Hey Karwin,
thanks for the screenshot
I'll change this thread to 2017 O:-)
When come your next DayZ Video? ![]()
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Neues Benutzerkonto erstellenHey Karwin,
thanks for the screenshot
I'll change this thread to 2017 O:-)
When come your next DayZ Video? ![]()
Sieht ja mal "interessant" aus ![]()
Wie sinnvoll ist es sowas zu bauen wenn es sich nach 60 Tagen eh automatisch löscht?
Interessantes Konzept wie man Klassen in DayZ einbauen könnte.
Das sieht verdammt gut aus und würde gut in DayZ passen.
Oder wie seht Ihr das?
Leider, bis jetzt, nur ein Konzept...
[img width=700 height=393]http://i.imgur.com/anFYc.jpg[/img]
[img width=69 height=46]http://www.gdt-server.net/www/images/smileys/popcorn2.gif[/img]
Thread überarbeitet
Vorstellungsbereich geöffnet
DayZ Epoch Private Server 1.0.2.1
http://board.germandayz.de/index.php?acti…a=view;down=154
CHANGE LOG 1.0.2.1
[li][ADDED] New lighting system by axeman that requires a running generator (disabled by default as we need more testing/feedback). To enable uncomment [] execVM "zaddonsdayz_codecompilelocal_lights_init.sqf"; in the mission files init.sqf.[/li]
[li][ADDED] Cinder block garage doorway crafted with: 1 empty supply crate + 1 mortar bucket + 3 Cinder blocks piles. Can be upgraded in-place to garage door with 3 x itemPole + 3 x ItemTankTrap. Then upgraded to a locked garage door with the ItemComboLock.[/li]
[li][ADDED] Half size Cinder block wall crafted with: 1 empty supply crate + 1 mortar bucket + 3 Cinder blocks piles.[/li]
[li][ADDED] Full size Cinder block wall upgrade half wall in-place with 1 mortar bucket + 4 Cinder block piles.[/li]
[li][ADDED] Cinder blocks and Mortar Bucket (Industrial), lumber (Farm), and plywood (Residential, Office) packs by Paul Tomany.[/li]
[li][ADDED] ItemComboLock as a spawn chance to police officer.[/li]
[li][ADDED] Added one missing tree type for wood harvesting.[/li]
[li][ADDED] Isla Duala traders with city's by DayzGo.com.[/li]
[li][ADDED] Wood walls can now in-place upgrade to a wall with window.[/li]
[li][FIXED] Missing bio meat can model.[/li]
[li][FIXED] Incorrect class returned when crafting stairs with supports.[/li]
[li][FIXED] Fixed worker zombies did not have correct loot table that included ItemComboLock.[/li]
[li][FIXED] Tents not dropping items when packed.[/li]
[li][FIXED] Pushed down some text output that was under the gear menu.[/li]
[li][FIXED] Players no longer get teleported out of moving vehicles. Server admins can also now override the settings of this with DZE_teleport = [1000,2000,500,200,800] in init.sqf.[/li]
[li][FIXED] fixed packed tents floating when packed on top of another object with roadway.[/li]
[li][CHANGED] Lights are now off by default to facilitate axeman's new lighting system.[/li]
[li][CHANGED] Building keys changed: PgUp = raise, PgDn = lower, Q or E = flip 180, and Space-Bar to start building.[/li]
[li][CHANGED] Custom building keys can be set: User15 = raise, User16 = lower, User17 = flip 180, User18 = flip back, and User19 = build.[/li]
[li][CHANGED] Crafting 1/4 wood floor now requires only 3 lumber and 3 plywood.[/li]
[li][CHANGED] Building preview now allows 50 seconds instead of 45.[/li]
[li][CHANGED] Pitching a tent now requires 1 stage to build.[/li]
[li][CHANGED] Most construction times for modular building now takes 3 stages.[/li]
[li][CHANGED] Added back PKILL server log on death.[/li]
[li][CHANGED] Instance 17 Chernarus mission files as they are incomplete used instance 11 files instead.[/li]
[li][CHANGED] Crafting will now process all available items with one click. Move to cancel at any time.[/li]
[li][REMOVED] Building wood gate option from lumber.[/li]
DayZ Epoch 1.0.2.1
http://board.germandayz.de/index.php?acti…a=view;down=153
CHANGE LOG 1.0.2.1
[li][ADDED] New lighting system by axeman that requires a running generator (disabled by default as we need more testing/feedback). To enable uncomment [] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; in the mission files init.sqf.[/li]
[li][ADDED] Cinder block garage doorway crafted with: 1 empty supply crate + 1 mortar bucket + 3 Cinder blocks piles. Can be upgraded in-place to garage door with 3 x itemPole + 3 x ItemTankTrap. Then upgraded to a locked garage door with the ItemComboLock.[/li]
