Mh, irgendwas stimmt hier nicht...
[img width=546 height=304]https://sphotos-a.xx.fbcdn.net/hphotos-prn2/1…704050379_n.jpg[/img]
Um schreiben oder kommentieren zu können, benötigen Sie ein Benutzerkonto.
Sie haben schon ein Benutzerkonto? Melden Sie sich hier an.
Jetzt anmeldenHier können Sie ein neues Benutzerkonto erstellen.
Neues Benutzerkonto erstellenMh, irgendwas stimmt hier nicht...
[img width=546 height=304]https://sphotos-a.xx.fbcdn.net/hphotos-prn2/1…704050379_n.jpg[/img]
Das die Zeiten nicht so laufen wie im Name geschrieben war schon immer so.
der 1.2 steht aktuell so:
[Time]
;Possible values: Local, Custom, Static
Type =Custom
;If using Custom type, offset from UTC in hours (can be negative as well)
Offset =-12
der 1.1 so:
[Time]
;Possible values: Local, Custom, Static
Type =Local
Es ist auch die einzigste Möglichkeit im Server einzustellen.
Wieso er jetzt frühs so rumspinnt kann ich aktuell nicht sagen.
Werde mich frühstens damit beim1.8 Update beschäftigen.
Dieser Bereich ist vorübergehend noch gesperrt
Du möchtest auf dem GermanDayZ Teamspeak
einen eigenen privaten Channel?
Dann melde dich aneinen der TS-Admins oder TS-Supporter und wir werden euch einen erstellen.
Was benötigen wir?
- Wunsch-Channelname
- Deinen TS-Name
Was kannst du dann in diesem Channel?
- Passwort vergeben
- Channelname ändern
- Channelbild ändern
- Beschreibung ändern
- Weitere Channeladmins befördern
- User aus dem Channel kicken
Teamspeak 3 für Anfänger
Hier mal zu den Grundlagen von ts, für alle die es noch nie benutzt haben ![]()
1. TeamSpeak 3 downloaden
http://www.teamspeak.com/?page=downloads
2. Einrichten von ts: Dafür benutzt ihr am besten den Einrichtungsassistenten
[img width=619 height=85]http://s1.directupload.net/images/user/140323/g2zu6bgv.png[/img]
3. Weitere wichtige Einstellungen könnt ihr über die Optionen machen
[img width=650 height=145]http://s7.directupload.net/images/user/140323/jhokt8ut.png[/img]
4. Wichtig sind auch die erweiterten Einstellungen für Hintergrundgeräusche und dergleichen
[img width=648 height=500]http://s1.directupload.net/images/user/140323/snsmnyta.png[/img]
5. So jetzt kanns losgehen
Kommt auf unseren ts server ts.germandayz.de
6. Ihr könnt den Server gleich zu den Favoriten hinzufügen
[img width=500 height=138]http://s7.directupload.net/images/user/140323/ydq9fqfp.png[/img]
7. Wenn ihr auf unserem Server seid, steht ihr erstmal in der Lobby, von hier aus könnt ihr in die anderen Channel gehen.
Es gibt die Channel die für alle da sind, hier dürft ihr in jeden gehen, wenn er frei ist, oder einfach zu anderen in den Channel gehen und fragen ob ihr mit ihnen spielen dürft.
[img width=294 height=500]http://s7.directupload.net/images/user/140323/ve4owoi8.png[/img]
Weiter unten findet ihr dann noch Private Channel, hier müsst ihr den Besitzer zuerst nach dem Passwort fragen, bevor ihr eintreten könnt.
7. Wenn ihr einen eigenen Channel für eure Gruppe wollt, wendet euch an einen TS Admin, die haben dieses Zeichen:
[img width=650 height=40]http://s1.directupload.net/images/user/140323/dhvob4to.png[/img]
So jetzt habt ihr alle grundlegenden Sachen verstanden ![]()
Wichtig ist nur noch, dass ihr euch an einen guten Umgangston haltet. Nicht jeder hat die selbe Ansicht von Spaß, dadurch kann es zu Missverständnissen kommen ![]()
GermanDayZ.de Teamspeak 3 Server
IP: ts.germandayz.de
Kein Passwort
256 Slots
Privater Channel auf Anfrage
Jeden Abend treffen sich dutzende DayZ Spieler auf unserem Teamspeak Server, wir würden uns freuen wenn auch Du uns besuchen würdest.
