Beiträge von Urs
-
-
DayZ Mod 1.8.9
[li]Added, Giving splints to another person now grants humanity. (25)[/li]
[li]Added, All player names are now the same color in the lobby regardless of status.[/li]
[li]Added, Streamer mode is toggleable by player in game options. Enabled hides server logo and rules feed.[/li]
[li]Added, Military flashlight attachments[/li]
[li]Added, Map markers are now automatically tagged with the name of the player who placed them.[/li]
[li]Added, Ten second count down to abort button to improve reliability of player saving.[/li]
[li]Added, Journal now shows game time rather than when the player was created.[/li]
[li]Added, CZ550 now has bolt animation and secondary sight modeled by @Streatman.[/li]
[li]Added, LeeEnfield now has bolt animation modeled by @Streatman[/li]
[li]Added, Disassemble of Fence,Gates no longer returns Nails,Stone, All other parts have a 30% chance to be returned.[/li]
[li]Added, Fence & Gates now take damage from bladed melee weapons (foundation level to level 4)[/li]
[li]Added, Four new POI (NWATentCamp, ElektroWells, GvozdnoMilitaryBase, Shakhovka) and updated Trains[/li]
[li]Updated, New Ai node if the agent dies during chase.[/li]
[li]Updated, Bat damage increased to crowbar level. Nailed and barbed bats increased to the same as hatchet.[/li]
[li]Updated, Inventory and Hitpoints retrieval no longer using format (due to the 2048 characters limit), Should fix big inventory's like the ural.[/li]
[li]Updated, Changed tool break chances for harvesting from 4% per run to 9%.[/li]
[li]Updated, infectious Waterholes are now chosen by the server and spawned local to each client.[/li]
[li]Updated, Hold breath is now blocked if more than one control is assigned to it at once.[/li]
[li]Updated, Turbo is now blocked on foot. Players are prevented from assigning any control to it.[/li]
[li]Updated, Renamed DZ_Czech_Vest_Puch --> DZ_Czech_Vest_Pouch[/li]
[li]Updated, Rolling messages now use cutRsc instead of cutText to display lower on the screen.[/li]
[li]Updated, AI Movement systems (no longer move while in attack range,No longer keeps running position updates while loitering)[/li]
[li]Updated, Reverted pain effect to old violent shaking instead of subtle gun sway.[/li]
[li]Updated, Spawn as seagull due to 144 west groups being exceeded should occur less often now.[/li]
[li]Updated, Flies now spawn ten minutes after death instead of right away.[/li]
[li]Updated, Increased head shot damage for normal hits (non-zombie and non-melee)[/li]
[li]Updated, Slightly increased damage from vehicle run over[/li]
[li]Updated, Renamed r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)[/li]
[li]Updated, Fence build requirements, Fence damage Handling[/li]
[li]Updated, AI behaviour, Speed,[/li]
[li]Updated, RIS can now be removed from SA58_RIS.[/li]
[li]Updated, Loot Balance changes (barracks,Military,Crash Sites),[/li]
[li]Updated, Build requirements for fence and gates.[/li]
[li]Updated, Maintenance mode for fences updated,[/li][li]--- Level 1-4 = 7 days to set then for each 3 days in MM reduce level.[/li]
[li]--- Level 5-7 = 14 days to set then for each 6 days in MM reduce level.[/li]
[li]Updated, Disabled use of non-SD magazines in SD assault rifles.[/li]
[li]Fixed, Spamming sleep at tent no longer runs under some circumstances.[/li]
[li]Fixed, Melee weapon ammo being removed after certain actions.[/li]
[li]Fixed, Classic nutrition values regenerate blood again.[/li]
[li]Fixed, Removed nutrition hit for pushing a plane.[/li]
[li]Fixed, Maintenance action should now disappear after maintaining a fence.[/li]
[li]Fixed, Tranquilizer and Melee knockouts should now last for the intended time of 20s-80s.[/li]
[li]Fixed, Removing traps not returning anything to the player and throwing script errors on the server.[/li]
[li]Fixed, No damage from tripwire grenade trap.[/li]
[li]Fixed, Vehicles appearing to repair when taking first damage from a fully repaired state[/li]
[li]Fixed, Antibiotics not reducing when given to another player, also giving antibiotics to another player no longer removes infection from the player giving the antibiotics.[/li]
[li]Fixed, Players no longer get the option to give bloodbag to a player with full blood.[/li]
[li]Fixed, Several errors with loading and unloading unconscious players from vehicles.[/li]
[li]Fixed, Animals sometimes being deleted right next to players.[/li]
[li]Fixed, Field hospital tent misplaced behind Cherno factory.[/li]
[li]Fixed, Floating loot.[/li]
[li]Fixed, Flies occasionally spawning where player logs out.[/li]
