Beiträge von Urs

    DayZ Epoch 1.0.2.1


    http://board.germandayz.de/ind…ownloads;sa=view;down=153


    CHANGE LOG 1.0.2.1


      [li][ADDED] New lighting system by axeman that requires a running generator (disabled by default as we need more testing/feedback). To enable uncomment [] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; in the mission files init.sqf.[/li]
      [li][ADDED] Cinder block garage doorway crafted with: 1 empty supply crate + 1 mortar bucket + 3 Cinder blocks piles. Can be upgraded in-place to garage door with 3 x itemPole + 3 x ItemTankTrap. Then upgraded to a locked garage door with the ItemComboLock.[/li]
      [li][ADDED] Half size Cinder block wall crafted with: 1 empty supply crate + 1 mortar bucket + 3 Cinder blocks piles.[/li]
      [li][ADDED] Full size Cinder block wall upgrade half wall in-place with 1 mortar bucket + 4 Cinder block piles.[/li]
      [li][ADDED] Cinder blocks and Mortar Bucket (Industrial), lumber (Farm), and plywood (Residential, Office) packs by Paul Tomany.[/li]
      [li][ADDED] ItemComboLock as a spawn chance to police officer.[/li]
      [li][ADDED] Added one missing tree type for wood harvesting.[/li]
      [li][ADDED] Isla Duala traders with city's by DayzGo.com.[/li]
      [li][ADDED] Wood walls can now in-place upgrade to a wall with window.[/li]
      [li][FIXED] Missing bio meat can model.[/li]
      [li][FIXED] Incorrect class returned when crafting stairs with supports.[/li]
      [li][FIXED] Fixed worker zombies did not have correct loot table that included ItemComboLock.[/li]
      [li][FIXED] Tents not dropping items when packed.[/li]
      [li][FIXED] Pushed down some text output that was under the gear menu.[/li]
      [li][FIXED] Players no longer get teleported out of moving vehicles. Server admins can also now override the settings of this with DZE_teleport = [1000,2000,500,200,800] in init.sqf.[/li]
      [li][FIXED] fixed packed tents floating when packed on top of another object with roadway.[/li]
      [li][CHANGED] Lights are now off by default to facilitate axeman's new lighting system.[/li]
      [li][CHANGED] Building keys changed: PgUp = raise, PgDn = lower, Q or E = flip 180, and Space-Bar to start building.[/li]
      [li][CHANGED] Custom building keys can be set: User15 = raise, User16 = lower, User17 = flip 180, User18 = flip back, and User19 = build.[/li]
      [li][CHANGED] Crafting 1/4 wood floor now requires only 3 lumber and 3 plywood.[/li]
      [li][CHANGED] Building preview now allows 50 seconds instead of 45.[/li]
      [li][CHANGED] Pitching a tent now requires 1 stage to build.[/li]
      [li][CHANGED] Most construction times for modular building now takes 3 stages.[/li]
      [li][CHANGED] Added back PKILL server log on death.[/li]
      [li][CHANGED] Instance 17 Chernarus mission files as they are incomplete used instance 11 files instead.[/li]
      [li][CHANGED] Crafting will now process all available items with one click. Move to cancel at any time.[/li]
      [li][REMOVED] Building wood gate option from lumber.[/li]

    DayZero 1.0.1 inkl. Podagorsk


    http://board.germandayz.de/ind…ownloads;sa=view;down=152


    DayZero 1.0.1 Changelog


    Bugfixes:


    - M4 models now have recoil and sound again.
    - M16 burst mode now has proper sound effects again.
    - MP5 CCO attachment bug fixed!
    - Thrown bottles and cans no longer sound like they are exploding.
    - Bug with tent/vehicle saving fixed.
    - Bug with zombie handoff fixed.
    - Bullet-proof trees fixed on Podagorsk
    - Hollow rock wall fixed on Podagorsk


    New features:


    - Item slots for vehicles/tents are now displayed in the gear interface (top left!)