Neuer Blog Eintrag dazu veröffentlicht.
V1.0 Changelog komplett ins deutsche übersetzt
Ich empfehle dir den Next Version 1.1 bzw 1.2 auszuprobieren.
Er ist zwar nicht komplett OldSchool, aber alle Änderungen die ich eingebaut habe, versuchen das Orginal DayZ nur zu verbessern, nicht großartig zu verändern.
DayZ Sahrani 0.7.8
http://board.germandayz.de/index.php?acti…a=view;down=149
0.7.8 Change Log
[Added]
- ALL Bicycle damage reset on restart
- MH and AH6 Magnum PI Heli's
- Storage Counters in Gear Menu (thank you Marcel of the DayZ Community Dev Team!)
[Fixed]
- Custom Skins not saving to DB fixed
- "Burn Storage" bug fixed
- Crafted "Storage" not saving to DB fixed
- Crafted "Storage" recipe/storage corrections
- Gun Rack = 3 Wood + 2 Nails
- Capacity = 20/0/0
- Weapon Cache = 4 Wood + 4 Nails
- Capacity = 5/75/0
- Storage Box = 3 Wood + 6 Nails
- Capacity = 20/100/10
- "Drink from well" bug fixed
- Heli Wreck loot fixed (temporary - specific loot per wreck type removed)
- New Vehicles types added to SQL tables
- Refuel bugs fixed
- Repair Vehicle bug fixed
- Skin bug fixes
- "Storage" Crafting bug fixed
- Vilas Weapons
- Zeroing removed from all sidearms
- Magazine types narrowed (keeps ammo a bit rarer, more precious)
- Weapon Config Fixes - MG36 MG36_Camo, M60, large guns should all be backpack friendly.
0.7.7 Change Log
[Updated] - Base code 1.7.6.1
[Fixed]
BUILDINGS + Added Loot
- Army Huts - Added collisions to outside stairs (easier to walk up now)
- Army Huts - Removed ability to crawl under (no more l exploit looting
- Army Huts - Widened collisions on doorways (won't get stuck running through doors)
- Army Huts - Improved loot positions
- Raised Guardhouse - Collisions for stairs fixed now enterable
- Raised Guardhouse - Texture erros fixed, now appears blue i/o white facing sun
- Raised Guardhouse - Loot added
- Arma 1 Pubs - Collisions widened for Stairs and hallways
- Arma 1 Pubs - Improved loot positions
- COUNTLESS sidewalks, retaining walls, and builidings have improved pathing for Zeds
- Green Military Fuel Stations now fill Jerry Cans
[Changed]
ASSETS
- Bloodbag only gives 4k blood
- DZ_ALICE_Pack_EP1 // 18 slots
- DZ_Assault_Pack_EP1 //12 slots
- DZ_Backpack_EP1 //24 slots
- DZ_British_ACU //20 slots
- DZ_CivilBackpack_EP1 //22 slots
- DZ_Czech_Vest_Puch //8 slots
- DZ_Patrol_Pack_EP1 //10 slots
- DZ_TK_Assault_Pack_EP1 //16 slots
MECHANICS
- Bloodbagging is slow 2 min
- Bloodbagging has chance for infection
- Bloodbagging has chance for cutting recipient
- Fire - Build Fire moved to Woodpile NOT matches
- Fire - Light Fire requires Matches or Flares now
- Fire - Storage containers can be burned (tents, ammo caches, Box Storage etc)
- Chop Wood - Takes down most trees
- Chop Wood - Can Be done next to single tree now
- Drink From Well - Added all water sources
- Crossbow - Reload time decreased
- Crossbow - Quiver converted to 20 Round Magazine
- Crafting Recipes Reworked
- Loot Tables - Almost entirely re worked
- Crafting System Modularized
- Flies removed from Dead Players
- Zombie Spawn radius reduced for players in vehicles
- Zombie Spawns completely redone
[Added]
ASSETS
- Brick - Throw to Kill Zeds
- Crafted Wooden Splint - Crafted Item (Wood + Tape = Wooden Splint)
- Duct Tape - Crafting/Junk
- Icewindo Sahrani Citizens
- Increased drops for Crafting loot
- JSRS key added to server files
- Money - Junk for now
- Propane Tank - Reacts like Jerry Can to Damage (burns)
- Radio Re-added - Can pickup Radio Distress calls from animated heli-wrecks)
- Scrap Elec. Wire - Junk for now
- Scrap Electronics - Junk for now
- Vilas AKS Pack
- Vilas Dutch Pack
- Vilas Police Units with Custom Textures by Pliskin
- Vilas Western Weapons Pack
BUILDINGS NOW OPEN + Added Loot
- Garaz Mala - 1 bay garages
- House Y - 1 story residential
- Olezina 2 story House
- Schnell Gas Station
INTERFACE
- Crafting added to Inventory
- Entirely revamped interface
- Made "Streamer Friendly"
- New Gear Menu Colors
- New Lobby by Seven
- New Main Menu Colors
- New Splashscreen by Yoshi
- New UI Colors
- RA_Chat_Off Key added to Server files
MECHANICS
- Animated Heli Crashes
