather.c

    weather.GetOvercast().SetLimits(0.0, 0.0);

    weather.GetRain().SetLimits(0.0, 0.0);

    weather.GetFog().SetLimits(0.0, 0.0);


    weather.GetOvercast().SetForecastChangeLimits(0.2, 0.5);

    weather.GetRain().SetForecastChangeLimits(0.2, 0.5);

    weather.GetFog().SetForecastChangeLimits(0.15, 0.45);


    weather.GetOvercast().SetForecastTimeLimits(1800, 1800);

    weather.GetRain().SetForecastTimeLimits(600, 600);

    weather.GetFog().SetForecastTimeLimits(1800, 1800);


    weather.GetOvercast().Set(Math.RandomFloatInclusive(0.5, 1.0), 0, 0);

    weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.2), 0, 0);

    weather.GetFog().Set(Math.RandomFloatInclusive(0.0, 0.1), 0, 0);


    weather.SetWindMaximumSpeed(0);

    weather.SetWindFunctionParams(15, 40, 50);

    }