    Das die Zeiten nicht so laufen wie im Name geschrieben war schon immer so.


    der 1.2 steht aktuell so:
    [Time]
    ;Possible values: Local, Custom, Static
    Type =Custom
    ;If using Custom type, offset from UTC in hours (can be negative as well)
    Offset =-12


    der 1.1 so:
    [Time]
    ;Possible values: Local, Custom, Static
    Type =Local


    Es ist auch die einzigste Möglichkeit im Server einzustellen.
    Wieso er jetzt frühs so rumspinnt kann ich aktuell nicht sagen.
    Werde mich frühstens damit beim1.8 Update beschäftigen.

    Du möchtest auf dem GermanDayZ Teamspeak
    einen eigenen privaten Channel?


    Dann melde dich aneinen der TS-Admins oder TS-Supporter und wir werden euch einen erstellen.


    Was benötigen wir?


    - Wunsch-Channelname
    - Deinen TS-Name


    Was kannst du dann in diesem Channel?


    - Passwort vergeben
    - Channelname ändern
    - Channelbild ändern
    - Beschreibung ändern
    - Weitere Channeladmins befördern
    - User aus dem Channel kicken

    Teamspeak 3 für Anfänger


    Hier mal zu den Grundlagen von ts, für alle die es noch nie benutzt haben :)


    1. TeamSpeak 3 downloaden
    http://www.teamspeak.com/?page=downloads


    2. Einrichten von ts: Dafür benutzt ihr am besten den Einrichtungsassistenten
    [img width=619 height=85]http://s1.directupload.net/images/user/140323/g2zu6bgv.png[/img]


    3. Weitere wichtige Einstellungen könnt ihr über die Optionen machen
    [img width=650 height=145]http://s7.directupload.net/images/user/140323/jhokt8ut.png[/img]


    4. Wichtig sind auch die erweiterten Einstellungen für Hintergrundgeräusche und dergleichen
    [img width=648 height=500]http://s1.directupload.net/images/user/140323/snsmnyta.png[/img]


    5. So jetzt kanns losgehen :) Kommt auf unseren ts server ts.germandayz.de


    6. Ihr könnt den Server gleich zu den Favoriten hinzufügen
    [img width=500 height=138]http://s7.directupload.net/images/user/140323/ydq9fqfp.png[/img]


    7. Wenn ihr auf unserem Server seid, steht ihr erstmal in der Lobby, von hier aus könnt ihr in die anderen Channel gehen.
    Es gibt die Channel die für alle da sind, hier dürft ihr in jeden gehen, wenn er frei ist, oder einfach zu anderen in den Channel gehen und fragen ob ihr mit ihnen spielen dürft.
    [img width=294 height=500]http://s7.directupload.net/images/user/140323/ve4owoi8.png[/img]


    Weiter unten findet ihr dann noch Private Channel, hier müsst ihr den Besitzer zuerst nach dem Passwort fragen, bevor ihr eintreten könnt.


    7. Wenn ihr einen eigenen Channel für eure Gruppe wollt, wendet euch an einen TS Admin, die haben dieses Zeichen:
    [img width=650 height=40]http://s1.directupload.net/images/user/140323/dhvob4to.png[/img]


    So jetzt habt ihr alle grundlegenden Sachen verstanden :)


    Wichtig ist nur noch, dass ihr euch an einen guten Umgangston haltet. Nicht jeder hat die selbe Ansicht von Spaß, dadurch kann es zu Missverständnissen kommen ;)

    Ich empfehle dir den Next Version 1.1 bzw 1.2 auszuprobieren.


    Er ist zwar nicht komplett OldSchool, aber alle Änderungen die ich eingebaut habe, versuchen das Orginal DayZ nur zu verbessern, nicht großartig zu verändern.

    DayZ Sahrani 0.7.8


    http://board.germandayz.de/ind…ownloads;sa=view;down=149


    0.7.8 Change Log


    [Added]
    - ALL Bicycle damage reset on restart
    - MH and AH6 Magnum PI Heli's
    - Storage Counters in Gear Menu (thank you Marcel of the DayZ Community Dev Team!)