- Multiple Types (black ops, racs, un, standard UH1, blops, un, standard Mi17, and Mh60)
- Highly Tunable (frequency, loot, smoke, distress call radius)
- Chance for Radio Distress call upon Heli going down
- Auto Refuel added to Gas Stations ONLY
- SLOW
- Burn Storage
- Chop Down Tree
- Custom Skins added to inventory of Dead Players (prevents duping bug for Strip clothes script)
- Self Bloodbagging
- Slow - 2min for "succesful tranfusion"
- CAN NOT MOVE during transfusion
- Chance of Infection
- Chance for bleeding
- 4k blood only from full bloodbag
- can not administer bloodbag in combat
- Side Chat Voice discouragement
SKINS
- Skin_SMD_ATACS_DES - (Bohemia Texture reworked by Pliskin)
- Skin_SMD_ATACS_URBAN - (Bohemia Texture reworked by Pliskin)
- Skin_SMD_RACS_MP - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_MP_Tan - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_MP_Tan_Digi - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_Soldier - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_Soldier_Digi - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_SWAT - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_BLUE - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_BLUE_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_SWAT_BLACK - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_SWAT_BLACK_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_US_SpecOps - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_US_SpecOps_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_US_SpecOps_MP_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SniperD_DZ - (Bohemia Original Texture reworked by ShermanFTW)
- Skin_SniperLight_DZ - (Bohemia Original Texture)
VEHICLES
- AH6X_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
- AH6X_SMD_RACS - (Bohemia Texture reworked by Pliskin)
- AH6X_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
- C130_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
- C130_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
- C130_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
- C130_SMD_DZ - Arma Model Degun/radar'd for DayZ
- C130_SMD_UN - (Bohemia Texture reworked by Pliskin)
- Ikarus_SMD_COKE - (Bohemia Texture reworked by ZombieDanceLeader/Retouched by ShermanFTW)
- Ikarus_SMD_OPENDAYZ - (Bohemia Texture reworked by Pliskin)
- LandRover_SMD_RACS - (Bohemia Texture reworked by Pliskin)
- LandRover_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
- MH60S_DZ - Arma Model Degun/radar'd for DayZ
- Mi17_Civilian_DZ - Arma Model Degun/radar'd for DayZ
- Mi17_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
- Mi17_UN_CDF_EP1 - Arma Model Degun/radar'd for DayZ
- MV22_DZ - Arma Model Degun/radar'd for DayZ
- UH1H_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_RACS - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_UN - (Bohemia Texture reworked by Pliskin)
ZOMBIES
- z_RACSzombie //Tan Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie2 //Sherriff *Removed for now
- z_RACSzombie3 //Black Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie4 //US SPEC OPS Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie5 //Tan Flat No Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie6 //Tan Flat bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie7 //Tan digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie8 //Tan digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie9 // US BLOPS Black digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie10 //US BLOPS Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie11 //SPD SWAT Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie12 //SPD Blue digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie13 //SPD Blue bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie14 //SPD Black bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_sah_civilian1_pants
- z_sah_civilian1_shorts
- z_sah_civilian2_pants
- z_sah_civilian2_shorts
- z_sah_civilian3_pants
- z_sah_civilian3_shorts
- z_sah_civilian4_pants
- z_sah_civilian4_shorts
- z_sah_civilian5_pants
- z_sah_civilian5_shorts
- z_sah_civilian6_pants
- z_sah_civilian6_shorts
- z_sah_civilian7_pants
- z_sah_civilian7_shorts
[Removed] Nothing!
