Beiträge von Urs

    Mega Update 0.7.8 wurde veröffentlicht.


    DOWNLOAD



    http://www.youtube.com/watch?v=9tV8J8v9ArM#ws


    0.7.8 Change Log


    [Added]
    - ALL Bicycle damage reset on restart
    - MH and AH6 Magnum PI Heli's
    - Storage Counters in Gear Menu (thank you Marcel of the DayZ Community Dev Team!)


    [Fixed]
    - Custom Skins not saving to DB fixed
    - "Burn Storage" bug fixed
    - Crafted "Storage" not saving to DB fixed
    - Crafted "Storage" recipe/storage corrections
    - Gun Rack = 3 Wood + 2 Nails
    - Capacity = 20/0/0
    - Weapon Cache = 4 Wood + 4 Nails
    - Capacity = 5/75/0
    - Storage Box = 3 Wood + 6 Nails
    - Capacity = 20/100/10
    - "Drink from well" bug fixed
    - Heli Wreck loot fixed (temporary - specific loot per wreck type removed)
    - New Vehicles types added to SQL tables
    - Refuel bugs fixed
    - Repair Vehicle bug fixed
    - Skin bug fixes
    - "Storage" Crafting bug fixed
    - Vilas Weapons
    - Zeroing removed from all sidearms
    - Magazine types narrowed (keeps ammo a bit rarer, more precious)
    - Weapon Config Fixes - MG36 MG36_Camo, M60, large guns should all be backpack friendly.


    0.7.7 Change Log


    [Updated] - Base code 1.7.6.1


    [Fixed]


    BUILDINGS + Added Loot
    - Army Huts - Added collisions to outside stairs (easier to walk up now)
    - Army Huts - Removed ability to crawl under (no more l exploit looting
    - Army Huts - Widened collisions on doorways (won't get stuck running through doors)
    - Army Huts - Improved loot positions
    - Raised Guardhouse - Collisions for stairs fixed now enterable
    - Raised Guardhouse - Texture erros fixed, now appears blue i/o white facing sun
    - Raised Guardhouse - Loot added
    - Arma 1 Pubs - Collisions widened for Stairs and hallways
    - Arma 1 Pubs - Improved loot positions
    - COUNTLESS sidewalks, retaining walls, and builidings have improved pathing for Zeds
    - Green Military Fuel Stations now fill Jerry Cans


    [Changed]


    ASSETS
    - Bloodbag only gives 4k blood
    - DZ_ALICE_Pack_EP1 // 18 slots
    - DZ_Assault_Pack_EP1 //12 slots
    - DZ_Backpack_EP1 //24 slots
    - DZ_British_ACU //20 slots
    - DZ_CivilBackpack_EP1 //22 slots
    - DZ_Czech_Vest_Puch //8 slots
    - DZ_Patrol_Pack_EP1 //10 slots
    - DZ_TK_Assault_Pack_EP1 //16 slots
    MECHANICS
    - Bloodbagging is slow 2 min
    - Bloodbagging has chance for infection
    - Bloodbagging has chance for cutting recipient
    - Fire - Build Fire moved to Woodpile NOT matches
    - Fire - Light Fire requires Matches or Flares now
    - Fire - Storage containers can be burned (tents, ammo caches, Box Storage etc)
    - Chop Wood - Takes down most trees
    - Chop Wood - Can Be done next to single tree now
    - Drink From Well - Added all water sources
    - Crossbow - Reload time decreased
    - Crossbow - Quiver converted to 20 Round Magazine
    - Crafting Recipes Reworked
    - Loot Tables - Almost entirely re worked
    - Crafting System Modularized
    - Flies removed from Dead Players
    - Zombie Spawn radius reduced for players in vehicles
    - Zombie Spawns completely redone


    [Added]


