Beiträge von Urs

Der Patch 1.29 wurde von BI auf 2026 verschoben.
Die neue Season bei GDZ startet trotzdem am 01.12.. Alle unser Server werden gewiped! (Infos)

    Die Länge des 1.0.2.4 Changlog hat sich mittlerweile verdoppelt.
    Mein Glückwunsch geht an das GDT Team, das es in Epoch geschafft hat.

    Release wird in den nächsten 5-7 Tagen erwartet

    Spoiler anzeigen

    ROLLING CHANGE LOG 1.0.2.4


      [li][UPDATED] Player zombie attack is now used by the "Vault" key, bound to "V" by default.[/li]
      [li][UPDATED] New version of Axeman's light system http://dayzepoch.com...Lighting_System[/li]
      [li][UPDATED] Abort timer re-worked and now uses the abort button to show count down. Thanks to Skaronator for the help.[/li]
      [li][UPDATED] Updated battleye scripts.txt. Server admins should always add your own custom restrictions tailored to your code environment.[/li]
      [li][ADDED] Downgrading locked door to unlocked door is now possible if you know the combination and if you are the owner or a friend of a plot pole's owner.[/li]
      [li][ADDED] Can now pack lumber and plywood into packs.[/li]
      [li][ADDED] Can now pack Scrap Metal, Tank Traps, Wire Kits as well as Coke and Pepsi into supply crates.[/li]
      [li][ADDED] Higher FPS & performance increase for 'Chernarus' with gdtmod_plants2 1.00 by HeinBloed http://www.gdt-server.net/[/li]
      [li][ADDED] Higher FPS & performance increase for 'Chernarus' with gdtmod_grass 1.00 by HeinBloed http://www.gdt-server.net/[/li]
      [li][ADDED] Added model for "Hotwire Kit" by Paul Tomany/Sequisha.[/li]
      [li][ADDED] Added lootable ammo 100Rnd_127x99_M2,48Rnd_40mm_MK19,50Rnd_127x107_DSHKM, 29Rnd_30mm_AGS30, 2000Rnd_762x51_M134.[/li]
      [li][ADDED] New loot and zombie spawn positions. You can now find items on many more shelves and tables.[/li]
      [li][ADDED] Craft Iron ore into scrap metal. 4 ore + 1 water bottle and a fire = 1 scrap metal. thanks to Axeman![/li]
      [li][ADDED] Iron, Silver, and Gold ore mining from mining nodes found on hills around the map. You actually must break the rocks then remove the rubble. Silver and Gold ore can be smelted to 1oz bars with a fire and full water bottle. Control the max number that spawn at server start with MaxMineVeins variable.[/li]
      [li][ADDED] If you logout near another player your backpack contents will be wiped. It it very important you do not logout next to another player. Change with DZE_BackpackGuard Default: true;[/li]
      [li][ADDED] New intro screens from 1.7.7 thanks to Skaronator.[/li]
      [li][ADDED] New opt-in 3d color coded name tag system that allows you to choose to show your name or not. Your name is displayed color coded based on your humanity. Red text equals -5000 humanity and blue +5000 everyone else is displayed with white text. Thanks go to ToeJam and Gimmic for the ideas. The distance of this tag defaults to 25 meters and can be changed with DZE_HumanityTargetDistance.[/li]
      [li][ADDED] Podagorsk trader cities by Axle. Also added BI keys for Podagorsk from play with six http://play.withsix....8-fdf_podagorsk.[/li]
      [li][ADDED] Hotwire kits found rarely on policeman zombies and even more rarely in vehicles. Have a 75% chance to work and are consumed on use and only unlock the car for one time use. A server restart will re-lock the vehicle and the owners key will still work.[/li]
      [li][ADDED] Vehicle cargo is now locked when the vehicle is thanks to Zabn.[/li]
      [li][FIXED] Disallow player zombies from choosing to display their name.[/li]
      [li][FIXED] Prevent player zombies from getting infected.[/li]
      [li][FIXED] Triple animation bug when waking up from being unconscious. Thanks to Tansien - DayZero[/li]
      [li][FIXED] Player zombies now have same skins as the zombies.[/li]
      [li][FIXED] Fixed issues with crossbow arrows not spawning after shooting them.[/li]
      [li][FIXED] Zombies now attack anyone before only your own zombies would attack you causing them to stand around other players.[/li]
      [li][FIXED] Issues with picking up more items than you should with melee weapon attached. "Vectoradd" function zero divisor fix thanks to Zabn.[/li]
      [li][FIXED] Suppress gas mask errors from overwatch players thanks to Skaronator.[/li]
      [li][CHANGED] Removing wood and cinder wall wrecks will now give a random number of items in return and will spawn on the ground.[/li]
      [li][CHANGED] Full moon nights date changed from 2012,6,6 to 2013,8,3.[/li]
      [li][CHANGED] New you are dead screen by Paul Tomany.[/li]
      [li][CHANGED] Disabled action menu F1-12 and 0-9 keys.[/li]
      [li][CHANGED] Harvest wood now uses a shorter swing animation and requires hatchet in hand.[/li]
      [li][CHANGED] Close combo lock gui after each try.[/li]
      [li][CHANGED] Modular building and safes now place perfectly vertical. This may cause some issues with existing bases.[/li]
      [li][CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with DZE_vehicleAmmo default is 0. 1 = would give full on ammo each restart.[/li]
      [li][REMOVED] Benches at NWAF thanks to Skaronator.[/li]
      [li][REMOVED] Old tag system removed in favor of new system mentioned above.[/li]
      [li][REMOVED] Big cargo freight "sigisolda6" was causing performance issues. Removal results in major FPS gains; thanks to mathewjknott for pointing this out.[/li]
      [li][REMOVED] Removed quicktips from loading screen to fix blackscreen issue thanks to Skaronator.[/li]

