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Immerhin ist Half-Life 3 jetzt sicher ![]()
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Immerhin ist Half-Life 3 jetzt sicher ![]()
Dieser Thread ist nicht mehr aktuell. Den neuen findet ihr hier: http://board.germandayz.de/germandayz-sta…one-server-1-2/
GermanDayZ.de DayZ Standalone Server #1 / #2 / #3
3 x 50 Slots
Regular/3PP: ON
Da Hive-Server immer automatisch die aktuellste (stable) Version
BattleEye: ON
BEC: ON
Hoster: FragNet.net
Uhrzeit:
#1 - Server startet 06:30 Uhr kurz vor Sonnenaufgang
#2 - Tageslicht-Only
#3 - Server startet 13 Uhr und endet kurz nach Sonnenuntergang
ACHTUNG!
Unsere Server sind ab sofort "Private Hive" Server mit einer "Whitelist".
Private Hive -> Ihr spielt bei uns exklusiv euren eigenen Char und spielt somit nur hier damit. Falls ihr woanders spielen möchtet, habt ihr dort wie gewohnt euren Public-Char. Andere Spieler können gedupte, gecheatete oder sonstwas Items und Charaktere nicht mit auf unseren Server bringen.
Whitelist -> Ihr kommt nur auf den Server wenn ihr auf der Whitelist seid. Bedeutet ihr spielt bei uns auch nur mit Spielern aus unserer Community zusammen.
Wie ihr auf die Whitelist kommt erfahrt hier: http://whitelist.germandayz.de
[b]Persistence/Persistenz: OFF
Serverrestarts: unregelmäßig alle 4 Stunden
Restartankündigungen: ON
(Meldung 5, 1 Minute bevor der Restart kommt)
Serverrestarts: Alle 4 Stunden. Keine festen Zeiten.
[img width=560 height=95]http://www.gametracker.com/server_info/18…/b_560_95_1.png[/img]
Link
IP: 185.62.204.115:2402
+++
[img width=560 height=95]http://www.gametracker.com/server_info/18…/b_560_95_1.png[/img]
Link
IP: 185.62.204.190:2502
+++
[img width=560 height=95]http://www.gametracker.com/server_info/18…/b_560_95_1.png[/img]
Link
[size=18]IP: 185.62.204.158:2502
Lässt sich auch besprühen:
[img width=700 height=560]http://i.imgur.com/O6lygZh.jpg[/img]
Status Report - Week of 22 Sept 14
posted on September 26, 2014
[img width=700 height=516]http://dayz.com/files/post/228…WY_original.jpg[/img]
Over the last week core members of the development team have been focused on investigating, and addressing server and client crash issues introduced with 0.49. These include issues with the processing of persistent objects on server initialization, player rag dolls, and the clean up of trash (expired) objects. In addition, the programming team continued their work on addressing exploits related to rapid player position updates. (Sliding/Teleporting)
As these updates make their way to stable branch we are also working with our game server providers to put the finishing touches on the systems needed to properly support the renting of private shards of the central DayZ hive. As mentioned in previous status reports, this option will continue the initiative to progressively increase the customization options allowed to server operators and communities, while still protecting the core vision of DayZ. This tied with our continued collaboration with these game server partners to analyze and track data related to the optimum software/hardware configuration for DayZ server instances should allow us over the next month to greatly improve the play experience on all DayZ stable branch servers.
Throughout this process we will endeavor to share data and statistics related to this whenever possible in our weekly status reports.
Those experiencing issues with respawning, or spawning into (any) servers should also head over to the official DayZ forums and read the information contained in this post. Anyone still having issues is strongly encouraged to reply to said post, so we can continue investigating the root cause of the issue.
- Brian Hicks / Producer
Peter / Lead Designer
"Weather impact on the player character is still being worked on and body temperature is now dependent upon character movement. Drowning characters also received some attention and is now working like you would expect. There is also a new waterproof bag, so anyone who happens to find your soaked dead body will be able to use your dry things. There are two traps ready to be released shortly - snare trap for small game as I already mentioned and one used for catching small fish.
Apart from that we are refining design for barricading and vehicles. Some nasty bugs which were affecting gameplay were fixed, such as the lack of ability to be in both restrained and unconsciousness state at the same time or endless usage of consumable/food/drink items.
By the way if you missed live stream of Brian, Chris and I playing DayZ head over to our twitch.tv channel and check it out... see you in Chernarus folks! "
Chris / Lead Artist
"Much of what I wrote about last week is still WIP and there isn't a whole lot of new stuff to talk about right now. The prison uniform and medical scrubs are almost ready, as well as the first item of woman's clothing - 3/4 length pants.
The art and design teams have agreed on a series of sketches related to the creation of leather craftable clothes so work on the models is underway there. We decided to make a command variant of the V3S and work continues on the vehicle parts. A hermit zombie was completed and I think the first time you see him coming at you, its going to be good for a scare.
[img width=700 height=463]https://pbs.twimg.com/media/ByYlynLCUAIcqKx.jpg:large[/img]
We're also working on a lock picking kit related to the barricading feature Peter discussed during the Friday dev stream last week.
Also, a new large, military tent is WIP which you will be able to persistently store your gear in."
Viktor / Lead Animator
"Last month we added new zombie run variations. Now we've started to focus on other areas. After going through many already mocaped animations we were still missing some important moves we want to improve the zombies with. To be more specific I'm talking about zombie attacks and hit reactions. The mocap session happened on tuesday and we have mocaped some awesome attacks and reactions for zombies. I truly can't wait to see it in game. This will be our immediate goal.