    ASSETS
    - Brick - Throw to Kill Zeds
    - Crafted Wooden Splint - Crafted Item (Wood + Tape = Wooden Splint)
    - Duct Tape - Crafting/Junk
    - Icewindo Sahrani Citizens
    - Increased drops for Crafting loot
    - JSRS key added to server files
    - Money - Junk for now
    - Propane Tank - Reacts like Jerry Can to Damage (burns)
    - Radio Re-added - Can pickup Radio Distress calls from animated heli-wrecks)
    - Scrap Elec. Wire - Junk for now
    - Scrap Electronics - Junk for now
    - Vilas AKS Pack
    - Vilas Dutch Pack
    - Vilas Police Units with Custom Textures by Pliskin
    - Vilas Western Weapons Pack
    BUILDINGS NOW OPEN + Added Loot
    - Garaz Mala - 1 bay garages
    - House Y - 1 story residential
    - Olezina 2 story House
    - Schnell Gas Station
    INTERFACE
    - Crafting added to Inventory
    - Entirely revamped interface
    - Made "Streamer Friendly"
    - New Gear Menu Colors
    - New Lobby by Seven
    - New Main Menu Colors
    - New Splashscreen by Yoshi
    - New UI Colors
    - RA_Chat_Off Key added to Server files
    MECHANICS
    - Animated Heli Crashes
    - Multiple Types (black ops, racs, un, standard UH1, blops, un, standard Mi17, and Mh60)
    - Highly Tunable (frequency, loot, smoke, distress call radius)
    - Chance for Radio Distress call upon Heli going down
    - Auto Refuel added to Gas Stations ONLY
    - SLOW
    - Burn Storage
    - Chop Down Tree
    - Custom Skins added to inventory of Dead Players (prevents duping bug for Strip clothes script)
    - Self Bloodbagging
    - Slow - 2min for "succesful tranfusion"
    - CAN NOT MOVE during transfusion
    - Chance of Infection
    - Chance for bleeding
    - 4k blood only from full bloodbag
    - can not administer bloodbag in combat
    - Side Chat Voice discouragement
    SKINS
    - Skin_SMD_ATACS_DES - (Bohemia Texture reworked by Pliskin)
    - Skin_SMD_ATACS_URBAN - (Bohemia Texture reworked by Pliskin)
    - Skin_SMD_RACS_MP - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_MP_Tan - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_MP_Tan_Digi - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_Soldier - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_Soldier_Digi - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_SWAT - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_BLUE - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_BLUE_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_SWAT_BLACK - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_SWAT_BLACK_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_US_SpecOps - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_US_SpecOps_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_US_SpecOps_MP_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SniperD_DZ - (Bohemia Original Texture reworked by ShermanFTW)
    - Skin_SniperLight_DZ - (Bohemia Original Texture)
    VEHICLES
    - AH6X_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
    - AH6X_SMD_RACS - (Bohemia Texture reworked by Pliskin)
    - AH6X_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_DZ - Arma Model Degun/radar'd for DayZ
    - C130_SMD_UN - (Bohemia Texture reworked by Pliskin)
    - Ikarus_SMD_COKE - (Bohemia Texture reworked by ZombieDanceLeader/Retouched by ShermanFTW)
    - Ikarus_SMD_OPENDAYZ - (Bohemia Texture reworked by Pliskin)
    - LandRover_SMD_RACS - (Bohemia Texture reworked by Pliskin)
    - LandRover_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
    - MH60S_DZ - Arma Model Degun/radar'd for DayZ
    - Mi17_Civilian_DZ - Arma Model Degun/radar'd for DayZ
    - Mi17_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
    - Mi17_UN_CDF_EP1 - Arma Model Degun/radar'd for DayZ
    - MV22_DZ - Arma Model Degun/radar'd for DayZ
    - UH1H_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_RACS - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_UN - (Bohemia Texture reworked by Pliskin)
    ZOMBIES
    - z_RACSzombie //Tan Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie2 //Sherriff *Removed for now
    - z_RACSzombie3 //Black Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie4 //US SPEC OPS Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie5 //Tan Flat No Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie6 //Tan Flat bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie7 //Tan digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie8 //Tan digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie9 // US BLOPS Black digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie10 //US BLOPS Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie11 //SPD SWAT Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie12 //SPD Blue digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie13 //SPD Blue bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie14 //SPD Black bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_sah_civilian1_pants
    - z_sah_civilian1_shorts
    - z_sah_civilian2_pants
    - z_sah_civilian2_shorts
    - z_sah_civilian3_pants
    - z_sah_civilian3_shorts
    - z_sah_civilian4_pants
    - z_sah_civilian4_shorts
    - z_sah_civilian5_pants
    - z_sah_civilian5_shorts
    - z_sah_civilian6_pants
    - z_sah_civilian6_shorts
    - z_sah_civilian7_pants
    - z_sah_civilian7_shorts