    [Fixed]
    - Custom Skins not saving to DB fixed
    - "Burn Storage" bug fixed
    - Crafted "Storage" not saving to DB fixed
    - Crafted "Storage" recipe/storage corrections
    - Gun Rack = 3 Wood + 2 Nails
    - Capacity = 20/0/0
    - Weapon Cache = 4 Wood + 4 Nails
    - Capacity = 5/75/0
    - Storage Box = 3 Wood + 6 Nails
    - Capacity = 20/100/10
    - "Drink from well" bug fixed
    - Heli Wreck loot fixed (temporary - specific loot per wreck type removed)
    - New Vehicles types added to SQL tables
    - Refuel bugs fixed
    - Repair Vehicle bug fixed
    - Skin bug fixes
    - "Storage" Crafting bug fixed
    - Vilas Weapons
    - Zeroing removed from all sidearms
    - Magazine types narrowed (keeps ammo a bit rarer, more precious)
    - Weapon Config Fixes - MG36 MG36_Camo, M60, large guns should all be backpack friendly.


    0.7.7 Change Log


    [Updated] - Base code 1.7.6.1


    [Fixed]


    BUILDINGS + Added Loot
    - Army Huts - Added collisions to outside stairs (easier to walk up now)
    - Army Huts - Removed ability to crawl under (no more l exploit looting
    - Army Huts - Widened collisions on doorways (won't get stuck running through doors)
    - Army Huts - Improved loot positions
    - Raised Guardhouse - Collisions for stairs fixed now enterable
    - Raised Guardhouse - Texture erros fixed, now appears blue i/o white facing sun
    - Raised Guardhouse - Loot added
    - Arma 1 Pubs - Collisions widened for Stairs and hallways
    - Arma 1 Pubs - Improved loot positions
    - COUNTLESS sidewalks, retaining walls, and builidings have improved pathing for Zeds
    - Green Military Fuel Stations now fill Jerry Cans


    [Changed]


    ASSETS
    - Bloodbag only gives 4k blood
    - DZ_ALICE_Pack_EP1 // 18 slots
    - DZ_Assault_Pack_EP1 //12 slots
    - DZ_Backpack_EP1 //24 slots
    - DZ_British_ACU //20 slots
    - DZ_CivilBackpack_EP1 //22 slots
    - DZ_Czech_Vest_Puch //8 slots
    - DZ_Patrol_Pack_EP1 //10 slots
    - DZ_TK_Assault_Pack_EP1 //16 slots
    MECHANICS
    - Bloodbagging is slow 2 min
    - Bloodbagging has chance for infection
    - Bloodbagging has chance for cutting recipient
    - Fire - Build Fire moved to Woodpile NOT matches
    - Fire - Light Fire requires Matches or Flares now
    - Fire - Storage containers can be burned (tents, ammo caches, Box Storage etc)
    - Chop Wood - Takes down most trees
    - Chop Wood - Can Be done next to single tree now
    - Drink From Well - Added all water sources
    - Crossbow - Reload time decreased
    - Crossbow - Quiver converted to 20 Round Magazine
    - Crafting Recipes Reworked
    - Loot Tables - Almost entirely re worked
    - Crafting System Modularized
    - Flies removed from Dead Players
    - Zombie Spawn radius reduced for players in vehicles
    - Zombie Spawns completely redone


    [Added]