Mega Update 0.7.8 wurde veröffentlicht.
http://www.youtube.com/watch?v=9tV8J8v9ArM#ws
0.7.8 Change Log
[Added]
- ALL Bicycle damage reset on restart
- MH and AH6 Magnum PI Heli's
- Storage Counters in Gear Menu (thank you Marcel of the DayZ Community Dev Team!)
[Fixed]
- Custom Skins not saving to DB fixed
- "Burn Storage" bug fixed
- Crafted "Storage" not saving to DB fixed
- Crafted "Storage" recipe/storage corrections
- Gun Rack = 3 Wood + 2 Nails
- Capacity = 20/0/0
- Weapon Cache = 4 Wood + 4 Nails
- Capacity = 5/75/0
- Storage Box = 3 Wood + 6 Nails
- Capacity = 20/100/10
- "Drink from well" bug fixed
- Heli Wreck loot fixed (temporary - specific loot per wreck type removed)
- New Vehicles types added to SQL tables
- Refuel bugs fixed
- Repair Vehicle bug fixed
- Skin bug fixes
- "Storage" Crafting bug fixed
- Vilas Weapons
- Zeroing removed from all sidearms
- Magazine types narrowed (keeps ammo a bit rarer, more precious)
- Weapon Config Fixes - MG36 MG36_Camo, M60, large guns should all be backpack friendly.
0.7.7 Change Log
[Updated] - Base code 1.7.6.1
[Fixed]
BUILDINGS + Added Loot
- Army Huts - Added collisions to outside stairs (easier to walk up now)
- Army Huts - Removed ability to crawl under (no more l exploit looting
- Army Huts - Widened collisions on doorways (won't get stuck running through doors)
- Army Huts - Improved loot positions
- Raised Guardhouse - Collisions for stairs fixed now enterable
- Raised Guardhouse - Texture erros fixed, now appears blue i/o white facing sun
- Raised Guardhouse - Loot added
- Arma 1 Pubs - Collisions widened for Stairs and hallways
- Arma 1 Pubs - Improved loot positions
- COUNTLESS sidewalks, retaining walls, and builidings have improved pathing for Zeds
- Green Military Fuel Stations now fill Jerry Cans
[Changed]
ASSETS
- Bloodbag only gives 4k blood
- DZ_ALICE_Pack_EP1 // 18 slots
- DZ_Assault_Pack_EP1 //12 slots
- DZ_Backpack_EP1 //24 slots
- DZ_British_ACU //20 slots
- DZ_CivilBackpack_EP1 //22 slots
- DZ_Czech_Vest_Puch //8 slots
- DZ_Patrol_Pack_EP1 //10 slots
- DZ_TK_Assault_Pack_EP1 //16 slots
MECHANICS
- Bloodbagging is slow 2 min
- Bloodbagging has chance for infection
- Bloodbagging has chance for cutting recipient
- Fire - Build Fire moved to Woodpile NOT matches
- Fire - Light Fire requires Matches or Flares now
- Fire - Storage containers can be burned (tents, ammo caches, Box Storage etc)
- Chop Wood - Takes down most trees
- Chop Wood - Can Be done next to single tree now
- Drink From Well - Added all water sources
- Crossbow - Reload time decreased
- Crossbow - Quiver converted to 20 Round Magazine
- Crafting Recipes Reworked
- Loot Tables - Almost entirely re worked
- Crafting System Modularized
- Flies removed from Dead Players
- Zombie Spawn radius reduced for players in vehicles
- Zombie Spawns completely redone
[Added]
ASSETS
- Brick - Throw to Kill Zeds
- Crafted Wooden Splint - Crafted Item (Wood + Tape = Wooden Splint)
- Duct Tape - Crafting/Junk
- Icewindo Sahrani Citizens
- Increased drops for Crafting loot
- JSRS key added to server files
- Money - Junk for now
- Propane Tank - Reacts like Jerry Can to Damage (burns)
- Radio Re-added - Can pickup Radio Distress calls from animated heli-wrecks)
- Scrap Elec. Wire - Junk for now
- Scrap Electronics - Junk for now
- Vilas AKS Pack
- Vilas Dutch Pack
- Vilas Police Units with Custom Textures by Pliskin
- Vilas Western Weapons Pack
BUILDINGS NOW OPEN + Added Loot
- Garaz Mala - 1 bay garages
- House Y - 1 story residential
- Olezina 2 story House
- Schnell Gas Station
INTERFACE
- Crafting added to Inventory
- Entirely revamped interface
- Made "Streamer Friendly"
- New Gear Menu Colors
- New Lobby by Seven
- New Main Menu Colors
- New Splashscreen by Yoshi
- New UI Colors
- RA_Chat_Off Key added to Server files
MECHANICS
- Animated Heli Crashes
- Multiple Types (black ops, racs, un, standard UH1, blops, un, standard Mi17, and Mh60)
- Highly Tunable (frequency, loot, smoke, distress call radius)
- Chance for Radio Distress call upon Heli going down