    [img width=700 height=616]http://i.imgur.com/DuTmHf7.png[/img][br]

    Yet another mod productions and prestige worldwide gaming present DayZ Banjaxed! DayZ Irish style.

    Set within bushlurkers County Leitrim in Ireland, DayZ Banjaxed is not promising to be the next big thing or claim to be different to the rest in any major way. The best that we hope to achieve is a bit fun while waiting for standalone to release.

    DayZ Banjaxed will most likely be all about unadulterated PvP and having a blast with your mates (or not if you don’t have any!). If that’s not for you, then no worries, you can save yourself some time finding out first hand.

    Server files available from day one! No naughty stuff. Everything thing in there is up for grabs! Do whatever you want with it; there are no restrictions apart from those in place by the authors of other Addons used.

    Features:


      [li]Set within the beautiful Carraigdubh, CO. Leitrim. Carraigdubh is smaller island than most, so interaction with others is hard to avoid, but it’s a real beauty with rolling hills, bendy rural roads adorned with realistic dry stone walls. Bushlurker.com is the man who is due the praise here, all hail the lurker man![/li]
      [li]Jameson’s fine malt whiskey which restores health.[/li]
      [li]Increased cow spawns! (It’s rural Ireland after all).[/li]
      [li]Zombies are always in Romero mode (they remain in walk animation, but still hit and feed). This means higher numbers spawn, but creating less lag. Zeds in DayZ Banjaxed are more there for your own cruel pleasure then they are real threat.[/li]
      [li]Various script-addons (all credits will be given!).[/li]
      [li]Probably a few too many vehicles for such a small map![/li]
      [li]1.8 code base[/li]
      [li]Weapon crates spawn in Residential buildings (yes you read that right!), as do survivor boxes.[/li]
      [li]In industrial are large crates spawn with vehicle parts.[/li]
      [li]In game music (wip!)[/li]
      [li]Colonel Staglers IRA units, used as player skins. Bandits wear a balaclava (to replicate the look of the provisional IRA, but not to make a political point).[/li]

    Download Client
    http://board.germandayz.de/downloads/?sa=view;down=167

    Download Server
    http://board.germandayz.de/downloads/?sa=view;down=168

    [img width=700 height=393]http://i.imgur.com/DOnrXn9.jpg[/img]

    [img width=700 height=393]http://i.imgur.com/AuxCVcE.jpg[/img]

    [img width=700 height=404]http://i.imgur.com/m3fr4I9.jpg[/img][br]

    Quelle: http://opendayz.net/threads/welcome-to-dayz-banjaxed.14265/

    Unser Server laufen nun mal über das Control-Center, das mittlerweile zu großen Teil für unsere Bedürfnisse angepasst wurde.
    Nur wegen ein Update komplett von 0 wieder anzufangen und ein anderes System zu nutzen rechtfertigt den Aufwand nicht