[li]Fixed, Giving Painkillers to another player no longer removes inpain from the player giving the painkillers.[/li]
[li]Fixed, WoodenArrowF and some other weapon holder objects catching fire when destroyed.[/li]
[li]Fixed, Damage log not showing in server RPT when player is shot with a vehicle weapon.[/li]
[li]Fixed, issue with decaying fences from WoodenFence_1_frame to WoodenFence_1_foundation.[/li]
[li]Fixed, issue with some base objects being damage above 1 and never cleaned up.[/li]
[li]Fixed, If a player force kills their game immediately after dying their body will no longer disappear.[/li]
[li]Fixed, Player_craftItem not exiting when action is already in progress.[/li]
[li]Fixed, Players can no longer pack a tent while sleeping.[/li]
[li]Fixed, Panic sounds will no longer overlap when the player is attacked by zombies while low blood.[/li]
[li]Fixed, Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.[/li]
[li]Fixed, Sky on fire bug again with updated Core Patch BIS_Effects thanks to Sa-Matra.[/li]
[li]Fixed, When a land vehicle explodes the driver and all passengers are now ejected.[/li]
[li]Fixed, When a helicopter or plane explodes the pilot and all passengers are now ejected and killed.[/li]
[li]Fixed, Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags.[/li]
[li]Fixed, G36C ACOG attachment[/li]
[li]Fixed, Trees at POIs can be chopped down now.[/li]
[li]Fixed, All traps now need to be armed after placing. This fixes them not triggering right after building.[/li]
[li]Fixed, Smoke and grenade tripwires now require a grenade to rearm after triggering.[/li]
[li]Fixed, Player no longer does medic animation after triggering a single use trap.[/li]
[li]Fixed, Removing a trap with no room in your gear will no longer delete the trap.[/li]
[li]Fixed, The unconscious wake up animation can no longer be skipped by using a bandage.[/li]
[li]Fixed, Knives and matches sometimes eaten after use, combine or sharpen with more than one on toolbelt.[/li]
[li]Fixed, Save is now called correctly when the abort menu is opened. It was previously using the wrong time.[/li]
[li]Fixed, Mysql db some vehicles assigned to the wrong vehicle group.[/li]
[li]Fixed, Melee weapons can no longer be duplicated by double clicking and right clicking them simultaneously.[/li]
[li]Fixed, A crash related to the binoculars animation.[/li]
[li]Fixed, Pickup_PK_INS can now be reloaded.[/li]
[li]Fixed, Fence and Gate Now takes damage from explosive Arrows.[/li]
[li]Fixed, Readded crossbow reload sound[/li]
[li]Fixed, Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation.[/li]
[li]Fixed, An issue with reload and camshake causing a horrible visual bug.[/li]
[li]Fixed, Input was not always fully disabled during a knock out.[/li]
[li]Removed, WireFence Due to issues with some players and graphic glitches this item has been removed.[/li]
(QF1) Released
[li]Fixed, Players being ejected from vehicles when changing to hero or bandit[/li]
(QF2) Released
[li]Fixed, Player and vehicle not taking physics damage from crashing[/li]
[li]Fixed, Driver will not get a humanity hit for damaging passengers in a vehicle crash[/li]
[li]Updated, Breakin chance of tools breaking[/li]
(QF3) Released
[li]Fixed, Confirmed Kills limited to one time use[/li]
[li]Fixed, Confirmed Kills now displays kills correctly[/li]
[li]Fixed, Player name and cause of death occasionally showing "unknown" on study body when they shouldn't.[/li]
[li]Fixed, Hit processing running twice when it shouldn't causing legs to break more quickly when hit.[/li]
[li]Updated, Humanity from Death/Damage reset back to 1.8.6 (Death, nKills * 33.3%, Damage, nKills*3.33%)[/li]
(QF4) Released
[li]Fixed, Maintenance action should now disappear after maintaining a fence.[/li]
[li]Fixed, Maintenance PVS to replace object causing an error.[/li]
(QF5) Released
[li]Updated, Fence damage lowered to 1 c4 from 2.[/li]
[li]Updated, Gate Breakin chances by double from .04 to .08[/li]
[li]Updated, Gate breakin tool chance divided by 2 from 30% for sledge to 15%, and from 20% crowbar to 10%
[/li][li]Fixed, Maintenance action should now disappear after maintaining a fence.[/li]
(QF6) Released
[li]Reverted, Gate Breakin chances .04 From QF5[/li]
[li]Reverted, Gate breakin tool chance to 30% for sledge and 20% for crowbar from QF5[/li]
[li]Added, Player now plays an animation during change clothes[/li]
(QF7) Released
[li]Reverted, Player now plays an animation during change clothes from QF6 Test[/li] -
DayZ Epoch 1.0.6.1
Version 1.0.6.1 wurde heute veröffentlicht. Den Download findet ihr auf der Epoch Website und in den nächsten Tagen auch bei uns im Downloadbereich.