- Auto Refuel added to Gas Stations ONLY
- SLOW
- Burn Storage
- Chop Down Tree
- Custom Skins added to inventory of Dead Players (prevents duping bug for Strip clothes script)
- Self Bloodbagging
- Slow - 2min for "succesful tranfusion"
- CAN NOT MOVE during transfusion
- Chance of Infection
- Chance for bleeding
- 4k blood only from full bloodbag
- can not administer bloodbag in combat
- Side Chat Voice discouragement
SKINS
- Skin_SMD_ATACS_DES - (Bohemia Texture reworked by Pliskin)
- Skin_SMD_ATACS_URBAN - (Bohemia Texture reworked by Pliskin)
- Skin_SMD_RACS_MP - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_MP_Tan - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_MP_Tan_Digi - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_Soldier - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_Soldier_Digi - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_SWAT - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_BLUE - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_BLUE_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_SWAT_BLACK - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_SWAT_BLACK_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_US_SpecOps - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_US_SpecOps_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_US_SpecOps_MP_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SniperD_DZ - (Bohemia Original Texture reworked by ShermanFTW)
- Skin_SniperLight_DZ - (Bohemia Original Texture)
VEHICLES
- AH6X_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
- AH6X_SMD_RACS - (Bohemia Texture reworked by Pliskin)
- AH6X_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
- C130_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
- C130_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
- C130_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
- C130_SMD_DZ - Arma Model Degun/radar'd for DayZ
- C130_SMD_UN - (Bohemia Texture reworked by Pliskin)
- Ikarus_SMD_COKE - (Bohemia Texture reworked by ZombieDanceLeader/Retouched by ShermanFTW)
- Ikarus_SMD_OPENDAYZ - (Bohemia Texture reworked by Pliskin)
- LandRover_SMD_RACS - (Bohemia Texture reworked by Pliskin)
- LandRover_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
- MH60S_DZ - Arma Model Degun/radar'd for DayZ
- Mi17_Civilian_DZ - Arma Model Degun/radar'd for DayZ
- Mi17_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
- Mi17_UN_CDF_EP1 - Arma Model Degun/radar'd for DayZ
- MV22_DZ - Arma Model Degun/radar'd for DayZ
- UH1H_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_RACS - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_UN - (Bohemia Texture reworked by Pliskin)
ZOMBIES
- z_RACSzombie //Tan Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie2 //Sherriff *Removed for now
- z_RACSzombie3 //Black Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie4 //US SPEC OPS Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie5 //Tan Flat No Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie6 //Tan Flat bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie7 //Tan digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie8 //Tan digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie9 // US BLOPS Black digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie10 //US BLOPS Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie11 //SPD SWAT Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie12 //SPD Blue digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie13 //SPD Blue bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie14 //SPD Black bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_sah_civilian1_pants
- z_sah_civilian1_shorts
- z_sah_civilian2_pants
- z_sah_civilian2_shorts
- z_sah_civilian3_pants
- z_sah_civilian3_shorts
- z_sah_civilian4_pants
- z_sah_civilian4_shorts
- z_sah_civilian5_pants
- z_sah_civilian5_shorts
- z_sah_civilian6_pants
- z_sah_civilian6_shorts
- z_sah_civilian7_pants
- z_sah_civilian7_shorts
[Removed] Nothing!