    ROLLING CHANGE LOG 1.0.2.4


      [li][UPDATED] New version of Axeman's light system http://dayzepoch.com/wiki/index.php?title=Lighting_System[/li]
      [li][UPDATED] Abort time reworked to use the abort button to show count down. Thanks to Skaronator for the help.[/li]
      [li][ADDED] New loot and zombie spawn positions. You can now find items on many more shelves and tables.[/li]
      [li][ADDED] Iron Ore mining from rocks using a sledge hammer. 4 ore + 1 water bottle and a fire = 1 scrap metal. thanks to Axeman![/li]
      [li][ADDED] If you logout near another player your backpack contents will be wiped. It it very important you do not logout next to another player.[/li]
      [li][ADDED] New intro screens from 1.7.7 thanks to Skaronator.[/li]
      [li][ADDED] New opt-in 3d color coded name tag system that allows you to choose to show your name or not. Your name is displayed color coded based on your humanity. Red text equals -5000 humanity and blue +5000 everyone else is displayed with white text. Thanks go to ToeJam and Gimmic for the ideas. The distance of this tag defaults to 25 meters and can be changed with DZE_HumanityTargetDistance.[/li]
      [li][ADDED] Podagorsk trader citys by Axle. Also added BI keys for Podagorsk from play with six http://play.withsix.com/mods/108-fdf_podagorsk[/li]
      [li][ADDED] Hotwire kits found rarely on policeman zombies and even more rarely in vehicles. Have a %75 chance to work and are consumed on use.[/li]
      [li][ADDED] Vehicle cargo is now locked when the vehicle is thanks to Zac Surplice.[/li]
      [li][FIXED] Zombies now attack anyone before only your own zombies would attack you causing them to stand around other players.[/li]
      [li][FIXED] Vectoradd function zero divisor fix thanks to Zac Surplice.[/li]
      [li][FIXED] Suppress gas mask errors from overwatch players thanks to Skaronator.[/li]
      [li][CHANGED] Close combo lock gui after each try.[/li]
      [li][CHANGED] Modular building and safes now place perfectly vertical. This may cause some issues with existing bases.[/li]
      [li][CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havock.[/li]
      [li][REMOVED] Old tag system removed in favor of new system mentioned above.[/li]
      [li][REMOVED] Big cargo boat in "sigisolda6" was causing lag remove it and major FPS gains are had thanks to mathewjknott for pointing this out.[/li]
      [li][REMOVED] Removed quicktips from loading screen to fix blackscreen issue thanks to Skaronator.[/li]

    DayZ Caribou 0.1 Beta

    Storyline:

    Caribou is an old abandoned Island between Russia & America, years ago, Civilans populated this small Island... but when the Oil-Industry discovered huge Oil-Reserves, the Civils where resettled and after some time of Oilproduction a War between the two Superpowers began... but at the end, the Virus, the new Superpower, has won the war.

    You are an Survivor who worked here years ago, before the virus, before the war, before you lost your family! Now that you finally made it, you see that you are not alone... but is the virus your only enemy?

    Feature-List:


      [li]Based on DayZ 1.8[/li]
      [li]Map: Custom-Version of Caribou Frontier (called CaribouZ) / Thanks to Raunhofer![/li]
      [li]over 20 New Customskins (BlackOps,Mercenary,Diver,Pilot-Suits)[/li]
      [li]over 30 New Weapons (right now only re-worked & unbanned)
      [/li][li]MK17, MK16, M8, Saiga, Vintorez, KSVK, Lapua Magnum, PDW SD, ...[/li]
      [li]Unbanned, Reskinned or Re-Configured over 10 new Vehicles[/li]
      [li]

        [li]Woodland SUV, Osprey, UH60, M240 HMMV,...[/li]

      [/li]
      [li]Added 300 Custom-Buildings to the Map[/li]
      [li]

        [li]Added all opened DayZero Buildings (Thanks to Tansien/DayZero for Permission!)[/li]

      [/li]
      [li]

        [li]Added Killhouses (Thanks to Mondkalb)[/li]

      [/li]
      [li]Lootpositions inside Buildings are completly re-worked, spawning under Beds, Tables, Cabinets and so on...[/li]
      [li]New Backpack: RUST Pack with 14 Slots[/li]
      [li]Backpacks all have different Storage-Spaces & can max. carry one weapon[/li]
      [li]Color-Correction for more atmosphere[/li]
      [li]GREAT Client-Performance![/li]
      [li]Time-Freeze.. time is fixed to 19:00 serverside...[/li]
      [li]Position-Reset for Vehicles and Players when logging out on of the Debug-Islands.[/li]
      [li]2km Viewdistance[/li]
      [li]First-Person Only (Third Person Only in vehicles)[/li]

    http://www.youtube.com/watch?v=lZNPnFeFYSQ#ws

    [img width=700 height=2704]http://i.imagebanana.com/img/qi3sy3jo/caribou.jpg[/img]

