Dachte es wäre ne nette Idee, wenn der Spotter die Hundemarken der toten Spieler einsammelt und es dafür Punkte gibt. nvm nicht mein event ;D
Beiträge von ZeroSeven
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Wieso ist die Deadzone nicht auf allen Servern Pflicht? Sowas will ich im neuen Community Update sehen.
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S U P E R G E H E I M N I S C L U B! ;D
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[size=36pt]ಠ_ಠ[/size]
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Ich update mal...
Zitat
* [NEW] Weapon - Sa58P_EP1. (Military)
* [NEW] Weapon - Sa58V_EP1. (Military)
* [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)
* [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)
* [NEW] Weapon - G36C. (HeliCrash)
* [NEW] Weapon - G36C_camo. (HeliCrash)
* [NEW] Weapon - G36A_camo. (HeliCrash)
* [NEW] Weapon - G36K_camo. (HeliCrash)
* [NEW] Weapon - M40A3 (MilitaryS)
* [NEW] Vehicle - HMMWV.
* [NEW] Vehicle - MH6J_DZ.
* [NEW] - Ability to flip ATV's.
* [NEW] - Zeds spawn while in vehicles.
* [NEW] - Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.
* [NEW] - Zeds now have the ability to pull you from open vehicles.
* [NEW] - New Load screens added.
* [NEW] - Chopper weapons can now be reloaded.
* [NEW] - UH60Wreck added
* [NEW] - New zed & loot spawn systems rewrote Phase 1.
* [NEW] - Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des* [NEW] - Infection changes when eating cooked food and drinking water. (tin and canned items don't count)
* [NEW] - Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) - Press f12 to use
* [NEW] - Peripheral Dots removed fully.
* [NEW] - Toolbox is now needed to build Wire,tanktrap.
* [NEW] - Etool is now needed to build Sandbags.
* [NEW] - 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","HIDDEN","FooedRabbitCooked").
* [NEW] - 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw")
* [NEW] - Bloodbags now has an infection chance.
* [NEW] - Added moving combat roll (KK's Volt).
* [NEW] - Survived Dayz added to Epeen monitor***** Not added to the dev builds *****
** [NEW] - Basic Anti teleport script.* [UPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
* [UPDATED] - Added a much faster login process. (Advantages: Login Speed up)
* [UPDATED] - Limted amount of ammo found with weapons.
* [UPDATED] - Gender selection images updated thanks Des.
* [UPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.
* [UPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.
* [UPDATED] - Combat Mode is now affected by everything you do and everything done to you (example any kind of damage).
* [UPDATED] - Max local zeds updated based on the area you're in (example CityCapitals - 50, City's - 40, Village's - 40, Local - 10).
* [UPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
* [UPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game.
* [UPDATED] - Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)
* [UPDATED] - Loot chance reworked, Result should now be instant spawn loot.
* [UPDATED] - Much faster fn_instring.
* [UPDATED] - Cargo space redo.
MI17_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 50;, transportmaxbackpacks = 10; )
UH1H_DZ ( transportMaxWeapons = 5;, transportMaxMagazines = 25;, transportmaxbackpacks = 4; )
AH6_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 10;, transportmaxbackpacks = 2; )
Mh6J_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 20;, transportmaxbackpacks = 0; )
AN2_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 80;, transportmaxbackpacks = 15; )
* [UPDATED] - CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.
* [UPDATED] - Zeds will talk to other zeds within 80 meter.
* [UPDATED] - Combat Logging is now active during Zombie chase.
* [UPDATED] - Backpacks updated. (https://github.com/R4Z0R49/DayZMod/wiki/Backpacks)
* [UPDATED] - Animal Meat reset. 2(Default),4(sheep),4(goat),4(boar),8(cow)
* [UPDATED] - Epeen monitor moved to scroll lock key and work started on moving to diary
* [UDDATED] - Massive cleanup remove all useless files.
* [UPDATED] - Redone all public EH's
* [UPDTAED] - Combat/zombie logout + anti-duping overhall - (https://github.com/R4Z0R49/Day…d5544d1293c2450f9b2df6fbd)
* [UPDATED] - String tables to include = English, German, Russian, Spanish, Dutch, French* [Fixed] - Zeds hearing should now be fixed.
* [Fixed] - Temperature icon color now ranges from iceblue (cold) to red (hot)
* [Fixed] - German Tranlations updated.
* [Fixed] - mi17 gunner seat is now fixed (you no longer stand outside)
* [Fixed] - Bloodbag glitch fixed.
* [Fixed] - UH1Y_DZ animation issues.
* [Fixed] - Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)
* [FIXED] - Epeen monitor animation should now work correct without the fps drop.
* [FIXED] - DZ_Czech_Vest_Puch backpack class config. (Warning Message: No entry 'bin\config.bin/CfgMagazines.DZ_Czech_Vest_Puch'.)
* [FIXED] - Variable spelling mistakes hsould be corrected now.
* [FIXED] - Moved all new foods to stringtable.
* [FIXED] - Fixed infection chance when giving blood.(No longer applys to player giving blood)
* [FIXED] - ALT F4 Sync issue now fixed* [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)
* [REMOVED] - Banned m136 as it never really worked and served no real purpose.