    [Removed] Nothing!

    DayZ Sahrani Private Server 0.7.8


    http://board.germandayz.de/ind…ownloads;sa=view;down=148


    0.7.8 Change Log


    [Added]
    - ALL Bicycle damage reset on restart
    - MH and AH6 Magnum PI Heli's
    - Storage Counters in Gear Menu (thank you Marcel of the DayZ Community Dev Team!)


    [Fixed]
    - Custom Skins not saving to DB fixed
    - "Burn Storage" bug fixed
    - Crafted "Storage" not saving to DB fixed
    - Crafted "Storage" recipe/storage corrections
    - Gun Rack = 3 Wood + 2 Nails
    - Capacity = 20/0/0
    - Weapon Cache = 4 Wood + 4 Nails
    - Capacity = 5/75/0
    - Storage Box = 3 Wood + 6 Nails
    - Capacity = 20/100/10
    - "Drink from well" bug fixed
    - Heli Wreck loot fixed (temporary - specific loot per wreck type removed)
    - New Vehicles types added to SQL tables
    - Refuel bugs fixed
    - Repair Vehicle bug fixed
    - Skin bug fixes
    - "Storage" Crafting bug fixed
    - Vilas Weapons
    - Zeroing removed from all sidearms
    - Magazine types narrowed (keeps ammo a bit rarer, more precious)
    - Weapon Config Fixes - MG36 MG36_Camo, M60, large guns should all be backpack friendly.


    0.7.7 Change Log


    [Updated] - Base code 1.7.6.1


    [Fixed]


    BUILDINGS + Added Loot
    - Army Huts - Added collisions to outside stairs (easier to walk up now)
    - Army Huts - Removed ability to crawl under (no more l exploit looting
    - Army Huts - Widened collisions on doorways (won't get stuck running through doors)
    - Army Huts - Improved loot positions
    - Raised Guardhouse - Collisions for stairs fixed now enterable
    - Raised Guardhouse - Texture erros fixed, now appears blue i/o white facing sun
    - Raised Guardhouse - Loot added
    - Arma 1 Pubs - Collisions widened for Stairs and hallways
    - Arma 1 Pubs - Improved loot positions
    - COUNTLESS sidewalks, retaining walls, and builidings have improved pathing for Zeds
    - Green Military Fuel Stations now fill Jerry Cans


    [Changed]


    ASSETS
    - Bloodbag only gives 4k blood
    - DZ_ALICE_Pack_EP1 // 18 slots
    - DZ_Assault_Pack_EP1 //12 slots
    - DZ_Backpack_EP1 //24 slots
    - DZ_British_ACU //20 slots
    - DZ_CivilBackpack_EP1 //22 slots
    - DZ_Czech_Vest_Puch //8 slots
    - DZ_Patrol_Pack_EP1 //10 slots
    - DZ_TK_Assault_Pack_EP1 //16 slots
    MECHANICS
    - Bloodbagging is slow 2 min
    - Bloodbagging has chance for infection
    - Bloodbagging has chance for cutting recipient
    - Fire - Build Fire moved to Woodpile NOT matches
    - Fire - Light Fire requires Matches or Flares now
    - Fire - Storage containers can be burned (tents, ammo caches, Box Storage etc)
    - Chop Wood - Takes down most trees
    - Chop Wood - Can Be done next to single tree now
    - Drink From Well - Added all water sources
    - Crossbow - Reload time decreased
    - Crossbow - Quiver converted to 20 Round Magazine
    - Crafting Recipes Reworked
    - Loot Tables - Almost entirely re worked
    - Crafting System Modularized
    - Flies removed from Dead Players
    - Zombie Spawn radius reduced for players in vehicles
    - Zombie Spawns completely redone