    Roadmap:


      [li]Craftable Carbombs (Next who gets on Driver-Seat: BOOOOM!)[/li]
      [li]Robert Hammers Weaponpack (Rebalanced)[/li]
      [li]Animated Helicrashs[/li]
      [li]Logoutbots[/li]
      [li]Geocaches as Storage[/li]
      [li]Sidemissions[/li]
      [li]Dayz 1.8.0.1 Base[/li]
      [li]More Servers ;)[/li]


    Server-Structure:

    We are NOT planning to release Serverfiles... this is somehow a private release, we dont want Servers with 800 Vehicles, Pay-to-Win-Startgear, perfect weather and noob-crosshairs... this doesnt fit to the map, and we know that these servers would destroy the whole idea of the mod. If the Mod gets attention, we can provide more servers... but for now, there are no plans for releasing the serverfiles.

    DOWNLOAD

    Quelle: dayzforum.net

    http://www.youtube.com/watch?v=jPcm2dtdGlc#ws
    Map Size: - 9000x9000 blocks
    -Weight Map ~4 gigabyte
    -Already done:
    -Full ready Landscape
    -Towns and Villages ready by 20%
    -Release date-server: Winter 2013 (Map already doing 4 months)
    -Genuine Vehicles from DayZ
    -Guns from DayZ
    -Medication
    -Self language
    -Self textures ( 64x64 )
    -Absolutely replica of the landscape
    -This server has no one in the WORLD!

    [img width=604 height=601]http://cs416120.vk.me/v416120091/69c6/dbMuZ_AvBXU.jpg[/img]

    [img width=604 height=343]http://cs416120.vk.me/v416120091/6936/Kb4__3-FAjE.jpg[/img]

    [img width=604 height=343]http://cs416120.vk.me/v416120091/6948/k1QWJ6Acpis.jpg[/img]

    [img width=604 height=343]http://cs416120.vk.me/v416120091/6951/rNDU9__23V4.jpg[/img]

    [img width=604 height=351]http://cs416120.vk.me/v416120091/695a/U9Ojo9SFWl8.jpg[/img]

    [img width=604 height=351]http://cs416120.vk.me/v416120091/696c/CTe8Uphhyxs.jpg[/img]

    [img width=604 height=343]http://cs416120.vk.me/v416120091/6999/yCeyBGIcvkc.jpg[/img]

    [img width=604 height=351]http://cs416120.vk.me/v416120091/69cf/ttLdEkwfF5M.jpg[/img]
    [br]
    Quelle: http://dayzmod.com/forum/index.ph…craft-scale-11/

    [size=16pt]DayZ Origins 1.7.7[/size]
    Das größte Update was Origins je gesehen hat.

    http://www.youtube.com/watch?feature=…=bhfhhQMMW4g#ws

    Neben etlichen neuen Features wird es neue Fahrzeuge geben sowie Waffen. Eins der neuen und hoffentlich wesentlichen Aspekte wird das Ori-Buildingsscript sein. Welches nach und nach erweitert werden soll. Erstmalig wird es möglich sein seine Häuser oder Strongholds bauen von Verteidigungsanlagen wie z.b Erdwälle oder Türme zu schützen.

    Unterstützt werdet ihr von richtiger Man Power aka Bernd der Baggerfahrer.
    Richtig, es wird einen Bagger in Origins geben. Dieser kann nicht nur bauen sondern auch Zombies killen und Zelte zerstören. Allerdings benötigt ihr dazu jeweils einen fähigen Fahrer und einen Operator.
    (Einer fährt - Der andere steuert die Schaufel).

    Wo und wie oft dieser spawnt ist unklar.

    Die fliegende Festung
    Neben Dr.Ivan der aktuell sporadisch sein Unwesen treibt, wird es im neuen Patch einen Kontrahenten geben.

    [img width=684 height=394]http://www.gamersplatoon.net/images/177/ff.jpg[/img][br]

    Say hello to Professor Vlad
    Dieser zeigt euch direkt was er auf dem Kasten hat und bietet euch sein erstes Meisterwerk an.
    Die fliegende Festung! Bestehend aus div. Teilen flugunfähiger Maschinen.