DayZ Sahrani Private Server 0.7.8
http://board.germandayz.de/index.php?acti…a=view;down=148
0.7.8 Change Log
[Added]
- ALL Bicycle damage reset on restart
- MH and AH6 Magnum PI Heli's
- Storage Counters in Gear Menu (thank you Marcel of the DayZ Community Dev Team!)
[Fixed]
- Custom Skins not saving to DB fixed
- "Burn Storage" bug fixed
- Crafted "Storage" not saving to DB fixed
- Crafted "Storage" recipe/storage corrections
- Gun Rack = 3 Wood + 2 Nails
- Capacity = 20/0/0
- Weapon Cache = 4 Wood + 4 Nails
- Capacity = 5/75/0
- Storage Box = 3 Wood + 6 Nails
- Capacity = 20/100/10
- "Drink from well" bug fixed
- Heli Wreck loot fixed (temporary - specific loot per wreck type removed)
- New Vehicles types added to SQL tables
- Refuel bugs fixed
- Repair Vehicle bug fixed
- Skin bug fixes
- "Storage" Crafting bug fixed
- Vilas Weapons
- Zeroing removed from all sidearms
- Magazine types narrowed (keeps ammo a bit rarer, more precious)
- Weapon Config Fixes - MG36 MG36_Camo, M60, large guns should all be backpack friendly.
0.7.7 Change Log
[Updated] - Base code 1.7.6.1
[Fixed]
BUILDINGS + Added Loot
- Army Huts - Added collisions to outside stairs (easier to walk up now)
- Army Huts - Removed ability to crawl under (no more l exploit looting
- Army Huts - Widened collisions on doorways (won't get stuck running through doors)
- Army Huts - Improved loot positions
- Raised Guardhouse - Collisions for stairs fixed now enterable
- Raised Guardhouse - Texture erros fixed, now appears blue i/o white facing sun
- Raised Guardhouse - Loot added
- Arma 1 Pubs - Collisions widened for Stairs and hallways
- Arma 1 Pubs - Improved loot positions
- COUNTLESS sidewalks, retaining walls, and builidings have improved pathing for Zeds
- Green Military Fuel Stations now fill Jerry Cans
[Changed]
ASSETS
- Bloodbag only gives 4k blood
- DZ_ALICE_Pack_EP1 // 18 slots
- DZ_Assault_Pack_EP1 //12 slots
- DZ_Backpack_EP1 //24 slots
- DZ_British_ACU //20 slots
- DZ_CivilBackpack_EP1 //22 slots
- DZ_Czech_Vest_Puch //8 slots
- DZ_Patrol_Pack_EP1 //10 slots
- DZ_TK_Assault_Pack_EP1 //16 slots
MECHANICS
- Bloodbagging is slow 2 min
- Bloodbagging has chance for infection
- Bloodbagging has chance for cutting recipient
- Fire - Build Fire moved to Woodpile NOT matches
- Fire - Light Fire requires Matches or Flares now
- Fire - Storage containers can be burned (tents, ammo caches, Box Storage etc)
- Chop Wood - Takes down most trees
- Chop Wood - Can Be done next to single tree now
- Drink From Well - Added all water sources
- Crossbow - Reload time decreased
- Crossbow - Quiver converted to 20 Round Magazine
- Crafting Recipes Reworked
- Loot Tables - Almost entirely re worked
- Crafting System Modularized
- Flies removed from Dead Players
- Zombie Spawn radius reduced for players in vehicles
- Zombie Spawns completely redone
[Added]
ASSETS
- Brick - Throw to Kill Zeds
- Crafted Wooden Splint - Crafted Item (Wood + Tape = Wooden Splint)
- Duct Tape - Crafting/Junk
- Icewindo Sahrani Citizens
- Increased drops for Crafting loot
- JSRS key added to server files
- Money - Junk for now
- Propane Tank - Reacts like Jerry Can to Damage (burns)
- Radio Re-added - Can pickup Radio Distress calls from animated heli-wrecks)
- Scrap Elec. Wire - Junk for now
- Scrap Electronics - Junk for now
- Vilas AKS Pack
- Vilas Dutch Pack
- Vilas Police Units with Custom Textures by Pliskin
- Vilas Western Weapons Pack
BUILDINGS NOW OPEN + Added Loot
- Garaz Mala - 1 bay garages
- House Y - 1 story residential
- Olezina 2 story House
- Schnell Gas Station
INTERFACE
- Crafting added to Inventory
- Entirely revamped interface
- Made "Streamer Friendly"
- New Gear Menu Colors
- New Lobby by Seven
- New Main Menu Colors
- New Splashscreen by Yoshi
- New UI Colors
- RA_Chat_Off Key added to Server files
MECHANICS
- Animated Heli Crashes
- Multiple Types (black ops, racs, un, standard UH1, blops, un, standard Mi17, and Mh60)
- Highly Tunable (frequency, loot, smoke, distress call radius)
- Chance for Radio Distress call upon Heli going down