Client Download: DayZ_Epoch_Client_1.0.6.1_Release.7z
Server Download: DayZ_Epoch_Server_1.0.6.1_Release.7zNEW:
[li]Added config variable DZE_HaloSpawnHeight. @ebayShopper[/li]
[li]Added config variable DZE_ServerLogHits for logging source damage, weapon, ammo and distance to server RPT.[/li]
[li]Added M4SPR_DZE and VSS_vintorez_DZE which spawn with larger magazines by default. #1823 #1890 AirwavesMan[/li]
[li]Building upgrades now source parts from the player's backpack and main inventory. @icomrade[/li]
[li]Server owners can configure nutrition system effects with DZE_NutritionDivisor in configVariables.sqf @icomrade[/li]
[li]Added back DZE_doorManagementHarderPenalty config variable. Required wait between incorrect entries of manual door codes is multiplied by two each time, starting at five seconds. #1847 @oiad[/li]
[li]Added server logging of failed unlock attempts on doors, safes and lockboxes. Also added server logging of all door locking and unlocking. #1853 @oiad[/li]
[li]Added loot positions for some more Sahrani and Tavi buildings[/li]
[li]Added military flashlight attachments[/li]
[li]Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) @icomrade[/li]
[li]Added setting to easily disable base takeover and configure which items are removable without ownership or access. See DZE_restrictRemoval in configVariables.sqf. #1886 AirwavesMan @oiad[/li]
[li]Map markers are now automatically tagged with the name of the player who placed them. This can be easily removed or customized by admins. #1871 @looter809[/li]
[li]Added block in keyboard.sqf for sprint and prone through locked doors glitch. @LunaCB[/li]
CHANGED:
[li]Turbo and HoldBreath keybindings are now allowed again. @icomrade[/li]
[li]Commented drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. #1816[/li]
[li]Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. #1816[/li]
[li]Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.[/li]
[li]Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 AirwavesMan @schwanzkopfhegel[/li]
[li]Reverted lobby and player list background colors to A2OA default instead of dark grey[/li]
[li]Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray[/li]
[li]The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816[/li]
[li]AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816[/li]
[li]Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816[/li]
[li]Group icons have been moved to a separate slower loop which only runs when in a group, and the group system is disabled by default. See configVariables.sqf to enable. #1816[/li]
[li]Flies now spawn ten minutes after death instead of right away. Flies are also disabled by default due to negative FPS impact. See init.sqf to enable. #1816[/li]
[li]SpawnCheck for loot and zombies has been lowered to 200m and switched to nearObjects instead of nearestObjects (same as 1051) for better client FPS. #1816[/li]
[li]Increased head shot damage for normal hits (non-zombie and non-melee)[/li]
[li]Slightly increased damage from vehicle run over[/li]
[li]Moved study body back to fn_selfActions for easy admin customization.[/li]
[li]Players can now lock and unlock a vehicle when the key is in their backpack. This can be changed in epoch_tempKeys. #1897 @oiad[/li]
[li]The vanilla building PVEHs have been commented out because we don't support or use the vanilla base objects currently.[/li]
FIXED:
[li]Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper[/li]
[li]Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper[/li]
[li]Issue where Arma cheats could still be entered under certain conditions without pressing LeftShift at the same time as NumPadMinus. @ebayShopper[/li]