    Die Festung ist ausgelegt tagelang in der Luft zu bleiben und euch dank des riesigen Stauraums mit Essen und Trinken zu versorgen. Es soll sogar möglich sein Fahrzeuge damit zu transportieren.
    Auch habt ihr die Möglichkeit Angriffe damit abzuwehren - Dank der Bewaffnung.
    Allerdings benötigt diese Raffinesse mehr Wartung als so manch Origins Fahrzeug.

    Solltet ihr durch einen Angriff Schaden erleiden wird dies durch einen Alarm mitgeteilt.
    Dann solltet ihr umgehend landen und den Schaden beheben!

    Survival Interaction
    Es möglich sein sich zu ergeben. D.h ihr legt eure Waffe automatisch ab. Und ergebt euch!
    Dein Gegner hat zumal die Möglichkeit dich zu Fesseln.
    Solltet ihr als Gefangener über ein Messer verfügen, könnt ihr natürlich versuchen zu entkommen.
    Dies bringt ein neues Item ins Spiel.
    Das Seil!

    [img width=700 height=502]http://www.gamersplatoon.net/images/177/interactions.jpg[/img][br]

    Waffen
    VH20 Armbrust Gewehr sowie die Mini VH.
    Beide Waffen benötigen Bolzen zum verschießen.
    Diese bekommt ihr in drei Variationen


      [li]Steel Bolts (leise Zombies töten)[/li]
      [li]Tranquilizer Bolts (Schießt eure Gegner damit bewusstlos)[/li]
      [li]Epi Bolts (damit könnt ihr eure Gefangen wecken)[/li]

    [img width=700 height=483]http://www.gamersplatoon.net/images/01Origins177.jpg[/img][br]

    OriShotGun
    Moar Power - Dies Pumpe hilft euch im Kampf gegen Zombies oder im Close Combat Areas
    [img width=512 height=256]http://www.gamersplatoon.net/images/177/icons/Shotgun.png[/img][br]

    Armor piercing Kalashnikov
    Gepimpte Version der Ak47 - passend mit Grip zum besseren händeln der Waffe.
    [img width=512 height=256]http://www.gamersplatoon.net/images/177/icons/CamoAK.png[/img][br]

    Stronghold Update
    Leider keine nützliche Erweiterung doch ein "nettes" Feature
    Eure Guilde/Corp/Clan hat jetzt die Auswahl zwischen 6 verschiedene Outfits
    5 männliche Outfits und 1 weiblichen neuen Skin. More coming soon.

    Weitere Screens:

    [img width=700 height=503]http://s7.directupload.net/images/131013/wlarhcfu.jpg[/img]

    [img width=700 height=525]http://www.gamersplatoon.net/images/legendnovi.jpg[/img]

    [img width=700 height=483]http://www.gamersplatoon.net/images/salvationarmy.jpg[/img]

    Added / New:


      [li]Survivors Camp: Home of professor Vlad[/li]
      [li]Hidden locations / 1800 new loot spawn points[/li]
      [li]Dynamic Rare loot spawns – Rare loot now dynamically spawns in random locations[/li]
      [li]Abandoned old Bunkers now spawn rare loots items. – 50 % chances using the new Dynamic rare loot system.[/li]
      [li]New Republic of Novistrana. ( Read release notes for more info )[/li]
      [li]Added Tons of new enterable buildings. ( Read release notes for more info )[/li]
      [li]Added/New functionality Radios. ( Read release notes for more info )[/li]
      [li]Added OriActions : New Player interactions module ( Read release notes for more info )[/li]
      [li]Added OriConstructions 0.7 – New building mechanic for new elements[/li]
      [li]Added Construction excavator vehicle.[/li]
      [li]Added NDE’s (Near Death Experience) effects -( Read release notes for more info )[/li]
      [li]Added Professor Vlad Mega machine invention. ( Read release notes for more info )[/li]
      [li]Updated S.A.S.F 4.2 – Sector B ( Read release notes for more info )[/li]
      [li]Updated OriZombie 1.2[/li]
      [li]Added : VH20/25 Crossbow ( Read release notes for more info )[/li]
      [li]Added : MiniVH Crossbow – Multiple Bolts types. ( Read release notes for more info )[/li]
      [li]New loot spawn positions / New loot spawn positions on roofs added.[/li]
      [li]Added 48 slot Explorer backpack.[/li]
      [li]Added civilian handbags and backpacks. ( different slot sizes )[/li]
      [li]Added female handbags and backpacks.( different slot sizes )[/li]
      [li]Added Adventurer backpack added (56 slots).[/li]
      [li]Burning Smoke and destroyed rotors on helicopters when damaged.[/li]
      [li]Improved turning in the scrap bus.[/li]
      [li]New Female zombie sounds added.[/li]
      [li]New Mutated creatures added- attacks both Zombies and Humans.[/li]
      [li]New : Ability to construct 3 types of fences.[/li]
      [li]New : Buildable watchtower added.[/li]
      [li]Ability to switch between pilot, passenger and gunner in helicopters whilst flying.[/li]
      [li]New ZX76 shotgun added.[/li]
      [li]New Armor piercing camouflaged Kalashnikov added.[/li]
      [li]Changed Spawn locations for Helicopters / Boats to more remote locations.[/li]