At the same time we have started changing pistol moves a bit. Although it will take some time to have it fully polished there is a new pistol lowered pose and moves for standing, crouched and proned player. And one more thing... it's one handed!
The MP133 reload animations have been finished, however there are some minor issues we need to fix. And as usual we are looking into bugs. Last week many minor issues in the animation graph were fixed."
Standup Notes for the week of 22 Sept 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)
Art:
[li]Prototyping procedural color changing for weapons[/li]
[li]Polishing bush rag and 3D camo for weapons[/li]
[li]V3S Command Vehicle variant[/li]
[li]New fishing related items[/li]
[li]Lock Picking kit[/li]
[li]55 gal drum for dying leather[/li]
[li]NEAF models[/li]
[li]Various car parts[/li]
[li]Medical Scrubs[/li]
[li]Woman's clothing[/li]
[li] Steyr AUG[/li]
[li]Old man Zombie[/li]
[li]Prison Uniform[/li]
[li]Large military tent[/li]
[li]New outdoor (picnic) table[/li]
[li]Bugfixing environment models[/li]
Animation:
[li]Player animation graph bugfixing[/li]
[li]Rifle raised walk[/li]
[li]MP133 reload animations polishing[/li]
[li]Zombie MoCap Processing[/li]
[li]Lowered one handed Pistol Animations [/li]
Design:
[li]Bugfixing (restrain issues, endless usage of items etc.) [/li]
[li]Configs and scripts for new items [/li]
[li]Traps for small game and fishes [/li]
[li]Drowning player[/li]
[li]Weather impact implementation [/li]
[li]Vehicles and their parts design and implementation [/li]
[li]Horticulture implementation [/li]
[li]Barricading design and implementation [/li]
[li]String tables [/li]
Programming:
[li]Client and server crash fixes[/li]
[li]Door reimplementation (bugfixing)[/li]
[li]Security on player location updates[/li]
[li]Player respawn/connecting fixes[/li]
[li]Tents positioning[/li]
[li]New basic zombie behavior[/li]
[li]Sound-over-network enhancements & optimization[/li]
[li]Server fps optimizations[/li]
[li]Support for better weapon animations[/li]
Quelle: dayz.com
Am NWA waren bei mir zu letzt 2 Crashs. Nach einen Restart war noch ein Crash.
Hast du mittlerweile die Möglichkeit Persistence anzumachen?
Ich habe (noch) nichts in den Einstellungen gefunden ![]()
Das Admin-Panel ist aktuell auch extrem zäh ala "Vilayer is currently unavailable"
Klingt mir nach einen Bug^^
Unter anderem würde das Balota Airfield etwas verändert.
Kennt ihr weitere Veränderungen bitte hier posten! ![]()
[img width=700 height=393]https://i.imgur.com/gtw8jYK.jpg[/img]
Nicht wirklich. Schau mal ob du in der Log den Grund finden kannst.
Lösche die Datei: C:\Users\[DEINNAME]\AppData\Local\DayZ\DayZ.RPT
Spiel wieder bis zum nächsten Absturz.
Suche in der Datei.
Heute kein Update 0.50!! Dafür ein Hotfix 0.49124972.
DayZ Standalone Update 0.49.124972 Hotfix (Stable)
Heute wurde doch kein Update 0.50 veröffentlicht, dafür ein Hotfix 0.49.124972
[li]Fixed a server crash caused by ragdoll[/li]
[li]Fixed a server crash and persistance corruption[/li]
[li]Map changes[/li]
[li]Persistance is enabled again by default on official servers. And is available as an opt in for all servers.[/li]
Quelle: dayzgame.com
DayZ Mod Let's Player - MUKKA
[img width=700 height=393]https://scontent-b-fra.xx.fbcdn.net/hphotos-xpa1/t…818423213_o.jpg[/img]
Wir freuen uns, euch bekannt geben zu dürfen, dass wir jetzt mit dem beliebten und uns altbekannten DayZ Mod Let's Player MUKKA zusammenarbeiten werden.
Mukka streamt mehrmals in der Woche die DayZ Mod & Co über Twitch.tv und veröffentlicht jeden Freitag ein neues DayZ Let's Play Video auf Youtube.
Seine bisherigen Videos findet ihr hier:
http://www.youtube.com/watch?v=AmZqAk7nXPg#ws
Geplant ist ein gemeinsamer DayZ Mod Overpoch Server,
auf dem ihr mit Mukka und unserer Community gemeinsam spielen könnt.
Mukka erklärt euch das aber besser selbst ![]()
http://www.youtube.com/watch?v=0Mz86sf1VHM#ws
Weitere Info dazu folgen bald.
Facebook: http://www.facebook.com/mukkayo
Youtube: http://www.youtube.com/user/mukkay0
Twitch.tv: http://twitch.tv/mukkayo
Ziemlich sicher wird heute Update 0.50 kommen
[img width=621 height=593]http://s14.directupload.net/images/140924/5f9kfbh9.png[/img]
Auf allen Server?
Update 0.50 wird vorraussichtlich ein reines Bugfix-Update.
Das ist auch gut so, es gibt nach dem letzten Update einfach noch zuviele Probleme (Hoster kämpfen mit andauernden Servercrashs, Nackt-Spawn in Vybor etc.)
https://twitter.com/Hicks_206/status/514414365442052096
[img width=505 height=165]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf…70d074acea1e6b9[/img]
Irgendwie zweifel in an einen Erfolg ...
This War of Mine - Spannender Mix aus DayZ und Die Sims