    [Added]


    ASSETS
    - Brick - Throw to Kill Zeds
    - Crafted Wooden Splint - Crafted Item (Wood + Tape = Wooden Splint)
    - Duct Tape - Crafting/Junk
    - Icewindo Sahrani Citizens
    - Increased drops for Crafting loot
    - JSRS key added to server files
    - Money - Junk for now
    - Propane Tank - Reacts like Jerry Can to Damage (burns)
    - Radio Re-added - Can pickup Radio Distress calls from animated heli-wrecks)
    - Scrap Elec. Wire - Junk for now
    - Scrap Electronics - Junk for now
    - Vilas AKS Pack
    - Vilas Dutch Pack
    - Vilas Police Units with Custom Textures by Pliskin
    - Vilas Western Weapons Pack
    BUILDINGS NOW OPEN + Added Loot
    - Garaz Mala - 1 bay garages
    - House Y - 1 story residential
    - Olezina 2 story House
    - Schnell Gas Station
    INTERFACE
    - Crafting added to Inventory
    - Entirely revamped interface
    - Made "Streamer Friendly"
    - New Gear Menu Colors
    - New Lobby by Seven
    - New Main Menu Colors
    - New Splashscreen by Yoshi
    - New UI Colors
    - RA_Chat_Off Key added to Server files
    MECHANICS
    - Animated Heli Crashes
    - Multiple Types (black ops, racs, un, standard UH1, blops, un, standard Mi17, and Mh60)
    - Highly Tunable (frequency, loot, smoke, distress call radius)
    - Chance for Radio Distress call upon Heli going down
    - Auto Refuel added to Gas Stations ONLY
    - SLOW
    - Burn Storage
    - Chop Down Tree
    - Custom Skins added to inventory of Dead Players (prevents duping bug for Strip clothes script)
    - Self Bloodbagging
    - Slow - 2min for "succesful tranfusion"
    - CAN NOT MOVE during transfusion
    - Chance of Infection
    - Chance for bleeding
    - 4k blood only from full bloodbag
    - can not administer bloodbag in combat
    - Side Chat Voice discouragement
    SKINS
    - Skin_SMD_ATACS_DES - (Bohemia Texture reworked by Pliskin)
    - Skin_SMD_ATACS_URBAN - (Bohemia Texture reworked by Pliskin)
    - Skin_SMD_RACS_MP - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_MP_Tan - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_MP_Tan_Digi - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_Soldier - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_Soldier_Digi - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_SWAT - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_BLUE - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_BLUE_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_SWAT_BLACK - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_SWAT_BLACK_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_US_SpecOps - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_US_SpecOps_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_US_SpecOps_MP_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SniperD_DZ - (Bohemia Original Texture reworked by ShermanFTW)
    - Skin_SniperLight_DZ - (Bohemia Original Texture)
    VEHICLES
    - AH6X_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
    - AH6X_SMD_RACS - (Bohemia Texture reworked by Pliskin)
    - AH6X_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_DZ - Arma Model Degun/radar'd for DayZ
    - C130_SMD_UN - (Bohemia Texture reworked by Pliskin)
    - Ikarus_SMD_COKE - (Bohemia Texture reworked by ZombieDanceLeader/Retouched by ShermanFTW)
    - Ikarus_SMD_OPENDAYZ - (Bohemia Texture reworked by Pliskin)
    - LandRover_SMD_RACS - (Bohemia Texture reworked by Pliskin)
    - LandRover_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
    - MH60S_DZ - Arma Model Degun/radar'd for DayZ
    - Mi17_Civilian_DZ - Arma Model Degun/radar'd for DayZ
    - Mi17_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
    - Mi17_UN_CDF_EP1 - Arma Model Degun/radar'd for DayZ
    - MV22_DZ - Arma Model Degun/radar'd for DayZ
    - UH1H_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_RACS - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_UN - (Bohemia Texture reworked by Pliskin)
    ZOMBIES
    - z_RACSzombie //Tan Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie2 //Sherriff *Removed for now
    - z_RACSzombie3 //Black Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie4 //US SPEC OPS Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie5 //Tan Flat No Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie6 //Tan Flat bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie7 //Tan digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie8 //Tan digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie9 // US BLOPS Black digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie10 //US BLOPS Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie11 //SPD SWAT Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie12 //SPD Blue digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie13 //SPD Blue bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie14 //SPD Black bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_sah_civilian1_pants
    - z_sah_civilian1_shorts
    - z_sah_civilian2_pants
    - z_sah_civilian2_shorts
    - z_sah_civilian3_pants
    - z_sah_civilian3_shorts
    - z_sah_civilian4_pants
    - z_sah_civilian4_shorts
    - z_sah_civilian5_pants
    - z_sah_civilian5_shorts
    - z_sah_civilian6_pants
    - z_sah_civilian6_shorts
    - z_sah_civilian7_pants
    - z_sah_civilian7_shorts