[li]Tag friendly still showing after player accepts and related issue with BackpackAntiTheft. #1807 @oiad[/li]
[li]Undefined variable dayz_clientPreload error on main menu during intro.sqs. #1810 @ndavalos @ebayShopper[/li]
[li]Giving pain killers to another player no longer removes pain from the player giving the pain killers.[/li]
[li]Occasional undefined error for text color attribute when repairing and salvaging vehicles. @ebayShopper[/li]
[li]M24 ammo prices are now 1/4 of DMR ammo prices, so no profit can be made by combining M24 rounds. @looter809 @ebayShopper[/li]
[li]Full cinderblock walls now work properly with vector building #1813. @DeVloek @icomrade[/li]
[li]Death message showing incorrectly when players suicide under certain conditions. @oiad @ebayShopper[/li]
[li]Death message sometimes showing incorrectly due to spawn delay. #1833 @schwanzkopfhegel @ebayShopper[/li]
[li]Corpses occasionally being deleted right away due to delay between PVS and bodyName setVariable. #1825 @ebayShopper[/li]
[li]WoodenArrow and other WeaponHolderBase inherited objects catching fire when destroyed due to destrType. #1815 @DeVloek @ebayShopper[/li]
[li]Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper[/li]
[li]Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper[/li]
[li]No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper[/li]
[li]Added back missing call to Epoch player_antiWall function for preventing base glitching. #1817 @ndavalos @ebayShopper[/li]
[li]HALO fresh spawns stuck swimming in air on Napf and failing to start correctly sometimes. #1809 @oiad @ebayShopper[/li]
[li]Self actions sometimes duplicating when changing clothes and looking at a safe. @jOoPs @ebayShopper[/li]
[li]Wrong bleeding icon on vanilla status UI. @jOoPs[/li]
[li]It is no longer possible to autoRun under ponds on Chernarus, Namalsk and Napf. #1827 @schwanzkopfhegel[/li]
[li]Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 AirwavesMan @ebayShopper[/li]
[li]Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel[/li]
[li]Fire barrel kit can be crafted with partially full matchboxes now. #1830 AirwavesMan[/li]
[li]Viral zeds stuck and not moving from their spawn location due to wrong init event handler. #1819 @DeVloek[/li]
[li]Handling of boiled water bottles < 10 oz #1838 (Also removed the requirement to have an empty tin can to boil water) @icomrade @schwanzkopfhegel[/li]
[li]Generator inventory not saving #1831 @icomrade @schwanzkopfhegel[/li]
[li]Filling fuel barrels takes the correct amount from fuel tanks now (210 instead of 40 litres). #1834 @schwanzkopfhegel @oiad[/li]
[li]Unable to sell some launchers like Javelin and Stinger which have the same classname for ammo and weapon. #1844 @ndavalos[/li]
[li]Long search delay when filling water bottles, drinking from hands and drinking from empty cans is fixed on Chernarus, Namalsk and Napf. #1835 @schwanzkopfhegel[/li]
[li]Players can not purchase a negative number of items anymore.[/li]
[li]Switching weapons properly interrupts autorun now. #1850 @DeVloek[/li]
[li]Duplicate matchbox or knife error when lighting a fire or gutting with multiple matchboxes or knives on toolbelt. #1849 @DeVloek[/li]
[li]RU crates having zero cargo capacity and wrong classname DZ_ExplosivesBoxRU in loot table. #1852 @oiad[/li]
[li]Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags via the method described in #1848. @DeVloek[/li]
[li]Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions. #1857 @TheZog[/li]
[li]Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad[/li]
[li]Unable to remove LightPole_DZ, DeerStand_DZ, MetalGate_DZ and StickFence_DZ. #1859 @TheZog[/li]
[li]Unconscious locked input when running #1860 @icomrade @DeVloek [/li]