* [REMOVED] - In Combat bot removed while we work on speed improvements.
* [REMOVED] - MPTable now removed.
* [REMOVED] - Peripheral Vision. (Peripheral Dots)
* [REMOVED] - Axes now have a small chance to fail due to them being blunt (others later) 9% Chance. ** Can still be used as weapon **
* [REMOVED] - Matches can now run out (others later) 9% Chance. (at this time this is a random chance)
* [REMOVED] - Knife will now have a chance to go blunt causing it to give less food from gutting animals 9% chance(Blunt), 50% less food(Guting)
* [REMOVED] - You can now longer apply more then one bloodbag per 10 mins per player
* [REMOVED] - You can no longer regain blood from cooked food for 1 hour after eating. (ie spamming cooked meat to regain hp)
* [REMOVED] - No longer need tool box to place bear traps.
* [REMOVED] - You can no longer consume food while your not hungry (within 3 mins of eating)
* [REMOVED] - You can no longer drink while your not thirsty (within 3 mins of drinking)
* [REMOVED] - 6 New items added to loot tables. (Inplace of item lockup or braking)
* [REMOVED] - Food models removedTL;DR:
* [NEW] - Ability to flip ATV's.
* [NEW] - Infection changes when eating cooked food and drinking water. (tin and canned items don't count)
* [NEW] - Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) - Press f12 to use
* [NEW] - Peripheral Dots removed fully.
* [NEW] - 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","HIDDEN","FooedRabbitCooked").
* [NEW] - 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw")
* [NEW] - Bloodbags now has an infection chance.
* [NEW] - Added moving combat roll (KK's Volt).
** [NEW] - Basic Anti teleport script.
* [UPDATED] - Limted amount of ammo found with weapons.
* [UPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.
* [UPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game.
* [UPDATED] - Loot chance reworked, Result should now be instant spawn loot.
* [UPDATED] - Combat Logging is now active during Zombie chase.
* [FIXED] - Fixed infection chance when giving blood.(No longer applys to player giving blood)
* [REMOVED] - Axes now have a small chance to fail due to them being blunt (others later) 9% Chance. ** Can still be used as weapon **
* [REMOVED] - Matches can now run out (others later) 9% Chance. (at this time this is a random chance)
* [REMOVED] - Knife will now have a chance to go blunt causing it to give less food from gutting animals 9% chance(Blunt), 50% less food(Guting)
* [REMOVED] - You can now longer apply more then one bloodbag per 10 mins per player
* [REMOVED] - You can no longer regain blood from cooked food for 1 hour after eating. (ie spamming cooked meat to regain hp)
* [REMOVED] - You can no longer consume food while your not hungry (within 3 mins of eating) -
Mal sehen was der Dev-Blog-Friday bringt.
EDIT: Dev-Blog-Friday wurde auf Montag verschoben.
Zitat von twitter.com/dayzdevteamDev Blog postponed to Monday folks! I repacked the data and all the structures are below ground... wanted to take some video!
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Glaub nicht, aber der Skin muss ja auch in den Clientfiles zu finden sein.
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Hab sonst keinen anderen Skin in der Mission gefunden.
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Hab einen Superzombie glaub ich gesehen. Hab aber vergessen ein Bild zu machen, daher kann ich den nur beschreiben. Also bei mir war er in einem organgen Weltraumanzug. Hab ihm mit 8Schuss Schrott rein gejagt und er ist nicht zu Boden gegangen. Suche noch Mitspieler für Origins!!! PM ME
Jub. Der hat nen Stalker-Skin.[img width=650 height=365]http://i.imgur.com/XAwokDZh.jpg[/img]
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(...) und es uns somit momentan schwer fällt RP durchzusetzten (...)Dann setzt doch erstmal das um und kümmert euch dann um den Rest.
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Was haltet ihr von einem Blackmarket System, wie es in JC2 existert, dh. man hat die möglichkeit auf eine belibige Stelle der Map eine kleine Auswahl von Karren zu paradroppen, die dann natürlich deutlich teurer sind.Wie passt das denn mit RP zusammen?
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Könnte am Beta-Patch liegen. Versuch mal den neuesten Patch.
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[img width=650 height=365]http://i.imgur.com/Ps8KztU.jpg[/img]
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Mal ne andere Frage: Welche Sniper Rifle empfiehlt bzw. bevorzugt Ihr?Weniger als 500m = SVD
Mehr als 500m = L115A1 -
Mhhhh da soll sehr viel geklaut worden sein bei andern Mods ohne zu fragenGut geklaut? Ich bau da ja grade ein Tuniersystem ... ;D
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Entweder du machst im Multiplayer die Armory auf, oder du setzt im Editor einfach ne Einheit mit DMR.
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Comic Sans srsly? ;D
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(...) Wie toll,würdest du es finden,aus 300-600Meter weg gesnipt zu werden und du hörst nicht mal den Schuss. (...)
(...) LOL Kopftreffer-tot (...)Die VSS hat ne effektive Reichweite von 400m. Auf 200m+ ist das Ding für Headshots weder zu gebrauchen noch ausgelegt. ::)
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Strange Days!