    [Removed] Nothing!

    DayZ Signaturen


    [img width=246 height=76]http://board.germandayz.de/Signaturen/bohnenjaeger.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/bohnenjaeger.png[/img]


    [img width=246 height=99]http://board.germandayz.de/Signaturen/stealthkiller.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/stealthkiller.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/leisertod.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/leisertod.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/moerder.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/moerder.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/scharfschuetze.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/scharfschuetze.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/rambo.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/rambo.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/bandit.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/bandit.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/bla.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/bla.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/junkie.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/junkie.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/psycho.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/psycho.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/ueberlebender.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/ueberlebender.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/blutspender.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/blutspender.png[/img]


    [img width=246 height=76]http://board.germandayz.de/Signaturen/sanitaeter.png[/img]

    Code
    [img]http://board.germandayz.de/Signaturen/sanitaeter.png[/img]

    GermanDayZ.de Signaturen



    [img width=468 height=60]http://board.germandayz.de/banner/germandayz/468-1.png[/img]

    Code
    [img]http://board.germandayz.de/banner/germandayz/468-1.png[/img]


    [img width=468 height=60]http://board.germandayz.de/banner/germandayz/468-2.png[/img]

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    [img width=468 height=60]http://board.germandayz.de/banner/germandayz/sig-6.png[/img]

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    DayZero 1.0 inkl. Podagorsk


    http://board.germandayz.de/ind…ownloads;sa=view;down=147


    DAYZERO 1.0 PATCHNOTES
    Podagorsk Release


    [FIXED/NEW] General Zombie AI Fixes
    - Zombies are now properly controlled by close clients only.
    - Zombies will not excessively lag due to control client being too far away.
    - Zombies pathing has been slightly improved.


    [NEW] Weapon Attachment System
    - You can now attach modifications to guns that have the approperiate rails/spot for it
    - NATO Attachments: M68 CCO Scope, HWS (HOLO) Scope, M150 ACOG Scope, M203-40 Grenade Launcher
    - EAST Attachments: KOBRA RDS, PSO-1M2 Optics, GP-25 Kostyor Grenade Launcher
    - UNSPECIFIC Attachments: Marksman Scope, Suppressor
    - All attachments are found in either NATO or EAST kit pouches


    [NEW] Full Podagorsk Release
    - Customized Podagorsk island
    - Fully wartorn map with NATO/EAST camps
    - Minor and major fixes (see below)