[li]Running corpses when the dead player has no primary weapon @icomrade[/li]
[li]"AI" text localized on wrong client in death messages #1867 @LunaCB[/li]
[li]Trader menu server RPT logs partially localized on clients @oiad[/li]
[li]Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel[/li]
[li]Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel[/li]
[li]Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek[/li]
[li]If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809[/li]
[li]Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam.[/li]
[li]Players can no longer pack a tent while sleeping.[/li]
[li]Players can no longer walk under water at Topolka Dam. @Bruce-LXXVI[/li]
[li]server_PublishVehicle3 will no longer dupe a vehicle if it fails to read the vehicle back from the database. @oiad[/li]
[li]Panic sounds will no longer overlap when the player is attacked by zombies. #1861 @DeVloek[/li]
[li]Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.[/li]
[li]Updated to Sa-Matra's latest Core Patch BIS Effects which fix the fire in the sky bug again. #1883 @oiad @icomrade[/li]
[li]Mark body now marks all of your bodies instead of just one. @oiad[/li]
[li]Group and body markers correctly update on the GPS mini map now.[/li]
[li]Vehicle lock and unlock actions are now refreshed correctly without needing to look away and back again. @oiad[/li]
[li]A potential undefined error on bear trap trigger. @oiad[/li]
[li]A few floating loot positions in firestation.[/li]
[li]Blocked a duping method involving changing clothes. Thanks to Sercan for reporting. @oiad[/li]
[li]Buildables now properly apply godmode if enabled during the restart window. @oiad[/li]
[li]G36C ACOG attachment[/li]
[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
[li]Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade[/li]
[li]Error with object publishing when snap building is disabled. @ebayShopper[/li]
[li]Error handling upgraded 1051 databases that resulted in a <null> value for "rh_factor" and array for "bloodtype" in character_data medical field. @ebayShopper[/li]
[li]Error in server_playerSetup that resulted in a <null> value for dayz_onBack in character_data inventory if player had no weapon on back. @ebayShopper [/li]
[li]Doors and plots not getting cleaned up properly. See new MaintenanceObjects variable and explanation in HiveExt.ini. @icomrade[/li]
REMOVED:
[li]Antiwall glitch blocks for vanilla hospitals since Epoch uses DayZero hospitals. @jOoPs[/li]
[li]"Take ownership" on plot pole due to it being unnecessary and causing base objects to duplicate. #1811 @BNG-Lance @Clanwarfare[/li] -
[img width=700 height=393]http://i.imgur.com/moMCkCq.gif[/img]
[img width=700 height=700]http://i.imgur.com/bl6CYzR.gif[/img]
-
@Slip85 Hast du Skype? Wenn ja, schreib mich dort mal bitte an.
-
Willkommen bei uns, Tom

Ich komme aus der Nähe von Annaberg
-
DayZ Standalone Chernarus Map/Karte (UltraHD) - Update 0.61
-
DayZ Standalone Chernarus Map/Karte (HD) - Update 0.61
-
Mit 0.61 wurden die High-Loot Gebiete verändert. Umso weiter ihr in das Landesinnere kommt, umso besseren Loot könnt ihr nun finden. Siehe Bild.
[img width=700 height=700]http://i.imgur.com/vSdTjYK.jpg[/img]
Mit 0.60 sah die Lootverteilung noch so aus:
[img width=700 height=700]http://i.imgur.com/369wlIc.jpg[/img]
-
-
Alle Event-Champions findet ihr hier im Forum auch auf der Team-Seite

-
[size=16pt]DayZSPY[/size]
Interessante Echtzeit-Statistiken zu Spieler & Server findet ihr bei dayzspy.com
[img width=700 height=612]http://fs5.directupload.net/images/user/161212/yebc7n6m.png[/img]
-
DayZ Epoch 1.0.6
Version 1.0.6 wurde heute veröffentlicht. Den Download findet ihr wie gewohnt in unserem Downloadbereich.
