Beiträge von Danty

Update 1.29 am Mittwoch 08.04.2026 (Alle Server werden gewiped) [Server-Down: 12 Uhr --- Server-Up: 18 - 0 Uhr]

    Besten Dank habs anders gelöst normal steh ja //INIT WEATHER BEFORE ECONOMY INIT

    Hab init Economy vor init weather geschrieben jetzt funzt es

    //INIT ECONOMY--------------------------------------

    Hive ce = CreateHive();

    if ( ce )

    ce.InitOffline();

    //INIT WEATHER BEFORE ECONOMY INIT------------------------

    Weather weather = g_Game.GetWeather();

    weather.MissionWeather(true); // false = use weather controller from Weather.c

    weather.GetOvercast().SetLimits(0.0, 0.0);

    weather.GetRain().SetLimits(0.0, 0.0);

    weather.GetFog().SetLimits(0.0, 0.00);

    weather.GetOvercast().SetForecastChangeLimits(0.0, 0.0);

    weather.GetRain().SetForecastChangeLimits(0.0, 0.0);

    weather.GetFog().SetForecastChangeLimits(0.00, 0.00);

    weather.GetOvercast().SetForecastTimeLimits(0000, 0000);

    weather.GetRain().SetForecastTimeLimits(000, 000);

    weather.GetFog().SetForecastTimeLimits(0000, 0000);

    weather.GetOvercast().Set(Math.RandomFloatInclusive(0.0, 0.0), 0, 0);

    weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.0), 0, 0);

    weather.GetFog().Set(Math.RandomFloatInclusive(0.0, 0.0), 0, 0);

    weather.SetWindMaximumSpeed(00);

    weather.SetWindFunctionParams(00, 00, 00);