    [NEW] UI Updates
    - UI is now fully white apart from food/drink icons.
    - UI will no longer blend into nature and remain more visible.
    - Icon size has been reduced from 64x64 to 32x32 to not be as intrusive.
    - New UI Screenshot: http://i.imgur.com/a3VYHyc.png


    [UPDATED] Car spawns should now be more dynamic


    [UPDATED] Lights can now be properly shot and turned off


    Podagorsk Specific:


    [NEW] Car wrecks
    - Specific car wrecks can now be looted
    - Doors, trunk and hood can be opened
    - Open cardoors give minor bullet protection


    [NEW] Additional Vehicles
    - HMMWV M240 added (nerfed, equivalent to regular HMMWV)


    [NEW] Road to Airfield
    - Along the road to the airfield is a huge bunker checkpoint complex.
    - The new complex is easily defendable, be cautious - scout ahead.


    [NEW] Bridge to Sona
    - Sona Island can now be accessed through a small wooden bridge.
    - The bridge has sunken into the water in some places.
    - On this bridge you are 100% exposed - be cautious.


    [NEW] Airfield
    - The airfield now has slightly more NATO high-tier loot.
    - Added 2 crashed C130 and 1 more NATO barracks.
    - The distance between all spots is equivalent to 6 runs up and down the NWAF on Chernarus.


    [NEW] Small NATO outpost in Sona Island Castle
    - Sona Island now has a minor NATO camp inside the castle.
    - Protvino has had it's NATO camp reduced in size and loot due to it's close proximity to Sona.


    [FIXED] Spawning
    - Spawning now only occurs north of the river.
    - It is now easier to orientate where you spawn.


    [FIXED] Barns entrances
    - Several barns were too high up in the air and caused instant death upon entering.
    - These barns now have debris leading up to the entrance without the need to vault in.


    [FIXED] Firestation in Kovrov
    - The firestation in Kovrov has been relocated to Kirsanov.
    - It is now impossible to go under and inside the firestation, thus remaining hidden.


    [FIXED] Commercial concrete slabs
    - It is now impossible to enter the concrete slabs, thus remaining hidden.


    [FIXED] Castles
    - Castles can now be safely entered without falling to your death.

    Wo ist der Koffer?


    Ihr werdet euch nun Fragen was für ein Koffer? Wir haben 10 Koffer für euch in Cherno versteckt. Diese Koffer gilt es nun zu Finden.


    Wenn du einen Koffer gefunden hast öffnest du ihn und findest einen kleinen Zettel. Auf diesen steht ein Text.
    Finde alle Koffer und löse die Aufgabe.


    Wenn du alle 10 Koffer gefunden hast, und einen Screenshot als Beweis gemacht hast dann schreibe schnell eine Nachricht mit deinen Screenshots an unseren Quizmaster. Wenn du das gemacht hast, ist dir deine Belohnung in unserem Forum Sicher!


    [b]So sieht der Koffer aus:



    [img width=140 height=104]http://borisk.biz/uploads/koffer.png[/img]


    Das Rätsel ist nur auf dem 1.1 & 1.2 verfügbar.
    Wir Wünschen euch viel Spaß bei der Suche!


    DayZ Overwatch 0.2.4


    http://board.germandayz.de/ind…ownloads;sa=view;down=146



    Changelog 0.2.4


    Changed - Loot chance reduced for residential buildings and supermarket.
    Changed - A few Public Event Handlers moved client side.
    Changed - Unbanned weapons: M110 NV, L115A3 LRR & L110A1
    Changed - Biplanes now have a M240 gun on them.
    Changed - New Cleanup script, replacing the server_cleanup.fsm


    Fixed - CfgTownGenerator
    Fixed - V2 Signatures


    Added - Weapons: SVDK, Bush ACR Aimpoint, Bush ACR ACOG EGLM Black, Ctar 21 Mars, Ctar 21 ACOG M203, Magp Masada Aimpoint.
    Added - New Vehicles: Humvee M2, Humvee M240, MTVR, Ural CDF, Camel US, CPD_DZ & CPD_u_DZ
    Added - New ammobox - containing 6.8 Stanag Rounds
    Added - Flashlight, chem light, flares and NVGoggles added back in loot table.