Client Download: http://board.germandayz.de/index.php?acti…a=view;down=322
Server Download: http://board.germandayz.de/index.php?acti…a=view;down=323Changelog:
[li][NEW] Fully updated to DayZ 1.8.8 base @icomrade @ebayShopper[/li]
[li][NEW] 1.8.8 attachments, blood trails, community weapons, traps and tripwires[/li]
[li][NEW] 1.8.8 journal and crafting menu are now functional (default 'J' key)[/li]
[li][NEW] 1.8.8 spawn selection, set dayz_spawnselection = 1; in init.sqf to enable (Chernarus only)[/li]
[li][NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only)[/li]
[li][NEW] 1.8.8 weapon switching and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;))[/li]
[li][NEW] Players can carry more than one primary (one hidden on back). See configVariables.sqf for details @icomrade[/li]
[li][NEW] Many new configuration options are available for admins. See dayz_codeconfigVariables.sqf and missioninit.sqf for descriptions.[/li]
[li][NEW] Optional rules feed on player login, set dayz_enableRules in init.sqf[/li]
[li][NEW] Streamer mode is toggleable by player in game options. Setting enabled hides server water mark and rules feed. @ebayShopper[/li]
[li][NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebayShopper[/li]
[li][NEW] Optional dark UI by @hogscraper http://epochmod.com/forum/index.ph…osed-ui-change/ code fixes by @SplenectomY @icomrade #1622[/li]
[li][NEW] If using the vanilla UI you may enable or disable the combat icon with DZE_VanillaUICombatIcon = true/false; @icomrade[/li]
[li][NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson[/li]
[li][NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu[/li]
[li][NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebayShopper[/li]
[li][NEW] Autorun hotkey ('0' key)[/li]
[li][NEW] Earplugs hotkey ('F1' key)[/li]
[li][NEW] Group system ('F5' key) with database save. Settings available in configVariables.sqf. CommandBar and RadioProtocol spam are now disabled via config. @icomrade @ebayShopper[/li]
[li][NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix[/li]
[li][NEW] Auto login when a player joins the server, default 10 seconds, requires mission update (disable in description.ext by setting defValueParam1 = 31;) @icomrade[/li]
[li][NOTE] Auto login does not force a player who aborted from the game, back to the lobby, to login[/li]
[li][NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable.[/li]
[li][NEW] Dayz_townGenerator = true; in init.sqf enables vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. @ebayShopper[/li]
[li][NEW] Database backup script. See Server FilesTools. @RimBlock[/li]
[li][NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan[/li]
[li][NEW] Added increased waves during stormy weather #974 @FramedYannick @ebayShopper[/li]
[li][NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebayShopper[/li]
[li][NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders[/li]
[li][NEW] With config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebayShopper[/li]
[li][NEW] With config based traders upgraded vehicles can now be sold for the same price as their original. #1745 @oiad[/li]
[li][NEW] With config based traders the buy or sell price of any item can be set to -1 to forbid the respective trading action. @icomrade[/li]
[li][NEW] Gems are now treated as variable value currency (Advanced Trading only). Configure gem values using DZE_GemWorthArray =[]; See configVariables.sqf. @icomrade[/li]
[li][NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; See configVariables.sqf. @icomrade[/li]
[li][NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade[/li]
[li][NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade[/li]
[li][NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper[/li]
[li][NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade[/li]
[li][NEW] Precise Base Building v1.0.5+ by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebayShopper[/li]
[li][NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade[/li]
[li][NEW] Temperature factors are now configurable with DZE_TempVars see configVariables.sqf. @icomrade[/li]
[li][NEW] Weather effects are now configurable with DZE_WeatherVariables. See DynamicWeatherEffects.sqf for info on these values. @icomrade[/li]
[li][NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade[/li]
[li][NEW] You can exclude built items from the god mode base function using DZE_GodModeBaseExclude = []; which is an array of item classnames[/li]
[li][NEW] Fuel stations now have limited amount of fuel each restart. Configurable with dayz_randomMaxFuelAmount in init.sqf[/li]
[li][NEW] More possible causes of death added to study body: fell, ran over, shot, melee, zombie @ebayShopper[/li]
[li][NEW] Player-list no longer shows who's in lobby or ingame.[/li]
[li][NEW] 35 new male clothing classes added. #1732 #1734 @AirWavesMan[/li]