[li][ADDED] Half size Cinder block wall crafted with: 1 empty supply crate + 1 mortar bucket + 3 Cinder blocks piles.[/li]
[li][ADDED] Full size Cinder block wall upgrade half wall in-place with 1 mortar bucket + 4 Cinder block piles.[/li]
[li][ADDED] Cinder blocks and Mortar Bucket (Industrial), lumber (Farm), and plywood (Residential, Office) packs by Paul Tomany.[/li]
[li][ADDED] ItemComboLock as a spawn chance to police officer.[/li]
[li][ADDED] Added one missing tree type for wood harvesting.[/li]
[li][ADDED] Isla Duala traders with city's by DayzGo.com.[/li]
[li][ADDED] Wood walls can now in-place upgrade to a wall with window.[/li]
[li][FIXED] Missing bio meat can model.[/li]
[li][FIXED] Incorrect class returned when crafting stairs with supports.[/li]
[li][FIXED] Fixed worker zombies did not have correct loot table that included ItemComboLock.[/li]
[li][FIXED] Tents not dropping items when packed.[/li]
[li][FIXED] Pushed down some text output that was under the gear menu.[/li]
[li][FIXED] Players no longer get teleported out of moving vehicles. Server admins can also now override the settings of this with DZE_teleport = [1000,2000,500,200,800] in init.sqf.[/li]
[li][FIXED] fixed packed tents floating when packed on top of another object with roadway.[/li]
[li][CHANGED] Lights are now off by default to facilitate axeman's new lighting system.[/li]
[li][CHANGED] Building keys changed: PgUp = raise, PgDn = lower, Q or E = flip 180, and Space-Bar to start building.[/li]
[li][CHANGED] Custom building keys can be set: User15 = raise, User16 = lower, User17 = flip 180, User18 = flip back, and User19 = build.[/li]
[li][CHANGED] Crafting 1/4 wood floor now requires only 3 lumber and 3 plywood.[/li]
[li][CHANGED] Building preview now allows 50 seconds instead of 45.[/li]
[li][CHANGED] Pitching a tent now requires 1 stage to build.[/li]
[li][CHANGED] Most construction times for modular building now takes 3 stages.[/li]
[li][CHANGED] Added back PKILL server log on death.[/li]
[li][CHANGED] Instance 17 Chernarus mission files as they are incomplete used instance 11 files instead.[/li]
[li][CHANGED] Crafting will now process all available items with one click. Move to cancel at any time.[/li]
[li][REMOVED] Building wood gate option from lumber.[/li]
GermanDayZ.de Epoch Roleplay
Napf / Chernarus
---
[img width=560 height=95]http://www.gametracker.com/server_info/21…/b_560_95_1.png[/img][br]
Link
[size=16pt]IP: 217.198.136.224:2302[/size]
---
[img width=560 height=95]http://www.gametracker.com/server_info/21…/b_560_95_1.png[/img][br]
Link
[size=16pt]IP: 217.198.137.42:2302[/size]
Sinnloses Video, er Spielt DayZero und zeigt nebenbei den 1.8 changelog.
Kann auch jeder bei uns auf deutsch nachlesen ::)
Würden wir gerne anbieten, nur geben die Entwickler bis jetzt keine Serverfiles frei
DayZero 1.0.1 inkl. Podagorsk
http://board.germandayz.de/index.php?acti…a=view;down=152
DayZero 1.0.1 Changelog
Bugfixes:
- M4 models now have recoil and sound again.
- M16 burst mode now has proper sound effects again.
- MP5 CCO attachment bug fixed!
- Thrown bottles and cans no longer sound like they are exploding.
- Bug with tent/vehicle saving fixed.
- Bug with zombie handoff fixed.
- Bullet-proof trees fixed on Podagorsk
- Hollow rock wall fixed on Podagorsk
New features:
- Item slots for vehicles/tents are now displayed in the gear interface (top left!)
DayZ Epidemic Private Server 1.0.3.1
Dieses Thema wurde verschoben nach Suche Gruppe .
Wird jeder schon mal erlebt haben...
[img width=700 height=310]http://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn…_18022183_n.png[/img]
Mh, irgendwas stimmt hier nicht...
[img width=546 height=304]https://sphotos-a.xx.fbcdn.net/hphotos-prn2/1…704050379_n.jpg[/img]
Das die Zeiten nicht so laufen wie im Name geschrieben war schon immer so.
der 1.2 steht aktuell so:
[Time]
;Possible values: Local, Custom, Static
Type =Custom
;If using Custom type, offset from UTC in hours (can be negative as well)
Offset =-12
der 1.1 so:
[Time]
;Possible values: Local, Custom, Static
Type =Local
Es ist auch die einzigste Möglichkeit im Server einzustellen.
Wieso er jetzt frühs so rumspinnt kann ich aktuell nicht sagen.
Werde mich frühstens damit beim1.8 Update beschäftigen.
Dieser Bereich ist vorübergehend noch gesperrt