    DayZ Overwatch Private Server 0.2.4


    http://board.germandayz.de/ind…ownloads;sa=view;down=145



    Changelog 0.2.4


    Changed - Loot chance reduced for residential buildings and supermarket.
    Changed - A few Public Event Handlers moved client side.
    Changed - Unbanned weapons: M110 NV, L115A3 LRR & L110A1
    Changed - Biplanes now have a M240 gun on them.
    Changed - New Cleanup script, replacing the server_cleanup.fsm


    Fixed - CfgTownGenerator
    Fixed - V2 Signatures


    Added - Weapons: SVDK, Bush ACR Aimpoint, Bush ACR ACOG EGLM Black, Ctar 21 Mars, Ctar 21 ACOG M203, Magp Masada Aimpoint.
    Added - New Vehicles: Humvee M2, Humvee M240, MTVR, Ural CDF, Camel US, CPD_DZ & CPD_u_DZ
    Added - New ammobox - containing 6.8 Stanag Rounds
    Added - Flashlight, chem light, flares and NVGoggles added back in loot table.

    DayZ Epoch 1.0.2


    http://board.germandayz.de/ind…ownloads;sa=view;down=143



      [li][ADDED] Can now convert engines and fuel tank parts for scrap metal. requires workbench/workshop.[/li]
      [li][ADDED] Building maintenance: You can now reset the timestamp and damage on base items by using parts like lumber, plywood, and scrap metal.[/li]
      [li][ADDED] Level 1 Modular building http://dayzepoch.com/wiki/index.php/Modular_Building_System components by Paul Tomany.[/li]
      [li][ADDED] In-place upgrade system for some base building items like wood doorways > door > locked door.[/li]
      [li][ADDED] Combination lock by Paul Tomany that has 1% chance to spawn on worker zombies.[/li]
      [li][ADDED] Swapped some zombies with their 1.7.7 counterparts that are harder to kill.[/li]
      [li][ADDED] Death/Murder board ui http://puu.sh/47I8f.jpg by @maca134.[/li]
      [li][ADDED] Improved trader menus by @maca134.[/li]
      [li][ADDED] Lockbox that holds 50 mags, 20, weapons, and 5 backpacks rare spawn on business suit zombie.[/li]
      [li][ADDED] Added some more bulk supply crates to wholesaler: bulk_ItemTankTrap, bulk_ItemWire, bulk_PartGeneric.[/li]
      [li][ADDED] Health regeneration! Only if thirst and hunger are above 90% and you are not: in pain, infected, or bleeding (still using placeholder models).[/li]
      [li][ADDED] Added harvesting of plants: Pumpkins, Sunflower Seeds, and Hemp using right click on hunting knife.[/li]
      [li][ADDED] Triple H-barrier craft-able with 3x ItemSandbagLarge = ItemSandbagExLarge (Land_HBarrier3_DZ).[/li]
      [li][ADDED] Unique ID added to vehicle keys used better to identify keys.[/li]
      [li][ADDED] GPS to armored SUV.[/li]
      [li][ADDED] Experimental 999,998 custom SQL support thanks to @maca134 (This will not yet be shipped as it needs more testing).[/li]
      [li][ADDED] Better cleanup methods thanks to dayzero/Tansien http://zombies.nu.[/li]
      [li][ADDED] Building can now happen anywhere you can control the Z axis with numpad 8 = up numpad = 2 = down and numpad 5 to start building, ESC to cancel, numpad 4 and 6 flip the orientation.[/li]
      [li][ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within the bounding box of the model.[/li]
      [li][ADDED] Ability for fuel trucks to fill nearby vehicles 30m when engine is running.[/li]
      [li][FIXED] Removed repair action from tow truck with VIL_asistvan_DZE.[/li]
      [li][FIXED] incorrect gold remove option on empty briefcase should have been add x 10.[/li]
      [li][FIXED] Server side cleanup and time sync was not running.[/li]
      [li][FIXED] Battleye kicks for CSJ gyro push and rotate options.[/li]
      [li][FIXED] Issues with buying and selling helicopters at bandit and hero camps.[/li]
      [li][CHANGED] Updated supply crate model thanks to Paul Tomany.[/li]
      [li][UPDATED] RF3 Realism weights updated to include new items.[/li]
      [li][CHANGED] Empty briefcase now has rare chance to spawn on a business suit zombie.[/li]
      [li][CHANGED] If you are the owner of an object there will be no chance of breaking tools.[/li]
      [li][CHANGED] fixed pricing on some trader items thanks to @jobster[/li]
      [li][CHANGED] Removed plot pole requirement to build. Plot pole is still used to prevent others from building and to increase item deconstruction times.[/li]
      [li][CHANGED] Reduced recipe requirement for canvas to 2 Clothing instead of 4.[/li]
      [li][CHANGED] Stick Fence recipe changed to not require supply crate.[/li]
      [li][CHANGED] Crafting recipe for small Camo Nets reduced to 2 x ItemTent and 2 x ItemPole was 4.[/li]
      [li][CHANGED] Lowered crafting recipe requirements for empty supply crate to 2 x lumber + 1 scrap metal.[/li]
      [li][CHANGED] Sandbag nest now requires workshop/workbench to craft.[/li]
      [li][CHANGED] Can now fill empty fuel barrels on standard fuel tanks.[/li]
      [li][CHANGED] Increased range of crafting from 2m to 3m.[/li]
      [li][CHANGED] Increased range of power assisted auto refuel from 10m to 30m.[/li]
      [li][CHANGED] Reworked Epoch events scheduler and made it more accurate.[/li]
      [li][CHANGED] Recent death board text change to say Recent Murders.[/li]
      [li][REMOVED] low humanity target heartbeat system.[/li]
      [li][REMOVED] Road debris no longer spawn loot, helps with performance and we have added extra loot positions in the world.[/li]
      [li][REMOVED] Automatic humanity uptick if lower than 2500. [/li]