- Auto Refuel added to Gas Stations ONLY
- SLOW
- Burn Storage
- Chop Down Tree
- Custom Skins added to inventory of Dead Players (prevents duping bug for Strip clothes script)
- Self Bloodbagging
- Slow - 2min for "succesful tranfusion"
- CAN NOT MOVE during transfusion
- Chance of Infection
- Chance for bleeding
- 4k blood only from full bloodbag
- can not administer bloodbag in combat
- Side Chat Voice discouragement
SKINS
- Skin_SMD_ATACS_DES - (Bohemia Texture reworked by Pliskin)
- Skin_SMD_ATACS_URBAN - (Bohemia Texture reworked by Pliskin)
- Skin_SMD_RACS_MP - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_MP_Tan - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_MP_Tan_Digi - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_Soldier - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_Soldier_Digi - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_RACS_SWAT - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_BLUE - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_BLUE_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_SWAT_BLACK - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_SPD_SWAT_BLACK_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_US_SpecOps - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_US_SpecOps_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SMD_US_SpecOps_MP_DIGI - (Vilas Model SMD original Texture by Pliskin)
- Skin_SniperD_DZ - (Bohemia Original Texture reworked by ShermanFTW)
- Skin_SniperLight_DZ - (Bohemia Original Texture)
VEHICLES
- AH6X_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
- AH6X_SMD_RACS - (Bohemia Texture reworked by Pliskin)
- AH6X_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
- C130_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
- C130_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
- C130_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
- C130_SMD_DZ - Arma Model Degun/radar'd for DayZ
- C130_SMD_UN - (Bohemia Texture reworked by Pliskin)
- Ikarus_SMD_COKE - (Bohemia Texture reworked by ZombieDanceLeader/Retouched by ShermanFTW)
- Ikarus_SMD_OPENDAYZ - (Bohemia Texture reworked by Pliskin)
- LandRover_SMD_RACS - (Bohemia Texture reworked by Pliskin)
- LandRover_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
- MH60S_DZ - Arma Model Degun/radar'd for DayZ
- Mi17_Civilian_DZ - Arma Model Degun/radar'd for DayZ
- Mi17_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
- Mi17_UN_CDF_EP1 - Arma Model Degun/radar'd for DayZ
- MV22_DZ - Arma Model Degun/radar'd for DayZ
- UH1H_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_RACS - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
- UH1H_SMD_UN - (Bohemia Texture reworked by Pliskin)
ZOMBIES
- z_RACSzombie //Tan Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie2 //Sherriff *Removed for now
- z_RACSzombie3 //Black Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie4 //US SPEC OPS Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie5 //Tan Flat No Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie6 //Tan Flat bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie7 //Tan digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie8 //Tan digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie9 // US BLOPS Black digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie10 //US BLOPS Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie11 //SPD SWAT Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie12 //SPD Blue digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie13 //SPD Blue bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_RACSzombie14 //SPD Black bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
- z_sah_civilian1_pants
- z_sah_civilian1_shorts
- z_sah_civilian2_pants
- z_sah_civilian2_shorts
- z_sah_civilian3_pants
- z_sah_civilian3_shorts
- z_sah_civilian4_pants
- z_sah_civilian4_shorts
- z_sah_civilian5_pants
- z_sah_civilian5_shorts
- z_sah_civilian6_pants
- z_sah_civilian6_shorts
- z_sah_civilian7_pants
- z_sah_civilian7_shorts
[Removed] Nothing!