    Fixes:


      [li]GPS not working on map Fixed.[/li]
      [li]Fixed map coordinates.[/li]
      [li]Shiny roads issue on Taviana Island Fixed.[/li]
      [li]Blurry segments of roads on Taviana Fixed.[/li]
      [li]Appearing inside tent/house after sleeping inside and re-logging-in to the server issue fixed.[/li]
      [li]Khrushchevka block houses textures improved.[/li]
      [li]Female ghillie suit backpacks removed.[/li]
      [li]Cannot see gun sights in female ghillie suit issue Fixed.[/li]
      [li]Road light reflector poly count reduced by 50% to improve performance.[/li]
      [li]Misplaced objects in Lyepestok police station Fixed.[/li]
      [li]Capri 69, windshield appearing with side window when in 1st person view issue Fixed.[/li]
      [li]Capri 69 issue where 7th passenger appears under the vehicle Fixed.[/li]
      [li]Capri 69 cannot cross bridge issue Fixed.[/li]
      [li]Scrap Bus sounds fixed.[/li]
      [li]Scrap Bus repaired wheels fixed.[/li]
      [li]Missing textures on shop in Martin Fixed.[/li]
      [li]Missing geometry on shop in Martin Fixed.[/li]
      [li]Not being able to land helicopter on roof of Martin shop issue Fixed.[/li]
      [li]Geometry issues in Houses that could be walked through in Seven area fixed.[/li]
      [li]Ability to walk through the wall in the race track seat stand fixed.[/li]
      [li]Bridges damaging vehicle wheels in Sabina issue Fixed.[/li]
      [li]Police station windows could not be shot through issue Fixed.[/li]
      [li]Ability to hide inside advertising column on streets issue Fixed.[/li]
      [li]Not being able to fire tough bar building windows issue Fixed.[/li]
      [li]Not being able to shoot trough school windows issue Fixed.[/li]
      [li]Not being able to land helicopter on ships issue Fixed.[/li]
      [li]Ability to walk through bus depot walls in Lyepestok Fixed.[/li]
      [li]Ability to tip over road barricade and hide inside issue Fixed.[/li]
      [li]Ability to crawl in to hospital walls issue Fixed.[/li]
      [li]Car wrecks have been optimised to improve performance.[/li]
      [li]Various performance tweaks.[/li]
      [li]Trash on Lada 2105 roof disappearing in distance issue Fixed.[/li]
      [li]Bandit Level 3 house garage not appearing in every different settings issue Fixed.[/li]
      [li]Houses flashing black issue Fixed.[/li]
      [li]Reinforcement material standing bad and too flat issue Fixed.[/li]
      [li]Tower removed on the Titanic to allow for better mobility.[/li]
      [li]Zombies not able to walk through concrete in Branibor issue fixed.[/li]
      [li]Loot items spawning badly rotated and out of place issue Fixed.[/li]
      [li]convex component .rpt error messages in oil rigs issue Fixed.[/li]
      [li]convex component .rpt error messages in Martin shopping centre issue Fixed.[/li]
      [li]Not being able to destroy wheels on scrap bus issue Fixed.[/li]
      [li]Scrap Bus issues and blances Fixed.[/li]
      [li]House names too long, preventing amount of space in inventory from being seen Fixed.[/li]
      [li]Stronghold name too long, preventing amount of space in inventory from being seen Fixed.[/li]
      [li]Some Vehicle names too long, preventing amount of space in inventory from being seen Fixed.[/li]
      [li]Helicopter jumping when landing on shop in Martin issue Fixed.[/li]
      [li]Backpacks removed from female ghillie suits to reduce visibility.[/li]
      [li]Female skins improved to reduce visibility. (Will be continually improved in future patches).[/li]
      [li]Inventory GUI improved to make items easier to see.[/li]
      [li]Backpack inventory background improved to improve visibility of items and slots.[/li]

    http://www.youtube.com/watch?v=3MKnPrE9Vnc#ws