    [img width=476 height=94]http://dayzcc.org/wcf/images/shapeShifterRed/logo.png[/img]
    [br]
    Mithilfe von DayZCC seid Ihr in der Lage ohne größere Kenntnisse,
    auf einem Windows-System, einen DayZ Private-Server zu erstellen.


    Screenshot:


    [img width=700 height=646]http://board.germandayz.de/banner/dayzcc/4.JPG[/img]


    [img width=700 height=512]http://board.germandayz.de/banner/dayzcc/2.JPG[/img]


    [img width=700 height=510]http://board.germandayz.de/banner/dayzcc/3.JPG[/img]


    [img width=700 height=575]http://board.germandayz.de/banner/dayzcc/5.JPG[/img]


    [img width=700 height=574]http://board.germandayz.de/banner/dayzcc/6.JPG[/img]


    [img width=700 height=576]http://board.germandayz.de/banner/dayzcc/7.JPG[/img]


    [img width=700 height=574]http://board.germandayz.de/banner/dayzcc/8.JPG[/img]


    Vorraussetzung:


      [li]Windows-System[/li]
      [li]installiertes ARMA 2 & OA[/li]


    Download:


    Installation:


    http://www.youtube.com/watch?v=coDmhMkRzv8#ws


    http://www.youtube.com/watch?v=G15rCwzqhlA#ws


    http://www.youtube.com/watch?v=3J1WEgk1lOY#ws


    http://www.youtube.com/watch?v=RgS2f4Za1_Q#ws


    Weitere Infos findest du im DayZCC Forum http://dayzcc.org/