Ich denke der 1.1 & 1.2 sind schon Oldschool genug.
Kann mir nicht vorstellen das jemand noch weniger Features spielen würde.
[align=center]GermanDayZ.de Survivor Shop
Edit 31.05.2018: Wir arbeiten zurzeit an einer günstigeren Alternative für euch. Demnächst erfahrt ihr hier mehr!
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[br]
DayZero Podagorsk 1.0 wurde veröffentlicht.
Download findet Ihr unter anderen auch in unserem Download-Bereich:
http://board.germandayz.de/downloads/?cat=25
SUV sind wieder auf beiden Server.
DayZero 1.0 inkl. Podagorsk
http://board.germandayz.de/index.php?acti…a=view;down=147
DAYZERO 1.0 PATCHNOTES
Podagorsk Release
[FIXED/NEW] General Zombie AI Fixes
- Zombies are now properly controlled by close clients only.
- Zombies will not excessively lag due to control client being too far away.
- Zombies pathing has been slightly improved.
[NEW] Weapon Attachment System
- You can now attach modifications to guns that have the approperiate rails/spot for it
- NATO Attachments: M68 CCO Scope, HWS (HOLO) Scope, M150 ACOG Scope, M203-40 Grenade Launcher
- EAST Attachments: KOBRA RDS, PSO-1M2 Optics, GP-25 Kostyor Grenade Launcher
- UNSPECIFIC Attachments: Marksman Scope, Suppressor
- All attachments are found in either NATO or EAST kit pouches
[NEW] Full Podagorsk Release
- Customized Podagorsk island
- Fully wartorn map with NATO/EAST camps
- Minor and major fixes (see below)
[NEW] UI Updates
- UI is now fully white apart from food/drink icons.
- UI will no longer blend into nature and remain more visible.
- Icon size has been reduced from 64x64 to 32x32 to not be as intrusive.
- New UI Screenshot: http://i.imgur.com/a3VYHyc.png
[UPDATED] Car spawns should now be more dynamic
[UPDATED] Lights can now be properly shot and turned off
Podagorsk Specific:
[NEW] Car wrecks
- Specific car wrecks can now be looted
- Doors, trunk and hood can be opened
- Open cardoors give minor bullet protection
[NEW] Additional Vehicles
- HMMWV M240 added (nerfed, equivalent to regular HMMWV)
[NEW] Road to Airfield
- Along the road to the airfield is a huge bunker checkpoint complex.
- The new complex is easily defendable, be cautious - scout ahead.
[NEW] Bridge to Sona
- Sona Island can now be accessed through a small wooden bridge.
- The bridge has sunken into the water in some places.
- On this bridge you are 100% exposed - be cautious.
[NEW] Airfield
- The airfield now has slightly more NATO high-tier loot.
- Added 2 crashed C130 and 1 more NATO barracks.
- The distance between all spots is equivalent to 6 runs up and down the NWAF on Chernarus.
[NEW] Small NATO outpost in Sona Island Castle
- Sona Island now has a minor NATO camp inside the castle.
- Protvino has had it's NATO camp reduced in size and loot due to it's close proximity to Sona.
[FIXED] Spawning
- Spawning now only occurs north of the river.
- It is now easier to orientate where you spawn.
[FIXED] Barns entrances
- Several barns were too high up in the air and caused instant death upon entering.
- These barns now have debris leading up to the entrance without the need to vault in.
[FIXED] Firestation in Kovrov
- The firestation in Kovrov has been relocated to Kirsanov.
- It is now impossible to go under and inside the firestation, thus remaining hidden.
[FIXED] Commercial concrete slabs
- It is now impossible to enter the concrete slabs, thus remaining hidden.
[FIXED] Castles
- Castles can now be safely entered without falling to your death.