[li][NEW] Added new _DZ variants of BRDM2, AN2, HMMWV, Mi17 and Cessna classes with radar disabled. #1746 @AirWavesMan[/li]
[li][NEW] Added SCAR Mk16 and Mk17 variants, L86 and AA12 to loot tables and traders. #1743 @AirWavesMan[/li]
[li][NEW] Players can now manually push stuck planes backwards to free them. @ebayShopper[/li]
[li][NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad[/li]
[li][NEW] You may now rearm pooks and other helicopter, vehicle, pilot and driver weapons. @icomrade[/li]
[li][NEW] Death messages now use a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebayShopper[/li]
[li][NEW] Parachute can now auto open at a set height during HALO jump. Altitude and speed meter can also be enabled. See configVariables.sqf. @ebayShopper[/li]
[li][NEW] Added hatch, fold and ramp animation UserActions to ArmoredSUV, AH1Z, MV22 and UH1Y configs. @ebayShopper[/li]
[li][NEW] VON in side and global is now blocked by default. See configVariables.sqf to change blocked VON channels. @icomrade @ebayShopper[/li]
[li][NEW] Arma cheat input (LeftShift + NumPad-) is now blocked by default to prevent abuse of FPS cap and EndMission commands for duping. @icomrade[/li]
[li][CHANGED] Combattimeout now uses diag_tickTime instead of time.[/li]
[li][CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)[/li]
[li][CHANGED] UH60Wreck and UH1Wreck are replaced with CrashSite_EU/UN/US/RU (new models)[/li]
[li][CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade[/li]
[li][CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev[/li]
[li][CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock[/li]
[li][CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x[/li]
[li][CHANGED] All instances of sleep were replaced with the more reliable uiSleep where possible. @icomrade[/li]
[li][CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade[/li]
[li][CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebayShopper[/li]
[li][CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebayShopper[/li]
[li][CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebayShopper[/li]
[li][CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebayShopper[/li]
[li][CHANGED] Satchel charges, mines and launcher rounds now take one inventory slot instead of multiple for consistency with all other Epoch items. @ebayShopper[/li]
[li][FIXED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebayShopper[/li]
[li][FIXED] Zombies now target and attack players far more accurately than in 1.0.5.1.[/li]
[li][FIXED] Server position sync bug after falling unconscious. Fixes AI on server not seeing the player after knock out and position revert after relog. #1522 @ebayShopper[/li]
[li][FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebayShopper #1613[/li]
[li][FIXED] Character sometimes failing to sync after changing clothes #1545[/li]
[li][FIXED] Backpack wipes when changing clothes. #1361 @icomrade[/li]
[li][FIXED] CH53 gear when locked #1364 @icomrade[/li]
[li][FIXED] Infinite loop when crafting ore into bars #1351 @icomrade[/li]
[li][FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade[/li]
[li][FIXED] Crossbow quivers not working #1355 @icomrade[/li]
[li][FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1[/li]
[li][FIXED] Several script errors in dayz_server #1421 #1425 @ebayShopper[/li]
[li][FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun[/li]
[li][FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1[/li]
[li][FIXED] Eating while inside a vehicle did not drop empty can @deadeye2[/li]
[li][FIXED] Zombie loot error when using loot tables in mission file @deadeye2[/li]
[li][FIXED] Trader menu expected array error #1618-1620 @ebayShopper[/li]
[li][FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid[/li]
[li][FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu[/li]
[li][FIXED] Copy key failing when player doesn't have a backpack @ebayShopper[/li]
[li][FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564[/li]
[li][FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558[/li]
[li][FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274[/li]
[li][FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade[/li]
[li][FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebayShopper #1313[/li]
[li][FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebayShopper #1514[/li]
[li][FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440[/li]
[li][FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebayShopper #1599[/li]
[li][FIXED] Safes and lockboxes occasionally wiped when opening after restart and locking not being logged to RPT @ebayShopper #1413 #1503[/li]
[li][FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock. @ebayShopper[/li]
[li][FIXED] Common duping methods exploiting safes no longer work with the new safe gear handling code. #1341 @RimBlock @ebayShopper[/li]