    ASSETS
    - Brick - Throw to Kill Zeds
    - Crafted Wooden Splint - Crafted Item (Wood + Tape = Wooden Splint)
    - Duct Tape - Crafting/Junk
    - Icewindo Sahrani Citizens
    - Increased drops for Crafting loot
    - JSRS key added to server files
    - Money - Junk for now
    - Propane Tank - Reacts like Jerry Can to Damage (burns)
    - Radio Re-added - Can pickup Radio Distress calls from animated heli-wrecks)
    - Scrap Elec. Wire - Junk for now
    - Scrap Electronics - Junk for now
    - Vilas AKS Pack
    - Vilas Dutch Pack
    - Vilas Police Units with Custom Textures by Pliskin
    - Vilas Western Weapons Pack
    BUILDINGS NOW OPEN + Added Loot
    - Garaz Mala - 1 bay garages
    - House Y - 1 story residential
    - Olezina 2 story House
    - Schnell Gas Station
    INTERFACE
    - Crafting added to Inventory
    - Entirely revamped interface
    - Made "Streamer Friendly"
    - New Gear Menu Colors
    - New Lobby by Seven
    - New Main Menu Colors
    - New Splashscreen by Yoshi
    - New UI Colors
    - RA_Chat_Off Key added to Server files
    MECHANICS
    - Animated Heli Crashes
    - Multiple Types (black ops, racs, un, standard UH1, blops, un, standard Mi17, and Mh60)
    - Highly Tunable (frequency, loot, smoke, distress call radius)
    - Chance for Radio Distress call upon Heli going down
    - Auto Refuel added to Gas Stations ONLY
    - SLOW
    - Burn Storage
    - Chop Down Tree
    - Custom Skins added to inventory of Dead Players (prevents duping bug for Strip clothes script)
    - Self Bloodbagging
    - Slow - 2min for "succesful tranfusion"
    - CAN NOT MOVE during transfusion
    - Chance of Infection
    - Chance for bleeding
    - 4k blood only from full bloodbag
    - can not administer bloodbag in combat
    - Side Chat Voice discouragement
    SKINS
    - Skin_SMD_ATACS_DES - (Bohemia Texture reworked by Pliskin)
    - Skin_SMD_ATACS_URBAN - (Bohemia Texture reworked by Pliskin)
    - Skin_SMD_RACS_MP - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_MP_Tan - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_MP_Tan_Digi - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_Soldier - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_Soldier_Digi - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_RACS_SWAT - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_BLUE - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_BLUE_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_SWAT_BLACK - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_SPD_SWAT_BLACK_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_US_SpecOps - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_US_SpecOps_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SMD_US_SpecOps_MP_DIGI - (Vilas Model SMD original Texture by Pliskin)
    - Skin_SniperD_DZ - (Bohemia Original Texture reworked by ShermanFTW)
    - Skin_SniperLight_DZ - (Bohemia Original Texture)
    VEHICLES
    - AH6X_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
    - AH6X_SMD_RACS - (Bohemia Texture reworked by Pliskin)
    - AH6X_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
    - C130_SMD_DZ - Arma Model Degun/radar'd for DayZ
    - C130_SMD_UN - (Bohemia Texture reworked by Pliskin)
    - Ikarus_SMD_COKE - (Bohemia Texture reworked by ZombieDanceLeader/Retouched by ShermanFTW)
    - Ikarus_SMD_OPENDAYZ - (Bohemia Texture reworked by Pliskin)
    - LandRover_SMD_RACS - (Bohemia Texture reworked by Pliskin)
    - LandRover_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
    - MH60S_DZ - Arma Model Degun/radar'd for DayZ
    - Mi17_Civilian_DZ - Arma Model Degun/radar'd for DayZ
    - Mi17_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
    - Mi17_UN_CDF_EP1 - Arma Model Degun/radar'd for DayZ
    - MV22_DZ - Arma Model Degun/radar'd for DayZ
    - UH1H_SMD_ATACS - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_BLOPS - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_BLOPS_DIGI - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_RACS - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_RACS_DIGI - (Bohemia Texture reworked by Pliskin)
    - UH1H_SMD_UN - (Bohemia Texture reworked by Pliskin)
    ZOMBIES
    - z_RACSzombie //Tan Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie2 //Sherriff *Removed for now
    - z_RACSzombie3 //Black Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie4 //US SPEC OPS Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie5 //Tan Flat No Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie6 //Tan Flat bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie7 //Tan digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie8 //Tan digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie9 // US BLOPS Black digi bdu AND vest No Helmet/Pads Blended Vest- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie10 //US BLOPS Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie11 //SPD SWAT Black Digi Camo Helmet/Pads- (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie12 //SPD Blue digi bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie13 //SPD Blue bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_RACSzombie14 //SPD Black bdu Black vest - (Vilas Model SMD original Texture by Pliskin)
    - z_sah_civilian1_pants
    - z_sah_civilian1_shorts
    - z_sah_civilian2_pants
    - z_sah_civilian2_shorts
    - z_sah_civilian3_pants
    - z_sah_civilian3_shorts
    - z_sah_civilian4_pants
    - z_sah_civilian4_shorts
    - z_sah_civilian5_pants
    - z_sah_civilian5_shorts
    - z_sah_civilian6_pants
    - z_sah_civilian6_shorts
    - z_sah_civilian7_pants
    - z_sah_civilian7_shorts


    [Removed] Nothing!