[li][FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts. @icomrade #1504[/li]
[li][FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebayShopper[/li]
[li][FIXED] Player no longer hears radiation sound when changing clothes. @ebayShopper[/li]
[li][FIXED] Ponds and lakes are now detected correctly in player_goFishing and player_drinkWater. #1678 @ebayShopper[/li]
[li][FIXED] Players are now ejected and force killed when their vehicle is destroyed. This applies to all vehicles except cars. Cars eject, but do not force kill. @icomrade[/li]
[li][NOTE] Servers that use safezones must configure DZE_SafeZonePosArray, otherwise passengers of vehicles in safezones will be killed on destruction of their vehicle. See configVariables.sqf.[/li]
[li][FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade[/li]
[li][FIXED] Some buildables not displaying removal option #1135 @icomrade[/li]
[li][FIXED] Study body message saying his/he on female players. @ebayShopper[/li]
[li][FIXED] Destroyed ore veins and ammo crates are now deleted globally after being removed. #1730 @icomrade[/li]
[li][FIXED] UH1Y and AH6X unknown animation source RPT errors. Added back observer seats to AH6X and UH1Y without thermal imaging. @icomrade[/li]
[li][FIXED] Players can no longer relog over bases in a helicopter, parachute or plane to get inside. @ebayShopper[/li]
[li][FIXED] Mozzie helicopter noises, and crashed mozzies bouncing into orbit. @icomrade[/li]
[li][FIXED] Firing from vehicles puts you in combat now. @icomrade[/li]
[li][FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebayShopper[/li]
[li][FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade[/li]
[li][FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade[/li]
[li][FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebayShopper[/li]
[li][FIXED] Chopped down trees are now synced for JIP players, so they no longer respawn on relog. @ebayShopper[/li]
[li][FIXED] Several errors with loading and unloading unconscious players from vehicles. @oiad @ebayShopper[/li]
[li][FIXED] Occasional glitch death when opening parachute during HALO jump. @ebayShopper[/li]
[li][UPDATED] .hpp files updated in dayz_codeConfigsCfgLootCfgBuildingPos. @Uro1[/li]
[li][UPDATED] .bat files updated in Config-Examples @Raziel23x[/li]
[li][UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu[/li]
[li][UPDATED] Epoch.sql, 1.0.6_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1[/li]
[li][INFO] Server owners must update to the new Hive DLL included in the 1.0.6 release, changes in the source code can be found here: https://github.com/vbawol/DayZhiveEpoch/pull/13[/li]
[li][INFO] Many weapon and item classnames changed. Admins must update their traders. See SQL1.0.6_Updates and dayz_codeConfigsCfgServerTrader[/li]
[li][INFO] Many duplicate functions and variables were renamed. See Documents1.0.6 Variable Name Changes.txt[/li]
[li][INFO] New loot table format is incompatible with old loot tables. Admins see CfgLootREADME.txt[/li]
[li][INFO] If you use any community mods included in this release (AdvancedTrading, BuildVectors, Door/PlotManagement, SnapBuild, PlotForLife, PreciseBuilding, DZGM, etc.) you MUST uninstall them from your mission. They have been improved and many bugs have been fixed. Get updated copies from https://github.com/EpochModTeam/DayZ-Epoch[/li]
[li][INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) are confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321[/li]
[li][INFO] Server owners and players should use the stable branch of ArmA 2 OA[/li]
[li][INFO] The A2OA Linux server version is 1.63.130836 at the time of release. Until it is updated with the core patch fixes Linux server admins will need to patch their mission: https://github.com/DayZMod/DayZ/issues/732[/li]
[li][INFO] Models/textures by Paul Tomany. @Sequisha.[/li]
[li][INFO] Special thanks to http://verthosting.com for hosting our development server[/li]
Manual Client install instructions:Simply extract using 7-zip @DayZ_Epoch folder into your "arma 2 operation arrowhead" folder then launch Arma2 OA with "@DayZ_Epoch;" in your mod line.
-
DayZ Epoch 1.0.6 Server-Files Download
-
DayZ Epoch 1.0.6 Download
-
[img width=573 height=499]http://fs5.directupload.net/images/user/161128/lo2pjbsn.png[/img]
-
Der Winter naht (Schnee im Forum)
Die kalte Jahreszeit steht bevor, somit wird es nun automatisch (Dez/Jan) auch im Forum kälter.
Da es aber auch sicher einige Mitglieder gibt, die diesen Effekt als störend empfinden, habe ich eine Option in eurem Profil hinzugefügt um den Schnee zu deaktivieren. Die Einstellung findet ihr in eurem Profil unter Design & Layout
[img width=646 height=371]http://fs5.directupload.net/images/user/161128/m82qqtvy.png[/img]
-
-
Auf den Mini Bilder sieht man doch nix, habe die großen mal hinzugefügt
-
DayZ Mod 1.8.8 Server-Files